Why is allowing players to stack their skill proficiency bonus overpowered?
Clash Royale CLAN TAG#URR8PPP
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;
up vote
1
down vote
favorite
I am the DM for a campaign and play with the following house rules:
When gaining proficiency in any skill (during character creation, taking the Skilled feat, etc.), you may choose a skill more than once. Your proficiency bonus for that skill is the number of times that skill has been chosen times your base proficiency bonus.
When you gain proficiency in multiple skills at the same time, the skills chosen must all be distinct.
Any feat that allows a player to "double" their proficiency bonus for a skill instead allows the player to mark one additional level of proficiency in the given skill (e.g. Expertise).
Example of stacking proficiencies
Create a very sneaky and acrobatic Kenku Rogue.
Through Kenku Training, choose to gain proficiency in Acrobatics and Stealth. Rule (2) prevents me from choosing Acrobatics and Acrobatics. Through the Rogue features, choose to gain proficiency in Acrobatics and Stealth (and any two others) and Expertise in Acrobatics and Stealth. From the Criminal background, gain proficiency in Stealth.
At level 1, the character's base proficiency bonus is +2. The player has selected Acrobatics three times, and stealth four times. The new proficiency bonus to Acrobatics is +6 and to stealth is +8.
Question
In RPG.SE questions such as this or this, it is clear that stacking proficiency bonuses should be avoided and is "insanely OP."
Why?
I see a trade-off here where a character could be (unreasonably) skilled at one or two things, but isn't very good at anything else.
Why is allowing players to stack their skill proficiency bonus considered to be overpowered?
dnd-5e balance house-rules proficiency
New contributor
 |Â
show 2 more comments
up vote
1
down vote
favorite
I am the DM for a campaign and play with the following house rules:
When gaining proficiency in any skill (during character creation, taking the Skilled feat, etc.), you may choose a skill more than once. Your proficiency bonus for that skill is the number of times that skill has been chosen times your base proficiency bonus.
When you gain proficiency in multiple skills at the same time, the skills chosen must all be distinct.
Any feat that allows a player to "double" their proficiency bonus for a skill instead allows the player to mark one additional level of proficiency in the given skill (e.g. Expertise).
Example of stacking proficiencies
Create a very sneaky and acrobatic Kenku Rogue.
Through Kenku Training, choose to gain proficiency in Acrobatics and Stealth. Rule (2) prevents me from choosing Acrobatics and Acrobatics. Through the Rogue features, choose to gain proficiency in Acrobatics and Stealth (and any two others) and Expertise in Acrobatics and Stealth. From the Criminal background, gain proficiency in Stealth.
At level 1, the character's base proficiency bonus is +2. The player has selected Acrobatics three times, and stealth four times. The new proficiency bonus to Acrobatics is +6 and to stealth is +8.
Question
In RPG.SE questions such as this or this, it is clear that stacking proficiency bonuses should be avoided and is "insanely OP."
Why?
I see a trade-off here where a character could be (unreasonably) skilled at one or two things, but isn't very good at anything else.
Why is allowing players to stack their skill proficiency bonus considered to be overpowered?
dnd-5e balance house-rules proficiency
New contributor
1
re: the number of downvotes, I would love some feedback on what about this post is poorly researched, unclear, or not useful.
â Santana Afton
1 hour ago
2
I didn't down-vote the question, but in the beginning you say you're the DM, but then you're talking about character creation, it's not completely clear if you're talking from a DM's or a player's POV.
â Jack
1 hour ago
1
@NautArch They aren't required, but they're often helpful in teaching. And a lot of the time people do comment their reason.
â Jason_c_o
1 hour ago
1
If you are the DM and have been a running campaign with players using this system, I'd very much suggest that you put up an answer with how it's worked for you. At the moment, you are the best person to say if it's balanced because you're using it :) And self-answering questions, especially with table experience, is accepted and encouraged. You can then compare your real-world results with the other answers.
