Are there mechanical consequences for nakedness?

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I am writing a campaign that begins with the PCs washing up on an island without any equipment besides the scraps of clothes that barely cover their body. They will quickly be able to earn money and buy equipment, but initially I want them to feel so destitute that they are excited about being rewarded with some commoner’s clothes.



I’m looking for a rule that affects the PCs not just in or out of combat, but rather one that affects them in all aspects of the game.



In real life, the act of being (essentially) naked doesn’t physically hurt us directly but being exposed to the elements has some undesirable consequences. If these consequences were translated into RPG terms, I’m thinking:




  • Lower AC. Clothes act like armor in a minor sense. I wouldn’t want to climb a tree in the buff, but I’d be willing to do it if I were clothed.


  • Lower constitution? The presence of clothing on my body may not change how well I can withstand poison or determine how healthy my body can be at its best, but even a thin shirt and pants does help me withstand nature’s elements—rain, wind, and sun, for example.


  • Penalty in social interactions and when performing a social skill. IRL, the presence of clothes (or lack thereof) plays a big part in our social encounters. (I’m familiar enough with the rules regarding lifestyle expenses [PHB p. 157–158].)


  • Refusal of service: In the United States (at least) some stores have a sign on the front door that reads “No shirt, no shoes, no service”, especially in hot climates or places near the beach. (I assume that pants are assumed to be worn as well and are only not explicitly listed so as not to destroy the alliteration.) A PC who has is not wearing any or enough clothes might similarly be refused at a restaurant, merchant’s store, and elsewhere.

Is there a rule out there (perhaps like any of those suggested above) that penalize the characters for being insufficiently clothed?










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  • Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
    – KorvinStarmast
    1 hour ago






  • 1




    @KorvinStarmast I’m writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if it’s just commoner’s clothes. The island they’ll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They can’t offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
    – KSchank
    53 mins ago
















up vote
7
down vote

favorite












I am writing a campaign that begins with the PCs washing up on an island without any equipment besides the scraps of clothes that barely cover their body. They will quickly be able to earn money and buy equipment, but initially I want them to feel so destitute that they are excited about being rewarded with some commoner’s clothes.



I’m looking for a rule that affects the PCs not just in or out of combat, but rather one that affects them in all aspects of the game.



In real life, the act of being (essentially) naked doesn’t physically hurt us directly but being exposed to the elements has some undesirable consequences. If these consequences were translated into RPG terms, I’m thinking:




  • Lower AC. Clothes act like armor in a minor sense. I wouldn’t want to climb a tree in the buff, but I’d be willing to do it if I were clothed.


  • Lower constitution? The presence of clothing on my body may not change how well I can withstand poison or determine how healthy my body can be at its best, but even a thin shirt and pants does help me withstand nature’s elements—rain, wind, and sun, for example.


  • Penalty in social interactions and when performing a social skill. IRL, the presence of clothes (or lack thereof) plays a big part in our social encounters. (I’m familiar enough with the rules regarding lifestyle expenses [PHB p. 157–158].)


  • Refusal of service: In the United States (at least) some stores have a sign on the front door that reads “No shirt, no shoes, no service”, especially in hot climates or places near the beach. (I assume that pants are assumed to be worn as well and are only not explicitly listed so as not to destroy the alliteration.) A PC who has is not wearing any or enough clothes might similarly be refused at a restaurant, merchant’s store, and elsewhere.

Is there a rule out there (perhaps like any of those suggested above) that penalize the characters for being insufficiently clothed?










share|improve this question























  • Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
    – KorvinStarmast
    1 hour ago






  • 1




    @KorvinStarmast I’m writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if it’s just commoner’s clothes. The island they’ll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They can’t offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
    – KSchank
    53 mins ago












up vote
7
down vote

favorite









up vote
7
down vote

favorite











I am writing a campaign that begins with the PCs washing up on an island without any equipment besides the scraps of clothes that barely cover their body. They will quickly be able to earn money and buy equipment, but initially I want them to feel so destitute that they are excited about being rewarded with some commoner’s clothes.



I’m looking for a rule that affects the PCs not just in or out of combat, but rather one that affects them in all aspects of the game.



In real life, the act of being (essentially) naked doesn’t physically hurt us directly but being exposed to the elements has some undesirable consequences. If these consequences were translated into RPG terms, I’m thinking:




  • Lower AC. Clothes act like armor in a minor sense. I wouldn’t want to climb a tree in the buff, but I’d be willing to do it if I were clothed.


