Can Thieves' Cant be used across languages?
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In this question, it is established that Thieves' Cant is more of an encoding system built on top of a language than a language in its own right.
According to the Basic Rules, Thieves' Cant is:
...a secret mix of dialect, jargon and code allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. (PBR, p. 27)
Can two creatures communicate using Thieves' Cant if they do not have a basic spoken language in common, or if they are speaking different basic languages? E.g. if one creature knows Orcish, Goblin, and Thieves' Cant, and another creature knows Elvish, Giant, Common, and Thieves' Cant, can they communicate with each other by embedding Thieves' Cant into their own languages?
Hypothetically speaking, I can see how this could be possible in our own world, if we assume that Thieves' Cant depends on nuances of body language, emphasis, and tempo, e.g., one might say to a non-Spanish speaker:
Tenemos QUUUUUE ir (wink) a la tieeeeenda de (shuffle left foot) armas para (twirl hair and giggle) comprar una espada (wink twice) para mi herMANO (wag right pinky and nod).
The literal message itself ("We need to go to the weapon store to buy a sword for my brother.") would just be a carrier - the real message might be hidden within the gestures and the accented and extended syllables. Perhaps the drawn-out "U" vowel means "robbery planned", the wink means "bank", shuffling the left foot means "be there at sunset", etc., and these are things that you wouldn't necessarily need to know Spanish to extract.
Is this how Thieves' Cant actually works, or does it require actual comprehension of the literal message transmitted before the "secret" message can be extracted from it?
dnd-5e class-feature rogue languages
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up vote
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In this question, it is established that Thieves' Cant is more of an encoding system built on top of a language than a language in its own right.
According to the Basic Rules, Thieves' Cant is:
...a secret mix of dialect, jargon and code allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. (PBR, p. 27)
Can two creatures communicate using Thieves' Cant if they do not have a basic spoken language in common, or if they are speaking different basic languages? E.g. if one creature knows Orcish, Goblin, and Thieves' Cant, and another creature knows Elvish, Giant, Common, and Thieves' Cant, can they communicate with each other by embedding Thieves' Cant into their own languages?
Hypothetically speaking, I can see how this could be possible in our own world, if we assume that Thieves' Cant depends on nuances of body language, emphasis, and tempo, e.g., one might say to a non-Spanish speaker:
Tenemos QUUUUUE ir (wink) a la tieeeeenda de (shuffle left foot) armas para (twirl hair and giggle) comprar una espada (wink twice) para mi herMANO (wag right pinky and nod).
The literal message itself ("We need to go to the weapon store to buy a sword for my brother.") would just be a carrier - the real message might be hidden within the gestures and the accented and extended syllables. Perhaps the drawn-out "U" vowel means "robbery planned", the wink means "bank", shuffling the left foot means "be there at sunset", etc., and these are things that you wouldn't necessarily need to know Spanish to extract.
Is this how Thieves' Cant actually works, or does it require actual comprehension of the literal message transmitted before the "secret" message can be extracted from it?
dnd-5e class-feature rogue languages
2
I am interested to see what comes from this question. I got rid of Thieve's Cant entirely as a language for many of the reasons you cite. You might consider also adding to your list that even within the same language two Rogues could have difficulty communicating at least initially as the metaphors and cultural references might be dissimilar, region to region as well as across countries and continents. Star Trek TNG the episode "Darmok" is a good example.
â Slagmoth
2 hours ago
add a comment |Â
up vote
6
down vote
favorite
up vote
6
down vote
favorite
In this question, it is established that Thieves' Cant is more of an encoding system built on top of a language than a language in its own right.
According to the Basic Rules, Thieves' Cant is:
...a secret mix of dialect, jargon and code allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. (PBR, p. 27)
Can two creatures communicate using Thieves' Cant if they do not have a basic spoken language in common, or if they are speaking different basic languages? E.g. if one creature knows Orcish, Goblin, and Thieves' Cant, and another creature knows Elvish, Giant, Common, and Thieves' Cant, can they communicate with each other by embedding Thieves' Cant into their own languages?
