How to break the “Death Loop” resulting from unfortunate initiative order

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In a recent session, an encounter with a single particularly tough Orc left the party dealing chip damage a few rounds at a time while they attempted to bring down my character, the defacto tank of the group. Eventually, they were able to reduce my character down to 0 hitpoints.



Now, being a (relatively) well balanced group, we had a healer (a Druid) who was dutifully keeping me alive, healing me every time I went down to ensure that I couldn't just straight-up die from this encounter. But there was a big problem: in the Initiative order, the order was specified as Orc→Me→Our Druid.



What this meant is that in these stages of the fight, the encounter, for many turns in a row, looked like this:



  1. Orc attacks me (twice), at least one hit hits me, reduces me to 0 hitpoints

  2. My turn begins, I make a Death Saving Throw. Irrespective of the result, I'm still alive, but still unconscious and bleeding out (I never successfully rolled a Natural 20).

  3. Druid heals me, I'm back up with some quantity of hitpoints (usually about 4-9)

  4. Our Rogue attempts and (usually) fails to deal damage to the Orc (Long Story Short, their stats are suboptimal for combat situations)

  5. Orc sees me up, attacks again, and with advantage (due to me still being prone) basically guarantees both hits, I go down again

  6. My turn, I make a death saving throw

  7. Druid heals me

  8. Rogue (maybe) gets in some damage

  9. Orc attacks me

  10. ♪♪Here we go again♪♪

So my question is, what kind of options did we have to mitigate or stave off this cycle (which only ended after our rogue managed to deal enough damage to bring the Orc down)?



One important constraint is that we did not have any meaningful "Crowd Control" type abilities: our Rogue was an Assassination Rogue (no spells, no powerful tactical abilities), our Druid was using their whole turn keeping me alive (a double hit usually resulted in me dropping to two automatic failures, meaning waiting even a single turn to heal me could have left me dead), and my turns were all spent bleeding out due to 0 hitpoints (so my Paladin features were unusable during this process). What could we have done to break this cycle early?










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  • What levels are you and your party? You mention a rogue in your party but not in the initiative order. Are there other party members?
    – NautArch
    18 mins ago










  • I note that you indicate the orc is making 2 attacks and both are upon you. The first knocking you back out and the second upon your prone body thereby giving you 2 automatic death save failures. Can you comment upon why the orc is attacking you twice as opposed to one on you to knock out and a second upon the druid or rogue?
    – Pyrotechnical
    14 mins ago










  • Related on death saving throws and being hit
    – NautArch
    3 mins ago














up vote
2
down vote

favorite












In a recent session, an encounter with a single particularly tough Orc left the party dealing chip damage a few rounds at a time while they attempted to bring down my character, the defacto tank of the group. Eventually, they were able to reduce my character down to 0 hitpoints.



Now, being a (relatively) well balanced group, we had a healer (a Druid) who was dutifully keeping me alive, healing me every time I went down to ensure that I couldn't just straight-up die from this encounter. But there was a big problem: in the Initiative order, the order was specified as Orc→Me→Our Druid.



What this meant is that in these stages of the fight, the encounter, for many turns in a row, looked like this:



  1. Orc attacks me (twice), at least one hit hits me, reduces me to 0 hitpoints

  2. My turn begins, I make a Death Saving Throw. Irrespective of the result, I'm still alive, but still unconscious and bleeding out (I never successfully rolled a Natural 20).

  3. Druid heals me, I'm back up with some quantity of hitpoints (usually about 4-9)

  4. Our Rogue attempts and (usually) fails to deal damage to the Orc (Long Story Short, their stats are suboptimal for combat situations)

  5. Orc sees me up, attacks again, and with advantage (due to me still being prone) basically guarantees both hits, I go down again

  6. My turn, I make a death saving throw

  7. Druid heals me

  8. Rogue (maybe) gets in some damage

  9. Orc attacks me

  10. ♪♪Here we go again♪♪

So my question is, what kind of options did we have to mitigate or stave off this cycle (which only ended after our rogue managed to deal enough damage to bring the Orc down)?



