In this absurd multi-class, is there any other benefit to having a specific starting class?

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I'm building the character Abserd, who has 1-level of all classes. He really is a useless character, got kicked out of every guild he ever joined.



There are some specific benefits to starting with specific characters, in HP, Saves, and proficiencies. However, since we are taking levels in all classes, we can just compare what we gain, that we wouldn't gain otherwise. For example, since at least 2 classes give Shield proficiency, it's irrelevant if the starting class does so. Since dipping into Ranger gives you 1 skill anyway, starting with Ranger doesn't give more skill proficiencies than starting into Fighter.



Here's what I cooked up.



enter image description here



Barbarians have the most HP of all starters, and Rogues have 1 additional skill proficiency. If you want proficiency in Heavy Armor, you need to start with Fighter or Paladin (unless you pick some specific Cleric Domain when you dip cleric). You can also get an additional proficiency with an instrument/tool if you start with Druid/Bard/Monk.



so, TL;DR, aside from these bonuses, and the Saving Throw proficiencies, are there any other benefits to starting with a specific class?










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  • What armor this character can wear is severely limited by his 1 level in druid, as from then on he will not wear any made from metal. If we take this into account, there will be no effect of starting with fighter/paladin after becoming a druid.
    – Szega
    1 min ago
















up vote
4
down vote

favorite












I'm building the character Abserd, who has 1-level of all classes. He really is a useless character, got kicked out of every guild he ever joined.



There are some specific benefits to starting with specific characters, in HP, Saves, and proficiencies. However, since we are taking levels in all classes, we can just compare what we gain, that we wouldn't gain otherwise. For example, since at least 2 classes give Shield proficiency, it's irrelevant if the starting class does so. Since dipping into Ranger gives you 1 skill anyway, starting with Ranger doesn't give more skill proficiencies than starting into Fighter.



Here's what I cooked up.



enter image description here



Barbarians have the most HP of all starters, and Rogues have 1 additional skill proficiency. If you want proficiency in Heavy Armor, you need to start with Fighter or Paladin (unless you pick some specific Cleric Domain when you dip cleric). You can also get an additional proficiency with an instrument/tool if you start with Druid/Bard/Monk.



so, TL;DR, aside from these bonuses, and the Saving Throw proficiencies, are there any other benefits to starting with a specific class?










share|improve this question























  • What armor this character can wear is severely limited by his 1 level in druid, as from then on he will not wear any made from metal. If we take this into account, there will be no effect of starting with fighter/paladin after becoming a druid.
    – Szega
    1 min ago












up vote
4
down vote

favorite









up vote
4
down vote

favorite











I'm building the character Abserd, who has 1-level of all classes. He really is a useless character, got kicked out of every guild he ever joined.



There are some specific benefits to starting with specific characters, in HP, Saves, and proficiencies. However, since we are taking levels in all classes, we can just compare what we gain, that we wouldn't gain otherwise. For example, since at least 2 classes give Shield proficiency, it's irrelevant if the starting class does so. Since dipping into Ranger gives you 1 skill anyway, starting with Ranger doesn't give more skill proficiencies than starting into Fighter.



Here's what I cooked up.



enter image description here



Barbarians have the most HP of all starters, and Rogues have 1 additional skill proficiency. If you want proficiency in Heavy Armor, you need to start with Fighter or Paladin (unless you pick some specific Cleric Domain when you dip cleric). You can also get an additional proficiency with an instrument/tool if you start with Druid/Bard/Monk.



so, TL;DR, aside from these bonuses, and the Saving Throw proficiencies, are there any other benefits to starting with a specific class?










share|improve this question















I'm building the character Abserd, who has 1-level of all classes. He really is a useless character, got kicked out of every guild he ever joined.



There are some specific benefits to starting with specific characters, in HP, Saves, and proficiencies. However, since we are taking levels in all classes, we can just compare what we gain, that we wouldn't gain otherwise. For example, since at least 2 classes give Shield proficiency, it's irrelevant if the starting class does so. Since dipping into Ranger gives you 1 skill anyway, starting with Ranger doesn't give more skill proficiencies than starting into Fighter.



