A player left the group at a moment's notice, and I am at a loss for what to do with his character

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I had a player message me a few hours before our 5e session, "Hey I'm quitting the group, would it be too much of a hassle to kill off my character tonight?" I said that's fine, thinking I would fudge some combat rolls near the end of the night to kill the character. I was under the impression that he would play one last session; we waited for him to arrive later that evening. but after a while and a text message, I realised he wasn't coming at all.



I panicked and did the unimaginative "Bob falls over unconscious on the ground".



The party were just after entering a dungeon which they will take a number of sessions to complete. We have since had two sessions with the remaining party of four level 3 characters, dragging Bob around doing their best to RP why their comrade is catatonic. They are now well into the dungeon.



Bob is a tiefling warlock with a fiend pact. I've added some intrigue with Bob muttering under his breath and his horns glowing with runes as the party journeys further into the dungeon, linking the runes in a small way to another character's backstory.



I am however at a complete loss on how to resolve this. I have no one who could step in to play Bob any time soon, and as a very new DM, I'm creatively stumped on a good way to write off the character without just having him killed by an enemy.



How can I write out this player character?










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    Hi, @Sam, welcome to the site. If you haven't already, please take the site tour to get a better feel for how this site operates. In particular, this site can't really help with open-ended brainstorming questions (which are more suitable to a forum) but can help solve specific problems (which I think I can interpret this question as.)
    – Novak
    1 hour ago










  • As Novak said, idea generation questions aren't really suited to RPG.SE, and are more suitable for a forum. However, I think it's possible to edit this question to be appropriate here; the important thing is to clarify the goal you're trying to accomplish (e.g. write out the character without ruining immersion), and possibly anything you don't want to do. Then people can suggest the best way to do so.
    – V2Blast
    8 mins ago

















up vote
5
down vote

favorite












I had a player message me a few hours before our 5e session, "Hey I'm quitting the group, would it be too much of a hassle to kill off my character tonight?" I said that's fine, thinking I would fudge some combat rolls near the end of the night to kill the character. I was under the impression that he would play one last session; we waited for him to arrive later that evening. but after a while and a text message, I realised he wasn't coming at all.



I panicked and did the unimaginative "Bob falls over unconscious on the ground".



The party were just after entering a dungeon which they will take a number of sessions to complete. We have since had two sessions with the remaining party of four level 3 characters, dragging Bob around doing their best to RP why their comrade is catatonic. They are now well into the dungeon.



Bob is a tiefling warlock with a fiend pact. I've added some intrigue with Bob muttering under his breath and his horns glowing with runes as the party journeys further into the dungeon, linking the runes in a small way to another character's backstory.



I am however at a complete loss on how to resolve this. I have no one who could step in to play Bob any time soon, and as a very new DM, I'm creatively stumped on a good way to write off the character without just having him killed by an enemy.



How can I write out this player character?










share|improve this question









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Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • 1




    Hi, @Sam, welcome to the site. If you haven't already, please take the site tour to get a better feel for how this site operates. In particular, this site can't really help with open-ended brainstorming questions (which are more suitable to a forum) but can help solve specific problems (which I think I can interpret this question as.)
    – Novak
    1 hour ago










  • As Novak said, idea generation questions aren't really suited to RPG.SE, and are more suitable for a forum. However, I think it's possible to edit this question to be appropriate here; the important thing is to clarify the goal you're trying to accomplish (e.g. write out the character without ruining immersion), and possibly anything you don't want to do. Then people can suggest the best way to do so.
    – V2Blast
    8 mins ago













up vote
5
down vote

favorite









up vote
5
down vote

favorite











I had a player message me a few hours before our 5e session, "Hey I'm quitting the group, would it be too much of a hassle to kill off my character tonight?" I said that's fine, thinking I would fudge some combat rolls near the end of the night to kill the character. I was under the impression that he would play one last session; we waited for him to arrive later that evening. but after a while and a text message, I realised he wasn't coming at all.



