What to do about a character being a thief in Waterdeep: Dragon Heist

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I am DMing the Waterdeep: Dragon Heist adventure.



One of my characters is planning on having his ideal be "Stealing is ok if they have something you want", and he says his character will be "skilled in thievery", and his hobby will be "collecting spoons".



I can see this player becoming problematic when they get caught. I have already figured out the punishment from the Code Legal handout given in the book and it goes as follows:




"Flogging followed by imprisonment up to a tenday, hard labor up to a year, or a fine equal to the value of the stolen goods."




I then figured out the punishment if any character attempts to hide any evidence, and that goes as follows:




"Fine up to 200 gp and hard labor up to a tenday"




I don't want to bog the game down with too much down time, I don't want to exclude the player and I want to keep it realistic. How do I prevent this?



P.S. I doubt that the player will change their character, and the party has been given:




the code legal and Volo’s Waterdeep Enchiridion so far.











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  • Have you talked to the player about how he plans to roleplay this ideal and hobby? Compulsive kleptomania would be quite different from intelligently stealing things only when nobody's around to notice.
    – V2Blast
    26 mins ago
















up vote
1
down vote

favorite












I am DMing the Waterdeep: Dragon Heist adventure.



One of my characters is planning on having his ideal be "Stealing is ok if they have something you want", and he says his character will be "skilled in thievery", and his hobby will be "collecting spoons".



I can see this player becoming problematic when they get caught. I have already figured out the punishment from the Code Legal handout given in the book and it goes as follows:




"Flogging followed by imprisonment up to a tenday, hard labor up to a year, or a fine equal to the value of the stolen goods."




I then figured out the punishment if any character attempts to hide any evidence, and that goes as follows:




"Fine up to 200 gp and hard labor up to a tenday"




I don't want to bog the game down with too much down time, I don't want to exclude the player and I want to keep it realistic. How do I prevent this?



P.S. I doubt that the player will change their character, and the party has been given:




the code legal and Volo’s Waterdeep Enchiridion so far.











share|improve this question























  • Have you talked to the player about how he plans to roleplay this ideal and hobby? Compulsive kleptomania would be quite different from intelligently stealing things only when nobody's around to notice.
    – V2Blast
    26 mins ago












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I am DMing the Waterdeep: Dragon Heist adventure.



One of my characters is planning on having his ideal be "Stealing is ok if they have something you want", and he says his character will be "skilled in thievery", and his hobby will be "collecting spoons".



I can see this player becoming problematic when they get caught. I have already figured out the punishment from the Code Legal handout given in the book and it goes as follows:




"Flogging followed by imprisonment up to a tenday, hard labor up to a year, or a fine equal to the value of the stolen goods."




I then figured out the punishment if any character attempts to hide any evidence, and that goes as follows:




"Fine up to 200 gp and hard labor up to a tenday"




I don't want to bog the game down with too much down time, I don't want to exclude the player and I want to keep it realistic. How do I prevent this?



P.S. I doubt that the player will change their character, and the party has been given:




the code legal and Volo’s Waterdeep Enchiridion so far.











share|improve this question















I am DMing the Waterdeep: Dragon Heist adventure.



One of my characters is planning on having his ideal be "Stealing is ok if they have something you want", and he says his character will be "skilled in thievery", and his hobby will be "collecting spoons".



I can see this player becoming problematic when they get caught. I have already figured out the punishment from the Code Legal handout given in the book and it goes as follows:




"Flogging followed by imprisonment up to a tenday, hard labor up to a year, or a fine equal to the value of the stolen goods."




I then figured out the punishment if any character attempts to hide any evidence, and that goes as follows:




"Fine up to 200 gp and hard labor up to a tenday"




I don't want to bog the game down with too much down time, I don't want to exclude the player and I want to keep it realistic. How do I prevent this?



P.S. I doubt that the player will change their character, and the party has been given:




the code legal and Volo’s Waterdeep Enchiridion so far.








dnd-5e published-adventures problem-players waterdeep-dragon-heist






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edited 25 mins ago









V2Blast

14.4k23595




14.4k23595










asked 2 hours ago









rpgstar

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917226











  • Have you talked to the player about how he plans to roleplay this ideal and hobby? Compulsive kleptomania would be quite different from intelligently stealing things only when nobody's around to notice.
    – V2Blast
    26 mins ago
















  • Have you talked to the player about how he plans to roleplay this ideal and hobby? Compulsive kleptomania would be quite different from intelligently stealing things only when nobody's around to notice.
    – V2Blast
    26 mins ago















Have you talked to the player about how he plans to roleplay this ideal and hobby? Compulsive kleptomania would be quite different from intelligently stealing things only when nobody's around to notice.
– V2Blast
26 mins ago




Have you talked to the player about how he plans to roleplay this ideal and hobby? Compulsive kleptomania would be quite different from intelligently stealing things only when nobody's around to notice.
– V2Blast
26 mins ago










2 Answers
2






active

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up vote
3
down vote













You might want to closely read the sections in Life in Waterdeep entitled "Breaking the Law" and "Arresting Characters".



