How can we make things grimdark? Life is dangerous, survival is brutal, etc

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My friends and I are wanting to run a Dungeon World game soon. We are all big on survival, grimdark themes, etc and DW is fairly open in how to portray the world and setting applications but everything I am reading and hearing so far states that it is heavily focused on high-ish fantasy with how classes are constructed and such.



I am looking for some ideas/mechanics, etc to apply a survival feel to the game and make the players feel like everything has a cost and death is right around the corner without planning. Any help would be appreciated.



How we are defining grimdark:




A grim and dark tone, a sense of realism (for example, monarchs are useless and heroes are flawed), and the agency of the protagonists. (Wikipedia)











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  • What's the reason you're planning to run Dungeon World with a grimdark setting, if the system isn't all that well-tuned to it?
    – Erik
    1 hour ago










  • Hi! "Looking for ideas" is much too broad for the format. It's more suited for a forum and not how Stack Exchange works. If you could narrow this down to a specific problem you're having about running a grimdark campaign we can certainly help with that :)
    – Jason_c_o
    1 hour ago










  • Take a look at Grim World and The Last Days of Angelkite.
    – okeefe
    56 mins ago














up vote
2
down vote

favorite
1












My friends and I are wanting to run a Dungeon World game soon. We are all big on survival, grimdark themes, etc and DW is fairly open in how to portray the world and setting applications but everything I am reading and hearing so far states that it is heavily focused on high-ish fantasy with how classes are constructed and such.



I am looking for some ideas/mechanics, etc to apply a survival feel to the game and make the players feel like everything has a cost and death is right around the corner without planning. Any help would be appreciated.



How we are defining grimdark:




A grim and dark tone, a sense of realism (for example, monarchs are useless and heroes are flawed), and the agency of the protagonists. (Wikipedia)











share|improve this question









New contributor




Stefan Paxton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • What's the reason you're planning to run Dungeon World with a grimdark setting, if the system isn't all that well-tuned to it?
    – Erik
    1 hour ago










  • Hi! "Looking for ideas" is much too broad for the format. It's more suited for a forum and not how Stack Exchange works. If you could narrow this down to a specific problem you're having about running a grimdark campaign we can certainly help with that :)
    – Jason_c_o
    1 hour ago










  • Take a look at Grim World and The Last Days of Angelkite.
    – okeefe
    56 mins ago












up vote
2
down vote

favorite
1









up vote
2
down vote

favorite
1






1





My friends and I are wanting to run a Dungeon World game soon. We are all big on survival, grimdark themes, etc and DW is fairly open in how to portray the world and setting applications but everything I am reading and hearing so far states that it is heavily focused on high-ish fantasy with how classes are constructed and such.



I am looking for some ideas/mechanics, etc to apply a survival feel to the game and make the players feel like everything has a cost and death is right around the corner without planning. Any help would be appreciated.



How we are defining grimdark:




A grim and dark tone, a sense of realism (for example, monarchs are useless and heroes are flawed), and the agency of the protagonists. (Wikipedia)











share|improve this question









New contributor




Stefan Paxton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











My friends and I are wanting to run a Dungeon World game soon. We are all big on survival, grimdark themes, etc and DW is fairly open in how to portray the world and setting applications but everything I am reading and hearing so far states that it is heavily focused on high-ish fantasy with how classes are constructed and such.



I am looking for some ideas/mechanics, etc to apply a survival feel to the game and make the players feel like everything has a cost and death is right around the corner without planning. Any help would be appreciated.



How we are defining grimdark:




A grim and dark tone, a sense of realism (for example, monarchs are useless and heroes are flawed), and the agency of the protagonists. (Wikipedia)








dungeon-world






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Stefan Paxton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











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Stefan Paxton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









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edited 1 hour ago









SevenSidedDie♦

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Stefan Paxton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Stefan Paxton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Stefan Paxton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • What's the reason you're planning to run Dungeon World with a grimdark setting, if the system isn't all that well-tuned to it?
    – Erik
    1 hour ago










  • Hi! "Looking for ideas" is much too broad for the format. It's more suited for a forum and not how Stack Exchange works. If you could narrow this down to a specific problem you're having about running a grimdark campaign we can certainly help with that :)
    – Jason_c_o
    1 hour ago










  • Take a look at Grim World and The Last Days of Angelkite.
    – okeefe
    56 mins ago
















  • What's the reason you're planning to run Dungeon World with a grimdark setting, if the system isn't all that well-tuned to it?
    – Erik
    1 hour ago










  • Hi! "Looking for ideas" is much too broad for the format. It's more suited for a forum and not how Stack Exchange works. If you could narrow this down to a specific problem you're having about running a grimdark campaign we can certainly help with that :)
    – Jason_c_o
    1 hour ago










  • Take a look at Grim World and The Last Days of Angelkite.
    – okeefe
    56 mins ago















What's the reason you're planning to run Dungeon World with a grimdark setting, if the system isn't all that well-tuned to it?
– Erik
1 hour ago




What's the reason you're planning to run Dungeon World with a grimdark setting, if the system isn't all that well-tuned to it?
– Erik
1 hour ago












Hi! "Looking for ideas" is much too broad for the format. It's more suited for a forum and not how Stack Exchange works. If you could narrow this down to a specific problem you're having about running a grimdark campaign we can certainly help with that :)
– Jason_c_o
1 hour ago




Hi! "Looking for ideas" is much too broad for the format. It's more suited for a forum and not how Stack Exchange works. If you could narrow this down to a specific problem you're having about running a grimdark campaign we can certainly help with that :)
– Jason_c_o
1 hour ago












Take a look at Grim World and The Last Days of Angelkite.
– okeefe
56 mins ago




Take a look at Grim World and The Last Days of Angelkite.
– okeefe
56 mins ago










1 Answer
1






active

oldest

votes

















up vote
6
down vote













To do it, do it.