â NautArch
1 hour ago
1
@NautArch you don't have to try everything to see if it is broken. Playtest is for the not obviously broken things. I am pretty sure WotC did not playtest Wizards with Heavy Armor and d12 for HD.
â András
49 mins ago
 |Â
show 2 more comments
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I am the DM for a campaign and play with the following house rules:
When gaining proficiency in any skill (during character creation, taking the Skilled feat, etc.), you may choose a skill more than once. Your proficiency bonus for that skill is the number of times that skill has been chosen times your base proficiency bonus.
When you gain proficiency in multiple skills at the same time, the skills chosen must all be distinct.
Any feat that allows a player to "double" their proficiency bonus for a skill instead allows the player to mark one additional level of proficiency in the given skill (e.g. Expertise).
Example of stacking proficiencies
Create a very sneaky and acrobatic Kenku Rogue.
Through Kenku Training, choose to gain proficiency in Acrobatics and Stealth. Rule (2) prevents me from choosing Acrobatics and Acrobatics. Through the Rogue features, choose to gain proficiency in Acrobatics and Stealth (and any two others) and Expertise in Acrobatics and Stealth. From the Criminal background, gain proficiency in Stealth.
At level 1, the character's base proficiency bonus is +2. The player has selected Acrobatics three times, and stealth four times. The new proficiency bonus to Acrobatics is +6 and to stealth is +8.
Question
In RPG.SE questions such as this or this, it is clear that stacking proficiency bonuses should be avoided and is "insanely OP."
Why?
I see a trade-off here where a character could be (unreasonably) skilled at one or two things, but isn't very good at anything else.
Why is allowing players to stack their skill proficiency bonus considered to be overpowered?
dnd-5e balance house-rules proficiency
New contributor
I am the DM for a campaign and play with the following house rules:
When gaining proficiency in any skill (during character creation, taking the Skilled feat, etc.), you may choose a skill more than once. Your proficiency bonus for that skill is the number of times that skill has been chosen times your base proficiency bonus.
When you gain proficiency in multiple skills at the same time, the skills chosen must all be distinct.
Any feat that allows a player to "double" their proficiency bonus for a skill instead allows the player to mark one additional level of proficiency in the given skill (e.g. Expertise).
Example of stacking proficiencies
Create a very sneaky and acrobatic Kenku Rogue.
Through Kenku Training, choose to gain proficiency in Acrobatics and Stealth. Rule (2) prevents me from choosing Acrobatics and Acrobatics. Through the Rogue features, choose to gain proficiency in Acrobatics and Stealth (and any two others) and Expertise in Acrobatics and Stealth. From the Criminal background, gain proficiency in Stealth.
At level 1, the character's base proficiency bonus is +2. The player has selected Acrobatics three times, and stealth four times. The new proficiency bonus to Acrobatics is +6 and to stealth is +8.
Question
In RPG.SE questions such as this or this, it is clear that stacking proficiency bonuses should be avoided and is "insanely OP."
Why?
I see a trade-off here where a character could be (unreasonably) skilled at one or two things, but isn't very good at anything else.
Why is allowing players to stack their skill proficiency bonus considered to be overpowered?
dnd-5e balance house-rules proficiency
dnd-5e balance house-rules proficiency
New contributor
New contributor
edited 25 mins ago
KorvinStarmast
67.8k16213375
67.8k16213375
New contributor
asked 2 hours ago
Santana Afton
1183
1183
New contributor
New contributor
1
re: the number of downvotes, I would love some feedback on what about this post is poorly researched, unclear, or not useful.
â Santana Afton
1 hour ago
2
I didn't down-vote the question, but in the beginning you say you're the DM, but then you're talking about character creation, it's not completely clear if you're talking from a DM's or a player's POV.
â Jack
1 hour ago
1
@NautArch They aren't required, but they're often helpful in teaching. And a lot of the time people do comment their reason.
