How much extra damage does a vorpal sword give?
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If a target survives beheading/it does not occur, vorpal sword deals additional damage instead.
Such a creature instead takes an extra 6d8 slashing damage from the hit.
On a crit, we are to double the damage dice.
Because the beheading only occurs on nat20, and it also triggers a crit, does this mean that vorpal sword deals additional 12d8 slashing damage in total? (if the crit is not prevented)
dnd-5e weapons critical-hit
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up vote
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If a target survives beheading/it does not occur, vorpal sword deals additional damage instead.
Such a creature instead takes an extra 6d8 slashing damage from the hit.
On a crit, we are to double the damage dice.
Because the beheading only occurs on nat20, and it also triggers a crit, does this mean that vorpal sword deals additional 12d8 slashing damage in total? (if the crit is not prevented)
dnd-5e weapons critical-hit
Related: How does extra damage work for critical hits?
â Rubiksmoose
1 hour ago
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
If a target survives beheading/it does not occur, vorpal sword deals additional damage instead.
Such a creature instead takes an extra 6d8 slashing damage from the hit.
On a crit, we are to double the damage dice.
Because the beheading only occurs on nat20, and it also triggers a crit, does this mean that vorpal sword deals additional 12d8 slashing damage in total? (if the crit is not prevented)
dnd-5e weapons critical-hit
If a target survives beheading/it does not occur, vorpal sword deals additional damage instead.
Such a creature instead takes an extra 6d8 slashing damage from the hit.
On a crit, we are to double the damage dice.
Because the beheading only occurs on nat20, and it also triggers a crit, does this mean that vorpal sword deals additional 12d8 slashing damage in total? (if the crit is not prevented)
dnd-5e weapons critical-hit
dnd-5e weapons critical-hit
edited 1 hour ago
Rubiksmoose
41.2k5204312
41.2k5204312
asked 1 hour ago
Vylix
7,542227100
7,542227100
Related: How does extra damage work for critical hits?
â Rubiksmoose
1 hour ago
add a comment |Â
Related: How does extra damage work for critical hits?
â Rubiksmoose
1 hour ago
Related: How does extra damage work for critical hits?
â Rubiksmoose
1 hour ago
Related: How does extra damage work for critical hits?
â Rubiksmoose
1 hour ago
add a comment |Â
1 Answer
1
active
oldest
votes
up vote
6
down vote
Double those dice on a critical!
The Vorpal Sword states:
A creature is immune to this effect[immediate beheading] if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
The order of events is:
1. Player rolls a natural 20
2. Vorpal Sword property activates
3. If beheading is not possible, sword delivers 6d8 damage
4. A 20 is also a critical, which would then activate the double dice
The extra 6d8 is the damage dealt upon rolling the Natural 20 if , and damage dice are doubled on a critical hit.
Crawford agrees via Twitter:
Querent: Vorpal Sword: Alternative 6d8 damage if you cannot decapitate. Does the 6d8 get doubled?
Jeremy Crawford: Roll those dice twice!
Another view
It is a bit weird that the activation for damage is the same as that for Critical Hits. Why not just have the damage be 12d8 to account for critical hits (and say that it isn't doubled.)
On one side, I think it's reasonable to say that damage is dealt outside of the critical hit - but on the other, non-immune to beheading creatures are killed outright and 6d8 is unlikely to kill something outright at the level at which a character has a this Legendary Magic Item.
12d8 damage actually seems more reasonable to deliver if it's not auto-killing. It's just weird to have the damage occur with the same roll as a critical and then immediately doubling the dice.
1
This is one of those times where I disagree with JC... it is what it is though, that is the official ruling but the wording leaves a bit to be desired imho. I do realize I am in the minority with that opinion, but my ruling is not to double it. Of course, I have never given a Vorpal Blade out to a player in 30+ years either so I suppose it is moot :)
â Slagmoth
1 hour ago
@Slagmoth if you disagree, i think having a different answer will be beneficial for future reference! Especially if there are dms who are also disagree with JC, but dont know what to explain to their players!
â Vylix
1 hour ago
1
@Slagmoth I added a section about it - thank you!
â NautArch
46 mins ago
It's worth noting someone's question about zombies in adamantium armor. doesn't need a head and armor negates critical.
â goodguy5
45 mins ago
1
@NautArch That is nearly exactly what I had issue with it and your point is valid on all counts. Although it is unlikely I will ever give out a VB, I may have to revisit my opinion of it. Thanks.
â Slagmoth
39 mins ago
 |Â
show 1 more comment
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
6
down vote
Double those dice on a critical!
The Vorpal Sword states:
A creature is immune to this effect[immediate beheading] if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
The order of events is:
1. Player rolls a natural 20
2. Vorpal Sword property activates
3. If beheading is not possible, sword delivers 6d8 damage
4. A 20 is also a critical, which would then activate the double dice
The extra 6d8 is the damage dealt upon rolling the Natural 20 if , and damage dice are doubled on a critical hit.
Crawford agrees via Twitter:
Querent: Vorpal Sword: Alternative 6d8 damage if you cannot decapitate. Does the 6d8 get doubled?
