inner frame parallel to a peripheral edge

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For this object I need an inner contour parallel to the outer contour. If I use the Shortcur (E) Extrude and (S) Scale, and reduce the outer contour, an inner contour is created. However, this does not run parallel to the outer, in part, the contour is moved to instead of inward to the outside. Is there a command that creates a uniform inner contour? In the above example I tried the desired one by hand, that is a) inaccurate and b) very time consuming.
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    up vote
    2
    down vote

    favorite












    For this object I need an inner contour parallel to the outer contour. If I use the Shortcur (E) Extrude and (S) Scale, and reduce the outer contour, an inner contour is created. However, this does not run parallel to the outer, in part, the contour is moved to instead of inward to the outside. Is there a command that creates a uniform inner contour? In the above example I tried the desired one by hand, that is a) inaccurate and b) very time consuming.
    enter image description here










    share|improve this question























      up vote
      2
      down vote

      favorite









      up vote
      2
      down vote

      favorite











      For this object I need an inner contour parallel to the outer contour. If I use the Shortcur (E) Extrude and (S) Scale, and reduce the outer contour, an inner contour is created. However, this does not run parallel to the outer, in part, the contour is moved to instead of inward to the outside. Is there a command that creates a uniform inner contour? In the above example I tried the desired one by hand, that is a) inaccurate and b) very time consuming.
      enter image description here










      share|improve this question













      For this object I need an inner contour parallel to the outer contour. If I use the Shortcur (E) Extrude and (S) Scale, and reduce the outer contour, an inner contour is created. However, this does not run parallel to the outer, in part, the contour is moved to instead of inward to the outside. Is there a command that creates a uniform inner contour? In the above example I tried the desired one by hand, that is a) inaccurate and b) very time consuming.
      enter image description here







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      asked 1 hour ago









      UncleTeo

      946




      946




















          2 Answers
          2






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          up vote
          2
          down vote













          Use Shrink/fatten Alt+S with Offset Even option instead:



          enter image description here



          And don't forget apply scale in object mode! (Ctrl+A -> Scale)






          share|improve this answer



























            up vote
            0
            down vote













            There are a few ways to do this.



            You could use Solidify function:



            enter image description here



            Solidify Modifier would work similarly, just from the Object mode:



            enter image description here



            You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrin/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :



            enter image description here






            share|improve this answer




















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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              2
              down vote













              Use Shrink/fatten Alt+S with Offset Even option instead:



              enter image description here



              And don't forget apply scale in object mode! (Ctrl+A -> Scale)






              share|improve this answer
























                up vote
                2
                down vote













                Use Shrink/fatten Alt+S with Offset Even option instead:



                enter image description here



                And don't forget apply scale in object mode! (Ctrl+A -> Scale)






                share|improve this answer






















                  up vote
                  2
                  down vote










                  up vote
                  2
                  down vote









                  Use Shrink/fatten Alt+S with Offset Even option instead:



                  enter image description here



                  And don't forget apply scale in object mode! (Ctrl+A -> Scale)






                  share|improve this answer












                  Use Shrink/fatten Alt+S with Offset Even option instead:



                  enter image description here



                  And don't forget apply scale in object mode! (Ctrl+A -> Scale)







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 49 mins ago









                  Crantisz

                  6,060730




                  6,060730






















                      up vote
                      0
                      down vote













                      There are a few ways to do this.



                      You could use Solidify function:



                      enter image description here



                      Solidify Modifier would work similarly, just from the Object mode:



                      enter image description here



                      You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrin/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :



                      enter image description here






                      share|improve this answer
























                        up vote
                        0
                        down vote













                        There are a few ways to do this.



                        You could use Solidify function:



                        enter image description here



                        Solidify Modifier would work similarly, just from the Object mode:



                        enter image description here



                        You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrin/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :



                        enter image description here






                        share|improve this answer






















                          up vote
                          0
                          down vote










                          up vote
                          0
                          down vote









                          There are a few ways to do this.



                          You could use Solidify function:



                          enter image description here



                          Solidify Modifier would work similarly, just from the Object mode:



                          enter image description here



                          You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrin/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :



                          enter image description here






                          share|improve this answer












                          There are a few ways to do this.



                          You could use Solidify function:



                          enter image description here



                          Solidify Modifier would work similarly, just from the Object mode:



                          enter image description here



                          You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrin/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :



                          enter image description here







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 12 mins ago









                          Martin Z

                          2,056214




                          2,056214



























                               

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