â Jason_c_o
1 hour ago
1
If you are the DM and have been a running campaign with players using this system, I'd very much suggest that you put up an answer with how it's worked for you. At the moment, you are the best person to say if it's balanced because you're using it :) And self-answering questions, especially with table experience, is accepted and encouraged. You can then compare your real-world results with the other answers.
â NautArch
1 hour ago
1
@NautArch you don't have to try everything to see if it is broken. Playtest is for the not obviously broken things. I am pretty sure WotC did not playtest Wizards with Heavy Armor and d12 for HD.
â András
49 mins ago
 |Â
show 2 more comments
1
re: the number of downvotes, I would love some feedback on what about this post is poorly researched, unclear, or not useful.
â Santana Afton
1 hour ago
2
I didn't down-vote the question, but in the beginning you say you're the DM, but then you're talking about character creation, it's not completely clear if you're talking from a DM's or a player's POV.
â Jack
1 hour ago
1
@NautArch They aren't required, but they're often helpful in teaching. And a lot of the time people do comment their reason.
â Jason_c_o
1 hour ago
1
If you are the DM and have been a running campaign with players using this system, I'd very much suggest that you put up an answer with how it's worked for you. At the moment, you are the best person to say if it's balanced because you're using it :) And self-answering questions, especially with table experience, is accepted and encouraged. You can then compare your real-world results with the other answers.
â NautArch
1 hour ago
1
@NautArch you don't have to try everything to see if it is broken. Playtest is for the not obviously broken things. I am pretty sure WotC did not playtest Wizards with Heavy Armor and d12 for HD.
â András
49 mins ago
1
1
re: the number of downvotes, I would love some feedback on what about this post is poorly researched, unclear, or not useful.
â Santana Afton
1 hour ago
re: the number of downvotes, I would love some feedback on what about this post is poorly researched, unclear, or not useful.
â Santana Afton
1 hour ago
2
2
I didn't down-vote the question, but in the beginning you say you're the DM, but then you're talking about character creation, it's not completely clear if you're talking from a DM's or a player's POV.
â Jack
1 hour ago
I didn't down-vote the question, but in the beginning you say you're the DM, but then you're talking about character creation, it's not completely clear if you're talking from a DM's or a player's POV.
â Jack
1 hour ago
1
1
@NautArch They aren't required, but they're often helpful in teaching. And a lot of the time people do comment their reason.
â Jason_c_o
1 hour ago
@NautArch They aren't required, but they're often helpful in teaching. And a lot of the time people do comment their reason.
â Jason_c_o
1 hour ago
1
1
If you are the DM and have been a running campaign with players using this system, I'd very much suggest that you put up an answer with how it's worked for you. At the moment, you are the best person to say if it's balanced because you're using it :) And self-answering questions, especially with table experience, is accepted and encouraged. You can then compare your real-world results with the other answers.
â NautArch
1 hour ago
If you are the DM and have been a running campaign with players using this system, I'd very much suggest that you put up an answer with how it's worked for you. At the moment, you are the best person to say if it's balanced because you're using it :) And self-answering questions, especially with table experience, is accepted and encouraged. You can then compare your real-world results with the other answers.
â NautArch
1 hour ago
1
1
@NautArch you don't have to try everything to see if it is broken. Playtest is for the not obviously broken things. I am pretty sure WotC did not playtest Wizards with Heavy Armor and d12 for HD.
â András
49 mins ago
@NautArch you don't have to try everything to see if it is broken. Playtest is for the not obviously broken things. I am pretty sure WotC did not playtest Wizards with Heavy Armor and d12 for HD.
â András
49 mins ago
 |Â
show 2 more comments
2 Answers
2
active
oldest
votes
up vote
10
down vote
Stealing thunder from classes who get expertise
Gaining expertise is a class feature for some - to give that out for 'free' to others reduces that value of that feature and it may be un-fun for those who chose them.
Whether or not it's OP is going to be very table dependent, but the bigger concern for me is taking away a feature given only to some and making it available to all.
