Help identify old Apple game from 80s (Apple II, Apple IIGS)
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I am trying to remember the name of a game I played on Apple II or Apple IIGS.
From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.
Not 100%, but it may not have been in full color - just green/purple.
Any help would be great.
apple-ii identify-this-game apple apple-iigs
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up vote
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I am trying to remember the name of a game I played on Apple II or Apple IIGS.
From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.
Not 100%, but it may not have been in full color - just green/purple.
Any help would be great.
apple-ii identify-this-game apple apple-iigs
New contributor
add a comment |Â
up vote
4
down vote
favorite
up vote
4
down vote
favorite
I am trying to remember the name of a game I played on Apple II or Apple IIGS.
From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.
Not 100%, but it may not have been in full color - just green/purple.
Any help would be great.
apple-ii identify-this-game apple apple-iigs
New contributor
I am trying to remember the name of a game I played on Apple II or Apple IIGS.
From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.
Not 100%, but it may not have been in full color - just green/purple.
Any help would be great.
apple-ii identify-this-game apple apple-iigs
apple-ii identify-this-game apple apple-iigs
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asked 1 hour ago
Louis W
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1 Answer
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Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
Yes! That's it. Amazing, thanks for the help.
â Louis W
44 mins ago
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
accepted
Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
Yes! That's it. Amazing, thanks for the help.
â Louis W
44 mins ago
add a comment |Â
up vote
3
down vote
accepted
Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
Yes! That's it. Amazing, thanks for the help.
â Louis W
44 mins ago
add a comment |Â
up vote
3
down vote
accepted
up vote
3
down vote
accepted
Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and a kind of a croc plus several other besats mixed up 'man' as antagonist, but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
edited 36 mins ago
answered 1 hour ago
Raffzahn
33.7k475133
33.7k475133
Yes! That's it. Amazing, thanks for the help.
â Louis W
44 mins ago
add a comment |Â
Yes! That's it. Amazing, thanks for the help.
â Louis W
44 mins ago
Yes! That's it. Amazing, thanks for the help.
â Louis W
44 mins ago
Yes! That's it. Amazing, thanks for the help.
â Louis W
44 mins ago
add a comment |Â
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Louis W is a new contributor. Be nice, and check out our Code of Conduct.
Louis W is a new contributor. Be nice, and check out our Code of Conduct.
Louis W is a new contributor. Be nice, and check out our Code of Conduct.
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