There are, of course, alternate settings, like Grim World or The Last Days of Angelkite, that have done a bit of this for you, with alternate playbooks and world moves that enforce this kind of atmosphere. But if you don't want to pay for that or they don't sound like the world you're trying to create, you can do the heavy lifting yourself.



It starts from this: there is very little that must be true about Dungeon World. Even the available player races don't have to exist if nobody decides to be one of them. There are weapons, and armor, and people have to eat, and magic is known to exist, but how abundant food is and how friendly magic is are entirely up to you to decide.



Want to be short on supplies all the time? Nobody just sells food. Maybe you need to pay ruinous taxes to the local despot to be allowed to buy some, or you need to make a Supply roll to track down a black market, or you have to find some way to convince the water merchants you're worth taking a risk on before they sell to you.



Want to fill the world with danger? Okay, it just is. Now when the players go somewhere or do something you hadn't strictly planned for, which should be happening all the time, think: the world is dangerous. Given that, what's waiting for them?






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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    6
    down vote













    To do it, do it.



    There are, of course, alternate settings, like Grim World or The Last Days of Angelkite, that have done a bit of this for you, with alternate playbooks and world moves that enforce this kind of atmosphere. But if you don't want to pay for that or they don't sound like the world you're trying to create, you can do the heavy lifting yourself.



    It starts from this: there is very little that must be true about Dungeon World. Even the available player races don't have to exist if nobody decides to be one of them. There are weapons, and armor, and people have to eat, and magic is known to exist, but how abundant food is and how friendly magic is are entirely up to you to decide.



    Want to be short on supplies all the time? Nobody just sells food. Maybe you need to pay ruinous taxes to the local despot to be allowed to buy some, or you need to make a Supply roll to track down a black market, or you have to find some way to convince the water merchants you're worth taking a risk on before they sell to you.



    Want to fill the world with danger? Okay, it just is. Now when the players go somewhere or do something you hadn't strictly planned for, which should be happening all the time, think: the world is dangerous. Given that, what's waiting for them?






    share|improve this answer


























      up vote
      6
      down vote













      To do it, do it.



      There are, of course, alternate settings, like Grim World or The Last Days of Angelkite, that have done a bit of this for you, with alternate playbooks and world moves that enforce this kind of atmosphere. But if you don't want to pay for that or they don't sound like the world you're trying to create, you can do the heavy lifting yourself.



      It starts from this: there is very little that must be true about Dungeon World. Even the available player races don't have to exist if nobody decides to be one of them. There are weapons, and armor, and people have to eat, and magic is known to exist, but how abundant food is and how friendly magic is are entirely up to you to decide.



      Want to be short on supplies all the time? Nobody just sells food. Maybe you need to pay ruinous taxes to the local despot to be allowed to buy some, or you need to make a Supply roll to track down a black market, or you have to find some way to convince the water merchants you're worth taking a risk on before they sell to you.



      Want to fill the world with danger? Okay, it just is. Now when the players go somewhere or do something you hadn't strictly planned for, which should be happening all the time, think: the world is dangerous. Given that, what's waiting for them?






      share|improve this answer
























        up vote
        6
        down vote










        up vote
        6
        down vote









        To do it, do it.



        There are, of course, alternate settings, like Grim World or The Last Days of Angelkite, that have done a bit of this for you, with alternate playbooks and world moves that enforce this kind of atmosphere. But if you don't want to pay for that or they don't sound like the world you're trying to create, you can do the heavy lifting yourself.



        It starts from this: there is very little that must be true about Dungeon World. Even the available player races don't have to exist if nobody decides to be one of them. There are weapons, and armor, and people have to eat, and magic is known to exist, but how abundant food is and how friendly magic is are entirely up to you to decide.



        Want to be short on supplies all the time? Nobody just sells food. Maybe you need to pay ruinous taxes to the local despot to be allowed to buy some, or you need to make a Supply roll to track down a black market, or you have to find some way to convince the water merchants you're worth taking a risk on before they sell to you.



        Want to fill the world with danger? Okay, it just is. Now when the players go somewhere or do something you hadn't strictly planned for, which should be happening all the time, think: the world is dangerous. Given that, what's waiting for them?






        share|improve this answer














        To do it, do it.



        There are, of course, alternate settings, like Grim World or The Last Days of Angelkite, that have done a bit of this for you, with alternate playbooks and world moves that enforce this kind of atmosphere. But if you don't want to pay for that or they don't sound like the world you're trying to create, you can do the heavy lifting yourself.



        It starts from this: there is very little that must be true about Dungeon World. Even the available player races don't have to exist if nobody decides to be one of them. There are weapons, and armor, and people have to eat, and magic is known to exist, but how abundant food is and how friendly magic is are entirely up to you to decide.



        Want to be short on supplies all the time? Nobody just sells food. Maybe you need to pay ruinous taxes to the local despot to be allowed to buy some, or you need to make a Supply roll to track down a black market, or you have to find some way to convince the water merchants you're worth taking a risk on before they sell to you.



        Want to fill the world with danger? Okay, it just is. Now when the players go somewhere or do something you hadn't strictly planned for, which should be happening all the time, think: the world is dangerous. Given that, what's waiting for them?







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 22 mins ago

























        answered 35 mins ago









        Glazius

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