Opposed Skill Contests become unbalanced
An area where this may become a legitimate balance concern is with regard to the opposed skill contest. In these cases, the classes (see above) that wouldn't ordinarily have expertise all of a sudden become a lot more powerful in these cases (grapples, etc.) - especially considering monsters don't have an explanation of how they chose their ability proficiencies or an opportunity to create expertise when they normally don't have it like the PCs would.
1
Bounded accuracy also makes skill challenges more trivial.
â Slagmoth
2 hours ago
@Slagmoth Depending on how the DM set the DC. But yeah, opposed skill checks become easier against NPCs...i'll add that.
â NautArch
2 hours ago
related question: Are people's competencies in 5e really as flat...?
â nitsua60â¦
1 hour ago
@NautArch a number of monsters do have doubled proficiency bonus
â David Coffron
1 hour ago
@DavidCoffron I was wondering about that after I typed it. I tried to search, but failed :(. I've edited.
â NautArch
1 hour ago
 |Â
show 1 more comment
up vote
8
down vote
It leads to "All or Nothing" skill development
This is going to cause exactly the situation that the 'bounded accuracy' philosophy of 5th edition was designed to address: All skill checks become either trivially easy for experts, or impossible for everyone else.
That is to say, the DM either sets skill DCs low enough for everyone to have a fair shot at making it, in which case the expert almost can't fail, or the DM sets the DCs high enough for the expert to be challenged, in which case everyone else can't possibly do it.
This leads inevitably to a situation where there isn't much point to basic proficiency; everyone wants to dump all their advancement into a few skills in order to be "the one" for that specific skill, and everyone else avoids that skill like the plague because they know they can't be good at it.
2
And skills are no equally useful. Perception comes up in every session, but I have yet to roll for Animal Handling, after more than a 100 sessions
â András
51 mins ago
@Rubiksmoose thanks for the heads-up
â Darth Pseudonym
37 mins ago
@András Well, a DM could easily jack up the difficulty of Intimidate and Perception while leaving Handle Animal checks relatively easy, since nobody is going to bother going all-in on that one. But yes, the highly variable value of skills does play into it somewhat.
â Darth Pseudonym
36 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
10
down vote
Stealing thunder from classes who get expertise
Gaining expertise is a class feature for some - to give that out for 'free' to others reduces that value of that feature and it may be un-fun for those who chose them.
Whether or not it's OP is going to be very table dependent, but the bigger concern for me is taking away a feature given only to some and making it available to all.
Opposed Skill Contests become unbalanced
An area where this may become a legitimate balance concern is with regard to the opposed skill contest. In these cases, the classes (see above) that wouldn't ordinarily have expertise all of a sudden become a lot more powerful in these cases (grapples, etc.) - especially considering monsters don't have an explanation of how they chose their ability proficiencies or an opportunity to create expertise when they normally don't have it like the PCs would.
1
Bounded accuracy also makes skill challenges more trivial.
â Slagmoth
2 hours ago
@Slagmoth Depending on how the DM set the DC. But yeah, opposed skill checks become easier against NPCs...i'll add that.
â NautArch
2 hours ago
related question: Are people's competencies in 5e really as flat...?
â nitsua60â¦
1 hour ago
@NautArch a number of monsters do have doubled proficiency bonus
â David Coffron
1 hour ago
@DavidCoffron I was wondering about that after I typed it. I tried to search, but failed :(. I've edited.
â NautArch
1 hour ago
 |Â
show 1 more comment
up vote
10
down vote
Stealing thunder from classes who get expertise
Gaining expertise is a class feature for some - to give that out for 'free' to others reduces that value of that feature and it may be un-fun for those who chose them.
Whether or not it's OP is going to be very table dependent, but the bigger concern for me is taking away a feature given only to some and making it available to all.
Opposed Skill Contests become unbalanced
An area where this may become a legitimate balance concern is with regard to the opposed skill contest. In these cases, the classes (see above) that wouldn't ordinarily have expertise all of a sudden become a lot more powerful in these cases (grapples, etc.) - especially considering monsters don't have an explanation of how they chose their ability proficiencies or an opportunity to create expertise when they normally don't have it like the PCs would.
