Will allowing a wizard to cast spell without preparation be unbalanced?
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A wizard complained that preparing spells every long rest seems a very tedious task, and asked me if he could trade his ability to copy new spells with the ability to cast any spells he knows without preparation.
I suggested him to become a sorcerer instead, but he does not like the metamagic class feat, and wants a simpler one.
I don't think if this going to break anything, but is there anything that I should be careful or modify, before allowing this? Is this modification going to unbalance or to be unfair to other class, especially since it will be very similar to sorcerer?
Update: I talked to him again and figured the primary thing he wanted is to have the versatility of a wizard, two spells gained per level, instead of one. This player is new to playing pure spellcaster.
dnd-5e homebrew wizard
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up vote
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down vote
favorite
A wizard complained that preparing spells every long rest seems a very tedious task, and asked me if he could trade his ability to copy new spells with the ability to cast any spells he knows without preparation.
I suggested him to become a sorcerer instead, but he does not like the metamagic class feat, and wants a simpler one.
I don't think if this going to break anything, but is there anything that I should be careful or modify, before allowing this? Is this modification going to unbalance or to be unfair to other class, especially since it will be very similar to sorcerer?
Update: I talked to him again and figured the primary thing he wanted is to have the versatility of a wizard, two spells gained per level, instead of one. This player is new to playing pure spellcaster.
dnd-5e homebrew wizard
3
What would this achieve? What is it about preparing spells that the player (as opposed to the character) finds tedious? After all, a wizard doesn't have to change which spells he has prepared from his spellbook every rest.
– PJRZ
3 hours ago
1
@PJRZ mainly if it's going to be a full session of combat encounters, and he's trying to decide whether to pick Shield and Mage Armor and Magic Missile, or drop Shield and goes for level 2/3 spells. By this, he's going to have a full choice of defense and offensive spells at will, and only worries of choosing whenever he levels up. I think he's having analysis paralysis?
– Vylix
2 hours ago
@KorvinStarmast ah yes, this is a new player to a campaign session.
– Vylix
11 mins ago
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
A wizard complained that preparing spells every long rest seems a very tedious task, and asked me if he could trade his ability to copy new spells with the ability to cast any spells he knows without preparation.
I suggested him to become a sorcerer instead, but he does not like the metamagic class feat, and wants a simpler one.
I don't think if this going to break anything, but is there anything that I should be careful or modify, before allowing this? Is this modification going to unbalance or to be unfair to other class, especially since it will be very similar to sorcerer?
Update: I talked to him again and figured the primary thing he wanted is to have the versatility of a wizard, two spells gained per level, instead of one. This player is new to playing pure spellcaster.
dnd-5e homebrew wizard
A wizard complained that preparing spells every long rest seems a very tedious task, and asked me if he could trade his ability to copy new spells with the ability to cast any spells he knows without preparation.
I suggested him to become a sorcerer instead, but he does not like the metamagic class feat, and wants a simpler one.
I don't think if this going to break anything, but is there anything that I should be careful or modify, before allowing this? Is this modification going to unbalance or to be unfair to other class, especially since it will be very similar to sorcerer?
Update: I talked to him again and figured the primary thing he wanted is to have the versatility of a wizard, two spells gained per level, instead of one. This player is new to playing pure spellcaster.
dnd-5e homebrew wizard
dnd-5e homebrew wizard
edited 10 mins ago
asked 3 hours ago
Vylix
7,33222597
7,33222597
3
What would this achieve? What is it about preparing spells that the player (as opposed to the character) finds tedious? After all, a wizard doesn't have to change which spells he has prepared from his spellbook every rest.
– PJRZ
3 hours ago
1
@PJRZ mainly if it's going to be a full session of combat encounters, and he's trying to decide whether to pick Shield and Mage Armor and Magic Missile, or drop Shield and goes for level 2/3 spells. By this, he's going to have a full choice of defense and offensive spells at will, and only worries of choosing whenever he levels up. I think he's having analysis paralysis?
– Vylix
2 hours ago
@KorvinStarmast ah yes, this is a new player to a campaign session.
