Are there mechanical consequences for nakedness?
Clash Royale CLAN TAG#URR8PPP
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;
up vote
7
down vote
favorite
I am writing a campaign that begins with the PCs washing up on an island without any equipment besides the scraps of clothes that barely cover their body. They will quickly be able to earn money and buy equipment, but initially I want them to feel so destitute that they are excited about being rewarded with some commonerâÂÂs clothes.
IâÂÂm looking for a rule that affects the PCs not just in or out of combat, but rather one that affects them in all aspects of the game.
In real life, the act of being (essentially) naked doesnâÂÂt physically hurt us directly but being exposed to the elements has some undesirable consequences. If these consequences were translated into RPG terms, IâÂÂm thinking:
Lower AC. Clothes act like armor in a minor sense. I wouldnâÂÂt want to climb a tree in the buff, but IâÂÂd be willing to do it if I were clothed.
Lower constitution? The presence of clothing on my body may not change how well I can withstand poison or determine how healthy my body can be at its best, but even a thin shirt and pants does help me withstand natureâÂÂs elementsâÂÂrain, wind, and sun, for example.
Penalty in social interactions and when performing a social skill. IRL, the presence of clothes (or lack thereof) plays a big part in our social encounters. (IâÂÂm familiar enough with the rules regarding lifestyle expenses [PHB p. 157âÂÂ158].)
Refusal of service: In the United States (at least) some stores have a sign on the front door that reads âÂÂNo shirt, no shoes, no serviceâÂÂ, especially in hot climates or places near the beach. (I assume that pants are assumed to be worn as well and are only not explicitly listed so as not to destroy the alliteration.) A PC who has is not wearing any or enough clothes might similarly be refused at a restaurant, merchantâÂÂs store, and elsewhere.
Is there a rule out there (perhaps like any of those suggested above) that penalize the characters for being insufficiently clothed?
dnd-5e
add a comment |Â
up vote
7
down vote
favorite
I am writing a campaign that begins with the PCs washing up on an island without any equipment besides the scraps of clothes that barely cover their body. They will quickly be able to earn money and buy equipment, but initially I want them to feel so destitute that they are excited about being rewarded with some commonerâÂÂs clothes.
IâÂÂm looking for a rule that affects the PCs not just in or out of combat, but rather one that affects them in all aspects of the game.
In real life, the act of being (essentially) naked doesnâÂÂt physically hurt us directly but being exposed to the elements has some undesirable consequences. If these consequences were translated into RPG terms, IâÂÂm thinking:
Lower AC. Clothes act like armor in a minor sense. I wouldnâÂÂt want to climb a tree in the buff, but IâÂÂd be willing to do it if I were clothed.
Lower constitution? The presence of clothing on my body may not change how well I can withstand poison or determine how healthy my body can be at its best, but even a thin shirt and pants does help me withstand natureâÂÂs elementsâÂÂrain, wind, and sun, for example.
Penalty in social interactions and when performing a social skill. IRL, the presence of clothes (or lack thereof) plays a big part in our social encounters. (IâÂÂm familiar enough with the rules regarding lifestyle expenses [PHB p. 157âÂÂ158].)
Refusal of service: In the United States (at least) some stores have a sign on the front door that reads âÂÂNo shirt, no shoes, no serviceâÂÂ, especially in hot climates or places near the beach. (I assume that pants are assumed to be worn as well and are only not explicitly listed so as not to destroy the alliteration.) A PC who has is not wearing any or enough clothes might similarly be refused at a restaurant, merchantâÂÂs store, and elsewhere.
Is there a rule out there (perhaps like any of those suggested above) that penalize the characters for being insufficiently clothed?
dnd-5e
Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
â KorvinStarmast
1 hour ago
1
@KorvinStarmast IâÂÂm writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if itâÂÂs just commonerâÂÂs clothes. The island theyâÂÂll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They canâÂÂt offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
â KSchank
53 mins ago
add a comment |Â
up vote
7
down vote
favorite
up vote
7
down vote
favorite
I am writing a campaign that begins with the PCs washing up on an island without any equipment besides the scraps of clothes that barely cover their body. They will quickly be able to earn money and buy equipment, but initially I want them to feel so destitute that they are excited about being rewarded with some commonerâÂÂs clothes.
IâÂÂm looking for a rule that affects the PCs not just in or out of combat, but rather one that affects them in all aspects of the game.
In real life, the act of being (essentially) naked doesnâÂÂt physically hurt us directly but being exposed to the elements has some undesirable consequences. If these consequences were translated into RPG terms, IâÂÂm thinking:
Lower AC. Clothes act like armor in a minor sense. I wouldnâÂÂt want to climb a tree in the buff, but IâÂÂd be willing to do it if I were clothed.