1
Bounded accuracy also makes skill challenges more trivial.
â Slagmoth
2 hours ago
@Slagmoth Depending on how the DM set the DC. But yeah, opposed skill checks become easier against NPCs...i'll add that.
â NautArch
2 hours ago
related question: Are people's competencies in 5e really as flat...?
â nitsua60â¦
1 hour ago
@NautArch a number of monsters do have doubled proficiency bonus
â David Coffron
1 hour ago
@DavidCoffron I was wondering about that after I typed it. I tried to search, but failed :(. I've edited.
â NautArch
1 hour ago
 |Â
show 1 more comment
up vote
10
down vote
up vote
10
down vote
Stealing thunder from classes who get expertise
Gaining expertise is a class feature for some - to give that out for 'free' to others reduces that value of that feature and it may be un-fun for those who chose them.
Whether or not it's OP is going to be very table dependent, but the bigger concern for me is taking away a feature given only to some and making it available to all.
Opposed Skill Contests become unbalanced
An area where this may become a legitimate balance concern is with regard to the opposed skill contest. In these cases, the classes (see above) that wouldn't ordinarily have expertise all of a sudden become a lot more powerful in these cases (grapples, etc.) - especially considering monsters don't have an explanation of how they chose their ability proficiencies or an opportunity to create expertise when they normally don't have it like the PCs would.
Stealing thunder from classes who get expertise
Gaining expertise is a class feature for some - to give that out for 'free' to others reduces that value of that feature and it may be un-fun for those who chose them.
Whether or not it's OP is going to be very table dependent, but the bigger concern for me is taking away a feature given only to some and making it available to all.
Opposed Skill Contests become unbalanced
An area where this may become a legitimate balance concern is with regard to the opposed skill contest. In these cases, the classes (see above) that wouldn't ordinarily have expertise all of a sudden become a lot more powerful in these cases (grapples, etc.) - especially considering monsters don't have an explanation of how they chose their ability proficiencies or an opportunity to create expertise when they normally don't have it like the PCs would.
edited 1 hour ago
answered 2 hours ago
NautArch
45.9k6165314
45.9k6165314
1
Bounded accuracy also makes skill challenges more trivial.
â Slagmoth
2 hours ago
@Slagmoth Depending on how the DM set the DC. But yeah, opposed skill checks become easier against NPCs...i'll add that.
â NautArch
2 hours ago
related question: Are people's competencies in 5e really as flat...?
â nitsua60â¦
1 hour ago
@NautArch a number of monsters do have doubled proficiency bonus
â David Coffron
1 hour ago
@DavidCoffron I was wondering about that after I typed it. I tried to search, but failed :(. I've edited.
â NautArch
1 hour ago
 |Â
show 1 more comment
1
Bounded accuracy also makes skill challenges more trivial.
â Slagmoth
2 hours ago
@Slagmoth Depending on how the DM set the DC. But yeah, opposed skill checks become easier against NPCs...i'll add that.
â NautArch
2 hours ago
related question: Are people's competencies in 5e really as flat...?
â nitsua60â¦
1 hour ago
@NautArch a number of monsters do have doubled proficiency bonus
â David Coffron
1 hour ago
@DavidCoffron I was wondering about that after I typed it. I tried to search, but failed :(. I've edited.
â NautArch
1 hour ago
1
1
Bounded accuracy also makes skill challenges more trivial.
â Slagmoth
2 hours ago
Bounded accuracy also makes skill challenges more trivial.
â Slagmoth
2 hours ago
@Slagmoth Depending on how the DM set the DC. But yeah, opposed skill checks become easier against NPCs...i'll add that.
â NautArch
2 hours ago
@Slagmoth Depending on how the DM set the DC. But yeah, opposed skill checks become easier against NPCs...i'll add that.
â NautArch
2 hours ago
related question: Are people's competencies in 5e really as flat...?