One important constraint is that we did not have any meaningful "Crowd Control" type abilities: our Rogue was an Assassination Rogue (no spells, no powerful tactical abilities), our Druid was using their whole turn keeping me alive (a double hit usually resulted in me dropping to two automatic failures, meaning waiting even a single turn to heal me could have left me dead), and my turns were all spent bleeding out due to 0 hitpoints (so my Paladin features were unusable during this process). What could we have done to break this cycle early?










share|improve this question





















  • What levels are you and your party? You mention a rogue in your party but not in the initiative order. Are there other party members?
    – NautArch
    18 mins ago










  • I note that you indicate the orc is making 2 attacks and both are upon you. The first knocking you back out and the second upon your prone body thereby giving you 2 automatic death save failures. Can you comment upon why the orc is attacking you twice as opposed to one on you to knock out and a second upon the druid or rogue?
    – Pyrotechnical
    14 mins ago










  • Related on death saving throws and being hit
    – NautArch
    3 mins ago












up vote
2
down vote

favorite









up vote
2
down vote

favorite











In a recent session, an encounter with a single particularly tough Orc left the party dealing chip damage a few rounds at a time while they attempted to bring down my character, the defacto tank of the group. Eventually, they were able to reduce my character down to 0 hitpoints.



Now, being a (relatively) well balanced group, we had a healer (a Druid) who was dutifully keeping me alive, healing me every time I went down to ensure that I couldn't just straight-up die from this encounter. But there was a big problem: in the Initiative order, the order was specified as Orc→Me→Our Druid.



What this meant is that in these stages of the fight, the encounter, for many turns in a row, looked like this:



  1. Orc attacks me (twice), at least one hit hits me, reduces me to 0 hitpoints

  2. My turn begins, I make a Death Saving Throw. Irrespective of the result, I'm still alive, but still unconscious and bleeding out (I never successfully rolled a Natural 20).

  3. Druid heals me, I'm back up with some quantity of hitpoints (usually about 4-9)

  4. Our Rogue attempts and (usually) fails to deal damage to the Orc (Long Story Short, their stats are suboptimal for combat situations)

  5. Orc sees me up, attacks again, and with advantage (due to me still being prone) basically guarantees both hits, I go down again

  6. My turn, I make a death saving throw

  7. Druid heals me

  8. Rogue (maybe) gets in some damage

  9. Orc attacks me

  10. ♪♪Here we go again♪♪

So my question is, what kind of options did we have to mitigate or stave off this cycle (which only ended after our rogue managed to deal enough damage to bring the Orc down)?



One important constraint is that we did not have any meaningful "Crowd Control" type abilities: our Rogue was an Assassination Rogue (no spells, no powerful tactical abilities), our Druid was using their whole turn keeping me alive (a double hit usually resulted in me dropping to two automatic failures, meaning waiting even a single turn to heal me could have left me dead), and my turns were all spent bleeding out due to 0 hitpoints (so my Paladin features were unusable during this process). What could we have done to break this cycle early?










share|improve this question













In a recent session, an encounter with a single particularly tough Orc left the party dealing chip damage a few rounds at a time while they attempted to bring down my character, the defacto tank of the group. Eventually, they were able to reduce my character down to 0 hitpoints.



Now, being a (relatively) well balanced group, we had a healer (a Druid) who was dutifully keeping me alive, healing me every time I went down to ensure that I couldn't just straight-up die from this encounter. But there was a big problem: in the Initiative order, the order was specified as Orc→Me→Our Druid.



What this meant is that in these stages of the fight, the encounter, for many turns in a row, looked like this:



  1. Orc attacks me (twice), at least one hit hits me, reduces me to 0 hitpoints

  2. My turn begins, I make a Death Saving Throw. Irrespective of the result, I'm still alive, but still unconscious and bleeding out (I never successfully rolled a Natural 20).

  3. Druid heals me, I'm back up with some quantity of hitpoints (usually about 4-9)

  4. Our Rogue attempts and (usually) fails to deal damage to the Orc (Long Story Short, their stats are suboptimal for combat situations)

  5. Orc sees me up, attacks again, and with advantage (due to me still being prone) basically guarantees both hits, I go down again

  6. My turn, I make a death saving throw

  7. Druid heals me

  8. Rogue (maybe) gets in some damage

  9. Orc attacks me

  10. ♪♪Here we go again♪♪

So my question is, what kind of options did we have to mitigate or stave off this cycle (which only ended after our rogue managed to deal enough damage to bring the Orc down)?



