Help identify old Apple game from 80s (Apple II, Apple IIGS)

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I am trying to remember the name of a game I played on Apple II or Apple IIGS.



From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.



Not 100%, but it may not have been in full color - just green/purple.



Any help would be great.










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    up vote
    4
    down vote

    favorite












    I am trying to remember the name of a game I played on Apple II or Apple IIGS.



    From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.



    Not 100%, but it may not have been in full color - just green/purple.



    Any help would be great.










    share|improve this question







    New contributor




    Louis W is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      4
      down vote

      favorite









      up vote
      4
      down vote

      favorite











      I am trying to remember the name of a game I played on Apple II or Apple IIGS.



      From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.



      Not 100%, but it may not have been in full color - just green/purple.



      Any help would be great.










      share|improve this question







      New contributor




      Louis W is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I am trying to remember the name of a game I played on Apple II or Apple IIGS.



      From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.



      Not 100%, but it may not have been in full color - just green/purple.



      Any help would be great.







      apple-ii identify-this-game apple apple-iigs






      share|improve this question







      New contributor




      Louis W is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Louis W is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Louis W is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 1 hour ago









      Louis W

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      New contributor




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      New contributor





      Louis W is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Louis W is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          1 Answer
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          Sounds quite like Tass Times in Tonetown.



          Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)



          It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.



          It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.



          Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).




          *1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.






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          • Yes! That's it. Amazing, thanks for the help.
            – Louis W
            44 mins ago










          Your Answer







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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          3
          down vote



          accepted










          Sounds quite like Tass Times in Tonetown.



          Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)



          It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.



          It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.



          Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).




          *1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.






          share|improve this answer






















          • Yes! That's it. Amazing, thanks for the help.
            – Louis W
            44 mins ago














          up vote
          3
          down vote



          accepted










          Sounds quite like Tass Times in Tonetown.



          Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)



          It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.



          It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.



          Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).




          *1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.






          share|improve this answer






















          • Yes! That's it. Amazing, thanks for the help.
            – Louis W
            44 mins ago












          up vote
          3
          down vote



          accepted







          up vote
          3
          down vote



          accepted






          Sounds quite like Tass Times in Tonetown.



          Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)



          It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.



          It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.



          Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).




          *1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.






          share|improve this answer














          Sounds quite like Tass Times in Tonetown.



          Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)



          It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.



          It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.



          Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).




          *1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.







          share|improve this answer














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          edited 36 mins ago

























          answered 1 hour ago









          Raffzahn

          33.7k475133




          33.7k475133











          • Yes! That's it. Amazing, thanks for the help.
            – Louis W
            44 mins ago
















          • Yes! That's it. Amazing, thanks for the help.
            – Louis W
            44 mins ago















          Yes! That's it. Amazing, thanks for the help.
          – Louis W
          44 mins ago




          Yes! That's it. Amazing, thanks for the help.
          – Louis W
          44 mins ago










          Louis W is a new contributor. Be nice, and check out our Code of Conduct.









           

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