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Showing posts from September 16, 2018

1980s game with a guy with an axe on a flying disc

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Clash Royale CLAN TAG #URR8PPP up vote 2 down vote favorite The game was shown from birds view (or maybe isometric?), on Apple IIe IIRC. You controlled a guy with an axe which was IIRC constantly walking forward, but you could rotate him left of right. So was the other player. You had an axe in one hand, and each time you moved with axe through other player, you damaged him which was shown as darker area (and eventually killed him, winning the score). If you got to one side of the screen it would scroll (as only part of playing area was shown at any time on the screen). There was also (one or more?) flying discs, and if you stepped on it you would fly forward at much higher speed (which could work for you, or against you, depending how good you were). I think you could choose if you wanted to play against other player or against the computer. (Some of the details of my memory might be smudged by time, of course.) Does anybody remember the name of the game? apple-ii ide

What's the fastest / least destructive and most scalable way to create a step pyramid?

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Clash Royale CLAN TAG #URR8PPP .everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0; up vote 8 down vote favorite 2 I want to create a step pyramid. Not a smooth three dimensional triangle with five faces, but a pyramid with "steps", like this: Requirements: Creating the pyramid should be fast! You should be able to control how many "steps" there are No matter how big, the pyramid needs to be consistent, meaning all the steps have the same height and the distance between the inner corner to the outer corner of a step is the same modeling workflow share | improve this question edited 14 mins ago KRyan 103 3 asked yesterday noClue 180 1 8 5 The "actual" pyramids you are likely referring to did not look like this. What we see today is the skeleton. – pipe 22 hours ago @pipe Actually some of the earlier pyramids were step pyramids. Certain na