How do I make an inner edge loop parallel to an outer edge loop?
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For this object I need an inner contour parallel to the outer contour. If I use Extrude (E) and Scale (S), and reduce the outer contour, an inner contour is created. However, this does not run parallel to the outer contour. Instead of moving inward, the contour is moving to the outside.
Is there a command that creates a uniform inner contour? In the above example I tried the desired one by hand, that is a) inaccurate and b) very time consuming.
modeling
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up vote
3
down vote
favorite
For this object I need an inner contour parallel to the outer contour. If I use Extrude (E) and Scale (S), and reduce the outer contour, an inner contour is created. However, this does not run parallel to the outer contour. Instead of moving inward, the contour is moving to the outside.
Is there a command that creates a uniform inner contour? In the above example I tried the desired one by hand, that is a) inaccurate and b) very time consuming.
modeling
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
For this object I need an inner contour parallel to the outer contour. If I use Extrude (E) and Scale (S), and reduce the outer contour, an inner contour is created. However, this does not run parallel to the outer contour. Instead of moving inward, the contour is moving to the outside.
Is there a command that creates a uniform inner contour? In the above example I tried the desired one by hand, that is a) inaccurate and b) very time consuming.
modeling
For this object I need an inner contour parallel to the outer contour. If I use Extrude (E) and Scale (S), and reduce the outer contour, an inner contour is created. However, this does not run parallel to the outer contour. Instead of moving inward, the contour is moving to the outside.
Is there a command that creates a uniform inner contour? In the above example I tried the desired one by hand, that is a) inaccurate and b) very time consuming.
modeling
modeling
edited 23 mins ago


Ray Mairlot
21.5k55892
21.5k55892
asked 4 hours ago
UncleTeo
996
996
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2 Answers
2
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oldest
votes
up vote
5
down vote
Use Shrink/fatten Alt+S with Offset Even option instead:
And don't forget apply scale in object mode! (Ctrl+A -> Scale)
add a comment |Â
up vote
2
down vote
There are a few ways to do this.
You could use Solidify function:
Solidify Modifier would work similarly, just from the Object mode:
You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrink/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
5
down vote
Use Shrink/fatten Alt+S with Offset Even option instead:
And don't forget apply scale in object mode! (Ctrl+A -> Scale)
add a comment |Â
up vote
5
down vote
Use Shrink/fatten Alt+S with Offset Even option instead:
And don't forget apply scale in object mode! (Ctrl+A -> Scale)
add a comment |Â
up vote
5
down vote
up vote
5
down vote
Use Shrink/fatten Alt+S with Offset Even option instead:
And don't forget apply scale in object mode! (Ctrl+A -> Scale)
Use Shrink/fatten Alt+S with Offset Even option instead:
And don't forget apply scale in object mode! (Ctrl+A -> Scale)
answered 4 hours ago


Crantisz
6,115730
6,115730
add a comment |Â
add a comment |Â
up vote
2
down vote
There are a few ways to do this.
You could use Solidify function:
Solidify Modifier would work similarly, just from the Object mode:
You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrink/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :
add a comment |Â
up vote
2
down vote
There are a few ways to do this.
You could use Solidify function:
Solidify Modifier would work similarly, just from the Object mode:
You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrink/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :
add a comment |Â
up vote
2
down vote
up vote
2
down vote
There are a few ways to do this.
You could use Solidify function:
Solidify Modifier would work similarly, just from the Object mode:
You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrink/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :
There are a few ways to do this.
You could use Solidify function:
Solidify Modifier would work similarly, just from the Object mode:
You could extrude the faces(e) and confirm extrude by clicking without moving the mouse for the faces to stay on top of the old ones and then Shrink/Flatten with alt+s as well. If you pres s while the operation is in progress it will make the offset even. This makes t easier to deal with overlaping beveled corners as you can stop, remove doubles (w>r) and then carry on with alt+s :
edited 23 mins ago
answered 3 hours ago


Martin Z
2,091314
2,091314
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add a comment |Â
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