Hypothetically speaking, I can see how this could be possible in our own world, if we assume that Thieves' Cant depends on nuances of body language, emphasis, and tempo, e.g., one might say to a non-Spanish speaker:
Tenemos QUUUUUE ir (wink) a la tieeeeenda de (shuffle left foot) armas para (twirl hair and giggle) comprar una espada (wink twice) para mi herMANO (wag right pinky and nod).
The literal message itself ("We need to go to the weapon store to buy a sword for my brother.") would just be a carrier - the real message might be hidden within the gestures and the accented and extended syllables. Perhaps the drawn-out "U" vowel means "robbery planned", the wink means "bank", shuffling the left foot means "be there at sunset", etc., and these are things that you wouldn't necessarily need to know Spanish to extract.
Is this how Thieves' Cant actually works, or does it require actual comprehension of the literal message transmitted before the "secret" message can be extracted from it?
dnd-5e class-feature rogue languages
In this question, it is established that Thieves' Cant is more of an encoding system built on top of a language than a language in its own right.
According to the Basic Rules, Thieves' Cant is:
...a secret mix of dialect, jargon and code allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. (PBR, p. 27)
Can two creatures communicate using Thieves' Cant if they do not have a basic spoken language in common, or if they are speaking different basic languages? E.g. if one creature knows Orcish, Goblin, and Thieves' Cant, and another creature knows Elvish, Giant, Common, and Thieves' Cant, can they communicate with each other by embedding Thieves' Cant into their own languages?
Hypothetically speaking, I can see how this could be possible in our own world, if we assume that Thieves' Cant depends on nuances of body language, emphasis, and tempo, e.g., one might say to a non-Spanish speaker:
Tenemos QUUUUUE ir (wink) a la tieeeeenda de (shuffle left foot) armas para (twirl hair and giggle) comprar una espada (wink twice) para mi herMANO (wag right pinky and nod).
The literal message itself ("We need to go to the weapon store to buy a sword for my brother.") would just be a carrier - the real message might be hidden within the gestures and the accented and extended syllables. Perhaps the drawn-out "U" vowel means "robbery planned", the wink means "bank", shuffling the left foot means "be there at sunset", etc., and these are things that you wouldn't necessarily need to know Spanish to extract.
Is this how Thieves' Cant actually works, or does it require actual comprehension of the literal message transmitted before the "secret" message can be extracted from it?
dnd-5e class-feature rogue languages
dnd-5e class-feature rogue languages
edited 28 mins ago
V2Blast
15.2k235100
15.2k235100
asked 5 hours ago
Robert Columbia
1,2411825
1,2411825
2
I am interested to see what comes from this question. I got rid of Thieve's Cant entirely as a language for many of the reasons you cite. You might consider also adding to your list that even within the same language two Rogues could have difficulty communicating at least initially as the metaphors and cultural references might be dissimilar, region to region as well as across countries and continents. Star Trek TNG the episode "Darmok" is a good example.
â Slagmoth
2 hours ago
add a comment |Â
2
I am interested to see what comes from this question. I got rid of Thieve's Cant entirely as a language for many of the reasons you cite. You might consider also adding to your list that even within the same language two Rogues could have difficulty communicating at least initially as the metaphors and cultural references might be dissimilar, region to region as well as across countries and continents. Star Trek TNG the episode "Darmok" is a good example.
â Slagmoth
2 hours ago
2
2
I am interested to see what comes from this question. I got rid of Thieve's Cant entirely as a language for many of the reasons you cite. You might consider also adding to your list that even within the same language two Rogues could have difficulty communicating at least initially as the metaphors and cultural references might be dissimilar, region to region as well as across countries and continents. Star Trek TNG the episode "Darmok" is a good example.
â Slagmoth
2 hours ago
I am interested to see what comes from this question. I got rid of Thieve's Cant entirely as a language for many of the reasons you cite. You might consider also adding to your list that even within the same language two Rogues could have difficulty communicating at least initially as the metaphors and cultural references might be dissimilar, region to region as well as across countries and continents. Star Trek TNG the episode "Darmok" is a good example.
