Do the principles of design help the viewer in successfully understanding the work?

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5
down vote
favorite
So I am learning about graphic design from the ground up starting with the fundamental elements and principles.
As I delve deeper into the subject reading more and more about principles like unity/harmony, balance, and design overall, I have come to the following conclusion:
One of the functions of graphic design is aiding the viewer of a piece of work to discover the essence of the artifact, the
underlying message that you as the designer is trying to communicate,
it is like a storytelling exercise where you as the designer are the
author, or, a journey where you as the designer act as a guide,
directing the viewer through the work using the elements and
principles as tools to reach the ultimate conclusion which would be
the message you're trying to communicate.
Would this be a correct analysis or am I completely off and if so (I wouldn't be surprised) where am I going wrong?
design-principles education
New contributor
Daniel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |Â
up vote
5
down vote
favorite
So I am learning about graphic design from the ground up starting with the fundamental elements and principles.
As I delve deeper into the subject reading more and more about principles like unity/harmony, balance, and design overall, I have come to the following conclusion:
One of the functions of graphic design is aiding the viewer of a piece of work to discover the essence of the artifact, the
underlying message that you as the designer is trying to communicate,
it is like a storytelling exercise where you as the designer are the
author, or, a journey where you as the designer act as a guide,
directing the viewer through the work using the elements and
principles as tools to reach the ultimate conclusion which would be
the message you're trying to communicate.
Would this be a correct analysis or am I completely off and if so (I wouldn't be surprised) where am I going wrong?
design-principles education
New contributor
Daniel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Hi Daniel. Welcome to GDSE. What do you mean by "visual design"? If you mean UX design, there is a User Experience Stack Exchange - To be honest with you, I am not entirely sure what you are asking, or what your "conclusion" is supposed to mean. It's all a bit too woo woo for me.
â Billy Kerr
4 hours ago
Hi Bill, most of the books/material I have been reading about graphic design have used the terms "visual design" and "graphic design" interchangeably or have nested graphic design as part of visual design maintaining that visual design is the process of designing anything that will be consumed visually. Is there a distinction that I should be aware of?
â Daniel
4 hours ago
As far as I am aware "visual design" is sometimes used instead of UX or UI design - specifically relating to the use of graphics to enhance usability, and improve user experience. To be honest I don't know enough about it to say much more.
â Billy Kerr
4 hours ago
I've edited the original question to make it clearer, specifying graphic design instead of visual.
â Daniel
4 hours ago
Then you probably need to edit it in your quote as well - it still says "designing (visually)".
â Billy Kerr
4 hours ago
add a comment |Â
up vote
5
down vote
favorite
up vote
5
down vote
favorite
So I am learning about graphic design from the ground up starting with the fundamental elements and principles.
As I delve deeper into the subject reading more and more about principles like unity/harmony, balance, and design overall, I have come to the following conclusion:
One of the functions of graphic design is aiding the viewer of a piece of work to discover the essence of the artifact, the
underlying message that you as the designer is trying to communicate,
it is like a storytelling exercise where you as the designer are the
author, or, a journey where you as the designer act as a guide,
directing the viewer through the work using the elements and
principles as tools to reach the ultimate conclusion which would be
the message you're trying to communicate.
Would this be a correct analysis or am I completely off and if so (I wouldn't be surprised) where am I going wrong?
design-principles education
New contributor
Daniel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
So I am learning about graphic design from the ground up starting with the fundamental elements and principles.
As I delve deeper into the subject reading more and more about principles like unity/harmony, balance, and design overall, I have come to the following conclusion:
One of the functions of graphic design is aiding the viewer of a piece of work to discover the essence of the artifact, the
underlying message that you as the designer is trying to communicate,
it is like a storytelling exercise where you as the designer are the
author, or, a journey where you as the designer act as a guide,
directing the viewer through the work using the elements and
principles as tools to reach the ultimate conclusion which would be
the message you're trying to communicate.
Would this be a correct analysis or am I completely off and if so (I wouldn't be surprised) where am I going wrong?
design-principles education
design-principles education
New contributor
Daniel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Daniel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 4 hours ago
New contributor
Daniel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 5 hours ago
Daniel
1286
1286
New contributor
Daniel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Daniel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Daniel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Hi Daniel. Welcome to GDSE. What do you mean by "visual design"? If you mean UX design, there is a User Experience Stack Exchange - To be honest with you, I am not entirely sure what you are asking, or what your "conclusion" is supposed to mean. It's all a bit too woo woo for me.