I panicked and did the unimaginative "Bob falls over unconscious on the ground".



The party were just after entering a dungeon which they will take a number of sessions to complete. We have since had two sessions with the remaining party of four level 3 characters, dragging Bob around doing their best to RP why their comrade is catatonic. They are now well into the dungeon.



Bob is a tiefling warlock with a fiend pact. I've added some intrigue with Bob muttering under his breath and his horns glowing with runes as the party journeys further into the dungeon, linking the runes in a small way to another character's backstory.



I am however at a complete loss on how to resolve this. I have no one who could step in to play Bob any time soon, and as a very new DM, I'm creatively stumped on a good way to write off the character without just having him killed by an enemy.



How can I write out this player character?










share|improve this question









New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I had a player message me a few hours before our 5e session, "Hey I'm quitting the group, would it be too much of a hassle to kill off my character tonight?" I said that's fine, thinking I would fudge some combat rolls near the end of the night to kill the character. I was under the impression that he would play one last session; we waited for him to arrive later that evening. but after a while and a text message, I realised he wasn't coming at all.



I panicked and did the unimaginative "Bob falls over unconscious on the ground".



The party were just after entering a dungeon which they will take a number of sessions to complete. We have since had two sessions with the remaining party of four level 3 characters, dragging Bob around doing their best to RP why their comrade is catatonic. They are now well into the dungeon.



Bob is a tiefling warlock with a fiend pact. I've added some intrigue with Bob muttering under his breath and his horns glowing with runes as the party journeys further into the dungeon, linking the runes in a small way to another character's backstory.



I am however at a complete loss on how to resolve this. I have no one who could step in to play Bob any time soon, and as a very new DM, I'm creatively stumped on a good way to write off the character without just having him killed by an enemy.



How can I write out this player character?







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edited 10 mins ago









V2Blast

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asked 1 hour ago









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Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    Hi, @Sam, welcome to the site. If you haven't already, please take the site tour to get a better feel for how this site operates. In particular, this site can't really help with open-ended brainstorming questions (which are more suitable to a forum) but can help solve specific problems (which I think I can interpret this question as.)
    – Novak
    1 hour ago










  • As Novak said, idea generation questions aren't really suited to RPG.SE, and are more suitable for a forum. However, I think it's possible to edit this question to be appropriate here; the important thing is to clarify the goal you're trying to accomplish (e.g. write out the character without ruining immersion), and possibly anything you don't want to do. Then people can suggest the best way to do so.
    – V2Blast
    8 mins ago













  • 1




    Hi, @Sam, welcome to the site. If you haven't already, please take the site tour to get a better feel for how this site operates. In particular, this site can't really help with open-ended brainstorming questions (which are more suitable to a forum) but can help solve specific problems (which I think I can interpret this question as.)
    – Novak
    1 hour ago










  • As Novak said, idea generation questions aren't really suited to RPG.SE, and are more suitable for a forum. However, I think it's possible to edit this question to be appropriate here; the important thing is to clarify the goal you're trying to accomplish (e.g. write out the character without ruining immersion), and possibly anything you don't want to do. Then people can suggest the best way to do so.
    – V2Blast
    8 mins ago








1




1




Hi, @Sam, welcome to the site. If you haven't already, please take the site tour to get a better feel for how this site operates. In particular, this site can't really help with open-ended brainstorming questions (which are more suitable to a forum) but can help solve specific problems (which I think I can interpret this question as.)
– Novak
1 hour ago




Hi, @Sam, welcome to the site. If you haven't already, please take the site tour to get a better feel for how this site operates. In particular, this site can't really help with open-ended brainstorming questions (which are more suitable to a forum) but can help solve specific problems (which I think I can interpret this question as.)
– Novak
1 hour ago












As Novak said, idea generation questions aren't really suited to RPG.SE, and are more suitable for a forum. However, I think it's possible to edit this question to be appropriate here; the important thing is to clarify the goal you're trying to accomplish (e.g. write out the character without ruining immersion), and possibly anything you don't want to do. Then people can suggest the best way to do so.
– V2Blast
8 mins ago





As Novak said, idea generation questions aren't really suited to RPG.SE, and are more suitable for a forum. However, I think it's possible to edit this question to be appropriate here; the important thing is to clarify the goal you're trying to accomplish (e.g. write out the character without ruining immersion), and possibly anything you don't want to do. Then people can suggest the best way to do so.
– V2Blast
8 mins ago











4 Answers
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up vote
5
down vote













Well, their PC has just become an NPC, so your choices are limitless.



