Snap cursor - wrong positioning with three vertices

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up vote
3
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Again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.



For testing purposes, I made an equilateral triangle:



Erroneous snapping



As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. In all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and Blender correctly transforms the origin to the center of mass, if told to.



Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.












share|improve this question























  • I have the same .I looks like it snaps to the bounding box center. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
    – S.Visser
    7 hours ago










  • I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
    – Grimm
    2 hours ago
















up vote
3
down vote

favorite












Again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.



For testing purposes, I made an equilateral triangle:



Erroneous snapping



As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. In all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and Blender correctly transforms the origin to the center of mass, if told to.



Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.












share|improve this question























  • I have the same .I looks like it snaps to the bounding box center. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
    – S.Visser
    7 hours ago










  • I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
    – Grimm
    2 hours ago












up vote
3
down vote

favorite









up vote
3
down vote

favorite











Again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.



For testing purposes, I made an equilateral triangle:



Erroneous snapping



As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. In all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and Blender correctly transforms the origin to the center of mass, if told to.



Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.












share|improve this question















Again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.



For testing purposes, I made an equilateral triangle:



Erroneous snapping



As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. In all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and Blender correctly transforms the origin to the center of mass, if told to.



Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.









snapping 3d-cursor






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 9 mins ago

























asked 8 hours ago









Grimm

1,0901821




1,0901821











  • I have the same .I looks like it snaps to the bounding box center. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
    – S.Visser
    7 hours ago










  • I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
    – Grimm
    2 hours ago
















  • I have the same .I looks like it snaps to the bounding box center. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
    – S.Visser
    7 hours ago










  • I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
    – Grimm
    2 hours ago















I have the same .I looks like it snaps to the bounding box center. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
– S.Visser
7 hours ago




I have the same .I looks like it snaps to the bounding box center. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
– S.Visser
7 hours ago












I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
– Grimm
2 hours ago




I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
– Grimm
2 hours ago










2 Answers
2






active

oldest

votes

















up vote
6
down vote













It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:




The Cursor to Selected option is also affected by the current Pivot
Point. For example:



  • With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
    box surrounding the objects’ origins.

  • When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.





share






















  • This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
    – Robin Betts
    7 hours ago






  • 2




    It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
    – Serge L
    6 hours ago










  • As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
    – Grimm
    6 hours ago

















up vote
0
down vote













Follow the Steps



  • Select Edit Mode

  • Select Bounding Box Center

  • Press SHIFT + S, Cursor To Selected


  • In Object Mode is the same process


  • Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator

Center of Mass



  • In Object Mode, Change the origin point

  • Press SHIFT + CTRL + C

  • Select Origin to Center Of Mass

snap cursor - wrong positioning with 3 verticesOrigin To Center Of MassOn Center Of Mass






share|improve this answer










New contributor




Nazgûl is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.













  • 1




    Sorry, but that's quite the opposite to a solution to my problem. :)
    – Grimm
    5 hours ago










  • @Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
    – Nazgûl
    5 hours ago










  • The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
    – Grimm
    4 hours ago










  • @Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
    – Nazgûl
    4 hours ago






  • 1




    I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender – now it works. But if I use my old file, the snapping is wrong.
    – Grimm
    2 hours ago










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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
6
down vote













It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:




The Cursor to Selected option is also affected by the current Pivot
Point. For example:



  • With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
    box surrounding the objects’ origins.

  • When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.





share






















  • This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
    – Robin Betts
    7 hours ago






  • 2




    It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
    – Serge L
    6 hours ago










  • As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
    – Grimm
    6 hours ago














up vote
6
down vote













It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:




The Cursor to Selected option is also affected by the current Pivot
Point. For example:



  • With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
    box surrounding the objects’ origins.

  • When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.





share






















  • This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
    – Robin Betts
    7 hours ago






  • 2




    It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
    – Serge L
    6 hours ago










  • As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
    – Grimm
    6 hours ago












up vote
6
down vote










up vote
6
down vote









It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:




The Cursor to Selected option is also affected by the current Pivot
Point. For example:



  • With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
    box surrounding the objects’ origins.

  • When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.





share














It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:




The Cursor to Selected option is also affected by the current Pivot
Point. For example:



  • With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
    box surrounding the objects’ origins.