Lower constitution? The presence of clothing on my body may not change how well I can withstand poison or determine how healthy my body can be at its best, but even a thin shirt and pants does help me withstand natureâÂÂs elementsâÂÂrain, wind, and sun, for example.
Penalty in social interactions and when performing a social skill. IRL, the presence of clothes (or lack thereof) plays a big part in our social encounters. (IâÂÂm familiar enough with the rules regarding lifestyle expenses [PHB p. 157âÂÂ158].)
Refusal of service: In the United States (at least) some stores have a sign on the front door that reads âÂÂNo shirt, no shoes, no serviceâÂÂ, especially in hot climates or places near the beach. (I assume that pants are assumed to be worn as well and are only not explicitly listed so as not to destroy the alliteration.) A PC who has is not wearing any or enough clothes might similarly be refused at a restaurant, merchantâÂÂs store, and elsewhere.
Is there a rule out there (perhaps like any of those suggested above) that penalize the characters for being insufficiently clothed?
dnd-5e
I am writing a campaign that begins with the PCs washing up on an island without any equipment besides the scraps of clothes that barely cover their body. They will quickly be able to earn money and buy equipment, but initially I want them to feel so destitute that they are excited about being rewarded with some commonerâÂÂs clothes.
IâÂÂm looking for a rule that affects the PCs not just in or out of combat, but rather one that affects them in all aspects of the game.
In real life, the act of being (essentially) naked doesnâÂÂt physically hurt us directly but being exposed to the elements has some undesirable consequences. If these consequences were translated into RPG terms, IâÂÂm thinking:
Lower AC. Clothes act like armor in a minor sense. I wouldnâÂÂt want to climb a tree in the buff, but IâÂÂd be willing to do it if I were clothed.
Lower constitution? The presence of clothing on my body may not change how well I can withstand poison or determine how healthy my body can be at its best, but even a thin shirt and pants does help me withstand natureâÂÂs elementsâÂÂrain, wind, and sun, for example.
Penalty in social interactions and when performing a social skill. IRL, the presence of clothes (or lack thereof) plays a big part in our social encounters. (IâÂÂm familiar enough with the rules regarding lifestyle expenses [PHB p. 157âÂÂ158].)
Refusal of service: In the United States (at least) some stores have a sign on the front door that reads âÂÂNo shirt, no shoes, no serviceâÂÂ, especially in hot climates or places near the beach. (I assume that pants are assumed to be worn as well and are only not explicitly listed so as not to destroy the alliteration.) A PC who has is not wearing any or enough clothes might similarly be refused at a restaurant, merchantâÂÂs store, and elsewhere.
Is there a rule out there (perhaps like any of those suggested above) that penalize the characters for being insufficiently clothed?
dnd-5e
dnd-5e
edited 7 mins ago
doppelgreenerâ¦
31.3k11134221
31.3k11134221
asked 3 hours ago
KSchank
881417
881417
Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
â KorvinStarmast
1 hour ago
1
@KorvinStarmast IâÂÂm writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if itâÂÂs just commonerâÂÂs clothes. The island theyâÂÂll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They canâÂÂt offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
â KSchank
53 mins ago
add a comment |Â
Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
â KorvinStarmast
1 hour ago
1
@KorvinStarmast IâÂÂm writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if itâÂÂs just commonerâÂÂs clothes. The island theyâÂÂll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They canâÂÂt offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
â KSchank
53 mins ago
Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
â KorvinStarmast
1 hour ago
Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
â KorvinStarmast
1 hour ago
1
1
@KorvinStarmast IâÂÂm writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if itâÂÂs just commonerâÂÂs clothes. The island theyâÂÂll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They canâÂÂt offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
â KSchank
53 mins ago
@KorvinStarmast IâÂÂm writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if itâÂÂs just commonerâÂÂs clothes. The island theyâÂÂll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They canâÂÂt offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
â KSchank
53 mins ago
add a comment |Â
3 Answers
3
active
oldest
votes
up vote
14
down vote
There is no rule but there is some guidance you can find
As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:
The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).
Armor Class change?
Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.
I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.
Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.
1
Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
â NautArch
3 hours ago
@NautArch addressed
â David Coffron
2 hours ago
1
To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
â Daniel Zastoupil
2 hours ago
2
@DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
â David Coffron
2 hours ago
add a comment |Â
up vote
4
down vote
Not at this time
While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)
Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)
Closest will be CON ability checks for surviving in inclement conditions
But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.
