Can Dimension Door be cast into Leomund's Tiny Hut?
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In tonight's session, the party came across a Leomund's Tiny Hut. The party's bard chose to cast Dimension Door into it. This caused a bit of a (friendly) disagreement among the party, and none of us had an answer that solidly convinced the other side.
Leomund's Tiny Hut states:
Creatures and objectsâ within the dome when you cast this spell can move through it freely. All other creatures and objectsâ are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it.
Dimension Door states:
You telepoâ rt yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward†or “upward to the northwest at a 45-degree angle, 300 feet.â€Â
The disagreement stemmed from the use of the word through. Dimension Door doesn't launch anything or move the person through anything; you teleport, technically never crossing the barrier of Leomund's Tiny Hut. Instead, you completely bypass the Hut's walls and simply appear inside of it, and as a result it would not be blocked by Leomund's Tiny Hut's effects.
On the other hand, my interpretation is that Dimension Door is still extending through the Hut. You would need to be able to magically connect yourself from where you are to where you want to be, and that magical connection would be blocked by the Hut's barrier, causing the spell to fail.
None of us were able to find a solid answer, and after some google searching we could find nobody bringing up this circumstance. Is it possible to cast Dimension Door through a Leomund's Tiny Hut, using the loophole that you technically never pass through the barrier?
dnd-5e spells
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up vote
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In tonight's session, the party came across a Leomund's Tiny Hut. The party's bard chose to cast Dimension Door into it. This caused a bit of a (friendly) disagreement among the party, and none of us had an answer that solidly convinced the other side.
Leomund's Tiny Hut states:
Creatures and objectsâ within the dome when you cast this spell can move through it freely. All other creatures and objectsâ are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it.
Dimension Door states:
You telepoâ rt yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward†or “upward to the northwest at a 45-degree angle, 300 feet.â€Â
The disagreement stemmed from the use of the word through. Dimension Door doesn't launch anything or move the person through anything; you teleport, technically never crossing the barrier of Leomund's Tiny Hut. Instead, you completely bypass the Hut's walls and simply appear inside of it, and as a result it would not be blocked by Leomund's Tiny Hut's effects.
On the other hand, my interpretation is that Dimension Door is still extending through the Hut. You would need to be able to magically connect yourself from where you are to where you want to be, and that magical connection would be blocked by the Hut's barrier, causing the spell to fail.
None of us were able to find a solid answer, and after some google searching we could find nobody bringing up this circumstance. Is it possible to cast Dimension Door through a Leomund's Tiny Hut, using the loophole that you technically never pass through the barrier?
dnd-5e spells
add a comment |Â
up vote
7
down vote
favorite
up vote
7
down vote
favorite
In tonight's session, the party came across a Leomund's Tiny Hut. The party's bard chose to cast Dimension Door into it. This caused a bit of a (friendly) disagreement among the party, and none of us had an answer that solidly convinced the other side.
Leomund's Tiny Hut states:
Creatures and objectsâ within the dome when you cast this spell can move through it freely. All other creatures and objectsâ are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it.
Dimension Door states:
You telepoâ rt yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward†or “upward to the northwest at a 45-degree angle, 300 feet.â€Â
The disagreement stemmed from the use of the word through. Dimension Door doesn't launch anything or move the person through anything; you teleport, technically never crossing the barrier of Leomund's Tiny Hut. Instead, you completely bypass the Hut's walls and simply appear inside of it, and as a result it would not be blocked by Leomund's Tiny Hut's effects.
On the other hand, my interpretation is that Dimension Door is still extending through the Hut. You would need to be able to magically connect yourself from where you are to where you want to be, and that magical connection would be blocked by the Hut's barrier, causing the spell to fail.
None of us were able to find a solid answer, and after some google searching we could find nobody bringing up this circumstance. Is it possible to cast Dimension Door through a Leomund's Tiny Hut, using the loophole that you technically never pass through the barrier?
dnd-5e spells
In tonight's session, the party came across a Leomund's Tiny Hut. The party's bard chose to cast Dimension Door into it. This caused a bit of a (friendly) disagreement among the party, and none of us had an answer that solidly convinced the other side.
Leomund's Tiny Hut states:
Creatures and objectsâ within the dome when you cast this spell can move through it freely. All other creatures and objectsâ are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it.
Dimension Door states:
You telepoâ rt yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward†or “upward to the northwest at a 45-degree angle, 300 feet.â€Â
The disagreement stemmed from the use of the word through. Dimension Door doesn't launch anything or move the person through anything; you teleport, technically never crossing the barrier of Leomund's Tiny Hut. Instead, you completely bypass the Hut's walls and simply appear inside of it, and as a result it would not be blocked by Leomund's Tiny Hut's effects.
On the other hand, my interpretation is that Dimension Door is still extending through the Hut. You would need to be able to magically connect yourself from where you are to where you want to be, and that magical connection would be blocked by the Hut's barrier, causing the spell to fail.
