Why the texture is not glowing

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





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1
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I have created a tail light. With the material and texture i have setup.





enter image description here



What is missing in the nodes. Im not getting glow from the emission nodes. I have increase the strength of the emission but cant see the texture from it.



enter image description here



How can i get a bike head light glow and emission from the above nodes. Any suggestion or help. Thanks



More emission
enter image description here










share|improve this question























  • what do you mean by glowing? It is emitting a light, there's no glow because you can only do it with the Compositor (or with some tricks in materials)... not sure what you mean...
    – moonboots
    5 hours ago










  • @moonboots i think im confuse to ask a question. Will if the headlight is in air how can i give a base and make it glow. Below miceterminator given answer he has added a plane but my headlights are in air how can i show emission from it.
    – atek
    5 hours ago










  • Possible duplicate of Glow with depth in Blender?
    – cgslav
    4 hours ago
















up vote
1
down vote

favorite












I have created a tail light. With the material and texture i have setup.





enter image description here



What is missing in the nodes. Im not getting glow from the emission nodes. I have increase the strength of the emission but cant see the texture from it.



enter image description here



How can i get a bike head light glow and emission from the above nodes. Any suggestion or help. Thanks



More emission
enter image description here










share|improve this question























  • what do you mean by glowing? It is emitting a light, there's no glow because you can only do it with the Compositor (or with some tricks in materials)... not sure what you mean...
    – moonboots
    5 hours ago










  • @moonboots i think im confuse to ask a question. Will if the headlight is in air how can i give a base and make it glow. Below miceterminator given answer he has added a plane but my headlights are in air how can i show emission from it.
    – atek
    5 hours ago










  • Possible duplicate of Glow with depth in Blender?
    – cgslav
    4 hours ago












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I have created a tail light. With the material and texture i have setup.





enter image description here



What is missing in the nodes. Im not getting glow from the emission nodes. I have increase the strength of the emission but cant see the texture from it.



enter image description here



How can i get a bike head light glow and emission from the above nodes. Any suggestion or help. Thanks



More emission
enter image description here










share|improve this question















I have created a tail light. With the material and texture i have setup.





enter image description here



What is missing in the nodes. Im not getting glow from the emission nodes. I have increase the strength of the emission but cant see the texture from it.



enter image description here



How can i get a bike head light glow and emission from the above nodes. Any suggestion or help. Thanks



More emission
enter image description here







texturing materials light






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 27 mins ago

























asked 5 hours ago









atek

4,17141848




4,17141848











  • what do you mean by glowing? It is emitting a light, there's no glow because you can only do it with the Compositor (or with some tricks in materials)... not sure what you mean...
    – moonboots
    5 hours ago










  • @moonboots i think im confuse to ask a question. Will if the headlight is in air how can i give a base and make it glow. Below miceterminator given answer he has added a plane but my headlights are in air how can i show emission from it.
    – atek
    5 hours ago










  • Possible duplicate of Glow with depth in Blender?
    – cgslav
    4 hours ago
















  • what do you mean by glowing? It is emitting a light, there's no glow because you can only do it with the Compositor (or with some tricks in materials)... not sure what you mean...
    – moonboots
    5 hours ago










  • @moonboots i think im confuse to ask a question. Will if the headlight is in air how can i give a base and make it glow. Below miceterminator given answer he has added a plane but my headlights are in air how can i show emission from it.
    – atek
    5 hours ago










  • Possible duplicate of Glow with depth in Blender?
    – cgslav
    4 hours ago















what do you mean by glowing? It is emitting a light, there's no glow because you can only do it with the Compositor (or with some tricks in materials)... not sure what you mean...
– moonboots
5 hours ago




what do you mean by glowing? It is emitting a light, there's no glow because you can only do it with the Compositor (or with some tricks in materials)... not sure what you mean...
– moonboots
5 hours ago












@moonboots i think im confuse to ask a question. Will if the headlight is in air how can i give a base and make it glow. Below miceterminator given answer he has added a plane but my headlights are in air how can i show emission from it.
– atek
5 hours ago




@moonboots i think im confuse to ask a question. Will if the headlight is in air how can i give a base and make it glow. Below miceterminator given answer he has added a plane but my headlights are in air how can i show emission from it.
– atek
5 hours ago












Possible duplicate of Glow with depth in Blender?
– cgslav
4 hours ago




Possible duplicate of Glow with depth in Blender?
– cgslav
4 hours ago










2 Answers
2






active

oldest

votes

















up vote
3
down vote



accepted










First of all the emission is obviously working:



[added plane]no light



so the question would be in my opinion on how to make it more obvious that there is an emission going on.



