How to move multiple UV's face together to the 2D cursor

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I want to move all of those rectangles to be stacked on the 2D cursor, because I want to reuse a texture area for all those UVs.



  • Manually dragging : not accurate, no snapping

  • Align X/Y : The rectangle collapse into a little dot

  • Shift + S -> snap to cursor (offset) : They are not gathered/stacked together, they retain the original spacing

  • Selecting one by one and do snap to cursor (offset) : Works but time consuming, is there any operator that do this for all items?









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  • Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
    – Mr Zak
    2 mins ago
















up vote
2
down vote

favorite












enter image description here



I want to move all of those rectangles to be stacked on the 2D cursor, because I want to reuse a texture area for all those UVs.



  • Manually dragging : not accurate, no snapping

  • Align X/Y : The rectangle collapse into a little dot

  • Shift + S -> snap to cursor (offset) : They are not gathered/stacked together, they retain the original spacing

  • Selecting one by one and do snap to cursor (offset) : Works but time consuming, is there any operator that do this for all items?









share|improve this question





















  • Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
    – Mr Zak
    2 mins ago












up vote
2
down vote

favorite









up vote
2
down vote

favorite











enter image description here



I want to move all of those rectangles to be stacked on the 2D cursor, because I want to reuse a texture area for all those UVs.



  • Manually dragging : not accurate, no snapping

  • Align X/Y : The rectangle collapse into a little dot

  • Shift + S -> snap to cursor (offset) : They are not gathered/stacked together, they retain the original spacing

  • Selecting one by one and do snap to cursor (offset) : Works but time consuming, is there any operator that do this for all items?









share|improve this question













enter image description here



I want to move all of those rectangles to be stacked on the 2D cursor, because I want to reuse a texture area for all those UVs.



  • Manually dragging : not accurate, no snapping

  • Align X/Y : The rectangle collapse into a little dot

  • Shift + S -> snap to cursor (offset) : They are not gathered/stacked together, they retain the original spacing

  • Selecting one by one and do snap to cursor (offset) : Works but time consuming, is there any operator that do this for all items?






uv






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asked 3 hours ago









5argon

39218




39218











  • Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
    – Mr Zak
    2 mins ago
















  • Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
    – Mr Zak
    2 mins ago















Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
– Mr Zak
2 mins ago




Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
– Mr Zak
2 mins ago










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One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.






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    1 Answer
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    1 Answer
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    active

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    up vote
    1
    down vote













    One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.






    share|improve this answer
























      up vote
      1
      down vote













      One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.






      share|improve this answer






















        up vote
        1
        down vote










        up vote
        1
        down vote









        One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.






        share|improve this answer












        One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.







        share|improve this answer












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        answered 35 mins ago









        josh sanfelici

        6,9782515




        6,9782515



























             

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