Jeremy Crawford: Roll those dice twice!
Another view
It is a bit weird that the activation for damage is the same as that for Critical Hits. Why not just have the damage be 12d8 to account for critical hits (and say that it isn't doubled.)
On one side, I think it's reasonable to say that damage is dealt outside of the critical hit - but on the other, non-immune to beheading creatures are killed outright and 6d8 is unlikely to kill something outright at the level at which a character has a this Legendary Magic Item.
12d8 damage actually seems more reasonable to deliver if it's not auto-killing. It's just weird to have the damage occur with the same roll as a critical and then immediately doubling the dice.
1
This is one of those times where I disagree with JC... it is what it is though, that is the official ruling but the wording leaves a bit to be desired imho. I do realize I am in the minority with that opinion, but my ruling is not to double it. Of course, I have never given a Vorpal Blade out to a player in 30+ years either so I suppose it is moot :)
â Slagmoth
1 hour ago
@Slagmoth if you disagree, i think having a different answer will be beneficial for future reference! Especially if there are dms who are also disagree with JC, but dont know what to explain to their players!
â Vylix
1 hour ago
1
@Slagmoth I added a section about it - thank you!
â NautArch
46 mins ago
It's worth noting someone's question about zombies in adamantium armor. doesn't need a head and armor negates critical.
â goodguy5
45 mins ago
1
@NautArch That is nearly exactly what I had issue with it and your point is valid on all counts. Although it is unlikely I will ever give out a VB, I may have to revisit my opinion of it. Thanks.
â Slagmoth
39 mins ago
 |Â
show 1 more comment
up vote
6
down vote
Double those dice on a critical!
The Vorpal Sword states:
A creature is immune to this effect[immediate beheading] if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
The order of events is:
1. Player rolls a natural 20
2. Vorpal Sword property activates
3. If beheading is not possible, sword delivers 6d8 damage
4. A 20 is also a critical, which would then activate the double dice
The extra 6d8 is the damage dealt upon rolling the Natural 20 if , and damage dice are doubled on a critical hit.
Crawford agrees via Twitter:
Querent: Vorpal Sword: Alternative 6d8 damage if you cannot decapitate. Does the 6d8 get doubled?
Jeremy Crawford: Roll those dice twice!
Another view
It is a bit weird that the activation for damage is the same as that for Critical Hits. Why not just have the damage be 12d8 to account for critical hits (and say that it isn't doubled.)
On one side, I think it's reasonable to say that damage is dealt outside of the critical hit - but on the other, non-immune to beheading creatures are killed outright and 6d8 is unlikely to kill something outright at the level at which a character has a this Legendary Magic Item.
12d8 damage actually seems more reasonable to deliver if it's not auto-killing. It's just weird to have the damage occur with the same roll as a critical and then immediately doubling the dice.
1
This is one of those times where I disagree with JC... it is what it is though, that is the official ruling but the wording leaves a bit to be desired imho. I do realize I am in the minority with that opinion, but my ruling is not to double it. Of course, I have never given a Vorpal Blade out to a player in 30+ years either so I suppose it is moot :)
â Slagmoth
1 hour ago
@Slagmoth if you disagree, i think having a different answer will be beneficial for future reference! Especially if there are dms who are also disagree with JC, but dont know what to explain to their players!
â Vylix
1 hour ago
1
@Slagmoth I added a section about it - thank you!
â NautArch
46 mins ago
It's worth noting someone's question about zombies in adamantium armor. doesn't need a head and armor negates critical.
â goodguy5
45 mins ago
1
@NautArch That is nearly exactly what I had issue with it and your point is valid on all counts. Although it is unlikely I will ever give out a VB, I may have to revisit my opinion of it. Thanks.
â Slagmoth
39 mins ago
 |Â
show 1 more comment
up vote
6
down vote
up vote
6
down vote
Double those dice on a critical!
The Vorpal Sword states:
A creature is immune to this effect[immediate beheading] if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
The order of events is:
1. Player rolls a natural 20
2. Vorpal Sword property activates
3. If beheading is not possible, sword delivers 6d8 damage
4. A 20 is also a critical, which would then activate the double dice
The extra 6d8 is the damage dealt upon rolling the Natural 20 if , and damage dice are doubled on a critical hit.
Crawford agrees via Twitter:
Querent: Vorpal Sword: Alternative 6d8 damage if you cannot decapitate. Does the 6d8 get doubled?
Jeremy Crawford: Roll those dice twice!
Another view
It is a bit weird that the activation for damage is the same as that for Critical Hits. Why not just have the damage be 12d8 to account for critical hits (and say that it isn't doubled.)
On one side, I think it's reasonable to say that damage is dealt outside of the critical hit - but on the other, non-immune to beheading creatures are killed outright and 6d8 is unlikely to kill something outright at the level at which a character has a this Legendary Magic Item.
12d8 damage actually seems more reasonable to deliver if it's not auto-killing. It's just weird to have the damage occur with the same roll as a critical and then immediately doubling the dice.
Double those dice on a critical!