One important constraint is that we did not have any meaningful "Crowd Control" type abilities: our Rogue was an Assassination Rogue (no spells, no powerful tactical abilities), our Druid was using their whole turn keeping me alive (a double hit usually resulted in me dropping to two automatic failures, meaning waiting even a single turn to heal me could have left me dead), and my turns were all spent bleeding out due to 0 hitpoints (so my Paladin features were unusable during this process). What could we have done to break this cycle early?







dnd-5e combat tactics






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asked 26 mins ago









Xirema

9,5742865




9,5742865











  • What levels are you and your party? You mention a rogue in your party but not in the initiative order. Are there other party members?
    – NautArch
    18 mins ago










  • I note that you indicate the orc is making 2 attacks and both are upon you. The first knocking you back out and the second upon your prone body thereby giving you 2 automatic death save failures. Can you comment upon why the orc is attacking you twice as opposed to one on you to knock out and a second upon the druid or rogue?
    – Pyrotechnical
    14 mins ago










  • Related on death saving throws and being hit
    – NautArch
    3 mins ago
















  • What levels are you and your party? You mention a rogue in your party but not in the initiative order. Are there other party members?
    – NautArch
    18 mins ago










  • I note that you indicate the orc is making 2 attacks and both are upon you. The first knocking you back out and the second upon your prone body thereby giving you 2 automatic death save failures. Can you comment upon why the orc is attacking you twice as opposed to one on you to knock out and a second upon the druid or rogue?
    – Pyrotechnical
    14 mins ago










  • Related on death saving throws and being hit
    – NautArch
    3 mins ago















What levels are you and your party? You mention a rogue in your party but not in the initiative order. Are there other party members?
– NautArch
18 mins ago




What levels are you and your party? You mention a rogue in your party but not in the initiative order. Are there other party members?
– NautArch
18 mins ago












I note that you indicate the orc is making 2 attacks and both are upon you. The first knocking you back out and the second upon your prone body thereby giving you 2 automatic death save failures. Can you comment upon why the orc is attacking you twice as opposed to one on you to knock out and a second upon the druid or rogue?
– Pyrotechnical
14 mins ago




I note that you indicate the orc is making 2 attacks and both are upon you. The first knocking you back out and the second upon your prone body thereby giving you 2 automatic death save failures. Can you comment upon why the orc is attacking you twice as opposed to one on you to knock out and a second upon the druid or rogue?
– Pyrotechnical
14 mins ago












Related on death saving throws and being hit
– NautArch
3 mins ago




Related on death saving throws and being hit
– NautArch
3 mins ago










4 Answers
4






active

oldest

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up vote
4
down vote













Have the druid ready an action to heal you



In this case you need to be healed after the orc has acted. So, an option would be for the Druid to ready an action to perform some sort of healing (be it spell-based or otherwise) with the tigger being one that means the orc has already acted. An example trigger might be "Do [healing action] after orc has completed an attack". There is a lot of risk here and you should substitute the orc action for one you think most likely to actually be done (this is very case-specific however so I can't guess what that might be for you).



If it works out, the druid will provide healing for you and the orc will be out of actions. Beware of provoking an opportunity attack from them, but otherwise you should be safe from an attack from this opponent this round. Perhaps use your own action to disengage and get out of attack range, cast a defensive spell, or give yourself further healing that might endure another attack.






share|improve this answer






















  • Risky tho, because if the Orc continues to attack the Paladin, they will most likely be killed. In this case, the Paladin is the obvious target because the others are weak or just don't seem like a threat
    – Destruktor
    9 mins ago

















up vote
1
down vote













The rogue could use his action to Dodge and try to draw the aggro of the Orc (by taunting it, etc). This depends on what your DM allows, but usually if one of my players tries to taunt someone, I would allow it. This could be resolved by an opposed Deception or Persuade check.



By Dodging, the rogue will be likely to escape harm and by the rogue drawing the Orcs attacks, the Paladin will be able to stand and attack or heal themselves.






share|improve this answer



























    up vote
    0
    down vote













    Being hit by the orc should not result in two automatic failures, but rather only 1. The first hit brings you down to 0hp, with no failures, and the second is a single automatic failure (unless it is a critical hit, which is unlikely, certainly not in a cycle).



    This actually makes this turn order to your advantage, in that the Druid can see if you make or fail your death save, and so can determine if you need help immediately, or if a turn can be spared to help incapacitate, or otherwise remove the orc, and then heal you next turn.