  • When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.






share













share


share








edited 7 hours ago









Robin Betts

3,3731623




3,3731623










answered 7 hours ago









Mzidare

3,4331319




3,4331319











  • This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
    – Robin Betts
    7 hours ago






  • 2




    It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
    – Serge L
    6 hours ago










  • As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
    – Grimm
    6 hours ago
















  • This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
    – Robin Betts
    7 hours ago






  • 2




    It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
    – Serge L
    6 hours ago










  • As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
    – Grimm
    6 hours ago















This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
– Robin Betts
7 hours ago




This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
– Robin Betts
7 hours ago




2




2




It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
– Serge L
6 hours ago




It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
– Serge L
6 hours ago












As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
– Grimm
6 hours ago




As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
– Grimm
6 hours ago












up vote
0
down vote













Follow the Steps



  • Select Edit Mode

  • Select Bounding Box Center

  • Press SHIFT + S, Cursor To Selected


  • In Object Mode is the same process


  • Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator

Center of Mass



  • In Object Mode, Change the origin point

  • Press SHIFT + CTRL + C

  • Select Origin to Center Of Mass

snap cursor - wrong positioning with 3 verticesOrigin To Center Of MassOn Center Of Mass






share|improve this answer










New contributor




Nazgûl is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.













  • 1




    Sorry, but that's quite the opposite to a solution to my problem. :)
    – Grimm
    5 hours ago










  • @Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
    – Nazgûl
    5 hours ago










  • The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
    – Grimm
    4 hours ago










  • @Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
    – Nazgûl
    4 hours ago






  • 1




    I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender – now it works. But if I use my old file, the snapping is wrong.
    – Grimm
    2 hours ago














up vote
0
down vote













Follow the Steps



  • Select Edit Mode

  • Select Bounding Box Center

  • Press SHIFT + S, Cursor To Selected


  • In Object Mode is the same process


  • Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator

Center of Mass



  • In Object Mode, Change the origin point

  • Press SHIFT + CTRL + C

  • Select Origin to Center Of Mass

snap cursor - wrong positioning with 3 verticesOrigin To Center Of MassOn Center Of Mass






share|improve this answer










New contributor




Nazgûl is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.













  • 1




    Sorry, but that's quite the opposite to a solution to my problem. :)
    – Grimm
    5 hours ago










  • @Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
    – Nazgûl
    5 hours ago










  • The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
    – Grimm
    4 hours ago










  • @Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
    – Nazgûl
    4 hours ago






  • 1




    I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender – now it works. But if I use my old file, the snapping is wrong.
    – Grimm
    2 hours ago












up vote
0
down vote










up vote
0
down vote









Follow the Steps



  • Select Edit Mode

  • Select Bounding Box Center

  • Press SHIFT + S, Cursor To Selected


  • In Object Mode is the same process


  • Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator

Center of Mass



  • In Object Mode, Change the origin point

  • Press SHIFT + CTRL + C

  • Select Origin to Center Of Mass

snap cursor - wrong positioning with 3 verticesOrigin To Center Of MassOn Center Of Mass






share|improve this answer










New contributor




Nazgûl is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









Follow the Steps



  • Select Edit Mode

  • Select Bounding Box Center

  • Press SHIFT + S, Cursor To Selected


  • In Object Mode is the same process


  • Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator

Center of Mass



  • In Object Mode, Change the origin point

  • Press SHIFT + CTRL + C

  • Select Origin to Center Of Mass

snap cursor - wrong positioning with 3 verticesOrigin To Center Of MassOn Center Of Mass







share|improve this answer










New contributor




Nazgûl is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this answer



share|improve this answer








edited 4 hours ago





















New contributor




Nazgûl is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









answered 5 hours ago









Nazgûl

3211




3211




New contributor




Nazgûl is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Nazgûl is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Nazgûl is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    Sorry, but that's quite the opposite to a solution to my problem. :)
    – Grimm
    5 hours ago










  • @Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
    – Nazgûl
    5 hours ago










  • The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
    – Grimm
    4 hours ago










  • @Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
    – Nazgûl
    4 hours ago






  • 1




    I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender – now it works. But if I use my old file, the snapping is wrong.
    – Grimm
    2 hours ago












  • 1




    Sorry, but that's quite the opposite to a solution to my problem. :)
    – Grimm
    5 hours ago










  • @Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
    – Nazgûl
    5 hours ago










  • The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
    – Grimm
    4 hours ago










  • @Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
    – Nazgûl
    4 hours ago






  • 1




    I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender – now it works. But if I use my old file, the snapping is wrong.
    – Grimm
    2 hours ago







1




1




Sorry, but that's quite the opposite to a solution to my problem. :)
– Grimm
5 hours ago




Sorry, but that's quite the opposite to a solution to my problem. :)
– Grimm
5 hours ago












@Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
– Nazgûl
5 hours ago




@Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
– Nazgûl
5 hours ago












The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
– Grimm
4 hours ago




The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
– Grimm
4 hours ago












@Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
– Nazgûl
4 hours ago




@Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
– Nazgûl
4 hours ago




1




1




I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender – now it works. But if I use my old file, the snapping is wrong.
– Grimm
2 hours ago




I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender – now it works. But if I use my old file, the snapping is wrong.
– Grimm
2 hours ago

















 

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