If you don't want to spend too much time dealing with arresting the miscreant you can follow one of the suggestions in the adventure:




If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the players that one or more characters have been arrested. You can describe the arrest, the subsequent detention, and the events leading up to the trial.




You may have trouble excluding the character, if in fact they end up stacking significant time. In gritty life-of-crime-on-the-streets-type TV shows, they sometimes say to the person heading off to the big house that you only do two days, your first day, and your last day, and the rest don't matter.



The book suggests other outcomes as well, which are worth reading closely.



And finally:




Given how strictly laws are enforced in Waterdeep, it’s possible that the adventure could end with one or more of the characters being exiled, sentenced to several years of hard labor, imprisoned, or put to death. If that’s how their adventure ends, so be it. Hopefully, your next group will fare better.




Good luck!






share|improve this answer





























    up vote
    1
    down vote













    Let Waterdeep take care of it.



    I had a similar situation where a player got into a chase in broad daylight, started falling behind their quarry, and pulled out a scroll of fireball.



    SCREEECH went the brakes.




    "Um, you're going to rip off a fireball?"



    [grinning] "Yup."



    "In Waterdeep."



    [grinning] "Yup."



    "In broad daylight."



    [grinning] "Yup."



    "You've read the code legal, right?" (I'd given handouts of it to all players during session zero.)



    [grinning] "Yup."




    I gave him a few rounds to try to get away, cast disguise self, hide, anything really. But he proceeded blithely along as a platoon of guards shut down the block and the crowd pointed him out as the assailant. And he confessed to the crime.



    That character spent I-forget-how-long in jail, and that player made a new character to join the party.



    Problem solved.






    share|improve this answer




















    • Now I'm just curious what the player was thinking (and what his character would have been thinking).
      – V2Blast
      27 mins ago










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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    3
    down vote













    You might want to closely read the sections in Life in Waterdeep entitled "Breaking the Law" and "Arresting Characters".



    If you don't want to spend too much time dealing with arresting the miscreant you can follow one of the suggestions in the adventure:




    If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the players that one or more characters have been arrested. You can describe the arrest, the subsequent detention, and the events leading up to the trial.




    You may have trouble excluding the character, if in fact they end up stacking significant time. In gritty life-of-crime-on-the-streets-type TV shows, they sometimes say to the person heading off to the big house that you only do two days, your first day, and your last day, and the rest don't matter.



    The book suggests other outcomes as well, which are worth reading closely.



    And finally:




    Given how strictly laws are enforced in Waterdeep, it’s possible that the adventure could end with one or more of the characters being exiled, sentenced to several years of hard labor, imprisoned, or put to death. If that’s how their adventure ends, so be it. Hopefully, your next group will fare better.




    Good luck!






    share|improve this answer


























      up vote
      3
      down vote













      You might want to closely read the sections in Life in Waterdeep entitled "Breaking the Law" and "Arresting Characters".



      If you don't want to spend too much time dealing with arresting the miscreant you can follow one of the suggestions in the adventure:




      If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the players that one or more characters have been arrested. You can describe the arrest, the subsequent detention, and the events leading up to the trial.




      You may have trouble excluding the character, if in fact they end up stacking significant time. In gritty life-of-crime-on-the-streets-type TV shows, they sometimes say to the person heading off to the big house that you only do two days, your first day, and your last day, and the rest don't matter.



      The book suggests other outcomes as well, which are worth reading closely.



      And finally:




      Given how strictly laws are enforced in Waterdeep, it’s possible that the adventure could end with one or more of the characters being exiled, sentenced to several years of hard labor, imprisoned, or put to death. If that’s how their adventure ends, so be it. Hopefully, your next group will fare better.




      Good luck!






      share|improve this answer
























        up vote
        3
        down vote










        up vote
        3
        down vote









        You might want to closely read the sections in Life in Waterdeep entitled "Breaking the Law" and "Arresting Characters".



        If you don't want to spend too much time dealing with arresting the miscreant you can follow one of the suggestions in the adventure:




        If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the players that one or more characters have been arrested. You can describe the arrest, the subsequent detention, and the events leading up to the trial.




        You may have trouble excluding the character, if in fact they end up stacking significant time. In gritty life-of-crime-on-the-streets-type TV shows, they sometimes say to the person heading off to the big house that you only do two days, your first day, and your last day, and the rest don't matter.



        The book suggests other outcomes as well, which are worth reading closely.



        And finally:




        Given how strictly laws are enforced in Waterdeep, it’s possible that the adventure could end with one or more of the characters being exiled, sentenced to several years of hard labor, imprisoned, or put to death. If that’s how their adventure ends, so be it. Hopefully, your next group will fare better.




        Good luck!






        share|improve this answer














        You might want to closely read the sections in Life in Waterdeep entitled "Breaking the Law" and "Arresting Characters".



        If you don't want to spend too much time dealing with arresting the miscreant you can follow one of the suggestions in the adventure:




        If the threat of arrest becomes tedious, you can switch to the second approach, which is to merely inform the players that one or more characters have been arrested. You can describe the arrest, the subsequent detention, and the events leading up to the trial.