If there is any chance that the player will return to the campaign at some point, you may not want to "kill them off" - they can just leave for any of the thousand reasons someone IRL leaves a job or hobby or whatnot.



If they're certainly not returning, then you can freely maim and kill them as well.



So what "should" you do when you have unlimited options? Well, it's up to you. But as a DM, you should always be looking to use everything in your game to further your campaign, its plot, tone, and character development.



This is an opportunity to think like a screenwriter. What does your game need? Does it need him to be murdered so they have something to avenge? Does it need someone to be kidnapped so they have something to go after? Does it need someone to declare they're pregnant with another PC's child but they never want to see them again? Does it need them to go out with a bang or stay around? It's all up to you and there is no right answer.



In my campaigns, ex-PCs have settled down and been a source of advice and guidance, they've decided they hate the PCs and plot their demise, they've gone to jail and sacrificed themselves and no end of dramatic turns.






share|improve this answer



























    up vote
    2
    down vote













    The moment your player opted out that character became an NPC. He's at your disposal. The player asked you to do something but he's also not in your game anymore.



    The fact that this character is a warlock makes this incredibly easy. His patron claims him for some transgression. Wake him up, think back to something stupid your player did and have his patron kill him for it. Send an assassin, have the patron appear as a spectral image and choke him out Darth Vader style or just have him start spurting blood from every oriface and give a long soliloquy about the price of his unholy bargain with a fiend.






    share|improve this answer



























      up vote
      1
      down vote













      The 0th rule applies here: "You are the game master what you say goes." At this point I could suggest a few good ways.



      1. He becomes an antagonist for the party by dying, becoming undead, and trying to use parts of them to "Get back to life". Much like "The Mummy".


      2. He is stolen away by the "Enemy" and the party will now search for him till level 20. Leave a trail and the party can follow and "Save him".


      3. The now NPC, was the way the fiend was trying to get to the players as it needed a way to escape its lonely/painful/boring existence. The other fiends are trying to stop the being he had a pact with from fleeing their realm, so they destroy the warlock so he can't communicate with them. Leave enough clues for the party to try and save the fiend.


      4. Let him "wake up" when they get back to town and have him leave, "Quitting adventuring" as it was not for him, that's why he was "comatose".


      5. Make him an NPC and have him do less and less story line stuff till they do not see him as important and then just "Write him out of the show".


      6. Sit the team down say you are taking the character out of the game as that player is not going to play with you anymore. (I like this one as it lets the team know what's going on, however it breaks immersion.)


      7. Sit everyone down and ask them what they want to do, involve everyone. Take in ideas and finally vote on it.


      I hope these gave you some idea as to what you could do, not what you should do. Make an elaborate plan or just use what you need off the cuff to make it work.






      share|improve this answer






















      • Thanks SevenSidedDie.
        – Vethor
        40 mins ago

















      up vote
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      You Are Under No Obligations



      First and foremost, you're under no obligations to honor your former players' request as to his character's demise. A fair number of players think that you are (your player may or may not be one of them) but it isn't so. You may, at your discretion, honor any requests they make, but you certainly don't have to.



      In particular, if their character fulfills a critical mechanical need, you're perfectly entitled to keep that character around as an NPC (or even to rotate him through the other players to reduce your burden) until you have time to figure out something longer term and/or more satisfying.



      For Longer Term Solutions....



