Extrude object along curve not working

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I'm trying to create a series of arches based on a single molding profile. I've created each arch as a curve and the plan was to then take the profile (a single face at the moment) and extrude it along the curve to create the arch I want. However, something I can't even explain is happening and the extrusion is not conforming to the curve. I've also tried extruding first and then attaching a curve modifier and get the same result.



enter image description here



If it will help, you can download my blender file here.
http://www.mediafire.com/?27kos3cwfkf2c



Let me know what I've done wrong and thanks in advance!










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  • it works, you have to deactivate the snap option, extrude your shape, give it an Array modifier that you put above the Curve modifier, choose the bezier curve as the Object of the Curve modifier, apply the rotation of the curve, find the right Deformation axis and rotation for your object... you could also convert your object into a bezier and then select your arch and choose the profil as the Bevel Object in the Data panel
    – moonboots
    1 hour ago
















up vote
1
down vote

favorite












I'm trying to create a series of arches based on a single molding profile. I've created each arch as a curve and the plan was to then take the profile (a single face at the moment) and extrude it along the curve to create the arch I want. However, something I can't even explain is happening and the extrusion is not conforming to the curve. I've also tried extruding first and then attaching a curve modifier and get the same result.



enter image description here



If it will help, you can download my blender file here.
http://www.mediafire.com/?27kos3cwfkf2c



Let me know what I've done wrong and thanks in advance!










share|improve this question







New contributor




VMRose is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • it works, you have to deactivate the snap option, extrude your shape, give it an Array modifier that you put above the Curve modifier, choose the bezier curve as the Object of the Curve modifier, apply the rotation of the curve, find the right Deformation axis and rotation for your object... you could also convert your object into a bezier and then select your arch and choose the profil as the Bevel Object in the Data panel
    – moonboots
    1 hour ago












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I'm trying to create a series of arches based on a single molding profile. I've created each arch as a curve and the plan was to then take the profile (a single face at the moment) and extrude it along the curve to create the arch I want. However, something I can't even explain is happening and the extrusion is not conforming to the curve. I've also tried extruding first and then attaching a curve modifier and get the same result.



enter image description here



If it will help, you can download my blender file here.
http://www.mediafire.com/?27kos3cwfkf2c



Let me know what I've done wrong and thanks in advance!










share|improve this question







New contributor




VMRose is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I'm trying to create a series of arches based on a single molding profile. I've created each arch as a curve and the plan was to then take the profile (a single face at the moment) and extrude it along the curve to create the arch I want. However, something I can't even explain is happening and the extrusion is not conforming to the curve. I've also tried extruding first and then attaching a curve modifier and get the same result.



enter image description here



If it will help, you can download my blender file here.
http://www.mediafire.com/?27kos3cwfkf2c



Let me know what I've done wrong and thanks in advance!







modeling modifiers curves extrude






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asked 1 hour ago









VMRose

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  • it works, you have to deactivate the snap option, extrude your shape, give it an Array modifier that you put above the Curve modifier, choose the bezier curve as the Object of the Curve modifier, apply the rotation of the curve, find the right Deformation axis and rotation for your object... you could also convert your object into a bezier and then select your arch and choose the profil as the Bevel Object in the Data panel
    – moonboots
    1 hour ago
















  • it works, you have to deactivate the snap option, extrude your shape, give it an Array modifier that you put above the Curve modifier, choose the bezier curve as the Object of the Curve modifier, apply the rotation of the curve, find the right Deformation axis and rotation for your object... you could also convert your object into a bezier and then select your arch and choose the profil as the Bevel Object in the Data panel
    – moonboots
    1 hour ago















it works, you have to deactivate the snap option, extrude your shape, give it an Array modifier that you put above the Curve modifier, choose the bezier curve as the Object of the Curve modifier, apply the rotation of the curve, find the right Deformation axis and rotation for your object... you could also convert your object into a bezier and then select your arch and choose the profil as the Bevel Object in the Data panel
– moonboots
1 hour ago




it works, you have to deactivate the snap option, extrude your shape, give it an Array modifier that you put above the Curve modifier, choose the bezier curve as the Object of the Curve modifier, apply the rotation of the curve, find the right Deformation axis and rotation for your object... you could also convert your object into a bezier and then select your arch and choose the profil as the Bevel Object in the Data panel
– moonboots
1 hour ago










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You can use the Bevel Object option under the Curve Properties for each arc. In your case you must first convert your profile (a mesh) in a curve, the shortcut is ALT+C. Then select one of the arcs, and choose the name of the profile in the Bevel Object option.