Here I suggest two routes:



First, adding additional geometry, that the light can actually illuminate(scatter or reflect upon). So once this is put in a scene the problem will solve it self.



If the object needs to be standalone, you can add a plane for it to rest on and add lens effects that make the illumination bounce in the camera.



Also tweaking the filmic color management might give you the desired effect.



Here is my short effort:



effort



see here and here for reference



This part might also be interesting






share|improve this answer






















  • sorry i have to edit the question. I want to say it that the head light is in air so how can add a plane below it. I want to show its emitting light but as its in air how can i give a support below.
    – atek
    5 hours ago










  • I tried with the above nodes. The headlights not glowing rest the steel material glows imgur.com/gallery/EISKwXn
    – atek
    1 hour ago






  • 1




    Probably your emission node is not strong enough or your backlight is too strong. I bumped the strength to 40 end decreased backlight strength to 1/3?
    – miceterminator
    1 hour ago











  • I increase the emission from 10 to 25 and the result above in the question image added. I want to glow the head and tail light why im getting glow to the steel parts and the glow is too add.
    – atek
    26 mins ago










  • Thanks for the nodes i delete all the nodes except fog glow and threshold .100. Got the cool result.
    – atek
    18 mins ago

















up vote
1
down vote













You could do it with the Glare effect of the Compositor, but here is a quick trick to do it:



  • Create your object and give it an Emission shader.

  • Create a second bigger object that will contain your first object.

  • Give this second object the following material: a mix between an Emission shader and a Transparent shader, with an Input > Layer Weight shader as the factor.

  • Play with the Blend factor of the Layer Weight until you have what you want.

Explanation: the Layer Weight shader works a little bit like a Fresnel, it allows you to determine what happens on the perimeter of the shape as it is viewed, here it allows you to give transparency to the perimeter.



enter image description here






share|improve this answer






















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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    3
    down vote



    accepted










    First of all the emission is obviously working:



    [added plane]no light



    so the question would be in my opinion on how to make it more obvious that there is an emission going on.



    Here I suggest two routes:



    First, adding additional geometry, that the light can actually illuminate(scatter or reflect upon). So once this is put in a scene the problem will solve it self.



    If the object needs to be standalone, you can add a plane for it to rest on and add lens effects that make the illumination bounce in the camera.



    Also tweaking the filmic color management might give you the desired effect.



    Here is my short effort:



    effort



    see here and here for reference



    This part might also be interesting






    share|improve this answer






















    • sorry i have to edit the question. I want to say it that the head light is in air so how can add a plane below it. I want to show its emitting light but as its in air how can i give a support below.
      – atek
      5 hours ago










    • I tried with the above nodes. The headlights not glowing rest the steel material glows imgur.com/gallery/EISKwXn
      – atek
      1 hour ago






    • 1




      Probably your emission node is not strong enough or your backlight is too strong. I bumped the strength to 40 end decreased backlight strength to 1/3?
      – miceterminator
      1 hour ago











    • I increase the emission from 10 to 25 and the result above in the question image added. I want to glow the head and tail light why im getting glow to the steel parts and the glow is too add.
      – atek
      26 mins ago










    • Thanks for the nodes i delete all the nodes except fog glow and threshold .100. Got the cool result.
      – atek
      18 mins ago














    up vote
    3
    down vote



    accepted










    First of all the emission is obviously working:



    [added plane]no light



    so the question would be in my opinion on how to make it more obvious that there is an emission going on.



    Here I suggest two routes:



    First, adding additional geometry, that the light can actually illuminate(scatter or reflect upon). So once this is put in a scene the problem will solve it self.