    The rogue, if so inclined, can help stabilize you as an action with a DC 10 Medicine Check, which resets your Death Saving Throw counter.





    share
















    • 2




      Melee attacks (usually made with advantage) that hit against unconscious creatures are automatic crits, according to the Unconscious status condition text.
      – Xirema
      3 mins ago

















    up vote
    0
    down vote













    The best defense is a good offense



    #



    While keeping you alive was important, eliminating the threat may be of more import.



    By allowing your teammates to take out the threat while you're making death saves, they may be able to do so quickly and still heal you before you outright die. Relying completely on you to take out the threat minimizes their contribution to combat outside of 'keeping you alive'.



    Stabilizing you, if they have the action available without risking their own deaths in their desire to take out the enemy would also help reduce risk.






    share|improve this answer






















    • As mentioned in the post, it wasn't safe for the Druid to stop healing me, because many times (though luckily not every time, since I ended up having to pray on my saving throws every time it did happen), I was already down two failed saving throws from the second attack from the Orc, meaning a single failed save would outright kill me. It's not about whose contributions to combat were important so much as for both strategic purposes and RP purposes they were reluctant to just let my character die.
      – Xirema
      11 mins ago










    • @Xirema You know that death saving throws reset after you're back to life, right? And your DM had the orc continue attacking you when down even though there were two alive threats?
      – NautArch
      10 mins ago







    • 1




      Yes, but the sequence was 1. I get hit, go down (likely because prone), 2. I get hit again, is an autocrit (hits while unconscious are autocrits) and take 2 immediate failed saving throws, 3. I pray I don't roll 9- on my saving throw (and 3 times, I got lucky in that regard).
      – Xirema
      8 mins ago










    • @Xirema Related on death saving throw fails
      – NautArch
      6 mins ago










    • @Xirema I'm also still unsure if it made sense for the DM to continue attacking you with their 2nd attack when you were no longer a threat. Orcs are not smart and it seems they'd be more interested in moving on to someone/thing that could hurt them rather than keep beating the downed creature but that's a DM call.
      – NautArch
      4 mins ago










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    4 Answers
    4






    active

    oldest

    votes








    4 Answers
    4






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    4
    down vote













    Have the druid ready an action to heal you



    In this case you need to be healed after the orc has acted. So, an option would be for the Druid to ready an action to perform some sort of healing (be it spell-based or otherwise) with the tigger being one that means the orc has already acted. An example trigger might be "Do [healing action] after orc has completed an attack". There is a lot of risk here and you should substitute the orc action for one you think most likely to actually be done (this is very case-specific however so I can't guess what that might be for you).



    If it works out, the druid will provide healing for you and the orc will be out of actions. Beware of provoking an opportunity attack from them, but otherwise you should be safe from an attack from this opponent this round. Perhaps use your own action to disengage and get out of attack range, cast a defensive spell, or give yourself further healing that might endure another attack.






    share|improve this answer






















    • Risky tho, because if the Orc continues to attack the Paladin, they will most likely be killed. In this case, the Paladin is the obvious target because the others are weak or just don't seem like a threat
      – Destruktor
      9 mins ago














    up vote
    4
    down vote













    Have the druid ready an action to heal you



    In this case you need to be healed after the orc has acted. So, an option would be for the Druid to ready an action to perform some sort of healing (be it spell-based or otherwise) with the tigger being one that means the orc has already acted. An example trigger might be "Do [healing action] after orc has completed an attack". There is a lot of risk here and you should substitute the orc action for one you think most likely to actually be done (this is very case-specific however so I can't guess what that might be for you).



    If it works out, the druid will provide healing for you and the orc will be out of actions. Beware of provoking an opportunity attack from them, but otherwise you should be safe from an attack from this opponent this round. Perhaps use your own action to disengage and get out of attack range, cast a defensive spell, or give yourself further healing that might endure another attack.






    share|improve this answer






















    • Risky tho, because if the Orc continues to attack the Paladin, they will most likely be killed. In this case, the Paladin is the obvious target because the others are weak or just don't seem like a threat
      – Destruktor
      9 mins ago












    up vote
    4
    down vote










    up vote
    4
    down vote









    Have the druid ready an action to heal you



    In this case you need to be healed after the orc has acted. So, an option would be for the Druid to ready an action to perform some sort of healing (be it spell-based or otherwise) with the tigger being one that means the orc has already acted. An example trigger might be "Do [healing action] after orc has completed an attack". There is a lot of risk here and you should substitute the orc action for one you think most likely to actually be done (this is very case-specific however so I can't guess what that might be for you).



