Can I learn sigil sequences for teleportation circles before learning a spell that can use them?

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Suppose I plan to learn the teleportation circle spell, or another spell that can use teleportation circles, some time in the future, but I don't currently know any such spell (or have one in my spellbook, if I'm a wizard). Can I start collecting known sigil sequences now and then use them once I learn the spell, or is knowledge of the spell a prerequisite for comprehending the sigil sequences?



For a specific example, would the following sequence of events be possible?



  1. Visit a town and learn the sigil sequence for a teleportation circle there.

  2. Leave the town and go adventuring.

  3. Learn the teleportation circle spell during the course of my adventure (having not previously known any teleportation spells)

  4. Use the spell to return to the teleportation circle in the town whose sigil sequence I had previously learned?









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    up vote
    7
    down vote

    favorite












    Suppose I plan to learn the teleportation circle spell, or another spell that can use teleportation circles, some time in the future, but I don't currently know any such spell (or have one in my spellbook, if I'm a wizard). Can I start collecting known sigil sequences now and then use them once I learn the spell, or is knowledge of the spell a prerequisite for comprehending the sigil sequences?



    For a specific example, would the following sequence of events be possible?



    1. Visit a town and learn the sigil sequence for a teleportation circle there.

    2. Leave the town and go adventuring.

    3. Learn the teleportation circle spell during the course of my adventure (having not previously known any teleportation spells)

    4. Use the spell to return to the teleportation circle in the town whose sigil sequence I had previously learned?









    share|improve this question























      up vote
      7
      down vote

      favorite









      up vote
      7
      down vote

      favorite











      Suppose I plan to learn the teleportation circle spell, or another spell that can use teleportation circles, some time in the future, but I don't currently know any such spell (or have one in my spellbook, if I'm a wizard). Can I start collecting known sigil sequences now and then use them once I learn the spell, or is knowledge of the spell a prerequisite for comprehending the sigil sequences?



      For a specific example, would the following sequence of events be possible?



      1. Visit a town and learn the sigil sequence for a teleportation circle there.

      2. Leave the town and go adventuring.

      3. Learn the teleportation circle spell during the course of my adventure (having not previously known any teleportation spells)

      4. Use the spell to return to the teleportation circle in the town whose sigil sequence I had previously learned?









      share|improve this question













      Suppose I plan to learn the teleportation circle spell, or another spell that can use teleportation circles, some time in the future, but I don't currently know any such spell (or have one in my spellbook, if I'm a wizard). Can I start collecting known sigil sequences now and then use them once I learn the spell, or is knowledge of the spell a prerequisite for comprehending the sigil sequences?



      For a specific example, would the following sequence of events be possible?



      1. Visit a town and learn the sigil sequence for a teleportation circle there.

      2. Leave the town and go adventuring.

      3. Learn the teleportation circle spell during the course of my adventure (having not previously known any teleportation spells)

      4. Use the spell to return to the teleportation circle in the town whose sigil sequence I had previously learned?






      dnd-5e spells teleportation






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      asked 1 hour ago









      Ryan Thompson

      2,879737




      2,879737




















          2 Answers
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          2
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          All indications suggest this can work



          If you know the sigil sequence at a permanent location, the spell description indicates you should be able to create the circle and transport to the permanent teleportation circle.




          As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.




          Some important factors:



          • What is the visibility of the sigil at it's permanent location? It may be hidden, partially-hidden, invisible or difficult to discern by either/both magical and non-magical means. This could affect your ability to initially learn the sigil sequence. The most dangerous here would be a partially hidden sequence that you think you see, but you actually only see parts of. You would have no way of knowing if you learned the full sequence or not. An error in the sigil sequence could lead to dire consequences, depending on your DM's ruling.

          • There could be a likelihood of failure based on how well you copied/remembered the sigil sequence, considering you hadn't fully understood the mechanics of the spell at the time you learned the sigil. This could be a DC based on WIS or your spell-casting ability. Failure with this spell could be rather disastrous depending how your DM plays it, and the extent of the failure.





          share|improve this answer



























            up vote
            1
            down vote













            It's up to your GM



            The details of learning sigil sequences is entirely absent from the rules. Apparently this was intentional on the part of the developers so that a GM can limit access to teleportation circles in areas the GM does not which to be accessible at a given time. This is discussed by Jeremy Crawford on Dragon Talk on 7/23/18.




            ...well only if you know that sigil sequence and that's in the hands of the dungeon master whether whether [sic] the DM is ever going to allow that that [sic] very useful piece of information to fall into your hands







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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              2
              down vote













              All indications suggest this can work



              If you know the sigil sequence at a permanent location, the spell description indicates you should be able to create the circle and transport to the permanent teleportation circle.




              As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.




              Some important factors:



              • What is the visibility of the sigil at it's permanent location? It may be hidden, partially-hidden, invisible or difficult to discern by either/both magical and non-magical means. This could affect your ability to initially learn the sigil sequence. The most dangerous here would be a partially hidden sequence that you think you see, but you actually only see parts of. You would have no way of knowing if you learned the full sequence or not. An error in the sigil sequence could lead to dire consequences, depending on your DM's ruling.