    If the object needs to be standalone, you can add a plane for it to rest on and add lens effects that make the illumination bounce in the camera.



    Also tweaking the filmic color management might give you the desired effect.



    Here is my short effort:



    effort



    see here and here for reference



    This part might also be interesting






    share|improve this answer






















    • sorry i have to edit the question. I want to say it that the head light is in air so how can add a plane below it. I want to show its emitting light but as its in air how can i give a support below.
      – atek
      5 hours ago










    • I tried with the above nodes. The headlights not glowing rest the steel material glows imgur.com/gallery/EISKwXn
      – atek
      1 hour ago






    • 1




      Probably your emission node is not strong enough or your backlight is too strong. I bumped the strength to 40 end decreased backlight strength to 1/3?
      – miceterminator
      1 hour ago











    • I increase the emission from 10 to 25 and the result above in the question image added. I want to glow the head and tail light why im getting glow to the steel parts and the glow is too add.
      – atek
      26 mins ago










    • Thanks for the nodes i delete all the nodes except fog glow and threshold .100. Got the cool result.
      – atek
      18 mins ago












    up vote
    3
    down vote



    accepted







    up vote
    3
    down vote



    accepted






    First of all the emission is obviously working:



    [added plane]no light



    so the question would be in my opinion on how to make it more obvious that there is an emission going on.



    Here I suggest two routes:



    First, adding additional geometry, that the light can actually illuminate(scatter or reflect upon). So once this is put in a scene the problem will solve it self.



    If the object needs to be standalone, you can add a plane for it to rest on and add lens effects that make the illumination bounce in the camera.



    Also tweaking the filmic color management might give you the desired effect.



    Here is my short effort:



    effort



    see here and here for reference



    This part might also be interesting






    share|improve this answer














    First of all the emission is obviously working:



    [added plane]no light



    so the question would be in my opinion on how to make it more obvious that there is an emission going on.



    Here I suggest two routes:



    First, adding additional geometry, that the light can actually illuminate(scatter or reflect upon). So once this is put in a scene the problem will solve it self.



    If the object needs to be standalone, you can add a plane for it to rest on and add lens effects that make the illumination bounce in the camera.



    Also tweaking the filmic color management might give you the desired effect.



    Here is my short effort:



    effort



    see here and here for reference



    This part might also be interesting







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 4 hours ago

























    answered 5 hours ago









    miceterminator

    1,68321124




    1,68321124











    • sorry i have to edit the question. I want to say it that the head light is in air so how can add a plane below it. I want to show its emitting light but as its in air how can i give a support below.
      – atek
      5 hours ago










    • I tried with the above nodes. The headlights not glowing rest the steel material glows imgur.com/gallery/EISKwXn
      – atek
      1 hour ago






    • 1




      Probably your emission node is not strong enough or your backlight is too strong. I bumped the strength to 40 end decreased backlight strength to 1/3?
      – miceterminator
      1 hour ago











    • I increase the emission from 10 to 25 and the result above in the question image added. I want to glow the head and tail light why im getting glow to the steel parts and the glow is too add.
      – atek
      26 mins ago










    • Thanks for the nodes i delete all the nodes except fog glow and threshold .100. Got the cool result.
      – atek
      18 mins ago
















    • sorry i have to edit the question. I want to say it that the head light is in air so how can add a plane below it. I want to show its emitting light but as its in air how can i give a support below.
      – atek
      5 hours ago










    • I tried with the above nodes. The headlights not glowing rest the steel material glows imgur.com/gallery/EISKwXn
      – atek
      1 hour ago






    • 1




      Probably your emission node is not strong enough or your backlight is too strong. I bumped the strength to 40 end decreased backlight strength to 1/3?
      – miceterminator
      1 hour ago











    • I increase the emission from 10 to 25 and the result above in the question image added. I want to glow the head and tail light why im getting glow to the steel parts and the glow is too add.
      – atek
      26 mins ago