â Billy Kerr
4 hours ago
Hi Bill, most of the books/material I have been reading about graphic design have used the terms "visual design" and "graphic design" interchangeably or have nested graphic design as part of visual design maintaining that visual design is the process of designing anything that will be consumed visually. Is there a distinction that I should be aware of?
â Daniel
4 hours ago
As far as I am aware "visual design" is sometimes used instead of UX or UI design - specifically relating to the use of graphics to enhance usability, and improve user experience. To be honest I don't know enough about it to say much more.
â Billy Kerr
4 hours ago
I've edited the original question to make it clearer, specifying graphic design instead of visual.
â Daniel
4 hours ago
Then you probably need to edit it in your quote as well - it still says "designing (visually)".
â Billy Kerr
4 hours ago
add a comment |Â
Hi Daniel. Welcome to GDSE. What do you mean by "visual design"? If you mean UX design, there is a User Experience Stack Exchange - To be honest with you, I am not entirely sure what you are asking, or what your "conclusion" is supposed to mean. It's all a bit too woo woo for me.
â Billy Kerr
4 hours ago
Hi Bill, most of the books/material I have been reading about graphic design have used the terms "visual design" and "graphic design" interchangeably or have nested graphic design as part of visual design maintaining that visual design is the process of designing anything that will be consumed visually. Is there a distinction that I should be aware of?
â Daniel
4 hours ago
As far as I am aware "visual design" is sometimes used instead of UX or UI design - specifically relating to the use of graphics to enhance usability, and improve user experience. To be honest I don't know enough about it to say much more.
â Billy Kerr
4 hours ago
I've edited the original question to make it clearer, specifying graphic design instead of visual.
â Daniel
4 hours ago
Then you probably need to edit it in your quote as well - it still says "designing (visually)".
â Billy Kerr
4 hours ago
Hi Daniel. Welcome to GDSE. What do you mean by "visual design"? If you mean UX design, there is a User Experience Stack Exchange - To be honest with you, I am not entirely sure what you are asking, or what your "conclusion" is supposed to mean. It's all a bit too woo woo for me.
â Billy Kerr
4 hours ago
Hi Daniel. Welcome to GDSE. What do you mean by "visual design"? If you mean UX design, there is a User Experience Stack Exchange - To be honest with you, I am not entirely sure what you are asking, or what your "conclusion" is supposed to mean. It's all a bit too woo woo for me.
â Billy Kerr
4 hours ago
Hi Bill, most of the books/material I have been reading about graphic design have used the terms "visual design" and "graphic design" interchangeably or have nested graphic design as part of visual design maintaining that visual design is the process of designing anything that will be consumed visually. Is there a distinction that I should be aware of?
â Daniel
4 hours ago
Hi Bill, most of the books/material I have been reading about graphic design have used the terms "visual design" and "graphic design" interchangeably or have nested graphic design as part of visual design maintaining that visual design is the process of designing anything that will be consumed visually. Is there a distinction that I should be aware of?
â Daniel
4 hours ago
As far as I am aware "visual design" is sometimes used instead of UX or UI design - specifically relating to the use of graphics to enhance usability, and improve user experience. To be honest I don't know enough about it to say much more.
â Billy Kerr
4 hours ago
As far as I am aware "visual design" is sometimes used instead of UX or UI design - specifically relating to the use of graphics to enhance usability, and improve user experience. To be honest I don't know enough about it to say much more.
â Billy Kerr
4 hours ago
I've edited the original question to make it clearer, specifying graphic design instead of visual.
â Daniel
4 hours ago
I've edited the original question to make it clearer, specifying graphic design instead of visual.
â Daniel
4 hours ago
Then you probably need to edit it in your quote as well - it still says "designing (visually)".
â Billy Kerr
4 hours ago
Then you probably need to edit it in your quote as well - it still says "designing (visually)".
â Billy Kerr
4 hours ago
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
4
down vote
accepted
This quote sounds a bit too poetic and many times there's more than one conclusion or message to be communicated, but yes it sounds right: whatever decisions you make as a designer (based on your experience) can improve the overall user experience, regardless of the medium. It is your job to take this content and this branding and integrate all the pieces to give it real-life purpose. See:
- What makes a design professional?