  • Lower constitution? The presence of clothing on my body may not change how well I can withstand poison or determine how healthy my body can be at its best, but even a thin shirt and pants does help me withstand nature’s elements—rain, wind, and sun, for example.


  • Penalty in social interactions and when performing a social skill. IRL, the presence of clothes (or lack thereof) plays a big part in our social encounters. (I’m familiar enough with the rules regarding lifestyle expenses [PHB p. 157–158].)


  • Refusal of service: In the United States (at least) some stores have a sign on the front door that reads “No shirt, no shoes, no service”, especially in hot climates or places near the beach. (I assume that pants are assumed to be worn as well and are only not explicitly listed so as not to destroy the alliteration.) A PC who has is not wearing any or enough clothes might similarly be refused at a restaurant, merchant’s store, and elsewhere.

Is there a rule out there (perhaps like any of those suggested above) that penalize the characters for being insufficiently clothed?










share|improve this question















I am writing a campaign that begins with the PCs washing up on an island without any equipment besides the scraps of clothes that barely cover their body. They will quickly be able to earn money and buy equipment, but initially I want them to feel so destitute that they are excited about being rewarded with some commoner’s clothes.



I’m looking for a rule that affects the PCs not just in or out of combat, but rather one that affects them in all aspects of the game.



In real life, the act of being (essentially) naked doesn’t physically hurt us directly but being exposed to the elements has some undesirable consequences. If these consequences were translated into RPG terms, I’m thinking:




  • Lower AC. Clothes act like armor in a minor sense. I wouldn’t want to climb a tree in the buff, but I’d be willing to do it if I were clothed.


  • Lower constitution? The presence of clothing on my body may not change how well I can withstand poison or determine how healthy my body can be at its best, but even a thin shirt and pants does help me withstand nature’s elements—rain, wind, and sun, for example.


  • Penalty in social interactions and when performing a social skill. IRL, the presence of clothes (or lack thereof) plays a big part in our social encounters. (I’m familiar enough with the rules regarding lifestyle expenses [PHB p. 157–158].)


  • Refusal of service: In the United States (at least) some stores have a sign on the front door that reads “No shirt, no shoes, no service”, especially in hot climates or places near the beach. (I assume that pants are assumed to be worn as well and are only not explicitly listed so as not to destroy the alliteration.) A PC who has is not wearing any or enough clothes might similarly be refused at a restaurant, merchant’s store, and elsewhere.

Is there a rule out there (perhaps like any of those suggested above) that penalize the characters for being insufficiently clothed?







dnd-5e






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edited 7 mins ago









doppelgreener♦

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asked 3 hours ago









KSchank

881417




881417











  • Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
    – KorvinStarmast
    1 hour ago






  • 1




    @KorvinStarmast I’m writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if it’s just commoner’s clothes. The island they’ll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They can’t offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
    – KSchank
    53 mins ago
















  • Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
    – KorvinStarmast
    1 hour ago






  • 1




    @KorvinStarmast I’m writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if it’s just commoner’s clothes. The island they’ll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They can’t offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
    – KSchank
    53 mins ago















Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
– KorvinStarmast
1 hour ago




Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
– KorvinStarmast
1 hour ago




1




1




@KorvinStarmast I’m writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if it’s just commoner’s clothes. The island they’ll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They can’t offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
– KSchank
53 mins ago




@KorvinStarmast I’m writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if it’s just commoner’s clothes. The island they’ll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They can’t offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
– KSchank
53 mins ago










3 Answers
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up vote
14
down vote













There is no rule but there is some guidance you can find



As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:




The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).



Armor Class change?



Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.



I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.



Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.






share|improve this answer


















  • 1




    Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
    – NautArch
    3 hours ago










  • @NautArch addressed
    – David Coffron
    2 hours ago






  • 1




    To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
    – Daniel Zastoupil
    2 hours ago






  • 2




    @DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
    – David Coffron
    2 hours ago

















up vote
4
down vote













Not at this time



While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)



Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)



Closest will be CON ability checks for surviving in inclement conditions



But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.



Situational Adv/Dis



I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.






share|improve this answer





























    up vote
    1
    down vote













    The DMG has some guidance. Otherwise, go nuts!



    Exposure
    Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.

    The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
    Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.



    AC Penalty
    Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!



    Social Interaction
    I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.



    Other Considerations
    To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!






