Texture shows in render preview but not in Render
Clash Royale CLAN TAG#URR8PPP
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I have an issue with rendering my wood texture.
It shows up fine in render preview but not in the final render: the texture shows up black.
I'm not sure if it's my render settings or the way I set up my texture in the node network and I did UV unwrap of the plane.
It'll be helpful if someone could help me through the steps
cycles rendering texturing materials
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Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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up vote
3
down vote
favorite
I have an issue with rendering my wood texture.
It shows up fine in render preview but not in the final render: the texture shows up black.
I'm not sure if it's my render settings or the way I set up my texture in the node network and I did UV unwrap of the plane.
It'll be helpful if someone could help me through the steps
cycles rendering texturing materials
New contributor
Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
I have an issue with rendering my wood texture.
It shows up fine in render preview but not in the final render: the texture shows up black.
I'm not sure if it's my render settings or the way I set up my texture in the node network and I did UV unwrap of the plane.
It'll be helpful if someone could help me through the steps
cycles rendering texturing materials
New contributor
Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I have an issue with rendering my wood texture.
It shows up fine in render preview but not in the final render: the texture shows up black.
I'm not sure if it's my render settings or the way I set up my texture in the node network and I did UV unwrap of the plane.
It'll be helpful if someone could help me through the steps
cycles rendering texturing materials
cycles rendering texturing materials
New contributor
Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 4 mins ago


Nicola Sap
2,406830
2,406830
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Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 2 hours ago


Andrea Monnar
162
162
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Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor
Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Andrea Monnar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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2 Answers
2
active
oldest
votes
up vote
1
down vote
I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.
check in the wiki page under "Toggling object-level restrictions"
https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner
Also check
Why does my object not show up?
Render result is completely blank?
add a comment |Â
up vote
0
down vote
I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):
Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.
Then select the correct one in the "Normal Map" node too.
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.
check in the wiki page under "Toggling object-level restrictions"
https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner
Also check
Why does my object not show up?
Render result is completely blank?
add a comment |Â
up vote
1
down vote
I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.
check in the wiki page under "Toggling object-level restrictions"
https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner
Also check
Why does my object not show up?
Render result is completely blank?
add a comment |Â
up vote
1
down vote
up vote
1
down vote
I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.
check in the wiki page under "Toggling object-level restrictions"
https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner
Also check
Why does my object not show up?
Render result is completely blank?
I am reasonably sure, that the wooden "table" is set to not visible in the final render. In the Object outliner scroll down and check if the camera symbol for "restrict rendering" (rightmost symbol in the outliner) is checked/unchecked on the object with the wooden texture.
check in the wiki page under "Toggling object-level restrictions"
https://en.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner
Also check
Why does my object not show up?
Render result is completely blank?
edited 1 hour ago
answered 2 hours ago
miceterminator
1,49821122
1,49821122
add a comment |Â
add a comment |Â
up vote
0
down vote
I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):
Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.
Then select the correct one in the "Normal Map" node too.
add a comment |Â
up vote
0
down vote
I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):
Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.
Then select the correct one in the "Normal Map" node too.
add a comment |Â
up vote
0
down vote
up vote
0
down vote
I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):
Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.
Then select the correct one in the "Normal Map" node too.
I'm not sure if that is the reason of your black render, but if you have UV unwrapped the table, your node setup should include the UV texture coordinates (in most cases Blender will figure this out itself, but not if there are possible ambiguities, like more than one UV maps):
Add Node > Input > UVMap; select the UVMap – you probably have only one – and connect to all the "Vector" sockets of your textures.
Then select the correct one in the "Normal Map" node too.
edited 13 mins ago
answered 39 mins ago


Nicola Sap
2,406830
2,406830
add a comment |Â
add a comment |Â
Andrea Monnar is a new contributor. Be nice, and check out our Code of Conduct.
Andrea Monnar is a new contributor. Be nice, and check out our Code of Conduct.
Andrea Monnar is a new contributor. Be nice, and check out our Code of Conduct.
Andrea Monnar is a new contributor. Be nice, and check out our Code of Conduct.
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