- What are common mistakes that you see in "professional" designs?
- How can a designer explain their work to non-creative people?
And last but not least:
- What is the difference between a designer and an artist?
Thanks, I just wanted to make sure I was on the right track or how far I was off it; I'll check out the links
â Daniel
3 hours ago
2
@Daniel "too poetic" just about covers it for me also. That's kind of what I meant when I said it's "too woo woo" for me, even though I'd describe myself as a creative person. Phrases like "to discover the essence of the artifact" don't really say anything to me.
â Billy Kerr
3 hours ago
2
By the way 'story telling' is also a bit unrealistic and gives it this charming fuzz. Its not the designer telling the story, its the client. The designer takes a story, which may be good or bad or just damn average, and makes it flow correctly to whoever needs to read it. 'Essence, story and journey' are a bit overplaying it. Modern design got to this point where the only relevant elements are whitespace, images and type. graphicdesign.stackexchange.com/a/114418/62949
â Lucian
3 hours ago
Thank you to both of you for clarifying, this is the type of feedback I need.
â Daniel
3 hours ago
add a comment |Â
up vote
2
down vote
I think that's a great description. Personally, I don't think storytelling falls off the mark, neither does meaning of artifact. I would just make sure artifact matches the definition involved in the field of semantics. Sounds quite well phrased to me. The client aspect is missing but you clearly mention this is one of the functions so I assume that comes later.
Some leads that may be interesting to integrate in your thinking:
Many of the principles of design usually find their root in
psychology of perception (Author Rudolf Arnheim may be of
interest here) or gestalt which studies how the human mind organizes things to
make sense of the world around one's self. A good designer makes use of these principles to improve their work (however, one may not know the underlying
theories but still be good at using the principles intuitively, though
knowledge will surely make you a better/more efficient designer).One of the hallmarks of designers vs. artists or artisans is that
whether they work with visual, sound, engineering, etc. is that their
work typically involves wicked problems or problems that share extremely similar features.
Thank you Emilie and yes, I have come across the gestalt principles briefly but since you've mentioned them I'll make it a priority to study them closely. Encouraging to know that I'm on the right track!
â Daniel
54 mins ago
@Daniel My pleasure! Wish we had more theoretical questions like those. Welcome to GD.SE and looking forward to be of help!
â Emilieâ¦
44 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
4
down vote
accepted
This quote sounds a bit too poetic and many times there's more than one conclusion or message to be communicated, but yes it sounds right: whatever decisions you make as a designer (based on your experience) can improve the overall user experience, regardless of the medium. It is your job to take this content and this branding and integrate all the pieces to give it real-life purpose. See:
- What makes a design professional?
- What are common mistakes that you see in "professional" designs?
- How can a designer explain their work to non-creative people?
And last but not least:
- What is the difference between a designer and an artist?
Thanks, I just wanted to make sure I was on the right track or how far I was off it; I'll check out the links
â Daniel
3 hours ago
2
@Daniel "too poetic" just about covers it for me also. That's kind of what I meant when I said it's "too woo woo" for me, even though I'd describe myself as a creative person. Phrases like "to discover the essence of the artifact" don't really say anything to me.
â Billy Kerr
3 hours ago
2
By the way 'story telling' is also a bit unrealistic and gives it this charming fuzz. Its not the designer telling the story, its the client. The designer takes a story, which may be good or bad or just damn average, and makes it flow correctly to whoever needs to read it. 'Essence, story and journey' are a bit overplaying it. Modern design got to this point where the only relevant elements are whitespace, images and type. graphicdesign.stackexchange.com/a/114418/62949
â Lucian
3 hours ago
Thank you to both of you for clarifying, this is the type of feedback I need.
â Daniel
3 hours ago
add a comment |Â
up vote
4
down vote
accepted
This quote sounds a bit too poetic and many times there's more than one conclusion or message to be communicated, but yes it sounds right: whatever decisions you make as a designer (based on your experience) can improve the overall user experience, regardless of the medium. It is your job to take this content and this branding and integrate all the pieces to give it real-life purpose. See:
- What makes a design professional?
- What are common mistakes that you see in "professional" designs?
- How can a designer explain their work to non-creative people?
