Snap cursor - wrong positioning with three vertices
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Again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.
For testing purposes, I made an equilateral triangle:
As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. In all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and Blender correctly transforms the origin to the center of mass, if told to.
Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.
snapping 3d-cursor
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up vote
3
down vote
favorite
Again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.
For testing purposes, I made an equilateral triangle:
As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. In all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and Blender correctly transforms the origin to the center of mass, if told to.
Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.
snapping 3d-cursor
I have the same .I looks like it snaps to thebounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
â S.Visser
7 hours ago
I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
â Grimm
2 hours ago
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
Again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.
For testing purposes, I made an equilateral triangle:
As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. In all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and Blender correctly transforms the origin to the center of mass, if told to.
Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.
snapping 3d-cursor
Again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.
For testing purposes, I made an equilateral triangle:
As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. In all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and Blender correctly transforms the origin to the center of mass, if told to.
Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.
snapping 3d-cursor
snapping 3d-cursor
edited 9 mins ago
asked 8 hours ago
Grimm
1,0901821
1,0901821
I have the same .I looks like it snaps to thebounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
â S.Visser
7 hours ago
I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
â Grimm
2 hours ago
add a comment |Â
I have the same .I looks like it snaps to thebounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
â S.Visser
7 hours ago
I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
â Grimm
2 hours ago
I have the same .I looks like it snaps to the
bounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.â S.Visser
7 hours ago
I have the same .I looks like it snaps to the
bounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.â S.Visser
7 hours ago
I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
â Grimm
2 hours ago
I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
â Grimm
2 hours ago
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
6
down vote
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objectsâ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
â Robin Betts
7 hours ago
2
It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
â Serge L
6 hours ago
As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
â Grimm
6 hours ago
add a comment |Â
up vote
0
down vote
Follow the Steps
- Select Edit Mode
- Select Bounding Box Center
Press SHIFT + S, Cursor To Selected
In Object Mode is the same process
- Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator
Center of Mass
- In Object Mode, Change the origin point
- Press SHIFT + CTRL + C
- Select Origin to Center Of Mass
New contributor
1
Sorry, but that's quite the opposite to a solution to my problem. :)
â Grimm
5 hours ago
@Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
â Nazgûl
5 hours ago
The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
â Grimm
4 hours ago
@Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
â Nazgûl
4 hours ago
1
I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender â now it works. But if I use my old file, the snapping is wrong.
â Grimm
2 hours ago
 |Â
show 3 more comments
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
6
down vote
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objectsâ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
â Robin Betts
7 hours ago
2
It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
â Serge L
6 hours ago
As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
â Grimm
6 hours ago
add a comment |Â
up vote
6
down vote
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objectsâ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
â Robin Betts
7 hours ago
2
It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
â Serge L
6 hours ago
As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
â Grimm
6 hours ago
add a comment |Â
up vote
6
down vote
up vote
6
down vote
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objectsâ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objectsâ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
edited 7 hours ago
Robin Betts
3,3731623
3,3731623
answered 7 hours ago
Mzidare
3,4331319
3,4331319
This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
â Robin Betts
7 hours ago
2
It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
â Serge L
6 hours ago
As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
â Grimm
6 hours ago
add a comment |Â
This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
â Robin Betts
7 hours ago
2
It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
â Serge L
6 hours ago
As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
â Grimm
6 hours ago
This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
â Robin Betts
7 hours ago
This is quite counter intuitive.. and not something I've ever reached for the manual to find out. It's handy to know,
â Robin Betts
7 hours ago
2
2
It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
â Serge L
6 hours ago
It says about Bounding Box (BB), but doesn't explain why 3D Cursor pivot mode acts like BB as default and not like Median, which is strange.
â Serge L
6 hours ago
As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
â Grimm
6 hours ago
As you can see in my screenshot, the pivot point is set to 3D cursor. And as I wrote: the strange behavior is in an older file, but if I use factory setting, all works as usual. In my file, ONLY pivot mode "Median Point" gets the desired result. Added blend file in question.
â Grimm
6 hours ago
add a comment |Â
up vote
0
down vote
Follow the Steps
- Select Edit Mode
- Select Bounding Box Center
Press SHIFT + S, Cursor To Selected
In Object Mode is the same process
- Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator
Center of Mass
- In Object Mode, Change the origin point
- Press SHIFT + CTRL + C
- Select Origin to Center Of Mass
New contributor
1
Sorry, but that's quite the opposite to a solution to my problem. :)
â Grimm
5 hours ago
@Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
â Nazgûl
5 hours ago
The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
â Grimm
4 hours ago
@Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
â Nazgûl
4 hours ago
1
I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender â now it works. But if I use my old file, the snapping is wrong.