â nitsua60â¦
1 hour ago
related question: Are people's competencies in 5e really as flat...?
â nitsua60â¦
1 hour ago
@NautArch a number of monsters do have doubled proficiency bonus
â David Coffron
1 hour ago
@NautArch a number of monsters do have doubled proficiency bonus
â David Coffron
1 hour ago
@DavidCoffron I was wondering about that after I typed it. I tried to search, but failed :(. I've edited.
â NautArch
1 hour ago
@DavidCoffron I was wondering about that after I typed it. I tried to search, but failed :(. I've edited.
â NautArch
1 hour ago
 |Â
show 1 more comment
up vote
8
down vote
It leads to "All or Nothing" skill development
This is going to cause exactly the situation that the 'bounded accuracy' philosophy of 5th edition was designed to address: All skill checks become either trivially easy for experts, or impossible for everyone else.
That is to say, the DM either sets skill DCs low enough for everyone to have a fair shot at making it, in which case the expert almost can't fail, or the DM sets the DCs high enough for the expert to be challenged, in which case everyone else can't possibly do it.
This leads inevitably to a situation where there isn't much point to basic proficiency; everyone wants to dump all their advancement into a few skills in order to be "the one" for that specific skill, and everyone else avoids that skill like the plague because they know they can't be good at it.
2
And skills are no equally useful. Perception comes up in every session, but I have yet to roll for Animal Handling, after more than a 100 sessions
â András
51 mins ago
@Rubiksmoose thanks for the heads-up
â Darth Pseudonym
37 mins ago
@András Well, a DM could easily jack up the difficulty of Intimidate and Perception while leaving Handle Animal checks relatively easy, since nobody is going to bother going all-in on that one. But yes, the highly variable value of skills does play into it somewhat.
â Darth Pseudonym
36 mins ago
add a comment |Â
up vote
8
down vote
It leads to "All or Nothing" skill development
This is going to cause exactly the situation that the 'bounded accuracy' philosophy of 5th edition was designed to address: All skill checks become either trivially easy for experts, or impossible for everyone else.
That is to say, the DM either sets skill DCs low enough for everyone to have a fair shot at making it, in which case the expert almost can't fail, or the DM sets the DCs high enough for the expert to be challenged, in which case everyone else can't possibly do it.
This leads inevitably to a situation where there isn't much point to basic proficiency; everyone wants to dump all their advancement into a few skills in order to be "the one" for that specific skill, and everyone else avoids that skill like the plague because they know they can't be good at it.
2
And skills are no equally useful. Perception comes up in every session, but I have yet to roll for Animal Handling, after more than a 100 sessions
â András
51 mins ago
@Rubiksmoose thanks for the heads-up
â Darth Pseudonym
37 mins ago
@András Well, a DM could easily jack up the difficulty of Intimidate and Perception while leaving Handle Animal checks relatively easy, since nobody is going to bother going all-in on that one. But yes, the highly variable value of skills does play into it somewhat.
â Darth Pseudonym
36 mins ago
add a comment |Â
up vote
8
down vote
up vote
8
down vote
It leads to "All or Nothing" skill development
This is going to cause exactly the situation that the 'bounded accuracy' philosophy of 5th edition was designed to address: All skill checks become either trivially easy for experts, or impossible for everyone else.
That is to say, the DM either sets skill DCs low enough for everyone to have a fair shot at making it, in which case the expert almost can't fail, or the DM sets the DCs high enough for the expert to be challenged, in which case everyone else can't possibly do it.
This leads inevitably to a situation where there isn't much point to basic proficiency; everyone wants to dump all their advancement into a few skills in order to be "the one" for that specific skill, and everyone else avoids that skill like the plague because they know they can't be good at it.
It leads to "All or Nothing" skill development
This is going to cause exactly the situation that the 'bounded accuracy' philosophy of 5th edition was designed to address: All skill checks become either trivially easy for experts, or impossible for everyone else.