      ...You do have a range of general options, including but not limited to:



      1. A dramatic, motivating death. Whether this will work is something you have to judge yourself in the context of your gaming group. If your characters have bonded, and you think they will role-play his death as a serious loss, then you can make this work. If your group is more combat and les role-playing, or if they just haven't been together long, then maybe not.

      2. The NPC becomes a long term but infrequently seen ally. Think in terms of a TV show where an actor leaves the main cast but returns for guest appearances every once in a while.

      3. The NPC becomes a long term adversary for some reason. This, again, depends on your campaign and group, and it should really flow (mostly) organically from what's already happened (although you may need to retcon some things that happened behind the scenes.)

      There are others-- this is your chance to be creative. Bottom line is, never burn a major NPC without getting something in return.



      As for how to recover from "he fell over unconscious for no reason," well. Sometimes the best thing to do is face your remaining players, say, "I didn't handle that very well. Can we not think too hard about that while we try this other approach instead?"






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        4 Answers
        4






        active

        oldest

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        4 Answers
        4






        active

        oldest

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        active

        oldest

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        active

        oldest

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        up vote
        5
        down vote













        Well, their PC has just become an NPC, so your choices are limitless.



        If there is any chance that the player will return to the campaign at some point, you may not want to "kill them off" - they can just leave for any of the thousand reasons someone IRL leaves a job or hobby or whatnot.



        If they're certainly not returning, then you can freely maim and kill them as well.



        So what "should" you do when you have unlimited options? Well, it's up to you. But as a DM, you should always be looking to use everything in your game to further your campaign, its plot, tone, and character development.



        This is an opportunity to think like a screenwriter. What does your game need? Does it need him to be murdered so they have something to avenge? Does it need someone to be kidnapped so they have something to go after? Does it need someone to declare they're pregnant with another PC's child but they never want to see them again? Does it need them to go out with a bang or stay around? It's all up to you and there is no right answer.



        In my campaigns, ex-PCs have settled down and been a source of advice and guidance, they've decided they hate the PCs and plot their demise, they've gone to jail and sacrificed themselves and no end of dramatic turns.






        share|improve this answer
























          up vote
          5
          down vote













          Well, their PC has just become an NPC, so your choices are limitless.



          If there is any chance that the player will return to the campaign at some point, you may not want to "kill them off" - they can just leave for any of the thousand reasons someone IRL leaves a job or hobby or whatnot.



          If they're certainly not returning, then you can freely maim and kill them as well.



          So what "should" you do when you have unlimited options? Well, it's up to you. But as a DM, you should always be looking to use everything in your game to further your campaign, its plot, tone, and character development.



          This is an opportunity to think like a screenwriter. What does your game need? Does it need him to be murdered so they have something to avenge? Does it need someone to be kidnapped so they have something to go after? Does it need someone to declare they're pregnant with another PC's child but they never want to see them again? Does it need them to go out with a bang or stay around? It's all up to you and there is no right answer.



          In my campaigns, ex-PCs have settled down and been a source of advice and guidance, they've decided they hate the PCs and plot their demise, they've gone to jail and sacrificed themselves and no end of dramatic turns.






          share|improve this answer






















            up vote
            5
            down vote










            up vote
            5
            down vote









            Well, their PC has just become an NPC, so your choices are limitless.



            If there is any chance that the player will return to the campaign at some point, you may not want to "kill them off" - they can just leave for any of the thousand reasons someone IRL leaves a job or hobby or whatnot.



            If they're certainly not returning, then you can freely maim and kill them as well.



            So what "should" you do when you have unlimited options? Well, it's up to you. But as a DM, you should always be looking to use everything in your game to further your campaign, its plot, tone, and character development.



            This is an opportunity to think like a screenwriter. What does your game need? Does it need him to be murdered so they have something to avenge? Does it need someone to be kidnapped so they have something to go after? Does it need someone to declare they're pregnant with another PC's child but they never want to see them again? Does it need them to go out with a bang or stay around? It's all up to you and there is no right answer.