Here's what I cooked up.



enter image description here



Barbarians have the most HP of all starters, and Rogues have 1 additional skill proficiency. If you want proficiency in Heavy Armor, you need to start with Fighter or Paladin (unless you pick some specific Cleric Domain when you dip cleric). You can also get an additional proficiency with an instrument/tool if you start with Druid/Bard/Monk.



so, TL;DR, aside from these bonuses, and the Saving Throw proficiencies, are there any other benefits to starting with a specific class?







dnd-5e optimization multi-classing






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edited 29 mins ago









Sdjz

8,03133780




8,03133780










asked 34 mins ago









BlueMoon93

9,799956108




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  • What armor this character can wear is severely limited by his 1 level in druid, as from then on he will not wear any made from metal. If we take this into account, there will be no effect of starting with fighter/paladin after becoming a druid.
    – Szega
    1 min ago
















  • What armor this character can wear is severely limited by his 1 level in druid, as from then on he will not wear any made from metal. If we take this into account, there will be no effect of starting with fighter/paladin after becoming a druid.
    – Szega
    1 min ago















What armor this character can wear is severely limited by his 1 level in druid, as from then on he will not wear any made from metal. If we take this into account, there will be no effect of starting with fighter/paladin after becoming a druid.
– Szega
1 min ago




What armor this character can wear is severely limited by his 1 level in druid, as from then on he will not wear any made from metal. If we take this into account, there will be no effect of starting with fighter/paladin after becoming a druid.
– Szega
1 min ago










1 Answer
1






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6
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Unarmored Defense



While you don't have to choose either first, Unarmored Defense is mutually exclusive so if you plan on getting Monk and Barbarian levels, you should choose which Unarmored Defense you want. Barbarian uses Constitution and allows a shield while Monk uses Wisdom and does not allow a shield.




If you already have the Unarmored Defense feature, you can't gain it again from another class.




Starting Equipment



Which class you begin with may provide better starting equipment for your eventual playstyle.






share|improve this answer


















  • 1




    That "you can't gain it again" is definitely something important that I missed; I had assumed you would "get" both types of Unarmored Defense and just only be able to use one at a time, but that wording makes the order quite important.
    – Kamil Drakari
    16 mins ago










  • Not sure if it is worth adding since it is such a corner case but if you are a Human Variant the available feats are different because there are some classes which may not meet prerequisites . Say, armor master, spell sniper, elemental adept, etc (also considering this extreme multiclassing getting a feat later is otherwise difficult)
    – Sdjz
    4 mins ago










  • @Sdjz good thought. I'll mention it
    – David Coffron
    2 mins ago










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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
6
down vote













Unarmored Defense



While you don't have to choose either first, Unarmored Defense is mutually exclusive so if you plan on getting Monk and Barbarian levels, you should choose which Unarmored Defense you want. Barbarian uses Constitution and allows a shield while Monk uses Wisdom and does not allow a shield.




If you already have the Unarmored Defense feature, you can't gain it again from another class.




Starting Equipment



Which class you begin with may provide better starting equipment for your eventual playstyle.






share|improve this answer


















  • 1




    That "you can't gain it again" is definitely something important that I missed; I had assumed you would "get" both types of Unarmored Defense and just only be able to use one at a time, but that wording makes the order quite important.
    – Kamil Drakari
    16 mins ago










  • Not sure if it is worth adding since it is such a corner case but if you are a Human Variant the available feats are different because there are some classes which may not meet prerequisites . Say, armor master, spell sniper, elemental adept, etc (also considering this extreme multiclassing getting a feat later is otherwise difficult)
    – Sdjz
    4 mins ago










  • @Sdjz good thought. I'll mention it
    – David Coffron
    2 mins ago














up vote
6
down vote













Unarmored Defense



While you don't have to choose either first, Unarmored Defense is mutually exclusive so if you plan on getting Monk and Barbarian levels, you should choose which Unarmored Defense you want. Barbarian uses Constitution and allows a shield while Monk uses Wisdom and does not allow a shield.




If you already have the Unarmored Defense feature, you can't gain it again from another class.




