Texture shows in render preview but not in Render

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I have an issue with rendering my wood texture.



It shows up fine in render preview but not in the final render: the texture shows up black.



**Here the final render**



I'm not sure if it's my render settings or the way I set up my texture in the node network and I did UV unwrap of the plane.







It'll be helpful if someone could help me through the steps










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    up vote
    3
    down vote

    favorite












    I have an issue with rendering my wood texture.



    It shows up fine in render preview but not in the final render: the texture shows up black.



    **Here the final render**



    I'm not sure if it's my render settings or the way I set up my texture in the node network and I did UV unwrap of the plane.







    It'll be helpful if someone could help me through the steps










    share|improve this question









    New contributor




    Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      3
      down vote

      favorite









      up vote
      3
      down vote

      favorite











      I have an issue with rendering my wood texture.



      It shows up fine in render preview but not in the final render: the texture shows up black.



      **Here the final render**



      I'm not sure if it's my render settings or the way I set up my texture in the node network and I did UV unwrap of the plane.







      It'll be helpful if someone could help me through the steps










      share|improve this question









      New contributor




      Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I have an issue with rendering my wood texture.



      It shows up fine in render preview but not in the final render: the texture shows up black.



      **Here the final render**



      I'm not sure if it's my render settings or the way I set up my texture in the node network and I did UV unwrap of the plane.







      It'll be helpful if someone could help me through the steps







      cycles rendering texturing materials






      share|improve this question









      New contributor




      Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 4 mins ago









      Nicola Sap

      2,406830




      2,406830






      New contributor




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      asked 2 hours ago









      Andrea Monnar

      162




      162




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      New contributor





      Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          2 Answers
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          I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



          check in the wiki page under "Toggling object-level restrictions"



          https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



          Also check



          Why does my object not show up?



          Render result is completely blank?






          share|improve this answer





























            up vote
            0
            down vote













            I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):



            enter image description here



            Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



            Then select the correct one in the "Normal Map" node too.






            share|improve this answer






















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              2 Answers
              2






              active

              oldest

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              2 Answers
              2






              active

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              active

              oldest

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              up vote
              1
              down vote













              I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



              check in the wiki page under "Toggling object-level restrictions"



              https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



              Also check



              Why does my object not show up?



              Render result is completely blank?






              share|improve this answer


























                up vote
                1
                down vote













                I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



                check in the wiki page under "Toggling object-level restrictions"



                https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



                Also check



                Why does my object not show up?



                Render result is completely blank?






                share|improve this answer
























                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



                  check in the wiki page under "Toggling object-level restrictions"



                  https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



                  Also check



                  Why does my object not show up?



                  Render result is completely blank?






                  share|improve this answer














                  I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.



                  check in the wiki page under "Toggling object-level restrictions"



                  https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner



                  Also check



                  Why does my object not show up?



                  Render result is completely blank?







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 1 hour ago

























                  answered 2 hours ago









                  miceterminator

                  1,49821122




                  1,49821122






















                      up vote
                      0
                      down vote













                      I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):



                      enter image description here



                      Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



                      Then select the correct one in the "Normal Map" node too.






                      share|improve this answer


























                        up vote
                        0
                        down vote













                        I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):



                        enter image description here



                        Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



                        Then select the correct one in the "Normal Map" node too.






                        share|improve this answer
























                          up vote
                          0
                          down vote










                          up vote
                          0
                          down vote









                          I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):



                          enter image description here



                          Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



                          Then select the correct one in the "Normal Map" node too.






                          share|improve this answer














                          I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):



                          enter image description here



                          Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.



                          Then select the correct one in the "Normal Map" node too.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited 13 mins ago

























                          answered 39 mins ago









                          Nicola Sap

                          2,406830




                          2,406830




















                              Andrea Monnar is a new contributor. Be nice, and check out our Code of Conduct.









                               

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