            In my campaigns, ex-PCs have settled down and been a source of advice and guidance, they've decided they hate the PCs and plot their demise, they've gone to jail and sacrificed themselves and no end of dramatic turns.






            share|improve this answer












            Well, their PC has just become an NPC, so your choices are limitless.



            If there is any chance that the player will return to the campaign at some point, you may not want to "kill them off" - they can just leave for any of the thousand reasons someone IRL leaves a job or hobby or whatnot.



            If they're certainly not returning, then you can freely maim and kill them as well.



            So what "should" you do when you have unlimited options? Well, it's up to you. But as a DM, you should always be looking to use everything in your game to further your campaign, its plot, tone, and character development.



            This is an opportunity to think like a screenwriter. What does your game need? Does it need him to be murdered so they have something to avenge? Does it need someone to be kidnapped so they have something to go after? Does it need someone to declare they're pregnant with another PC's child but they never want to see them again? Does it need them to go out with a bang or stay around? It's all up to you and there is no right answer.



            In my campaigns, ex-PCs have settled down and been a source of advice and guidance, they've decided they hate the PCs and plot their demise, they've gone to jail and sacrificed themselves and no end of dramatic turns.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 1 hour ago









            mxyzplk♦

            146k21359585




            146k21359585






















                up vote
                2
                down vote













                The moment your player opted out that character became an NPC. He's at your disposal. The player asked you to do something but he's also not in your game anymore.



                The fact that this character is a warlock makes this incredibly easy. His patron claims him for some transgression. Wake him up, think back to something stupid your player did and have his patron kill him for it. Send an assassin, have the patron appear as a spectral image and choke him out Darth Vader style or just have him start spurting blood from every oriface and give a long soliloquy about the price of his unholy bargain with a fiend.






                share|improve this answer
























                  up vote
                  2
                  down vote













                  The moment your player opted out that character became an NPC. He's at your disposal. The player asked you to do something but he's also not in your game anymore.



                  The fact that this character is a warlock makes this incredibly easy. His patron claims him for some transgression. Wake him up, think back to something stupid your player did and have his patron kill him for it. Send an assassin, have the patron appear as a spectral image and choke him out Darth Vader style or just have him start spurting blood from every oriface and give a long soliloquy about the price of his unholy bargain with a fiend.






                  share|improve this answer






















                    up vote
                    2
                    down vote










                    up vote
                    2
                    down vote









                    The moment your player opted out that character became an NPC. He's at your disposal. The player asked you to do something but he's also not in your game anymore.



                    The fact that this character is a warlock makes this incredibly easy. His patron claims him for some transgression. Wake him up, think back to something stupid your player did and have his patron kill him for it. Send an assassin, have the patron appear as a spectral image and choke him out Darth Vader style or just have him start spurting blood from every oriface and give a long soliloquy about the price of his unholy bargain with a fiend.






                    share|improve this answer












                    The moment your player opted out that character became an NPC. He's at your disposal. The player asked you to do something but he's also not in your game anymore.



                    The fact that this character is a warlock makes this incredibly easy. His patron claims him for some transgression. Wake him up, think back to something stupid your player did and have his patron kill him for it. Send an assassin, have the patron appear as a spectral image and choke him out Darth Vader style or just have him start spurting blood from every oriface and give a long soliloquy about the price of his unholy bargain with a fiend.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 1 hour ago









                    Marlond

                    624220




                    624220




















                        up vote
                        1
                        down vote













                        The 0th rule applies here: "You are the game master what you say goes." At this point I could suggest a few good ways.



                        1. He becomes an antagonist for the party by dying, becoming undead, and trying to use parts of them to "Get back to life". Much like "The Mummy".


                        2. He is stolen away by the "Enemy" and the party will now search for him till level 20. Leave a trail and the party can follow and "Save him".