– Vylix
11 mins ago
add a comment |Â
3
What would this achieve? What is it about preparing spells that the player (as opposed to the character) finds tedious? After all, a wizard doesn't have to change which spells he has prepared from his spellbook every rest.
– PJRZ
3 hours ago
1
@PJRZ mainly if it's going to be a full session of combat encounters, and he's trying to decide whether to pick Shield and Mage Armor and Magic Missile, or drop Shield and goes for level 2/3 spells. By this, he's going to have a full choice of defense and offensive spells at will, and only worries of choosing whenever he levels up. I think he's having analysis paralysis?
– Vylix
2 hours ago
@KorvinStarmast ah yes, this is a new player to a campaign session.
– Vylix
11 mins ago
3
3
What would this achieve? What is it about preparing spells that the player (as opposed to the character) finds tedious? After all, a wizard doesn't have to change which spells he has prepared from his spellbook every rest.
– PJRZ
3 hours ago
What would this achieve? What is it about preparing spells that the player (as opposed to the character) finds tedious? After all, a wizard doesn't have to change which spells he has prepared from his spellbook every rest.
– PJRZ
3 hours ago
1
1
@PJRZ mainly if it's going to be a full session of combat encounters, and he's trying to decide whether to pick Shield and Mage Armor and Magic Missile, or drop Shield and goes for level 2/3 spells. By this, he's going to have a full choice of defense and offensive spells at will, and only worries of choosing whenever he levels up. I think he's having analysis paralysis?
– Vylix
2 hours ago
@PJRZ mainly if it's going to be a full session of combat encounters, and he's trying to decide whether to pick Shield and Mage Armor and Magic Missile, or drop Shield and goes for level 2/3 spells. By this, he's going to have a full choice of defense and offensive spells at will, and only worries of choosing whenever he levels up. I think he's having analysis paralysis?
– Vylix
2 hours ago
@KorvinStarmast ah yes, this is a new player to a campaign session.
– Vylix
11 mins ago
@KorvinStarmast ah yes, this is a new player to a campaign session.
– Vylix
11 mins ago
add a comment |Â
1 Answer
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up vote
6
down vote
Yes, this is overpowered
Your instinct to suggest the Sorcery Class was a good one. This ability is going to give the Wizard so much versatility there will be almost no situation he cannot solve through magic.
Lets compare the Wizard to a Sorcerer in terms of spells known.
The Wizard would have 6 at first level + 2 spells/level after that. In contrast the sorcerer starts with 2 spells known and gains 1 per level to 11th level and then slower after that.
At 20th level the Wizard would know a whopping 46 spells and would have them all prepared. While the poor Sorcerer only has 15.
This rule is so strong it makes an entire class redundant. Limited versatility without a long rest is one of the only limitations on the Wizard class and should be left in place.
Alternatively you could allow him to be a Wizard but use the Sorcerer spell progression and spontaneous casting but at this point his a Sorcerer.
WARNING Untested Homebrew suggestion
If he really doesn't like meta-magic perhaps you could homebrew a Sorcerer that swaps the meta-magic abilities for the abilities of one of the Wizard Schools. I'm not sure how this would work in practice but may be the easiest solution.
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
6
down vote
Yes, this is overpowered
Your instinct to suggest the Sorcery Class was a good one. This ability is going to give the Wizard so much versatility there will be almost no situation he cannot solve through magic.
Lets compare the Wizard to a Sorcerer in terms of spells known.
The Wizard would have 6 at first level + 2 spells/level after that. In contrast the sorcerer starts with 2 spells known and gains 1 per level to 11th level and then slower after that.
At 20th level the Wizard would know a whopping 46 spells and would have them all prepared. While the poor Sorcerer only has 15.
This rule is so strong it makes an entire class redundant. Limited versatility without a long rest is one of the only limitations on the Wizard class and should be left in place.
Alternatively you could allow him to be a Wizard but use the Sorcerer spell progression and spontaneous casting but at this point his a Sorcerer.