Starting Equipment



Which class you begin with may provide better starting equipment for your eventual playstyle.






share|improve this answer


















  • 1




    That "you can't gain it again" is definitely something important that I missed; I had assumed you would "get" both types of Unarmored Defense and just only be able to use one at a time, but that wording makes the order quite important.
    – Kamil Drakari
    16 mins ago










  • Not sure if it is worth adding since it is such a corner case but if you are a Human Variant the available feats are different because there are some classes which may not meet prerequisites . Say, armor master, spell sniper, elemental adept, etc (also considering this extreme multiclassing getting a feat later is otherwise difficult)
    – Sdjz
    4 mins ago










  • @Sdjz good thought. I'll mention it
    – David Coffron
    2 mins ago












up vote
6
down vote










up vote
6
down vote









Unarmored Defense



While you don't have to choose either first, Unarmored Defense is mutually exclusive so if you plan on getting Monk and Barbarian levels, you should choose which Unarmored Defense you want. Barbarian uses Constitution and allows a shield while Monk uses Wisdom and does not allow a shield.




If you already have the Unarmored Defense feature, you can't gain it again from another class.




Starting Equipment



Which class you begin with may provide better starting equipment for your eventual playstyle.






share|improve this answer














Unarmored Defense



While you don't have to choose either first, Unarmored Defense is mutually exclusive so if you plan on getting Monk and Barbarian levels, you should choose which Unarmored Defense you want. Barbarian uses Constitution and allows a shield while Monk uses Wisdom and does not allow a shield.




If you already have the Unarmored Defense feature, you can't gain it again from another class.




Starting Equipment



Which class you begin with may provide better starting equipment for your eventual playstyle.







share|improve this answer














share|improve this answer



share|improve this answer








edited 15 mins ago

























answered 19 mins ago









David Coffron

27.2k292187




27.2k292187







  • 1




    That "you can't gain it again" is definitely something important that I missed; I had assumed you would "get" both types of Unarmored Defense and just only be able to use one at a time, but that wording makes the order quite important.
    – Kamil Drakari
    16 mins ago










  • Not sure if it is worth adding since it is such a corner case but if you are a Human Variant the available feats are different because there are some classes which may not meet prerequisites . Say, armor master, spell sniper, elemental adept, etc (also considering this extreme multiclassing getting a feat later is otherwise difficult)
    – Sdjz
    4 mins ago










  • @Sdjz good thought. I'll mention it
    – David Coffron
    2 mins ago












  • 1




    That "you can't gain it again" is definitely something important that I missed; I had assumed you would "get" both types of Unarmored Defense and just only be able to use one at a time, but that wording makes the order quite important.
    – Kamil Drakari
    16 mins ago










  • Not sure if it is worth adding since it is such a corner case but if you are a Human Variant the available feats are different because there are some classes which may not meet prerequisites . Say, armor master, spell sniper, elemental adept, etc (also considering this extreme multiclassing getting a feat later is otherwise difficult)
    – Sdjz
    4 mins ago










  • @Sdjz good thought. I'll mention it
    – David Coffron
    2 mins ago







1




1




That "you can't gain it again" is definitely something important that I missed; I had assumed you would "get" both types of Unarmored Defense and just only be able to use one at a time, but that wording makes the order quite important.
– Kamil Drakari
16 mins ago




That "you can't gain it again" is definitely something important that I missed; I had assumed you would "get" both types of Unarmored Defense and just only be able to use one at a time, but that wording makes the order quite important.
– Kamil Drakari
16 mins ago












Not sure if it is worth adding since it is such a corner case but if you are a Human Variant the available feats are different because there are some classes which may not meet prerequisites . Say, armor master, spell sniper, elemental adept, etc (also considering this extreme multiclassing getting a feat later is otherwise difficult)
– Sdjz
4 mins ago




Not sure if it is worth adding since it is such a corner case but if you are a Human Variant the available feats are different because there are some classes which may not meet prerequisites . Say, armor master, spell sniper, elemental adept, etc (also considering this extreme multiclassing getting a feat later is otherwise difficult)
– Sdjz
4 mins ago












@Sdjz good thought. I'll mention it
– David Coffron
2 mins ago




@Sdjz good thought. I'll mention it
– David Coffron
2 mins ago

















 

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