                        3. The now NPC, was the way the fiend was trying to get to the players as it needed a way to escape its lonely/painful/boring existence. The other fiends are trying to stop the being he had a pact with from fleeing their realm, so they destroy the warlock so he can't communicate with them. Leave enough clues for the party to try and save the fiend.


                        4. Let him "wake up" when they get back to town and have him leave, "Quitting adventuring" as it was not for him, that's why he was "comatose".


                        5. Make him an NPC and have him do less and less story line stuff till they do not see him as important and then just "Write him out of the show".


                        6. Sit the team down say you are taking the character out of the game as that player is not going to play with you anymore. (I like this one as it lets the team know what's going on, however it breaks immersion.)


                        7. Sit everyone down and ask them what they want to do, involve everyone. Take in ideas and finally vote on it.


                        I hope these gave you some idea as to what you could do, not what you should do. Make an elaborate plan or just use what you need off the cuff to make it work.






                        share|improve this answer






















                        • Thanks SevenSidedDie.
                          – Vethor
                          40 mins ago














                        up vote
                        1
                        down vote













                        The 0th rule applies here: "You are the game master what you say goes." At this point I could suggest a few good ways.



                        1. He becomes an antagonist for the party by dying, becoming undead, and trying to use parts of them to "Get back to life". Much like "The Mummy".


                        2. He is stolen away by the "Enemy" and the party will now search for him till level 20. Leave a trail and the party can follow and "Save him".


                        3. The now NPC, was the way the fiend was trying to get to the players as it needed a way to escape its lonely/painful/boring existence. The other fiends are trying to stop the being he had a pact with from fleeing their realm, so they destroy the warlock so he can't communicate with them. Leave enough clues for the party to try and save the fiend.


                        4. Let him "wake up" when they get back to town and have him leave, "Quitting adventuring" as it was not for him, that's why he was "comatose".


                        5. Make him an NPC and have him do less and less story line stuff till they do not see him as important and then just "Write him out of the show".


                        6. Sit the team down say you are taking the character out of the game as that player is not going to play with you anymore. (I like this one as it lets the team know what's going on, however it breaks immersion.)


                        7. Sit everyone down and ask them what they want to do, involve everyone. Take in ideas and finally vote on it.


                        I hope these gave you some idea as to what you could do, not what you should do. Make an elaborate plan or just use what you need off the cuff to make it work.






                        share|improve this answer






















                        • Thanks SevenSidedDie.
                          – Vethor
                          40 mins ago












                        up vote
                        1
                        down vote










                        up vote
                        1
                        down vote









                        The 0th rule applies here: "You are the game master what you say goes." At this point I could suggest a few good ways.



                        1. He becomes an antagonist for the party by dying, becoming undead, and trying to use parts of them to "Get back to life". Much like "The Mummy".


                        2. He is stolen away by the "Enemy" and the party will now search for him till level 20. Leave a trail and the party can follow and "Save him".


                        3. The now NPC, was the way the fiend was trying to get to the players as it needed a way to escape its lonely/painful/boring existence. The other fiends are trying to stop the being he had a pact with from fleeing their realm, so they destroy the warlock so he can't communicate with them. Leave enough clues for the party to try and save the fiend.


                        4. Let him "wake up" when they get back to town and have him leave, "Quitting adventuring" as it was not for him, that's why he was "comatose".


                        5. Make him an NPC and have him do less and less story line stuff till they do not see him as important and then just "Write him out of the show".


                        6. Sit the team down say you are taking the character out of the game as that player is not going to play with you anymore. (I like this one as it lets the team know what's going on, however it breaks immersion.)


                        7. Sit everyone down and ask them what they want to do, involve everyone. Take in ideas and finally vote on it.


                        I hope these gave you some idea as to what you could do, not what you should do. Make an elaborate plan or just use what you need off the cuff to make it work.






                        share|improve this answer














                        The 0th rule applies here: "You are the game master what you say goes." At this point I could suggest a few good ways.



                        1. He becomes an antagonist for the party by dying, becoming undead, and trying to use parts of them to "Get back to life". Much like "The Mummy".


