How to create a floating blob?
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I was wondering how would i get a UV Sphere to act like the floating blob in the image?
As well as
cycles animation modifiers physics
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up vote
1
down vote
favorite
I was wondering how would i get a UV Sphere to act like the floating blob in the image?
As well as
cycles animation modifiers physics
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I was wondering how would i get a UV Sphere to act like the floating blob in the image?
As well as
cycles animation modifiers physics
I was wondering how would i get a UV Sphere to act like the floating blob in the image?
As well as
cycles animation modifiers physics
cycles animation modifiers physics
asked 6 hours ago
BlacTeddy
63
63
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add a comment |Â
2 Answers
2
active
oldest
votes
up vote
2
down vote
â¬Â
(I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)
Wobbliness
Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.
On your UV sphere, add a "Displace" modifier:
Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.
The empty and the Displace texture, combined, will give a result similar to this:
Bubbles
Create another UV sphere and place it on a different Layer.
Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1
Bake the Particle cache and this is the result:
For enhanced smoothness
The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult
how would i get the eyes to blink??
â BlacTeddy
3 hours ago
2
sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
â Nicola Sap
3 hours ago
nice, but what about the elastic/stretching effect?
â moonboots
1 hour ago
Metaballs would provide that
â Nicola Sap
1 hour ago
yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
â moonboots
1 hour ago
 |Â
show 1 more comment
up vote
0
down vote
As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:
- Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.
- Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.
- Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.
- Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
â¬Â
(I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)
Wobbliness
Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.
On your UV sphere, add a "Displace" modifier:
Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.
The empty and the Displace texture, combined, will give a result similar to this:
Bubbles
Create another UV sphere and place it on a different Layer.
Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1
Bake the Particle cache and this is the result:
For enhanced smoothness
The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult
how would i get the eyes to blink??
â BlacTeddy
3 hours ago
2
sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
â Nicola Sap
3 hours ago
nice, but what about the elastic/stretching effect?
â moonboots
1 hour ago
Metaballs would provide that
â Nicola Sap
1 hour ago
yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
â moonboots
1 hour ago
 |Â
show 1 more comment
up vote
2
down vote
â¬Â
(I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)
Wobbliness
Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.
On your UV sphere, add a "Displace" modifier:
Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.
The empty and the Displace texture, combined, will give a result similar to this:
Bubbles
Create another UV sphere and place it on a different Layer.
Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1
Bake the Particle cache and this is the result:
For enhanced smoothness
The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult
how would i get the eyes to blink??
â BlacTeddy
3 hours ago
2
sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
â Nicola Sap
3 hours ago
nice, but what about the elastic/stretching effect?
â moonboots
1 hour ago
Metaballs would provide that
â Nicola Sap
1 hour ago
yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
â moonboots
1 hour ago
 |Â
show 1 more comment
up vote
2
down vote
up vote
2
down vote
â¬Â
(I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)
Wobbliness
Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.
On your UV sphere, add a "Displace" modifier:
Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.
The empty and the Displace texture, combined, will give a result similar to this:
Bubbles
Create another UV sphere and place it on a different Layer.
Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1
Bake the Particle cache and this is the result:
For enhanced smoothness
The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult
â¬Â
(I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)
Wobbliness
Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.
On your UV sphere, add a "Displace" modifier:
Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.
The empty and the Displace texture, combined, will give a result similar to this:
Bubbles
Create another UV sphere and place it on a different Layer.
Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1
Bake the Particle cache and this is the result:
For enhanced smoothness
The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult
edited 4 hours ago
answered 5 hours ago
Nicola Sap
2,471830
2,471830
how would i get the eyes to blink??
â BlacTeddy
3 hours ago
2
sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
â Nicola Sap
3 hours ago
nice, but what about the elastic/stretching effect?
â moonboots
1 hour ago
Metaballs would provide that
â Nicola Sap
1 hour ago
yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
â moonboots
1 hour ago
 |Â
show 1 more comment
how would i get the eyes to blink??
â BlacTeddy
3 hours ago
2
sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
â Nicola Sap
3 hours ago
nice, but what about the elastic/stretching effect?
â moonboots
1 hour ago
Metaballs would provide that
â Nicola Sap
1 hour ago
yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
â moonboots
1 hour ago
how would i get the eyes to blink??
â BlacTeddy
3 hours ago
how would i get the eyes to blink??
â BlacTeddy
3 hours ago
2
2
sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
â Nicola Sap
3 hours ago
sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
â Nicola Sap
3 hours ago
nice, but what about the elastic/stretching effect?
â moonboots
1 hour ago
nice, but what about the elastic/stretching effect?
â moonboots
1 hour ago
Metaballs would provide that
â Nicola Sap
1 hour ago
Metaballs would provide that
â Nicola Sap
1 hour ago
yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
â moonboots
1 hour ago
yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
â moonboots
1 hour ago
 |Â
show 1 more comment
up vote
0
down vote
As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:
- Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.
- Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.
- Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.
- Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.
add a comment |Â
up vote
0
down vote
As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:
- Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.
- Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.
- Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.
- Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.
add a comment |Â
up vote
0
down vote
up vote
0
down vote
As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:
- Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.
- Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.
- Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.
- Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.
As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:
- Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.
- Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.
- Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.
- Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.
edited 24 mins ago
answered 31 mins ago
moonboots
3,8952513
3,8952513
add a comment |Â
add a comment |Â
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