â Slagmoth
2 hours ago
add a comment |Â
1 Answer
1
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up vote
3
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RAW is unclear, but Sage intent seems to require a common language
As you've noted, RAW doesn't provide enough detail to answer this by itself.
Sage Advice doesn't have anything specifically answering this, but there are some related questions that illuminate the intention behind Thieves' Cant:
Can Comprehend Languages understand Thievesâ cant?
Crawford: Comprehend languages reveals literal meaning. Thieves' cant is all allusion. Result: misleading translation #DnD
Other Person: darmok and jilad at tenagra. fafhrd and the grey mouser, taking the dogs for a walk.
Crawford: That's exactly it!
Is Eyes of the Rune Keeper intended to let you understand codes, such as numeric ciphers or Thievesâ Cant jargon?
Crawford: Eyes of the Rune Keeper lets you read all writing. That doesn't mean you understand a secret code being delivered by that writing. For example, you might read, "Sunset Dog Potato," and have no idea that's code for something.
Both of these suggest strongly that Thieves' Cant is conveyed via an existing language that the reader and writer both understand.
(That said, there's no mechanical consequence to this; make whatever decision seems most fun for your table.)
1
This obviously addresses the part that "hide[s] messages in seemingly normal conversation", though the part of Thieves' Cant that is "a set of secret signs and symbols used to convey short, simple messages" seems like it'd work across languages since it's just signs and symbols rather than words.
â V2Blast
25 mins ago
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
RAW is unclear, but Sage intent seems to require a common language
As you've noted, RAW doesn't provide enough detail to answer this by itself.
Sage Advice doesn't have anything specifically answering this, but there are some related questions that illuminate the intention behind Thieves' Cant:
Can Comprehend Languages understand Thievesâ cant?
Crawford: Comprehend languages reveals literal meaning. Thieves' cant is all allusion. Result: misleading translation #DnD
Other Person: darmok and jilad at tenagra. fafhrd and the grey mouser, taking the dogs for a walk.
Crawford: That's exactly it!
Is Eyes of the Rune Keeper intended to let you understand codes, such as numeric ciphers or Thievesâ Cant jargon?
Crawford: Eyes of the Rune Keeper lets you read all writing. That doesn't mean you understand a secret code being delivered by that writing. For example, you might read, "Sunset Dog Potato," and have no idea that's code for something.
Both of these suggest strongly that Thieves' Cant is conveyed via an existing language that the reader and writer both understand.
(That said, there's no mechanical consequence to this; make whatever decision seems most fun for your table.)
1
This obviously addresses the part that "hide[s] messages in seemingly normal conversation", though the part of Thieves' Cant that is "a set of secret signs and symbols used to convey short, simple messages" seems like it'd work across languages since it's just signs and symbols rather than words.
â V2Blast
25 mins ago
add a comment |Â
up vote
3
down vote
RAW is unclear, but Sage intent seems to require a common language
As you've noted, RAW doesn't provide enough detail to answer this by itself.
Sage Advice doesn't have anything specifically answering this, but there are some related questions that illuminate the intention behind Thieves' Cant:
Can Comprehend Languages understand Thievesâ cant?
Crawford: Comprehend languages reveals literal meaning. Thieves' cant is all allusion. Result: misleading translation #DnD
Other Person: darmok and jilad at tenagra. fafhrd and the grey mouser, taking the dogs for a walk.
Crawford: That's exactly it!
Is Eyes of the Rune Keeper intended to let you understand codes, such as numeric ciphers or Thievesâ Cant jargon?
Crawford: Eyes of the Rune Keeper lets you read all writing. That doesn't mean you understand a secret code being delivered by that writing. For example, you might read, "Sunset Dog Potato," and have no idea that's code for something.
Both of these suggest strongly that Thieves' Cant is conveyed via an existing language that the reader and writer both understand.
(That said, there's no mechanical consequence to this; make whatever decision seems most fun for your table.)