                        2. He is stolen away by the "Enemy" and the party will now search for him till level 20. Leave a trail and the party can follow and "Save him".


                        3. The now NPC, was the way the fiend was trying to get to the players as it needed a way to escape its lonely/painful/boring existence. The other fiends are trying to stop the being he had a pact with from fleeing their realm, so they destroy the warlock so he can't communicate with them. Leave enough clues for the party to try and save the fiend.


                        4. Let him "wake up" when they get back to town and have him leave, "Quitting adventuring" as it was not for him, that's why he was "comatose".


                        5. Make him an NPC and have him do less and less story line stuff till they do not see him as important and then just "Write him out of the show".


                        6. Sit the team down say you are taking the character out of the game as that player is not going to play with you anymore. (I like this one as it lets the team know what's going on, however it breaks immersion.)


                        7. Sit everyone down and ask them what they want to do, involve everyone. Take in ideas and finally vote on it.


                        I hope these gave you some idea as to what you could do, not what you should do. Make an elaborate plan or just use what you need off the cuff to make it work.







                        share|improve this answer














                        share|improve this answer



                        share|improve this answer








                        edited 46 mins ago









                        SevenSidedDie♦

                        199k25632913




                        199k25632913










                        answered 50 mins ago









                        Vethor

                        1,078718




                        1,078718











                        • Thanks SevenSidedDie.
                          – Vethor
                          40 mins ago
















                        • Thanks SevenSidedDie.
                          – Vethor
                          40 mins ago















                        Thanks SevenSidedDie.
                        – Vethor
                        40 mins ago




                        Thanks SevenSidedDie.
                        – Vethor
                        40 mins ago










                        up vote
                        0
                        down vote













                        You Are Under No Obligations



                        First and foremost, you're under no obligations to honor your former players' request as to his character's demise. A fair number of players think that you are (your player may or may not be one of them) but it isn't so. You may, at your discretion, honor any requests they make, but you certainly don't have to.



                        In particular, if their character fulfills a critical mechanical need, you're perfectly entitled to keep that character around as an NPC (or even to rotate him through the other players to reduce your burden) until you have time to figure out something longer term and/or more satisfying.



                        For Longer Term Solutions....



                        ...You do have a range of general options, including but not limited to:



                        1. A dramatic, motivating death. Whether this will work is something you have to judge yourself in the context of your gaming group. If your characters have bonded, and you think they will role-play his death as a serious loss, then you can make this work. If your group is more combat and les role-playing, or if they just haven't been together long, then maybe not.

                        2. The NPC becomes a long term but infrequently seen ally. Think in terms of a TV show where an actor leaves the main cast but returns for guest appearances every once in a while.

                        3. The NPC becomes a long term adversary for some reason. This, again, depends on your campaign and group, and it should really flow (mostly) organically from what's already happened (although you may need to retcon some things that happened behind the scenes.)

                        There are others-- this is your chance to be creative. Bottom line is, never burn a major NPC without getting something in return.



                        As for how to recover from "he fell over unconscious for no reason," well. Sometimes the best thing to do is face your remaining players, say, "I didn't handle that very well. Can we not think too hard about that while we try this other approach instead?"






                        share|improve this answer
























                          up vote
                          0
                          down vote













                          You Are Under No Obligations



                          First and foremost, you're under no obligations to honor your former players' request as to his character's demise. A fair number of players think that you are (your player may or may not be one of them) but it isn't so. You may, at your discretion, honor any requests they make, but you certainly don't have to.



                          In particular, if their character fulfills a critical mechanical need, you're perfectly entitled to keep that character around as an NPC (or even to rotate him through the other players to reduce your burden) until you have time to figure out something longer term and/or more satisfying.



                          For Longer Term Solutions....



                          ...You do have a range of general options, including but not limited to:



                          1. A dramatic, motivating death. Whether this will work is something you have to judge yourself in the context of your gaming group. If your characters have bonded, and you think they will role-play his death as a serious loss, then you can make this work. If your group is more combat and les role-playing, or if they just haven't been together long, then maybe not.

