How to create a floating blob?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





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I was wondering how would i get a UV Sphere to act like the floating blob in the image?
As well as



floating blob










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    up vote
    1
    down vote

    favorite












    I was wondering how would i get a UV Sphere to act like the floating blob in the image?
    As well as



    floating blob










    share|improve this question























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I was wondering how would i get a UV Sphere to act like the floating blob in the image?
      As well as



      floating blob










      share|improve this question













      I was wondering how would i get a UV Sphere to act like the floating blob in the image?
      As well as



      floating blob







      cycles animation modifiers physics






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 6 hours ago









      BlacTeddy

      63




      63




















          2 Answers
          2






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          up vote
          2
          down vote














          enter image description here ⬅



          (I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)



          Wobbliness



          1. Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.



          2. On your UV sphere, add a "Displace" modifier:



            enter image description here



            Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.



            enter image description here




          3. The empty and the Displace texture, combined, will give a result similar to this:



            enter image description here



          Bubbles



          1. Create another UV sphere and place it on a different Layer.



          2. Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1



            enter image description here




          3. Bake the Particle cache and this is the result:



            enter image description here



          For enhanced smoothness



          The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult






          share|improve this answer






















          • how would i get the eyes to blink??
            – BlacTeddy
            3 hours ago






          • 2




            sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
            – Nicola Sap
            3 hours ago










          • nice, but what about the elastic/stretching effect?
            – moonboots
            1 hour ago










          • Metaballs would provide that
            – Nicola Sap
            1 hour ago










          • yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
            – moonboots
            1 hour ago


















          up vote
          0
          down vote













          As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:



          • Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.

          • Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.

          • Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.

          • Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.

          enter image description here






          share|improve this answer






















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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            2
            down vote














            enter image description here ⬅



            (I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)



            Wobbliness



            1. Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.



            2. On your UV sphere, add a "Displace" modifier:



              enter image description here



              Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.



              enter image description here




            3. The empty and the Displace texture, combined, will give a result similar to this:



              enter image description here



            Bubbles



            1. Create another UV sphere and place it on a different Layer.



            2. Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1



              enter image description here




            3. Bake the Particle cache and this is the result:



              enter image description here



            For enhanced smoothness



            The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult






            share|improve this answer






















            • how would i get the eyes to blink??
              – BlacTeddy
              3 hours ago






            • 2




              sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
              – Nicola Sap
              3 hours ago










            • nice, but what about the elastic/stretching effect?
              – moonboots
              1 hour ago










            • Metaballs would provide that
              – Nicola Sap
              1 hour ago










            • yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
              – moonboots
              1 hour ago















            up vote
            2
            down vote














            enter image description here ⬅



            (I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)



            Wobbliness



            1. Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.



            2. On your UV sphere, add a "Displace" modifier:



              enter image description here



              Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.



              enter image description here




            3. The empty and the Displace texture, combined, will give a result similar to this:



              enter image description here



            Bubbles



            1. Create another UV sphere and place it on a different Layer.



            2. Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1



              enter image description here




            3. Bake the Particle cache and this is the result:



              enter image description here



            For enhanced smoothness



            The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult






            share|improve this answer






















            • how would i get the eyes to blink??
              – BlacTeddy
              3 hours ago






            • 2




              sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
              – Nicola Sap
              3 hours ago










            • nice, but what about the elastic/stretching effect?
              – moonboots
              1 hour ago










            • Metaballs would provide that
              – Nicola Sap
              1 hour ago










            • yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
              – moonboots
              1 hour ago













            up vote
            2
            down vote










            up vote
            2
            down vote










            enter image description here ⬅



            (I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)



            Wobbliness



            1. Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.



            2. On your UV sphere, add a "Displace" modifier:



              enter image description here



              Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.



              enter image description here




            3. The empty and the Displace texture, combined, will give a result similar to this:



              enter image description here



            Bubbles



            1. Create another UV sphere and place it on a different Layer.



            2. Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1



              enter image description here




            3. Bake the Particle cache and this is the result:



              enter image description here



            For enhanced smoothness



            The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult






            share|improve this answer















            enter image description here ⬅



            (I realised too late that this is annoyingly slow. It can be easily fixed by speeding up the Empty's animation and by increasing the number of emitted particles per unit time)



            Wobbliness



            1. Add an Empty to your scene, and animate it in some ways using only rotation al location keyframes. You will use this empty to drive the coordinate space for the ripples on the blob's surface.