1
This obviously addresses the part that "hide[s] messages in seemingly normal conversation", though the part of Thieves' Cant that is "a set of secret signs and symbols used to convey short, simple messages" seems like it'd work across languages since it's just signs and symbols rather than words.
â V2Blast
25 mins ago
add a comment |Â
up vote
3
down vote
up vote
3
down vote
RAW is unclear, but Sage intent seems to require a common language
As you've noted, RAW doesn't provide enough detail to answer this by itself.
Sage Advice doesn't have anything specifically answering this, but there are some related questions that illuminate the intention behind Thieves' Cant:
Can Comprehend Languages understand Thievesâ cant?
Crawford: Comprehend languages reveals literal meaning. Thieves' cant is all allusion. Result: misleading translation #DnD
Other Person: darmok and jilad at tenagra. fafhrd and the grey mouser, taking the dogs for a walk.
Crawford: That's exactly it!
Is Eyes of the Rune Keeper intended to let you understand codes, such as numeric ciphers or Thievesâ Cant jargon?
Crawford: Eyes of the Rune Keeper lets you read all writing. That doesn't mean you understand a secret code being delivered by that writing. For example, you might read, "Sunset Dog Potato," and have no idea that's code for something.
Both of these suggest strongly that Thieves' Cant is conveyed via an existing language that the reader and writer both understand.
(That said, there's no mechanical consequence to this; make whatever decision seems most fun for your table.)
RAW is unclear, but Sage intent seems to require a common language
As you've noted, RAW doesn't provide enough detail to answer this by itself.
Sage Advice doesn't have anything specifically answering this, but there are some related questions that illuminate the intention behind Thieves' Cant:
Can Comprehend Languages understand Thievesâ cant?
Crawford: Comprehend languages reveals literal meaning. Thieves' cant is all allusion. Result: misleading translation #DnD
Other Person: darmok and jilad at tenagra. fafhrd and the grey mouser, taking the dogs for a walk.
Crawford: That's exactly it!
Is Eyes of the Rune Keeper intended to let you understand codes, such as numeric ciphers or Thievesâ Cant jargon?
Crawford: Eyes of the Rune Keeper lets you read all writing. That doesn't mean you understand a secret code being delivered by that writing. For example, you might read, "Sunset Dog Potato," and have no idea that's code for something.
Both of these suggest strongly that Thieves' Cant is conveyed via an existing language that the reader and writer both understand.
(That said, there's no mechanical consequence to this; make whatever decision seems most fun for your table.)
answered 1 hour ago
Xanthir
65028
65028
1
This obviously addresses the part that "hide[s] messages in seemingly normal conversation", though the part of Thieves' Cant that is "a set of secret signs and symbols used to convey short, simple messages" seems like it'd work across languages since it's just signs and symbols rather than words.
â V2Blast
25 mins ago
add a comment |Â
1
This obviously addresses the part that "hide[s] messages in seemingly normal conversation", though the part of Thieves' Cant that is "a set of secret signs and symbols used to convey short, simple messages" seems like it'd work across languages since it's just signs and symbols rather than words.
â V2Blast
25 mins ago
1
1
This obviously addresses the part that "hide[s] messages in seemingly normal conversation", though the part of Thieves' Cant that is "a set of secret signs and symbols used to convey short, simple messages" seems like it'd work across languages since it's just signs and symbols rather than words.
â V2Blast
25 mins ago
This obviously addresses the part that "hide[s] messages in seemingly normal conversation", though the part of Thieves' Cant that is "a set of secret signs and symbols used to convey short, simple messages" seems like it'd work across languages since it's just signs and symbols rather than words.
â V2Blast
25 mins ago
add a comment |Â
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2
I am interested to see what comes from this question. I got rid of Thieve's Cant entirely as a language for many of the reasons you cite. You might consider also adding to your list that even within the same language two Rogues could have difficulty communicating at least initially as the metaphors and cultural references might be dissimilar, region to region as well as across countries and continents. Star Trek TNG the episode "Darmok" is a good example.
â Slagmoth
2 hours ago