              • There could be a likelihood of failure based on how well you copied/remembered the sigil sequence, considering you hadn't fully understood the mechanics of the spell at the time you learned the sigil. This could be a DC based on WIS or your spell-casting ability. Failure with this spell could be rather disastrous depending how your DM plays it, and the extent of the failure.





              share|improve this answer
























                up vote
                2
                down vote













                All indications suggest this can work



                If you know the sigil sequence at a permanent location, the spell description indicates you should be able to create the circle and transport to the permanent teleportation circle.




                As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.




                Some important factors:



                • What is the visibility of the sigil at it's permanent location? It may be hidden, partially-hidden, invisible or difficult to discern by either/both magical and non-magical means. This could affect your ability to initially learn the sigil sequence. The most dangerous here would be a partially hidden sequence that you think you see, but you actually only see parts of. You would have no way of knowing if you learned the full sequence or not. An error in the sigil sequence could lead to dire consequences, depending on your DM's ruling.

                • There could be a likelihood of failure based on how well you copied/remembered the sigil sequence, considering you hadn't fully understood the mechanics of the spell at the time you learned the sigil. This could be a DC based on WIS or your spell-casting ability. Failure with this spell could be rather disastrous depending how your DM plays it, and the extent of the failure.





                share|improve this answer






















                  up vote
                  2
                  down vote










                  up vote
                  2
                  down vote









                  All indications suggest this can work



                  If you know the sigil sequence at a permanent location, the spell description indicates you should be able to create the circle and transport to the permanent teleportation circle.




                  As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.




                  Some important factors:



                  • What is the visibility of the sigil at it's permanent location? It may be hidden, partially-hidden, invisible or difficult to discern by either/both magical and non-magical means. This could affect your ability to initially learn the sigil sequence. The most dangerous here would be a partially hidden sequence that you think you see, but you actually only see parts of. You would have no way of knowing if you learned the full sequence or not. An error in the sigil sequence could lead to dire consequences, depending on your DM's ruling.

                  • There could be a likelihood of failure based on how well you copied/remembered the sigil sequence, considering you hadn't fully understood the mechanics of the spell at the time you learned the sigil. This could be a DC based on WIS or your spell-casting ability. Failure with this spell could be rather disastrous depending how your DM plays it, and the extent of the failure.





                  share|improve this answer












                  All indications suggest this can work



                  If you know the sigil sequence at a permanent location, the spell description indicates you should be able to create the circle and transport to the permanent teleportation circle.




                  As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.




                  Some important factors:



                  • What is the visibility of the sigil at it's permanent location? It may be hidden, partially-hidden, invisible or difficult to discern by either/both magical and non-magical means. This could affect your ability to initially learn the sigil sequence. The most dangerous here would be a partially hidden sequence that you think you see, but you actually only see parts of. You would have no way of knowing if you learned the full sequence or not. An error in the sigil sequence could lead to dire consequences, depending on your DM's ruling.

                  • There could be a likelihood of failure based on how well you copied/remembered the sigil sequence, considering you hadn't fully understood the mechanics of the spell at the time you learned the sigil. This could be a DC based on WIS or your spell-casting ability. Failure with this spell could be rather disastrous depending how your DM plays it, and the extent of the failure.






                  share|improve this answer












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                  answered 31 mins ago









                  lightcat

                  35814




                  35814






















                      up vote
                      1
                      down vote













                      It's up to your GM



                      The details of learning sigil sequences is entirely absent from the rules. Apparently this was intentional on the part of the developers so that a GM can limit access to teleportation circles in areas the GM does not which to be accessible at a given time. This is discussed by Jeremy Crawford on Dragon Talk on 7/23/18.




                      ...well only if you know that sigil sequence and that's in the hands of the dungeon master whether whether [sic] the DM is ever going to allow that that [sic] very useful piece of information to fall into your hands







                      share|improve this answer
























                        up vote
                        1
                        down vote













                        It's up to your GM



                        The details of learning sigil sequences is entirely absent from the rules. Apparently this was intentional on the part of the developers so that a GM can limit access to teleportation circles in areas the GM does not which to be accessible at a given time. This is discussed by Jeremy Crawford on Dragon Talk on 7/23/18.




                        ...well only if you know that sigil sequence and that's in the hands of the dungeon master whether whether [sic] the DM is ever going to allow that that [sic] very useful piece of information to fall into your hands







                        share|improve this answer






















                          up vote
                          1
                          down vote










                          up vote
                          1
                          down vote









                          It's up to your GM



                          The details of learning sigil sequences is entirely absent from the rules. Apparently this was intentional on the part of the developers so that a GM can limit access to teleportation circles in areas the GM does not which to be accessible at a given time. This is discussed by Jeremy Crawford on Dragon Talk on 7/23/18.




                          ...well only if you know that sigil sequence and that's in the hands of the dungeon master whether whether [sic] the DM is ever going to allow that that [sic] very useful piece of information to fall into your hands







                          share|improve this answer












                          It's up to your GM



                          The details of learning sigil sequences is entirely absent from the rules. Apparently this was intentional on the part of the developers so that a GM can limit access to teleportation circles in areas the GM does not which to be accessible at a given time. This is discussed by Jeremy Crawford on Dragon Talk on 7/23/18.




                          ...well only if you know that sigil sequence and that's in the hands of the dungeon master whether whether [sic] the DM is ever going to allow that that [sic] very useful piece of information to fall into your hands








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                          answered 25 mins ago









                          David Coffron

                          27.3k292188




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