None of us were able to find a solid answer, and after some google searching we could find nobody bringing up this circumstance. Is it possible to cast Dimension Door through a Leomund's Tiny Hut, using the loophole that you technically never pass through the barrier?
dnd-5e spells
dnd-5e spells
asked 4 hours ago
Baron
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1 Answer
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You can teleport through the walls of the Tiny Hut.
Spells that restrict or block teleportation make specific reference to teleportation. In particular this one:
- (PHB 252) Imprisonment (Burial):
...Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.....
The description of the Burial aspect of the Imprisonment spell clearly illustrates that "passing through" and "teleportation" are two different forms of travel and are thus each clearly restricted for this spell. For more examples see:
- (243) Forbiddance
- (213) Antimagic Field
- (243) Forcecage
Which all specifically restrict teleportation to different degrees. Leomund's Tiny Hut has no such restrictions, it only restricts "passing through it."
They can teleport through the hut's walls. However...
Teleporting into the Tiny Hut using Dimension Door is not without risk.
The Tiny Hut's dome is opaque, and then there's this aspect of Dimension Door (PHB 232):
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
So while you can teleport into the Tiny Hut you can't see where you're going, and it would be easy for the DM to hamper the effort and make it both futile and dangerous (4d6).
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
4
down vote
You can teleport through the walls of the Tiny Hut.
Spells that restrict or block teleportation make specific reference to teleportation. In particular this one:
- (PHB 252) Imprisonment (Burial):
...Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.....
The description of the Burial aspect of the Imprisonment spell clearly illustrates that "passing through" and "teleportation" are two different forms of travel and are thus each clearly restricted for this spell. For more examples see:
- (243) Forbiddance
- (213) Antimagic Field
- (243) Forcecage
Which all specifically restrict teleportation to different degrees. Leomund's Tiny Hut has no such restrictions, it only restricts "passing through it."
They can teleport through the hut's walls. However...
Teleporting into the Tiny Hut using Dimension Door is not without risk.
The Tiny Hut's dome is opaque, and then there's this aspect of Dimension Door (PHB 232):
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
So while you can teleport into the Tiny Hut you can't see where you're going, and it would be easy for the DM to hamper the effort and make it both futile and dangerous (4d6).
add a comment |Â
up vote
4
down vote
You can teleport through the walls of the Tiny Hut.
Spells that restrict or block teleportation make specific reference to teleportation. In particular this one:
- (PHB 252) Imprisonment (Burial):
...Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.....
The description of the Burial aspect of the Imprisonment spell clearly illustrates that "passing through" and "teleportation" are two different forms of travel and are thus each clearly restricted for this spell. For more examples see:
- (243) Forbiddance
- (213) Antimagic Field
- (243) Forcecage
Which all specifically restrict teleportation to different degrees. Leomund's Tiny Hut has no such restrictions, it only restricts "passing through it."
They can teleport through the hut's walls. However...
Teleporting into the Tiny Hut using Dimension Door is not without risk.
The Tiny Hut's dome is opaque, and then there's this aspect of Dimension Door (PHB 232):
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
So while you can teleport into the Tiny Hut you can't see where you're going, and it would be easy for the DM to hamper the effort and make it both futile and dangerous (4d6).
add a comment |Â
up vote
4
down vote
up vote
4
down vote
You can teleport through the walls of the Tiny Hut.
Spells that restrict or block teleportation make specific reference to teleportation. In particular this one:
- (PHB 252) Imprisonment (Burial):
...Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.....
The description of the Burial aspect of the Imprisonment spell clearly illustrates that "passing through" and "teleportation" are two different forms of travel and are thus each clearly restricted for this spell. For more examples see:
- (243) Forbiddance
- (213) Antimagic Field
- (243) Forcecage
Which all specifically restrict teleportation to different degrees. Leomund's Tiny Hut has no such restrictions, it only restricts "passing through it."
They can teleport through the hut's walls. However...
Teleporting into the Tiny Hut using Dimension Door is not without risk.
The Tiny Hut's dome is opaque, and then there's this aspect of Dimension Door (PHB 232):
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
So while you can teleport into the Tiny Hut you can't see where you're going, and it would be easy for the DM to hamper the effort and make it both futile and dangerous (4d6).
You can teleport through the walls of the Tiny Hut.
Spells that restrict or block teleportation make specific reference to teleportation. In particular this one:
- (PHB 252) Imprisonment (Burial):
...Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.....
The description of the Burial aspect of the Imprisonment spell clearly illustrates that "passing through" and "teleportation" are two different forms of travel and are thus each clearly restricted for this spell. For more examples see:
- (243) Forbiddance
- (213) Antimagic Field
- (243) Forcecage
Which all specifically restrict teleportation to different degrees. Leomund's Tiny Hut has no such restrictions, it only restricts "passing through it."
They can teleport through the hut's walls. However...
Teleporting into the Tiny Hut using Dimension Door is not without risk.
The Tiny Hut's dome is opaque, and then there's this aspect of Dimension Door (PHB 232):
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
So while you can teleport into the Tiny Hut you can't see where you're going, and it would be easy for the DM to hamper the effort and make it both futile and dangerous (4d6).
edited 3 hours ago
answered 3 hours ago


lightcat
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