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      3 Answers
      3






      active

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      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      14
      down vote













      There is no rule but there is some guidance you can find



      As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:




      The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




      Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).



      Armor Class change?



      Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.



      I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.



      Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.






      share|improve this answer


















      • 1




        Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
        – NautArch
        3 hours ago










      • @NautArch addressed
        – David Coffron
        2 hours ago






      • 1




        To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
        – Daniel Zastoupil
        2 hours ago






      • 2




        @DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
        – David Coffron
        2 hours ago














      up vote
      14
      down vote













      There is no rule but there is some guidance you can find



      As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:




      The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




      Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).



      Armor Class change?



      Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.



      I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.



      Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.






      share|improve this answer


















      • 1




        Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
        – NautArch
        3 hours ago










      • @NautArch addressed
        – David Coffron
        2 hours ago






      • 1




        To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
        – Daniel Zastoupil
        2 hours ago






      • 2




        @DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
        – David Coffron
        2 hours ago












      up vote
      14
      down vote










      up vote
      14
      down vote









      There is no rule but there is some guidance you can find



      As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:




      The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




      Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).



      Armor Class change?



      Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.



      I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.



      Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.






      share|improve this answer














      There is no rule but there is some guidance you can find



      As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:




      The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




      Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).



      Armor Class change?



      Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.



      I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.



      Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited 2 hours ago









      Vylix

      6,00912287




      6,00912287










      answered 3 hours ago









      David Coffron

      25k285176




      25k285176







      • 1




        Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
        – NautArch
        3 hours ago










      • @NautArch addressed
        – David Coffron
        2 hours ago






      • 1




        To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
        – Daniel Zastoupil
        2 hours ago






      • 2




        @DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
        – David Coffron
        2 hours ago












      • 1




        Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
        – NautArch
        3 hours ago










      • @NautArch addressed
        – David Coffron
        2 hours ago






      • 1




        To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
        – Daniel Zastoupil
        2 hours ago






      • 2




        @DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
        – David Coffron
        2 hours ago







      1




      1




      Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
      – NautArch
      3 hours ago




      Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
      – NautArch
      3 hours ago












      @NautArch addressed
      – David Coffron
      2 hours ago




      @NautArch addressed
      – David Coffron
      2 hours ago




      1




      1




      To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
      – Daniel Zastoupil
      2 hours ago




      To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
      – Daniel Zastoupil
      2 hours ago




      2




      2




      @DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
      – David Coffron
      2 hours ago




      @DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
      – David Coffron
      2 hours ago












      up vote
      4
      down vote













      Not at this time



      While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)



      Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)



      Closest will be CON ability checks for surviving in inclement conditions



      But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.



      Situational Adv/Dis



      I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.






      share|improve this answer


























        up vote
        4
        down vote













        Not at this time



        While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)



        Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)



        Closest will be CON ability checks for surviving in inclement conditions



        But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.



        Situational Adv/Dis



        I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.






        share|improve this answer
























          up vote
          4
          down vote










          up vote
          4
          down vote









          Not at this time



          While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)



          Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)



          Closest will be CON ability checks for surviving in inclement conditions



          But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.



          Situational Adv/Dis



          I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.






          share|improve this answer














          Not at this time



          While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)



          Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)



          Closest will be CON ability checks for surviving in inclement conditions



          But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.



          Situational Adv/Dis



          I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 2 hours ago

























          answered 3 hours ago









          NautArch

          44.2k6159304




          44.2k6159304




















              up vote
              1
              down vote













              The DMG has some guidance. Otherwise, go nuts!



              Exposure
              Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.

              The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
              Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.



              AC Penalty
              Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!



              Social Interaction
              I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.



              Other Considerations
              To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!






              share|improve this answer
























                up vote
                1
                down vote













                The DMG has some guidance. Otherwise, go nuts!



                Exposure
                Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.

                The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
                Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.



                AC Penalty
                Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!



                Social Interaction
                I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.



                Other Considerations
                To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!






                share|improve this answer






















                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  The DMG has some guidance. Otherwise, go nuts!



                  Exposure
                  Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.

                  The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
                  Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.



                  AC Penalty
                  Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!



                  Social Interaction
                  I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.



                  Other Considerations
                  To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!






                  share|improve this answer












                  The DMG has some guidance. Otherwise, go nuts!



                  Exposure
                  Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.

                  The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
                  Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.



                  AC Penalty
                  Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!



                  Social Interaction
                  I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.



                  Other Considerations
                  To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 58 mins ago









                  Pink Sweetener

                  1,4831618




                  1,4831618



























                       

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