And last but not least:
- What is the difference between a designer and an artist?
Thanks, I just wanted to make sure I was on the right track or how far I was off it; I'll check out the links
â Daniel
3 hours ago
2
@Daniel "too poetic" just about covers it for me also. That's kind of what I meant when I said it's "too woo woo" for me, even though I'd describe myself as a creative person. Phrases like "to discover the essence of the artifact" don't really say anything to me.
â Billy Kerr
3 hours ago
2
By the way 'story telling' is also a bit unrealistic and gives it this charming fuzz. Its not the designer telling the story, its the client. The designer takes a story, which may be good or bad or just damn average, and makes it flow correctly to whoever needs to read it. 'Essence, story and journey' are a bit overplaying it. Modern design got to this point where the only relevant elements are whitespace, images and type. graphicdesign.stackexchange.com/a/114418/62949
â Lucian
3 hours ago
Thank you to both of you for clarifying, this is the type of feedback I need.
â Daniel
3 hours ago
add a comment |Â
up vote
4
down vote
accepted
up vote
4
down vote
accepted
This quote sounds a bit too poetic and many times there's more than one conclusion or message to be communicated, but yes it sounds right: whatever decisions you make as a designer (based on your experience) can improve the overall user experience, regardless of the medium. It is your job to take this content and this branding and integrate all the pieces to give it real-life purpose. See:
- What makes a design professional?
- What are common mistakes that you see in "professional" designs?
- How can a designer explain their work to non-creative people?
And last but not least:
- What is the difference between a designer and an artist?
This quote sounds a bit too poetic and many times there's more than one conclusion or message to be communicated, but yes it sounds right: whatever decisions you make as a designer (based on your experience) can improve the overall user experience, regardless of the medium. It is your job to take this content and this branding and integrate all the pieces to give it real-life purpose. See:
- What makes a design professional?
- What are common mistakes that you see in "professional" designs?
- How can a designer explain their work to non-creative people?
And last but not least:
- What is the difference between a designer and an artist?
edited 3 hours ago
answered 4 hours ago
Lucian
12.7k103060
12.7k103060
Thanks, I just wanted to make sure I was on the right track or how far I was off it; I'll check out the links
â Daniel
3 hours ago
2
@Daniel "too poetic" just about covers it for me also. That's kind of what I meant when I said it's "too woo woo" for me, even though I'd describe myself as a creative person. Phrases like "to discover the essence of the artifact" don't really say anything to me.
â Billy Kerr
3 hours ago
2
By the way 'story telling' is also a bit unrealistic and gives it this charming fuzz. Its not the designer telling the story, its the client. The designer takes a story, which may be good or bad or just damn average, and makes it flow correctly to whoever needs to read it. 'Essence, story and journey' are a bit overplaying it. Modern design got to this point where the only relevant elements are whitespace, images and type. graphicdesign.stackexchange.com/a/114418/62949
â Lucian
3 hours ago
Thank you to both of you for clarifying, this is the type of feedback I need.
â Daniel
3 hours ago
add a comment |Â
Thanks, I just wanted to make sure I was on the right track or how far I was off it; I'll check out the links
â Daniel
3 hours ago
2
@Daniel "too poetic" just about covers it for me also. That's kind of what I meant when I said it's "too woo woo" for me, even though I'd describe myself as a creative person. Phrases like "to discover the essence of the artifact" don't really say anything to me.
â Billy Kerr
3 hours ago
2
By the way 'story telling' is also a bit unrealistic and gives it this charming fuzz. Its not the designer telling the story, its the client. The designer takes a story, which may be good or bad or just damn average, and makes it flow correctly to whoever needs to read it. 'Essence, story and journey' are a bit overplaying it. Modern design got to this point where the only relevant elements are whitespace, images and type. graphicdesign.stackexchange.com/a/114418/62949
â Lucian
3 hours ago
Thank you to both of you for clarifying, this is the type of feedback I need.
â Daniel
3 hours ago
Thanks, I just wanted to make sure I was on the right track or how far I was off it; I'll check out the links
â Daniel
3 hours ago
Thanks, I just wanted to make sure I was on the right track or how far I was off it; I'll check out the links
â Daniel
3 hours ago
2
2
@Daniel "too poetic" just about covers it for me also. That's kind of what I meant when I said it's "too woo woo" for me, even though I'd describe myself as a creative person. Phrases like "to discover the essence of the artifact" don't really say anything to me.