Bevel Arches






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    Well I'm not sure what technique you are using to "extrude along a curve". The array modifier is one way to do it as moonboots mentions. Another one, which I used to create the image below, is to convert your profile mesh to a curve, then use it as the "Bevel Object" of your arch form curve. You can then convert the resulting curve to a mesh (as I've done with a duplicate in the screenshot). You will need to be sure to apply location, rotation, and scale to your objects, INCLUDING the arch curve object, to get this to work right, and even after that you may need to rotate the profile (and apply the rotation) so that the right bits are pointing in the right direction.



    enter image description here






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      2 Answers
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      You can use the Bevel Object option under the Curve Properties for each arc. In your case you must first convert your profile (a mesh) in a curve, the shortcut is ALT+C. Then select one of the arcs, and choose the name of the profile in the Bevel Object option.



      Bevel Arches






      share|improve this answer








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        up vote
        1
        down vote













        You can use the Bevel Object option under the Curve Properties for each arc. In your case you must first convert your profile (a mesh) in a curve, the shortcut is ALT+C. Then select one of the arcs, and choose the name of the profile in the Bevel Object option.



        Bevel Arches






        share|improve this answer








        New contributor




        BFir is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          up vote
          1
          down vote










          up vote
          1
          down vote









          You can use the Bevel Object option under the Curve Properties for each arc. In your case you must first convert your profile (a mesh) in a curve, the shortcut is ALT+C. Then select one of the arcs, and choose the name of the profile in the Bevel Object option.



          Bevel Arches






          share|improve this answer








          New contributor




          BFir is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          You can use the Bevel Object option under the Curve Properties for each arc. In your case you must first convert your profile (a mesh) in a curve, the shortcut is ALT+C. Then select one of the arcs, and choose the name of the profile in the Bevel Object option.



          Bevel Arches







          share|improve this answer








          New contributor




          BFir is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          answered 1 hour ago









          BFir

          111




          111




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              up vote
              1
              down vote













              Well I'm not sure what technique you are using to "extrude along a curve". The array modifier is one way to do it as moonboots mentions. Another one, which I used to create the image below, is to convert your profile mesh to a curve, then use it as the "Bevel Object" of your arch form curve. You can then convert the resulting curve to a mesh (as I've done with a duplicate in the screenshot). You will need to be sure to apply location, rotation, and scale to your objects, INCLUDING the arch curve object, to get this to work right, and even after that you may need to rotate the profile (and apply the rotation) so that the right bits are pointing in the right direction.



              enter image description here






              share|improve this answer
























                up vote
                1
                down vote













                Well I'm not sure what technique you are using to "extrude along a curve". The array modifier is one way to do it as moonboots mentions. Another one, which I used to create the image below, is to convert your profile mesh to a curve, then use it as the "Bevel Object" of your arch form curve. You can then convert the resulting curve to a mesh (as I've done with a duplicate in the screenshot). You will need to be sure to apply location, rotation, and scale to your objects, INCLUDING the arch curve object, to get this to work right, and even after that you may need to rotate the profile (and apply the rotation) so that the right bits are pointing in the right direction.



                enter image description here






                share|improve this answer






















                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  Well I'm not sure what technique you are using to "extrude along a curve". The array modifier is one way to do it as moonboots mentions. Another one, which I used to create the image below, is to convert your profile mesh to a curve, then use it as the "Bevel Object" of your arch form curve. You can then convert the resulting curve to a mesh (as I've done with a duplicate in the screenshot). You will need to be sure to apply location, rotation, and scale to your objects, INCLUDING the arch curve object, to get this to work right, and even after that you may need to rotate the profile (and apply the rotation) so that the right bits are pointing in the right direction.



                  enter image description here






                  share|improve this answer












                  Well I'm not sure what technique you are using to "extrude along a curve". The array modifier is one way to do it as moonboots mentions. Another one, which I used to create the image below, is to convert your profile mesh to a curve, then use it as the "Bevel Object" of your arch form curve. You can then convert the resulting curve to a mesh (as I've done with a duplicate in the screenshot). You will need to be sure to apply location, rotation, and scale to your objects, INCLUDING the arch curve object, to get this to work right, and even after that you may need to rotate the profile (and apply the rotation) so that the right bits are pointing in the right direction.



                  enter image description here







                  share|improve this answer












                  share|improve this answer



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                  answered 1 hour ago









                  risingfall

                  2,036112




                  2,036112




















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