Unable to edit individual objects made by the Array modifier

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I created an objected and multiplied it with an Array Modifier, but the problem is:



X - original object



X X1 X2 X3 X4 X5 ... Xn- final object (array size = n)



I'm only able to edit X, and if I do, all the others Xn will change as well.
How can I reverse this? If i want to edit only, for example, X4 face or vertex.










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    I created an objected and multiplied it with an Array Modifier, but the problem is:



    X - original object



    X X1 X2 X3 X4 X5 ... Xn- final object (array size = n)



    I'm only able to edit X, and if I do, all the others Xn will change as well.
    How can I reverse this? If i want to edit only, for example, X4 face or vertex.










    share|improve this question









    New contributor




    BnyHD is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I created an objected and multiplied it with an Array Modifier, but the problem is:



      X - original object



      X X1 X2 X3 X4 X5 ... Xn- final object (array size = n)



      I'm only able to edit X, and if I do, all the others Xn will change as well.
      How can I reverse this? If i want to edit only, for example, X4 face or vertex.










      share|improve this question









      New contributor




      BnyHD is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I created an objected and multiplied it with an Array Modifier, but the problem is:



      X - original object



      X X1 X2 X3 X4 X5 ... Xn- final object (array size = n)



      I'm only able to edit X, and if I do, all the others Xn will change as well.
      How can I reverse this? If i want to edit only, for example, X4 face or vertex.







      modeling modifiers






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      New contributor




      BnyHD is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      BnyHD is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      edited 2 hours ago









      Amir

      1,4541625




      1,4541625






      New contributor




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      asked 4 hours ago









      BnyHD

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      61




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      New contributor





      BnyHD is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      BnyHD is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          1 Answer
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          This is intended functionality - it is supposed to work like that. An array modifier makes an array of a single object so if you change that object, all the array is supposed to change as well.



          You can apply the modifier and edit the generated geometry as you wish or if you wish to have multiple objects you can duplicate them with Shift+d. If you perform the transforms with the duplicate operator(move or scale or rotate the object right after pressing Shift+d before confirming it) you can then repeat the action with Shift+r to make an array quickly.






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          • But there is anyway to do it the way i did?
            – BnyHD
            1 hour ago










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          1 Answer
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          1 Answer
          1






          active

          oldest

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          oldest

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          active

          oldest

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          up vote
          3
          down vote













          This is intended functionality - it is supposed to work like that. An array modifier makes an array of a single object so if you change that object, all the array is supposed to change as well.



          You can apply the modifier and edit the generated geometry as you wish or if you wish to have multiple objects you can duplicate them with Shift+d. If you perform the transforms with the duplicate operator(move or scale or rotate the object right after pressing Shift+d before confirming it) you can then repeat the action with Shift+r to make an array quickly.






          share|improve this answer




















          • But there is anyway to do it the way i did?
            – BnyHD
            1 hour ago














          up vote
          3
          down vote













          This is intended functionality - it is supposed to work like that. An array modifier makes an array of a single object so if you change that object, all the array is supposed to change as well.



          You can apply the modifier and edit the generated geometry as you wish or if you wish to have multiple objects you can duplicate them with Shift+d. If you perform the transforms with the duplicate operator(move or scale or rotate the object right after pressing Shift+d before confirming it) you can then repeat the action with Shift+r to make an array quickly.






          share|improve this answer




















          • But there is anyway to do it the way i did?
            – BnyHD
            1 hour ago












          up vote
          3
          down vote










          up vote
          3
          down vote









          This is intended functionality - it is supposed to work like that. An array modifier makes an array of a single object so if you change that object, all the array is supposed to change as well.



          You can apply the modifier and edit the generated geometry as you wish or if you wish to have multiple objects you can duplicate them with Shift+d. If you perform the transforms with the duplicate operator(move or scale or rotate the object right after pressing Shift+d before confirming it) you can then repeat the action with Shift+r to make an array quickly.






          share|improve this answer












          This is intended functionality - it is supposed to work like that. An array modifier makes an array of a single object so if you change that object, all the array is supposed to change as well.



          You can apply the modifier and edit the generated geometry as you wish or if you wish to have multiple objects you can duplicate them with Shift+d. If you perform the transforms with the duplicate operator(move or scale or rotate the object right after pressing Shift+d before confirming it) you can then repeat the action with Shift+r to make an array quickly.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 4 hours ago









          Martin Z

          2,786317




          2,786317











          • But there is anyway to do it the way i did?
            – BnyHD
            1 hour ago
















          • But there is anyway to do it the way i did?
            – BnyHD
            1 hour ago















          But there is anyway to do it the way i did?
          – BnyHD
          1 hour ago




          But there is anyway to do it the way i did?
          – BnyHD
          1 hour ago










          BnyHD is a new contributor. Be nice, and check out our Code of Conduct.









           

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