        You may have trouble excluding the character, if in fact they end up stacking significant time. In gritty life-of-crime-on-the-streets-type TV shows, they sometimes say to the person heading off to the big house that you only do two days, your first day, and your last day, and the rest don't matter.



        The book suggests other outcomes as well, which are worth reading closely.



        And finally:




        Given how strictly laws are enforced in Waterdeep, it’s possible that the adventure could end with one or more of the characters being exiled, sentenced to several years of hard labor, imprisoned, or put to death. If that’s how their adventure ends, so be it. Hopefully, your next group will fare better.




        Good luck!







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 28 mins ago









        V2Blast

        14.4k23595




        14.4k23595










        answered 1 hour ago









        Jack

        8,18022976




        8,18022976






















            up vote
            1
            down vote













            Let Waterdeep take care of it.



            I had a similar situation where a player got into a chase in broad daylight, started falling behind their quarry, and pulled out a scroll of fireball.



            SCREEECH went the brakes.




            "Um, you're going to rip off a fireball?"



            [grinning] "Yup."



            "In Waterdeep."



            [grinning] "Yup."



            "In broad daylight."



            [grinning] "Yup."



            "You've read the code legal, right?" (I'd given handouts of it to all players during session zero.)



            [grinning] "Yup."




            I gave him a few rounds to try to get away, cast disguise self, hide, anything really. But he proceeded blithely along as a platoon of guards shut down the block and the crowd pointed him out as the assailant. And he confessed to the crime.



            That character spent I-forget-how-long in jail, and that player made a new character to join the party.



            Problem solved.






            share|improve this answer




















            • Now I'm just curious what the player was thinking (and what his character would have been thinking).
              – V2Blast
              27 mins ago














            up vote
            1
            down vote













            Let Waterdeep take care of it.



            I had a similar situation where a player got into a chase in broad daylight, started falling behind their quarry, and pulled out a scroll of fireball.



            SCREEECH went the brakes.




            "Um, you're going to rip off a fireball?"



            [grinning] "Yup."



            "In Waterdeep."



            [grinning] "Yup."



            "In broad daylight."



            [grinning] "Yup."



            "You've read the code legal, right?" (I'd given handouts of it to all players during session zero.)



            [grinning] "Yup."




            I gave him a few rounds to try to get away, cast disguise self, hide, anything really. But he proceeded blithely along as a platoon of guards shut down the block and the crowd pointed him out as the assailant. And he confessed to the crime.



            That character spent I-forget-how-long in jail, and that player made a new character to join the party.



            Problem solved.






            share|improve this answer




















            • Now I'm just curious what the player was thinking (and what his character would have been thinking).
              – V2Blast
              27 mins ago












            up vote
            1
            down vote










            up vote
            1
            down vote









            Let Waterdeep take care of it.



            I had a similar situation where a player got into a chase in broad daylight, started falling behind their quarry, and pulled out a scroll of fireball.



            SCREEECH went the brakes.




            "Um, you're going to rip off a fireball?"



            [grinning] "Yup."



            "In Waterdeep."



            [grinning] "Yup."



            "In broad daylight."



            [grinning] "Yup."



            "You've read the code legal, right?" (I'd given handouts of it to all players during session zero.)



            [grinning] "Yup."




            I gave him a few rounds to try to get away, cast disguise self, hide, anything really. But he proceeded blithely along as a platoon of guards shut down the block and the crowd pointed him out as the assailant. And he confessed to the crime.



            That character spent I-forget-how-long in jail, and that player made a new character to join the party.



            Problem solved.






            share|improve this answer












            Let Waterdeep take care of it.



            I had a similar situation where a player got into a chase in broad daylight, started falling behind their quarry, and pulled out a scroll of fireball.



            SCREEECH went the brakes.




            "Um, you're going to rip off a fireball?"



            [grinning] "Yup."



            "In Waterdeep."



            [grinning] "Yup."



            "In broad daylight."



            [grinning] "Yup."



            "You've read the code legal, right?" (I'd given handouts of it to all players during session zero.)



            [grinning] "Yup."




            I gave him a few rounds to try to get away, cast disguise self, hide, anything really. But he proceeded blithely along as a platoon of guards shut down the block and the crowd pointed him out as the assailant. And he confessed to the crime.



            That character spent I-forget-how-long in jail, and that player made a new character to join the party.



            Problem solved.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 58 mins ago









            nitsua60♦

            67.4k11276399




            67.4k11276399











            • Now I'm just curious what the player was thinking (and what his character would have been thinking).
              – V2Blast
              27 mins ago
















            • Now I'm just curious what the player was thinking (and what his character would have been thinking).
              – V2Blast
              27 mins ago















            Now I'm just curious what the player was thinking (and what his character would have been thinking).
            – V2Blast
            27 mins ago




            Now I'm just curious what the player was thinking (and what his character would have been thinking).
            – V2Blast
            27 mins ago

















             

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