    If it works out, the druid will provide healing for you and the orc will be out of actions. Beware of provoking an opportunity attack from them, but otherwise you should be safe from an attack from this opponent this round. Perhaps use your own action to disengage and get out of attack range, cast a defensive spell, or give yourself further healing that might endure another attack.






    share|improve this answer














    Have the druid ready an action to heal you



    In this case you need to be healed after the orc has acted. So, an option would be for the Druid to ready an action to perform some sort of healing (be it spell-based or otherwise) with the tigger being one that means the orc has already acted. An example trigger might be "Do [healing action] after orc has completed an attack". There is a lot of risk here and you should substitute the orc action for one you think most likely to actually be done (this is very case-specific however so I can't guess what that might be for you).



    If it works out, the druid will provide healing for you and the orc will be out of actions. Beware of provoking an opportunity attack from them, but otherwise you should be safe from an attack from this opponent this round. Perhaps use your own action to disengage and get out of attack range, cast a defensive spell, or give yourself further healing that might endure another attack.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 11 mins ago

























    answered 19 mins ago









    Rubiksmoose

    40.3k5197304




    40.3k5197304











    • Risky tho, because if the Orc continues to attack the Paladin, they will most likely be killed. In this case, the Paladin is the obvious target because the others are weak or just don't seem like a threat
      – Destruktor
      9 mins ago
















    • Risky tho, because if the Orc continues to attack the Paladin, they will most likely be killed. In this case, the Paladin is the obvious target because the others are weak or just don't seem like a threat
      – Destruktor
      9 mins ago















    Risky tho, because if the Orc continues to attack the Paladin, they will most likely be killed. In this case, the Paladin is the obvious target because the others are weak or just don't seem like a threat
    – Destruktor
    9 mins ago




    Risky tho, because if the Orc continues to attack the Paladin, they will most likely be killed. In this case, the Paladin is the obvious target because the others are weak or just don't seem like a threat
    – Destruktor
    9 mins ago












    up vote
    1
    down vote













    The rogue could use his action to Dodge and try to draw the aggro of the Orc (by taunting it, etc). This depends on what your DM allows, but usually if one of my players tries to taunt someone, I would allow it. This could be resolved by an opposed Deception or Persuade check.



    By Dodging, the rogue will be likely to escape harm and by the rogue drawing the Orcs attacks, the Paladin will be able to stand and attack or heal themselves.






    share|improve this answer
























      up vote
      1
      down vote













      The rogue could use his action to Dodge and try to draw the aggro of the Orc (by taunting it, etc). This depends on what your DM allows, but usually if one of my players tries to taunt someone, I would allow it. This could be resolved by an opposed Deception or Persuade check.



      By Dodging, the rogue will be likely to escape harm and by the rogue drawing the Orcs attacks, the Paladin will be able to stand and attack or heal themselves.






      share|improve this answer






















        up vote
        1
        down vote










        up vote
        1
        down vote









        The rogue could use his action to Dodge and try to draw the aggro of the Orc (by taunting it, etc). This depends on what your DM allows, but usually if one of my players tries to taunt someone, I would allow it. This could be resolved by an opposed Deception or Persuade check.



        By Dodging, the rogue will be likely to escape harm and by the rogue drawing the Orcs attacks, the Paladin will be able to stand and attack or heal themselves.






        share|improve this answer












        The rogue could use his action to Dodge and try to draw the aggro of the Orc (by taunting it, etc). This depends on what your DM allows, but usually if one of my players tries to taunt someone, I would allow it. This could be resolved by an opposed Deception or Persuade check.



        By Dodging, the rogue will be likely to escape harm and by the rogue drawing the Orcs attacks, the Paladin will be able to stand and attack or heal themselves.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 13 mins ago









        Destruktor

        1,9301443




        1,9301443




















            up vote
            0
            down vote













            Being hit by the orc should not result in two automatic failures, but rather only 1. The first hit brings you down to 0hp, with no failures, and the second is a single automatic failure (unless it is a critical hit, which is unlikely, certainly not in a cycle).