â Billy Kerr
3 hours ago
@Daniel "too poetic" just about covers it for me also. That's kind of what I meant when I said it's "too woo woo" for me, even though I'd describe myself as a creative person. Phrases like "to discover the essence of the artifact" don't really say anything to me.
â Billy Kerr
3 hours ago
2
2
By the way 'story telling' is also a bit unrealistic and gives it this charming fuzz. Its not the designer telling the story, its the client. The designer takes a story, which may be good or bad or just damn average, and makes it flow correctly to whoever needs to read it. 'Essence, story and journey' are a bit overplaying it. Modern design got to this point where the only relevant elements are whitespace, images and type. graphicdesign.stackexchange.com/a/114418/62949
â Lucian
3 hours ago
By the way 'story telling' is also a bit unrealistic and gives it this charming fuzz. Its not the designer telling the story, its the client. The designer takes a story, which may be good or bad or just damn average, and makes it flow correctly to whoever needs to read it. 'Essence, story and journey' are a bit overplaying it. Modern design got to this point where the only relevant elements are whitespace, images and type. graphicdesign.stackexchange.com/a/114418/62949
â Lucian
3 hours ago
Thank you to both of you for clarifying, this is the type of feedback I need.
â Daniel
3 hours ago
Thank you to both of you for clarifying, this is the type of feedback I need.
â Daniel
3 hours ago
add a comment |Â
up vote
2
down vote
I think that's a great description. Personally, I don't think storytelling falls off the mark, neither does meaning of artifact. I would just make sure artifact matches the definition involved in the field of semantics. Sounds quite well phrased to me. The client aspect is missing but you clearly mention this is one of the functions so I assume that comes later.
Some leads that may be interesting to integrate in your thinking:
Many of the principles of design usually find their root in
psychology of perception (Author Rudolf Arnheim may be of
interest here) or gestalt which studies how the human mind organizes things to
make sense of the world around one's self. A good designer makes use of these principles to improve their work (however, one may not know the underlying
theories but still be good at using the principles intuitively, though
knowledge will surely make you a better/more efficient designer).One of the hallmarks of designers vs. artists or artisans is that
whether they work with visual, sound, engineering, etc. is that their
work typically involves wicked problems or problems that share extremely similar features.
Thank you Emilie and yes, I have come across the gestalt principles briefly but since you've mentioned them I'll make it a priority to study them closely. Encouraging to know that I'm on the right track!
â Daniel
54 mins ago
@Daniel My pleasure! Wish we had more theoretical questions like those. Welcome to GD.SE and looking forward to be of help!
â Emilieâ¦
44 mins ago
add a comment |Â
up vote
2
down vote
I think that's a great description. Personally, I don't think storytelling falls off the mark, neither does meaning of artifact. I would just make sure artifact matches the definition involved in the field of semantics. Sounds quite well phrased to me. The client aspect is missing but you clearly mention this is one of the functions so I assume that comes later.
Some leads that may be interesting to integrate in your thinking:
Many of the principles of design usually find their root in
psychology of perception (Author Rudolf Arnheim may be of
interest here) or gestalt which studies how the human mind organizes things to
make sense of the world around one's self. A good designer makes use of these principles to improve their work (however, one may not know the underlying
theories but still be good at using the principles intuitively, though
knowledge will surely make you a better/more efficient designer).One of the hallmarks of designers vs. artists or artisans is that
whether they work with visual, sound, engineering, etc. is that their
work typically involves wicked problems or problems that share extremely similar features.
Thank you Emilie and yes, I have come across the gestalt principles briefly but since you've mentioned them I'll make it a priority to study them closely. Encouraging to know that I'm on the right track!
â Daniel
54 mins ago
@Daniel My pleasure! Wish we had more theoretical questions like those. Welcome to GD.SE and looking forward to be of help!
â Emilieâ¦
44 mins ago
add a comment |Â
up vote
2
down vote
up vote
2
down vote
I think that's a great description. Personally, I don't think storytelling falls off the mark, neither does meaning of artifact. I would just make sure artifact matches the definition involved in the field of semantics. Sounds quite well phrased to me. The client aspect is missing but you clearly mention this is one of the functions so I assume that comes later.