â Grimm
2 hours ago
 |Â
show 3 more comments
up vote
0
down vote
Follow the Steps
- Select Edit Mode
- Select Bounding Box Center
Press SHIFT + S, Cursor To Selected
In Object Mode is the same process
- Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator
Center of Mass
- In Object Mode, Change the origin point
- Press SHIFT + CTRL + C
- Select Origin to Center Of Mass
New contributor
1
Sorry, but that's quite the opposite to a solution to my problem. :)
â Grimm
5 hours ago
@Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
â Nazgûl
5 hours ago
The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
â Grimm
4 hours ago
@Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
â Nazgûl
4 hours ago
1
I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender â now it works. But if I use my old file, the snapping is wrong.
â Grimm
2 hours ago
 |Â
show 3 more comments
up vote
0
down vote
up vote
0
down vote
Follow the Steps
- Select Edit Mode
- Select Bounding Box Center
Press SHIFT + S, Cursor To Selected
In Object Mode is the same process
- Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator
Center of Mass
- In Object Mode, Change the origin point
- Press SHIFT + CTRL + C
- Select Origin to Center Of Mass
New contributor
Follow the Steps
- Select Edit Mode
- Select Bounding Box Center
Press SHIFT + S, Cursor To Selected
In Object Mode is the same process
- Video Tutorial Blender 3D Tutorial - Powerful Blender Pivot Points are Super Helpful in your Design by Sci Fi Animator
Center of Mass
- In Object Mode, Change the origin point
- Press SHIFT + CTRL + C
- Select Origin to Center Of Mass
New contributor
edited 4 hours ago
New contributor
answered 5 hours ago
Nazgûl
3211
3211
New contributor
New contributor
1
Sorry, but that's quite the opposite to a solution to my problem. :)
â Grimm
5 hours ago
@Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
â Nazgûl
5 hours ago
The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
â Grimm
4 hours ago
@Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
â Nazgûl
4 hours ago
1
I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender â now it works. But if I use my old file, the snapping is wrong.
â Grimm
2 hours ago
 |Â
show 3 more comments
1
Sorry, but that's quite the opposite to a solution to my problem. :)
â Grimm
5 hours ago
@Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
â Nazgûl
5 hours ago
The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
â Grimm
4 hours ago
@Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
â Nazgûl
4 hours ago
1
I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender â now it works. But if I use my old file, the snapping is wrong.
â Grimm
2 hours ago
1
1
Sorry, but that's quite the opposite to a solution to my problem. :)
â Grimm
5 hours ago
Sorry, but that's quite the opposite to a solution to my problem. :)
â Grimm
5 hours ago
@Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
â Nazgûl
5 hours ago
@Grimm ok, I do not speak much English but it is what I understood, or what you mean you are asking, it is the same as you answered before but I did it graphically, then if it is not what you are asking reformulate your question, use your file blend and that's what I see happening inside the
â Nazgûl
5 hours ago
The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
â Grimm
4 hours ago
The cursor should always snap to the center of the three vertices, but it's snapping to the center of the bouding box. This is wrong. It should ONLY snap to the bounding box, if I select this as pivot point.
â Grimm
4 hours ago
@Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
â Nazgûl
4 hours ago
@Grimm I think I understood, let me put a couple of complementary images, is the only additional option that comes to mind ok
â Nazgûl
4 hours ago
1
1
I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender â now it works. But if I use my old file, the snapping is wrong.
â Grimm
2 hours ago
I'm not sure how to explain this better. There are several ways to snap the cursor. It worked all the time before, but now, in the case of three vertices, the snapping is wrong.It must be a bug in blender, or some mysterious setting. Factory settings mean, I'm resetting blender â now it works. But if I use my old file, the snapping is wrong.
â Grimm
2 hours ago
 |Â
show 3 more comments
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I have the same .I looks like it snaps to the
bounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.â S.Visser
7 hours ago
I disabled all mesh related addons, but that changed nothing. At the moment, I'm guessing it may happen, because the file was saved with an older blender version (2.78), and until now I upgraded to 2.79b.
â Grimm
2 hours ago