            This actually makes this turn order to your advantage, in that the Druid can see if you make or fail your death save, and so can determine if you need help immediately, or if a turn can be spared to help incapacitate, or otherwise remove the orc, and then heal you next turn.



            The rogue, if so inclined, can help stabilize you as an action with a DC 10 Medicine Check, which resets your Death Saving Throw counter.





            share
















            • 2




              Melee attacks (usually made with advantage) that hit against unconscious creatures are automatic crits, according to the Unconscious status condition text.
              – Xirema
              3 mins ago














            up vote
            0
            down vote













            Being hit by the orc should not result in two automatic failures, but rather only 1. The first hit brings you down to 0hp, with no failures, and the second is a single automatic failure (unless it is a critical hit, which is unlikely, certainly not in a cycle).



            This actually makes this turn order to your advantage, in that the Druid can see if you make or fail your death save, and so can determine if you need help immediately, or if a turn can be spared to help incapacitate, or otherwise remove the orc, and then heal you next turn.



            The rogue, if so inclined, can help stabilize you as an action with a DC 10 Medicine Check, which resets your Death Saving Throw counter.





            share
















            • 2




              Melee attacks (usually made with advantage) that hit against unconscious creatures are automatic crits, according to the Unconscious status condition text.
              – Xirema
              3 mins ago












            up vote
            0
            down vote










            up vote
            0
            down vote









            Being hit by the orc should not result in two automatic failures, but rather only 1. The first hit brings you down to 0hp, with no failures, and the second is a single automatic failure (unless it is a critical hit, which is unlikely, certainly not in a cycle).



            This actually makes this turn order to your advantage, in that the Druid can see if you make or fail your death save, and so can determine if you need help immediately, or if a turn can be spared to help incapacitate, or otherwise remove the orc, and then heal you next turn.



            The rogue, if so inclined, can help stabilize you as an action with a DC 10 Medicine Check, which resets your Death Saving Throw counter.





            share












            Being hit by the orc should not result in two automatic failures, but rather only 1. The first hit brings you down to 0hp, with no failures, and the second is a single automatic failure (unless it is a critical hit, which is unlikely, certainly not in a cycle).



            This actually makes this turn order to your advantage, in that the Druid can see if you make or fail your death save, and so can determine if you need help immediately, or if a turn can be spared to help incapacitate, or otherwise remove the orc, and then heal you next turn.



            The rogue, if so inclined, can help stabilize you as an action with a DC 10 Medicine Check, which resets your Death Saving Throw counter.






            share











            share


            share










            answered 6 mins ago









            sharur

            44727




            44727







            • 2




              Melee attacks (usually made with advantage) that hit against unconscious creatures are automatic crits, according to the Unconscious status condition text.
              – Xirema
              3 mins ago












            • 2




              Melee attacks (usually made with advantage) that hit against unconscious creatures are automatic crits, according to the Unconscious status condition text.
              – Xirema
              3 mins ago







            2




            2




            Melee attacks (usually made with advantage) that hit against unconscious creatures are automatic crits, according to the Unconscious status condition text.
            – Xirema
            3 mins ago




            Melee attacks (usually made with advantage) that hit against unconscious creatures are automatic crits, according to the Unconscious status condition text.
            – Xirema
            3 mins ago










            up vote
            0
            down vote













            The best defense is a good offense



            #



            While keeping you alive was important, eliminating the threat may be of more import.



            By allowing your teammates to take out the threat while you're making death saves, they may be able to do so quickly and still heal you before you outright die. Relying completely on you to take out the threat minimizes their contribution to combat outside of 'keeping you alive'.



            Stabilizing you, if they have the action available without risking their own deaths in their desire to take out the enemy would also help reduce risk.






            share|improve this answer






















            • As mentioned in the post, it wasn't safe for the Druid to stop healing me, because many times (though luckily not every time, since I ended up having to pray on my saving throws every time it did happen), I was already down two failed saving throws from the second attack from the Orc, meaning a single failed save would outright kill me. It's not about whose contributions to combat were important so much as for both strategic purposes and RP purposes they were reluctant to just let my character die.
              – Xirema
              11 mins ago










            • @Xirema You know that death saving throws reset after you're back to life, right? And your DM had the orc continue attacking you when down even though there were two alive threats?
              – NautArch
              10 mins ago