            2. On your UV sphere, add a "Displace" modifier:



              enter image description here



              Set the Texture coordinates to "Object" and the Object to your Empty. Reduce the strength to around 0.4. Select "New texture" in the modifier, then go on the "texture" tab and select Type = "Clouds" and Size = 5.



              enter image description here




            3. The empty and the Displace texture, combined, will give a result similar to this:



              enter image description here



            Bubbles



            1. Create another UV sphere and place it on a different Layer.



            2. Select your main sphere, and add a Particle System. Apart from the default values, use Emission Number = 20; Use Modifier Stack = Yes; Render type "Object"; Dupli Object = ; Size = 0.500; Random Size = 0.600; Field Weights Gravity = -1



              enter image description here




            3. Bake the Particle cache and this is the result:



              enter image description here



            For enhanced smoothness



            The two spheres can be Metaballs instead of UV spheres, but achieving the wobbliness would become more difficult







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 4 hours ago

























            answered 5 hours ago









            Nicola Sap

            2,471830




            2,471830











            • how would i get the eyes to blink??
              – BlacTeddy
              3 hours ago






            • 2




              sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
              – Nicola Sap
              3 hours ago










            • nice, but what about the elastic/stretching effect?
              – moonboots
              1 hour ago










            • Metaballs would provide that
              – Nicola Sap
              1 hour ago










            • yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
              – moonboots
              1 hour ago

















            • how would i get the eyes to blink??
              – BlacTeddy
              3 hours ago






            • 2




              sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
              – Nicola Sap
              3 hours ago










            • nice, but what about the elastic/stretching effect?
              – moonboots
              1 hour ago










            • Metaballs would provide that
              – Nicola Sap
              1 hour ago










            • yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
              – moonboots
              1 hour ago
















            how would i get the eyes to blink??
            – BlacTeddy
            3 hours ago




            how would i get the eyes to blink??
            – BlacTeddy
            3 hours ago




            2




            2




            sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
            – Nicola Sap
            3 hours ago




            sorry I only intended to address your original question (the sphere's behaviour). I don't have time right now to talk about the character animation part, but I honestly think this would be a separate question
            – Nicola Sap
            3 hours ago












            nice, but what about the elastic/stretching effect?
            – moonboots
            1 hour ago




            nice, but what about the elastic/stretching effect?
            – moonboots
            1 hour ago












            Metaballs would provide that
            – Nicola Sap
            1 hour ago




            Metaballs would provide that
            – Nicola Sap
            1 hour ago












            yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
            – moonboots
            1 hour ago





            yes, so perhaps hide a metaball under the main ball so that the bubble would look like emerging from it? You should edit your answer to add this idea
            – moonboots
            1 hour ago













            up vote
            0
            down vote













            As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:



            • Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.

            • Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.

            • Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.

            • Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.

            enter image description here






            share|improve this answer


























              up vote
              0
              down vote













              As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:



              • Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.

              • Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.

              • Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.

              • Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.

              enter image description here






              share|improve this answer
























                up vote
                0
                down vote










                up vote
                0
                down vote









                As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:



                • Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.

                • Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.

                • Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.

                • Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.

                enter image description here






                share|improve this answer














                As suggested by Nicola Sap, another solution for the bubbles could be using metaballs. It would allow you to get the elastic/stretchy effect:



                • Create a metaball and make it just a little bit smaller than your head object so that you'll never see it. Parent this metaball to the head.

                • Duplicate several times this metaball, scale down the duplications and keep them inside the head. These are the bubbles.

                • Move the bubbles, they will stretch when they'll get out of the first metaball, and they will seem to interact with the head.

                • Give your balls enough resolution in the Properties panel > Data > Metaball > Resolution.

                enter image description here







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 24 mins ago

























                answered 31 mins ago









                moonboots

                3,8952513




                3,8952513



























                     

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