    • Thanks for the nodes i delete all the nodes except fog glow and threshold .100. Got the cool result.
      – atek
      18 mins ago















    sorry i have to edit the question. I want to say it that the head light is in air so how can add a plane below it. I want to show its emitting light but as its in air how can i give a support below.
    – atek
    5 hours ago




    sorry i have to edit the question. I want to say it that the head light is in air so how can add a plane below it. I want to show its emitting light but as its in air how can i give a support below.
    – atek
    5 hours ago












    I tried with the above nodes. The headlights not glowing rest the steel material glows imgur.com/gallery/EISKwXn
    – atek
    1 hour ago




    I tried with the above nodes. The headlights not glowing rest the steel material glows imgur.com/gallery/EISKwXn
    – atek
    1 hour ago




    1




    1




    Probably your emission node is not strong enough or your backlight is too strong. I bumped the strength to 40 end decreased backlight strength to 1/3?
    – miceterminator
    1 hour ago





    Probably your emission node is not strong enough or your backlight is too strong. I bumped the strength to 40 end decreased backlight strength to 1/3?
    – miceterminator
    1 hour ago













    I increase the emission from 10 to 25 and the result above in the question image added. I want to glow the head and tail light why im getting glow to the steel parts and the glow is too add.
    – atek
    26 mins ago




    I increase the emission from 10 to 25 and the result above in the question image added. I want to glow the head and tail light why im getting glow to the steel parts and the glow is too add.
    – atek
    26 mins ago












    Thanks for the nodes i delete all the nodes except fog glow and threshold .100. Got the cool result.
    – atek
    18 mins ago




    Thanks for the nodes i delete all the nodes except fog glow and threshold .100. Got the cool result.
    – atek
    18 mins ago












    up vote
    1
    down vote













    You could do it with the Glare effect of the Compositor, but here is a quick trick to do it:



    • Create your object and give it an Emission shader.

    • Create a second bigger object that will contain your first object.

    • Give this second object the following material: a mix between an Emission shader and a Transparent shader, with an Input > Layer Weight shader as the factor.

    • Play with the Blend factor of the Layer Weight until you have what you want.

    Explanation: the Layer Weight shader works a little bit like a Fresnel, it allows you to determine what happens on the perimeter of the shape as it is viewed, here it allows you to give transparency to the perimeter.



    enter image description here






    share|improve this answer


























      up vote
      1
      down vote













      You could do it with the Glare effect of the Compositor, but here is a quick trick to do it:



      • Create your object and give it an Emission shader.

      • Create a second bigger object that will contain your first object.

      • Give this second object the following material: a mix between an Emission shader and a Transparent shader, with an Input > Layer Weight shader as the factor.

      • Play with the Blend factor of the Layer Weight until you have what you want.

      Explanation: the Layer Weight shader works a little bit like a Fresnel, it allows you to determine what happens on the perimeter of the shape as it is viewed, here it allows you to give transparency to the perimeter.



      enter image description here






      share|improve this answer
























        up vote
        1
        down vote










        up vote
        1
        down vote









        You could do it with the Glare effect of the Compositor, but here is a quick trick to do it:



        • Create your object and give it an Emission shader.

        • Create a second bigger object that will contain your first object.

        • Give this second object the following material: a mix between an Emission shader and a Transparent shader, with an Input > Layer Weight shader as the factor.

        • Play with the Blend factor of the Layer Weight until you have what you want.

        Explanation: the Layer Weight shader works a little bit like a Fresnel, it allows you to determine what happens on the perimeter of the shape as it is viewed, here it allows you to give transparency to the perimeter.



        enter image description here






        share|improve this answer














        You could do it with the Glare effect of the Compositor, but here is a quick trick to do it:



        • Create your object and give it an Emission shader.

        • Create a second bigger object that will contain your first object.

        • Give this second object the following material: a mix between an Emission shader and a Transparent shader, with an Input > Layer Weight shader as the factor.

        • Play with the Blend factor of the Layer Weight until you have what you want.

        Explanation: the Layer Weight shader works a little bit like a Fresnel, it allows you to determine what happens on the perimeter of the shape as it is viewed, here it allows you to give transparency to the perimeter.



        enter image description here







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 4 hours ago

























        answered 5 hours ago









        moonboots

        4,1002513




        4,1002513



























             

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