            • 1




              Yes, but the sequence was 1. I get hit, go down (likely because prone), 2. I get hit again, is an autocrit (hits while unconscious are autocrits) and take 2 immediate failed saving throws, 3. I pray I don't roll 9- on my saving throw (and 3 times, I got lucky in that regard).
              – Xirema
              8 mins ago










            • @Xirema Related on death saving throw fails
              – NautArch
              6 mins ago










            • @Xirema I'm also still unsure if it made sense for the DM to continue attacking you with their 2nd attack when you were no longer a threat. Orcs are not smart and it seems they'd be more interested in moving on to someone/thing that could hurt them rather than keep beating the downed creature but that's a DM call.
              – NautArch
              4 mins ago














            up vote
            0
            down vote













            The best defense is a good offense



            #



            While keeping you alive was important, eliminating the threat may be of more import.



            By allowing your teammates to take out the threat while you're making death saves, they may be able to do so quickly and still heal you before you outright die. Relying completely on you to take out the threat minimizes their contribution to combat outside of 'keeping you alive'.



            Stabilizing you, if they have the action available without risking their own deaths in their desire to take out the enemy would also help reduce risk.






            share|improve this answer






















            • As mentioned in the post, it wasn't safe for the Druid to stop healing me, because many times (though luckily not every time, since I ended up having to pray on my saving throws every time it did happen), I was already down two failed saving throws from the second attack from the Orc, meaning a single failed save would outright kill me. It's not about whose contributions to combat were important so much as for both strategic purposes and RP purposes they were reluctant to just let my character die.
              – Xirema
              11 mins ago










            • @Xirema You know that death saving throws reset after you're back to life, right? And your DM had the orc continue attacking you when down even though there were two alive threats?
              – NautArch
              10 mins ago







            • 1




              Yes, but the sequence was 1. I get hit, go down (likely because prone), 2. I get hit again, is an autocrit (hits while unconscious are autocrits) and take 2 immediate failed saving throws, 3. I pray I don't roll 9- on my saving throw (and 3 times, I got lucky in that regard).
              – Xirema
              8 mins ago










            • @Xirema Related on death saving throw fails
              – NautArch
              6 mins ago










            • @Xirema I'm also still unsure if it made sense for the DM to continue attacking you with their 2nd attack when you were no longer a threat. Orcs are not smart and it seems they'd be more interested in moving on to someone/thing that could hurt them rather than keep beating the downed creature but that's a DM call.
              – NautArch
              4 mins ago












            up vote
            0
            down vote










            up vote
            0
            down vote









            The best defense is a good offense



            #



            While keeping you alive was important, eliminating the threat may be of more import.



            By allowing your teammates to take out the threat while you're making death saves, they may be able to do so quickly and still heal you before you outright die. Relying completely on you to take out the threat minimizes their contribution to combat outside of 'keeping you alive'.



            Stabilizing you, if they have the action available without risking their own deaths in their desire to take out the enemy would also help reduce risk.






            share|improve this answer














            The best defense is a good offense



            #



            While keeping you alive was important, eliminating the threat may be of more import.



            By allowing your teammates to take out the threat while you're making death saves, they may be able to do so quickly and still heal you before you outright die. Relying completely on you to take out the threat minimizes their contribution to combat outside of 'keeping you alive'.



            Stabilizing you, if they have the action available without risking their own deaths in their desire to take out the enemy would also help reduce risk.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited just now

























            answered 16 mins ago









            NautArch

            48k6168323




            48k6168323











            • As mentioned in the post, it wasn't safe for the Druid to stop healing me, because many times (though luckily not every time, since I ended up having to pray on my saving throws every time it did happen), I was already down two failed saving throws from the second attack from the Orc, meaning a single failed save would outright kill me. It's not about whose contributions to combat were important so much as for both strategic purposes and RP purposes they were reluctant to just let my character die.
              – Xirema
              11 mins ago










            • @Xirema You know that death saving throws reset after you're back to life, right? And your DM had the orc continue attacking you when down even though there were two alive threats?
              – NautArch
              10 mins ago







            • 1




              Yes, but the sequence was 1. I get hit, go down (likely because prone), 2. I get hit again, is an autocrit (hits while unconscious are autocrits) and take 2 immediate failed saving throws, 3. I pray I don't roll 9- on my saving throw (and 3 times, I got lucky in that regard).
              – Xirema
              8 mins ago