The Vorpal Sword states:
A creature is immune to this effect[immediate beheading] if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
The order of events is:
1. Player rolls a natural 20
2. Vorpal Sword property activates
3. If beheading is not possible, sword delivers 6d8 damage
4. A 20 is also a critical, which would then activate the double dice
The extra 6d8 is the damage dealt upon rolling the Natural 20 if , and damage dice are doubled on a critical hit.
Crawford agrees via Twitter:
Querent: Vorpal Sword: Alternative 6d8 damage if you cannot decapitate. Does the 6d8 get doubled?
Jeremy Crawford: Roll those dice twice!
Another view
It is a bit weird that the activation for damage is the same as that for Critical Hits. Why not just have the damage be 12d8 to account for critical hits (and say that it isn't doubled.)
On one side, I think it's reasonable to say that damage is dealt outside of the critical hit - but on the other, non-immune to beheading creatures are killed outright and 6d8 is unlikely to kill something outright at the level at which a character has a this Legendary Magic Item.
12d8 damage actually seems more reasonable to deliver if it's not auto-killing. It's just weird to have the damage occur with the same roll as a critical and then immediately doubling the dice.
edited 46 mins ago
answered 1 hour ago
NautArch
48.5k6168325
48.5k6168325
1
This is one of those times where I disagree with JC... it is what it is though, that is the official ruling but the wording leaves a bit to be desired imho. I do realize I am in the minority with that opinion, but my ruling is not to double it. Of course, I have never given a Vorpal Blade out to a player in 30+ years either so I suppose it is moot :)
â Slagmoth
1 hour ago
@Slagmoth if you disagree, i think having a different answer will be beneficial for future reference! Especially if there are dms who are also disagree with JC, but dont know what to explain to their players!
â Vylix
1 hour ago
1
@Slagmoth I added a section about it - thank you!
â NautArch
46 mins ago
It's worth noting someone's question about zombies in adamantium armor. doesn't need a head and armor negates critical.
â goodguy5
45 mins ago
1
@NautArch That is nearly exactly what I had issue with it and your point is valid on all counts. Although it is unlikely I will ever give out a VB, I may have to revisit my opinion of it. Thanks.
â Slagmoth
39 mins ago
 |Â
show 1 more comment
1
This is one of those times where I disagree with JC... it is what it is though, that is the official ruling but the wording leaves a bit to be desired imho. I do realize I am in the minority with that opinion, but my ruling is not to double it. Of course, I have never given a Vorpal Blade out to a player in 30+ years either so I suppose it is moot :)
â Slagmoth
1 hour ago
@Slagmoth if you disagree, i think having a different answer will be beneficial for future reference! Especially if there are dms who are also disagree with JC, but dont know what to explain to their players!
â Vylix
1 hour ago
1
@Slagmoth I added a section about it - thank you!
â NautArch
46 mins ago
It's worth noting someone's question about zombies in adamantium armor. doesn't need a head and armor negates critical.
â goodguy5
45 mins ago
1
@NautArch That is nearly exactly what I had issue with it and your point is valid on all counts. Although it is unlikely I will ever give out a VB, I may have to revisit my opinion of it. Thanks.
â Slagmoth
39 mins ago
1
1
This is one of those times where I disagree with JC... it is what it is though, that is the official ruling but the wording leaves a bit to be desired imho. I do realize I am in the minority with that opinion, but my ruling is not to double it. Of course, I have never given a Vorpal Blade out to a player in 30+ years either so I suppose it is moot :)
â Slagmoth
1 hour ago
This is one of those times where I disagree with JC... it is what it is though, that is the official ruling but the wording leaves a bit to be desired imho. I do realize I am in the minority with that opinion, but my ruling is not to double it. Of course, I have never given a Vorpal Blade out to a player in 30+ years either so I suppose it is moot :)
â Slagmoth
1 hour ago
@Slagmoth if you disagree, i think having a different answer will be beneficial for future reference! Especially if there are dms who are also disagree with JC, but dont know what to explain to their players!
â Vylix
1 hour ago
@Slagmoth if you disagree, i think having a different answer will be beneficial for future reference! Especially if there are dms who are also disagree with JC, but dont know what to explain to their players!
â Vylix
1 hour ago
1
1
@Slagmoth I added a section about it - thank you!
â NautArch
46 mins ago
@Slagmoth I added a section about it - thank you!
â NautArch
46 mins ago
It's worth noting someone's question about zombies in adamantium armor. doesn't need a head and armor negates critical.
â goodguy5
45 mins ago
It's worth noting someone's question about zombies in adamantium armor. doesn't need a head and armor negates critical.
â goodguy5
45 mins ago
1
1
@NautArch That is nearly exactly what I had issue with it and your point is valid on all counts. Although it is unlikely I will ever give out a VB, I may have to revisit my opinion of it. Thanks.
â Slagmoth
39 mins ago
@NautArch That is nearly exactly what I had issue with it and your point is valid on all counts. Although it is unlikely I will ever give out a VB, I may have to revisit my opinion of it. Thanks.
â Slagmoth
39 mins ago
 |Â
show 1 more comment
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Related: How does extra damage work for critical hits?
â Rubiksmoose
1 hour ago