                          2. The NPC becomes a long term but infrequently seen ally. Think in terms of a TV show where an actor leaves the main cast but returns for guest appearances every once in a while.

                          3. The NPC becomes a long term adversary for some reason. This, again, depends on your campaign and group, and it should really flow (mostly) organically from what's already happened (although you may need to retcon some things that happened behind the scenes.)

                          There are others-- this is your chance to be creative. Bottom line is, never burn a major NPC without getting something in return.



                          As for how to recover from "he fell over unconscious for no reason," well. Sometimes the best thing to do is face your remaining players, say, "I didn't handle that very well. Can we not think too hard about that while we try this other approach instead?"






                          share|improve this answer






















                            up vote
                            0
                            down vote










                            up vote
                            0
                            down vote









                            You Are Under No Obligations



                            First and foremost, you're under no obligations to honor your former players' request as to his character's demise. A fair number of players think that you are (your player may or may not be one of them) but it isn't so. You may, at your discretion, honor any requests they make, but you certainly don't have to.



                            In particular, if their character fulfills a critical mechanical need, you're perfectly entitled to keep that character around as an NPC (or even to rotate him through the other players to reduce your burden) until you have time to figure out something longer term and/or more satisfying.



                            For Longer Term Solutions....



                            ...You do have a range of general options, including but not limited to:



                            1. A dramatic, motivating death. Whether this will work is something you have to judge yourself in the context of your gaming group. If your characters have bonded, and you think they will role-play his death as a serious loss, then you can make this work. If your group is more combat and les role-playing, or if they just haven't been together long, then maybe not.

                            2. The NPC becomes a long term but infrequently seen ally. Think in terms of a TV show where an actor leaves the main cast but returns for guest appearances every once in a while.

                            3. The NPC becomes a long term adversary for some reason. This, again, depends on your campaign and group, and it should really flow (mostly) organically from what's already happened (although you may need to retcon some things that happened behind the scenes.)

                            There are others-- this is your chance to be creative. Bottom line is, never burn a major NPC without getting something in return.



                            As for how to recover from "he fell over unconscious for no reason," well. Sometimes the best thing to do is face your remaining players, say, "I didn't handle that very well. Can we not think too hard about that while we try this other approach instead?"






                            share|improve this answer












                            You Are Under No Obligations



                            First and foremost, you're under no obligations to honor your former players' request as to his character's demise. A fair number of players think that you are (your player may or may not be one of them) but it isn't so. You may, at your discretion, honor any requests they make, but you certainly don't have to.



                            In particular, if their character fulfills a critical mechanical need, you're perfectly entitled to keep that character around as an NPC (or even to rotate him through the other players to reduce your burden) until you have time to figure out something longer term and/or more satisfying.



                            For Longer Term Solutions....



                            ...You do have a range of general options, including but not limited to:



                            1. A dramatic, motivating death. Whether this will work is something you have to judge yourself in the context of your gaming group. If your characters have bonded, and you think they will role-play his death as a serious loss, then you can make this work. If your group is more combat and les role-playing, or if they just haven't been together long, then maybe not.

                            2. The NPC becomes a long term but infrequently seen ally. Think in terms of a TV show where an actor leaves the main cast but returns for guest appearances every once in a while.

                            3. The NPC becomes a long term adversary for some reason. This, again, depends on your campaign and group, and it should really flow (mostly) organically from what's already happened (although you may need to retcon some things that happened behind the scenes.)

                            There are others-- this is your chance to be creative. Bottom line is, never burn a major NPC without getting something in return.



                            As for how to recover from "he fell over unconscious for no reason," well. Sometimes the best thing to do is face your remaining players, say, "I didn't handle that very well. Can we not think too hard about that while we try this other approach instead?"







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered 52 mins ago









                            Novak

                            13.2k32363




                            13.2k32363




















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