WARNING Untested Homebrew suggestion
If he really doesn't like meta-magic perhaps you could homebrew a Sorcerer that swaps the meta-magic abilities for the abilities of one of the Wizard Schools. I'm not sure how this would work in practice but may be the easiest solution.
add a comment |Â
up vote
6
down vote
Yes, this is overpowered
Your instinct to suggest the Sorcery Class was a good one. This ability is going to give the Wizard so much versatility there will be almost no situation he cannot solve through magic.
Lets compare the Wizard to a Sorcerer in terms of spells known.
The Wizard would have 6 at first level + 2 spells/level after that. In contrast the sorcerer starts with 2 spells known and gains 1 per level to 11th level and then slower after that.
At 20th level the Wizard would know a whopping 46 spells and would have them all prepared. While the poor Sorcerer only has 15.
This rule is so strong it makes an entire class redundant. Limited versatility without a long rest is one of the only limitations on the Wizard class and should be left in place.
Alternatively you could allow him to be a Wizard but use the Sorcerer spell progression and spontaneous casting but at this point his a Sorcerer.
WARNING Untested Homebrew suggestion
If he really doesn't like meta-magic perhaps you could homebrew a Sorcerer that swaps the meta-magic abilities for the abilities of one of the Wizard Schools. I'm not sure how this would work in practice but may be the easiest solution.
add a comment |Â
up vote
6
down vote
up vote
6
down vote
Yes, this is overpowered
Your instinct to suggest the Sorcery Class was a good one. This ability is going to give the Wizard so much versatility there will be almost no situation he cannot solve through magic.
Lets compare the Wizard to a Sorcerer in terms of spells known.
The Wizard would have 6 at first level + 2 spells/level after that. In contrast the sorcerer starts with 2 spells known and gains 1 per level to 11th level and then slower after that.
At 20th level the Wizard would know a whopping 46 spells and would have them all prepared. While the poor Sorcerer only has 15.
This rule is so strong it makes an entire class redundant. Limited versatility without a long rest is one of the only limitations on the Wizard class and should be left in place.
Alternatively you could allow him to be a Wizard but use the Sorcerer spell progression and spontaneous casting but at this point his a Sorcerer.
WARNING Untested Homebrew suggestion
If he really doesn't like meta-magic perhaps you could homebrew a Sorcerer that swaps the meta-magic abilities for the abilities of one of the Wizard Schools. I'm not sure how this would work in practice but may be the easiest solution.
Yes, this is overpowered
Your instinct to suggest the Sorcery Class was a good one. This ability is going to give the Wizard so much versatility there will be almost no situation he cannot solve through magic.
Lets compare the Wizard to a Sorcerer in terms of spells known.
The Wizard would have 6 at first level + 2 spells/level after that. In contrast the sorcerer starts with 2 spells known and gains 1 per level to 11th level and then slower after that.
At 20th level the Wizard would know a whopping 46 spells and would have them all prepared. While the poor Sorcerer only has 15.
This rule is so strong it makes an entire class redundant. Limited versatility without a long rest is one of the only limitations on the Wizard class and should be left in place.
Alternatively you could allow him to be a Wizard but use the Sorcerer spell progression and spontaneous casting but at this point his a Sorcerer.
WARNING Untested Homebrew suggestion
If he really doesn't like meta-magic perhaps you could homebrew a Sorcerer that swaps the meta-magic abilities for the abilities of one of the Wizard Schools. I'm not sure how this would work in practice but may be the easiest solution.
answered 31 mins ago


linksassin
1,793325
1,793325
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3
What would this achieve? What is it about preparing spells that the player (as opposed to the character) finds tedious? After all, a wizard doesn't have to change which spells he has prepared from his spellbook every rest.
– PJRZ
3 hours ago
1
@PJRZ mainly if it's going to be a full session of combat encounters, and he's trying to decide whether to pick Shield and Mage Armor and Magic Missile, or drop Shield and goes for level 2/3 spells. By this, he's going to have a full choice of defense and offensive spells at will, and only worries of choosing whenever he levels up. I think he's having analysis paralysis?
– Vylix
2 hours ago
@KorvinStarmast ah yes, this is a new player to a campaign session.
– Vylix
11 mins ago