Texture show in render previwe but not in Render

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





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I have an issue with rendering my wood texture it shows up fine in render preview but not in the final render the texture show up black it's my first time using Blender
**Here the final render**



I'm not sure if it's my render settings or the way I set-up my texture in the node network and I did UV unwrap of the plane, I'm kinda confused about what's going on




It'll be helpful if someone can help me through the steps









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    up vote
    3
    down vote

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    I have an issue with rendering my wood texture it shows up fine in render preview but not in the final render the texture show up black it's my first time using Blender
    **Here the final render**



    I'm not sure if it's my render settings or the way I set-up my texture in the node network and I did UV unwrap of the plane, I'm kinda confused about what's going on




    It'll be helpful if someone can help me through the steps









    share







    New contributor




    Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      3
      down vote

      favorite









      up vote
      3
      down vote

      favorite











      I have an issue with rendering my wood texture it shows up fine in render preview but not in the final render the texture show up black it's my first time using Blender
      **Here the final render**



      I'm not sure if it's my render settings or the way I set-up my texture in the node network and I did UV unwrap of the plane, I'm kinda confused about what's going on




      It'll be helpful if someone can help me through the steps









      share







      New contributor




      Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I have an issue with rendering my wood texture it shows up fine in render preview but not in the final render the texture show up black it's my first time using Blender
      **Here the final render**



      I'm not sure if it's my render settings or the way I set-up my texture in the node network and I did UV unwrap of the plane, I'm kinda confused about what's going on




      It'll be helpful if someone can help me through the steps







      cycles rendering texturing materials system





      share







      New contributor




      Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







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      Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






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      asked 2 hours ago









      Andrea Monnar

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      Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          2 Answers
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          I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



          check in the wiki page under "Toggling object-level restrictions"



          https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



          Also check



          Why does my object not show up?



          Render result is completely blank?






          share|improve this answer





























            up vote
            0
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            I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates:



            enter image description here



            Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



            Then select the correct one in the "Normal Map" node too.






            share|improve this answer






















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              2 Answers
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              2 Answers
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              up vote
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              I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



              check in the wiki page under "Toggling object-level restrictions"



              https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



              Also check



              Why does my object not show up?



              Render result is completely blank?






              share|improve this answer


























                up vote
                1
                down vote













                I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



                check in the wiki page under "Toggling object-level restrictions"



                https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



                Also check



                Why does my object not show up?



                Render result is completely blank?






                share|improve this answer
























                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



                  check in the wiki page under "Toggling object-level restrictions"



                  https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



                  Also check



                  Why does my object not show up?



                  Render result is completely blank?






                  share|improve this answer














                  I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



                  check in the wiki page under "Toggling object-level restrictions"



                  https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



                  Also check



                  Why does my object not show up?



                  Render result is completely blank?







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 1 hour ago

























                  answered 2 hours ago









                  miceterminator

                  1,49621122




                  1,49621122






















                      up vote
                      0
                      down vote













                      I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates:



                      enter image description here



                      Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



                      Then select the correct one in the "Normal Map" node too.






                      share|improve this answer


























                        up vote
                        0
                        down vote













                        I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates:



                        enter image description here



                        Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



                        Then select the correct one in the "Normal Map" node too.






                        share|improve this answer
























                          up vote
                          0
                          down vote










                          up vote
                          0
                          down vote









                          I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates:



                          enter image description here



                          Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



                          Then select the correct one in the "Normal Map" node too.






                          share|improve this answer














                          I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates:



                          enter image description here



                          Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



                          Then select the correct one in the "Normal Map" node too.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited 5 mins ago

























                          answered 11 mins ago









                          Nicola Sap

                          2,396829




                          2,396829




















                              Andrea Monnar is a new contributor. Be nice, and check out our Code of Conduct.









                               

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