Some leads that may be interesting to integrate in your thinking:
Many of the principles of design usually find their root in
psychology of perception (Author Rudolf Arnheim may be of
interest here) or gestalt which studies how the human mind organizes things to
make sense of the world around one's self. A good designer makes use of these principles to improve their work (however, one may not know the underlying
theories but still be good at using the principles intuitively, though
knowledge will surely make you a better/more efficient designer).One of the hallmarks of designers vs. artists or artisans is that
whether they work with visual, sound, engineering, etc. is that their
work typically involves wicked problems or problems that share extremely similar features.
I think that's a great description. Personally, I don't think storytelling falls off the mark, neither does meaning of artifact. I would just make sure artifact matches the definition involved in the field of semantics. Sounds quite well phrased to me. The client aspect is missing but you clearly mention this is one of the functions so I assume that comes later.
Some leads that may be interesting to integrate in your thinking:
Many of the principles of design usually find their root in
psychology of perception (Author Rudolf Arnheim may be of
interest here) or gestalt which studies how the human mind organizes things to
make sense of the world around one's self. A good designer makes use of these principles to improve their work (however, one may not know the underlying
theories but still be good at using the principles intuitively, though
knowledge will surely make you a better/more efficient designer).One of the hallmarks of designers vs. artists or artisans is that
whether they work with visual, sound, engineering, etc. is that their
work typically involves wicked problems or problems that share extremely similar features.
edited 1 hour ago
answered 2 hours ago
Emilieâ¦
6,63412062
6,63412062
Thank you Emilie and yes, I have come across the gestalt principles briefly but since you've mentioned them I'll make it a priority to study them closely. Encouraging to know that I'm on the right track!
â Daniel
54 mins ago
@Daniel My pleasure! Wish we had more theoretical questions like those. Welcome to GD.SE and looking forward to be of help!
â Emilieâ¦
44 mins ago
add a comment |Â
Thank you Emilie and yes, I have come across the gestalt principles briefly but since you've mentioned them I'll make it a priority to study them closely. Encouraging to know that I'm on the right track!
â Daniel
54 mins ago
@Daniel My pleasure! Wish we had more theoretical questions like those. Welcome to GD.SE and looking forward to be of help!
â Emilieâ¦
44 mins ago
Thank you Emilie and yes, I have come across the gestalt principles briefly but since you've mentioned them I'll make it a priority to study them closely. Encouraging to know that I'm on the right track!
â Daniel
54 mins ago
Thank you Emilie and yes, I have come across the gestalt principles briefly but since you've mentioned them I'll make it a priority to study them closely. Encouraging to know that I'm on the right track!
â Daniel
54 mins ago
@Daniel My pleasure! Wish we had more theoretical questions like those. Welcome to GD.SE and looking forward to be of help!
â Emilieâ¦
44 mins ago
@Daniel My pleasure! Wish we had more theoretical questions like those. Welcome to GD.SE and looking forward to be of help!
â Emilieâ¦
44 mins ago
add a comment |Â
Daniel is a new contributor. Be nice, and check out our Code of Conduct.
Daniel is a new contributor. Be nice, and check out our Code of Conduct.
Daniel is a new contributor. Be nice, and check out our Code of Conduct.
Daniel is a new contributor. Be nice, and check out our Code of Conduct.
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Hi Daniel. Welcome to GDSE. What do you mean by "visual design"? If you mean UX design, there is a User Experience Stack Exchange - To be honest with you, I am not entirely sure what you are asking, or what your "conclusion" is supposed to mean. It's all a bit too woo woo for me.
â Billy Kerr
4 hours ago
Hi Bill, most of the books/material I have been reading about graphic design have used the terms "visual design" and "graphic design" interchangeably or have nested graphic design as part of visual design maintaining that visual design is the process of designing anything that will be consumed visually. Is there a distinction that I should be aware of?
â Daniel
4 hours ago
As far as I am aware "visual design" is sometimes used instead of UX or UI design - specifically relating to the use of graphics to enhance usability, and improve user experience. To be honest I don't know enough about it to say much more.
â Billy Kerr
4 hours ago
I've edited the original question to make it clearer, specifying graphic design instead of visual.
â Daniel
4 hours ago
Then you probably need to edit it in your quote as well - it still says "designing (visually)".
â Billy Kerr
4 hours ago