That is to say, the DM either sets skill DCs low enough for everyone to have a fair shot at making it, in which case the expert almost can't fail, or the DM sets the DCs high enough for the expert to be challenged, in which case everyone else can't possibly do it.
This leads inevitably to a situation where there isn't much point to basic proficiency; everyone wants to dump all their advancement into a few skills in order to be "the one" for that specific skill, and everyone else avoids that skill like the plague because they know they can't be good at it.
edited 38 mins ago
answered 1 hour ago
Darth Pseudonym
5,184931
5,184931
2
And skills are no equally useful. Perception comes up in every session, but I have yet to roll for Animal Handling, after more than a 100 sessions
â András
51 mins ago
@Rubiksmoose thanks for the heads-up
â Darth Pseudonym
37 mins ago
@András Well, a DM could easily jack up the difficulty of Intimidate and Perception while leaving Handle Animal checks relatively easy, since nobody is going to bother going all-in on that one. But yes, the highly variable value of skills does play into it somewhat.
â Darth Pseudonym
36 mins ago
add a comment |Â
2
And skills are no equally useful. Perception comes up in every session, but I have yet to roll for Animal Handling, after more than a 100 sessions
â András
51 mins ago
@Rubiksmoose thanks for the heads-up
â Darth Pseudonym
37 mins ago
@András Well, a DM could easily jack up the difficulty of Intimidate and Perception while leaving Handle Animal checks relatively easy, since nobody is going to bother going all-in on that one. But yes, the highly variable value of skills does play into it somewhat.
â Darth Pseudonym
36 mins ago
2
2
And skills are no equally useful. Perception comes up in every session, but I have yet to roll for Animal Handling, after more than a 100 sessions
â András
51 mins ago
And skills are no equally useful. Perception comes up in every session, but I have yet to roll for Animal Handling, after more than a 100 sessions
â András
51 mins ago
@Rubiksmoose thanks for the heads-up
â Darth Pseudonym
37 mins ago
@Rubiksmoose thanks for the heads-up
â Darth Pseudonym
37 mins ago
@András Well, a DM could easily jack up the difficulty of Intimidate and Perception while leaving Handle Animal checks relatively easy, since nobody is going to bother going all-in on that one. But yes, the highly variable value of skills does play into it somewhat.
â Darth Pseudonym
36 mins ago
@András Well, a DM could easily jack up the difficulty of Intimidate and Perception while leaving Handle Animal checks relatively easy, since nobody is going to bother going all-in on that one. But yes, the highly variable value of skills does play into it somewhat.
â Darth Pseudonym
36 mins ago
add a comment |Â
Santana Afton is a new contributor. Be nice, and check out our Code of Conduct.
Santana Afton is a new contributor. Be nice, and check out our Code of Conduct.
Santana Afton is a new contributor. Be nice, and check out our Code of Conduct.
Santana Afton is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f132930%2fwhy-is-allowing-players-to-stack-their-skill-proficiency-bonus-overpowered%23new-answer', 'question_page');
);
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
1
re: the number of downvotes, I would love some feedback on what about this post is poorly researched, unclear, or not useful.
â Santana Afton
1 hour ago
2
I didn't down-vote the question, but in the beginning you say you're the DM, but then you're talking about character creation, it's not completely clear if you're talking from a DM's or a player's POV.
â Jack
1 hour ago
1
@NautArch They aren't required, but they're often helpful in teaching. And a lot of the time people do comment their reason.
â Jason_c_o
1 hour ago
1
If you are the DM and have been a running campaign with players using this system, I'd very much suggest that you put up an answer with how it's worked for you. At the moment, you are the best person to say if it's balanced because you're using it :) And self-answering questions, especially with table experience, is accepted and encouraged. You can then compare your real-world results with the other answers.
â NautArch
1 hour ago
1
@NautArch you don't have to try everything to see if it is broken. Playtest is for the not obviously broken things. I am pretty sure WotC did not playtest Wizards with Heavy Armor and d12 for HD.
â András
49 mins ago