            • @Xirema Related on death saving throw fails
              – NautArch
              6 mins ago










            • @Xirema I'm also still unsure if it made sense for the DM to continue attacking you with their 2nd attack when you were no longer a threat. Orcs are not smart and it seems they'd be more interested in moving on to someone/thing that could hurt them rather than keep beating the downed creature but that's a DM call.
              – NautArch
              4 mins ago
















            • As mentioned in the post, it wasn't safe for the Druid to stop healing me, because many times (though luckily not every time, since I ended up having to pray on my saving throws every time it did happen), I was already down two failed saving throws from the second attack from the Orc, meaning a single failed save would outright kill me. It's not about whose contributions to combat were important so much as for both strategic purposes and RP purposes they were reluctant to just let my character die.
              – Xirema
              11 mins ago










            • @Xirema You know that death saving throws reset after you're back to life, right? And your DM had the orc continue attacking you when down even though there were two alive threats?
              – NautArch
              10 mins ago







            • 1




              Yes, but the sequence was 1. I get hit, go down (likely because prone), 2. I get hit again, is an autocrit (hits while unconscious are autocrits) and take 2 immediate failed saving throws, 3. I pray I don't roll 9- on my saving throw (and 3 times, I got lucky in that regard).
              – Xirema
              8 mins ago










            • @Xirema Related on death saving throw fails
              – NautArch
              6 mins ago










            • @Xirema I'm also still unsure if it made sense for the DM to continue attacking you with their 2nd attack when you were no longer a threat. Orcs are not smart and it seems they'd be more interested in moving on to someone/thing that could hurt them rather than keep beating the downed creature but that's a DM call.
              – NautArch
              4 mins ago















            As mentioned in the post, it wasn't safe for the Druid to stop healing me, because many times (though luckily not every time, since I ended up having to pray on my saving throws every time it did happen), I was already down two failed saving throws from the second attack from the Orc, meaning a single failed save would outright kill me. It's not about whose contributions to combat were important so much as for both strategic purposes and RP purposes they were reluctant to just let my character die.
            – Xirema
            11 mins ago




            As mentioned in the post, it wasn't safe for the Druid to stop healing me, because many times (though luckily not every time, since I ended up having to pray on my saving throws every time it did happen), I was already down two failed saving throws from the second attack from the Orc, meaning a single failed save would outright kill me. It's not about whose contributions to combat were important so much as for both strategic purposes and RP purposes they were reluctant to just let my character die.
            – Xirema
            11 mins ago












            @Xirema You know that death saving throws reset after you're back to life, right? And your DM had the orc continue attacking you when down even though there were two alive threats?
            – NautArch
            10 mins ago





            @Xirema You know that death saving throws reset after you're back to life, right? And your DM had the orc continue attacking you when down even though there were two alive threats?
            – NautArch
            10 mins ago





            1




            1




            Yes, but the sequence was 1. I get hit, go down (likely because prone), 2. I get hit again, is an autocrit (hits while unconscious are autocrits) and take 2 immediate failed saving throws, 3. I pray I don't roll 9- on my saving throw (and 3 times, I got lucky in that regard).
            – Xirema
            8 mins ago




            Yes, but the sequence was 1. I get hit, go down (likely because prone), 2. I get hit again, is an autocrit (hits while unconscious are autocrits) and take 2 immediate failed saving throws, 3. I pray I don't roll 9- on my saving throw (and 3 times, I got lucky in that regard).
            – Xirema
            8 mins ago












            @Xirema Related on death saving throw fails
            – NautArch
            6 mins ago




            @Xirema Related on death saving throw fails
            – NautArch
            6 mins ago












            @Xirema I'm also still unsure if it made sense for the DM to continue attacking you with their 2nd attack when you were no longer a threat. Orcs are not smart and it seems they'd be more interested in moving on to someone/thing that could hurt them rather than keep beating the downed creature but that's a DM call.
            – NautArch
            4 mins ago




            @Xirema I'm also still unsure if it made sense for the DM to continue attacking you with their 2nd attack when you were no longer a threat. Orcs are not smart and it seems they'd be more interested in moving on to someone/thing that could hurt them rather than keep beating the downed creature but that's a DM call.
            – NautArch
            4 mins ago

















             

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