How to move multiple UV's face together to the 2D cursor
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I want to move all of those rectangles to be stacked on the 2D cursor, because I want to reuse a texture area for all those UVs.
- Manually dragging : not accurate, no snapping
- Align X/Y : The rectangle collapse into a little dot
- Shift + S -> snap to cursor (offset) : They are not gathered/stacked together, they retain the original spacing
- Selecting one by one and do snap to cursor (offset) : Works but time consuming, is there any operator that do this for all items?
uv
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up vote
2
down vote
favorite
I want to move all of those rectangles to be stacked on the 2D cursor, because I want to reuse a texture area for all those UVs.
- Manually dragging : not accurate, no snapping
- Align X/Y : The rectangle collapse into a little dot
- Shift + S -> snap to cursor (offset) : They are not gathered/stacked together, they retain the original spacing
- Selecting one by one and do snap to cursor (offset) : Works but time consuming, is there any operator that do this for all items?
uv
Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
– Mr Zak
2 mins ago
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up vote
2
down vote
favorite
up vote
2
down vote
favorite
I want to move all of those rectangles to be stacked on the 2D cursor, because I want to reuse a texture area for all those UVs.
- Manually dragging : not accurate, no snapping
- Align X/Y : The rectangle collapse into a little dot
- Shift + S -> snap to cursor (offset) : They are not gathered/stacked together, they retain the original spacing
- Selecting one by one and do snap to cursor (offset) : Works but time consuming, is there any operator that do this for all items?
uv
I want to move all of those rectangles to be stacked on the 2D cursor, because I want to reuse a texture area for all those UVs.
- Manually dragging : not accurate, no snapping
- Align X/Y : The rectangle collapse into a little dot
- Shift + S -> snap to cursor (offset) : They are not gathered/stacked together, they retain the original spacing
- Selecting one by one and do snap to cursor (offset) : Works but time consuming, is there any operator that do this for all items?
uv
uv
asked 3 hours ago


5argon
39218
39218
Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
– Mr Zak
2 mins ago
add a comment |Â
Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
– Mr Zak
2 mins ago
Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
– Mr Zak
2 mins ago
Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
– Mr Zak
2 mins ago
add a comment |Â
1 Answer
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up vote
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One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.
add a comment |Â
up vote
1
down vote
One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.
add a comment |Â
up vote
1
down vote
up vote
1
down vote
One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.
One (not perfect, but useful) workaround: select all faces that will share the same portion of the texture and press U choosing "reset" option: all thoose faces will be UV unwrapped in a stack covering all the UV space available. This "big square" can be scaled and moved to the right place and dimensions with a single shot, even using the "Shift S, selected to cursor" option.
answered 35 mins ago


josh sanfelici
6,9782515
6,9782515
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Look into UV Align/Distribute addon, it should be able to stack UV islands, though as I tried before 2D cursor aligning doesn't work as expected (maybe was bug)
– Mr Zak
2 mins ago