Situational Adv/Dis
I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.
add a comment |Â
up vote
1
down vote
The DMG has some guidance. Otherwise, go nuts!
Exposure
Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.
The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.
AC Penalty
Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!
Social Interaction
I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.
Other Considerations
To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!
add a comment |Â
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
14
down vote
There is no rule but there is some guidance you can find
As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:
The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).
Armor Class change?
Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.
I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.
Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.
1
Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
â NautArch
3 hours ago
@NautArch addressed
â David Coffron
2 hours ago
1
To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
â Daniel Zastoupil
2 hours ago
2
@DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
â David Coffron
2 hours ago
add a comment |Â
up vote
14
down vote
There is no rule but there is some guidance you can find
As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:
The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).
Armor Class change?
Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.
I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.
Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.
1
Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
â NautArch
3 hours ago
@NautArch addressed
â David Coffron
2 hours ago
1
To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
â Daniel Zastoupil
2 hours ago
2
@DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
â David Coffron
2 hours ago
add a comment |Â
up vote
14
down vote
up vote
14
down vote
There is no rule but there is some guidance you can find
As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:
The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).
Armor Class change?
Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.
I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.
Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.
There is no rule but there is some guidance you can find
As of yet, there are no rules for nakedness. The section on advantage and disadvantage in the Basic Rules, though, says:
The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Applying disadvantage could be useful for some things you listed (like Constitution checks for weather and Charisma checks in social situations).
Armor Class change?
Minor cuts and bruises (such that you would get from climbing a tree bare) is usually not accounted for in HP calculations if only for speed of play.
I doubt the added vulnerability of your skin would factor in much. I've always considered the base 10 AC to just be a DC for accuracy in so far as rolling less than 10 means you were off target. Under that interpretation, being unclothed makes no difference.
Furthermore, some methods of calculating armor class are specifically designed for wearing little to no armor (see Unarmored Defense for monks and barbarians). You would be affecting the core of these features by reducing armor class.
edited 2 hours ago
Vylix
6,00912287
6,00912287
answered 3 hours ago
David Coffron
25k285176
25k285176
1
Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
â NautArch
3 hours ago
@NautArch addressed
â David Coffron
2 hours ago
1
To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
â Daniel Zastoupil
2 hours ago
2
@DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
â David Coffron
2 hours ago
add a comment |Â
1
Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
â NautArch
3 hours ago
@NautArch addressed
â David Coffron
2 hours ago
1
To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
â Daniel Zastoupil
2 hours ago
2
@DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
â David Coffron
2 hours ago
1
1
Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
â NautArch
3 hours ago
Great call on the adv/dis mechanic here - but I would give the same caveat I gave above not to penalize things (like AC) where there are specific cases that suggest being unarmored gives someone higher AC.
â NautArch
3 hours ago
@NautArch addressed
â David Coffron
2 hours ago
@NautArch addressed
â David Coffron
2 hours ago
1
1
To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
â Daniel Zastoupil
2 hours ago
To add to this, in response to both the lack of clothes for warmth, and the risk of infection due to constant minor injuries, this does pose a good situation to implement the Disease mechanics.
â Daniel Zastoupil
2 hours ago
2
2
@DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
â David Coffron
2 hours ago
@DanielZastoupil I've never tried implementing infection for minor cuts and stuff (mostly because magical healing is a thing used often), but in a gritty realism game I could see it being helpful. You may want to add something as another answer.
â David Coffron
2 hours ago
add a comment |Â
up vote
4
down vote
Not at this time
While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)
Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)
Closest will be CON ability checks for surviving in inclement conditions
But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.
Situational Adv/Dis
I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.
add a comment |Â
up vote
4
down vote
Not at this time
While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)
Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)
Closest will be CON ability checks for surviving in inclement conditions
But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.
Situational Adv/Dis
I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.
add a comment |Â
up vote
4
down vote
up vote
4
down vote
Not at this time
While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)
Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)
Closest will be CON ability checks for surviving in inclement conditions
But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.
Situational Adv/Dis
I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.
Not at this time
While there aren't specific mechanics for dealing with either Roleplay or combat for being 'naked', you as a DM are more than welcome to come up with something that is fair to your players (as long as they are on board with this type of encounter/campaign...everyone really should be having fun!)
Many classes even have abilities that key off of being unarmored/unarmed - so I'd be wary of penalizing something that they should be doing well (and it suggests that in general there isn't a penalty for this stuff.)
Closest will be CON ability checks for surviving in inclement conditions
But if the weather is comfy cozy, I'm not sure that's the right mechanic - just the closest.
Situational Adv/Dis
I need to credit David Coffron's answer for inclusion in mine, but applying Advantage/Disadvantage to ability checks could make a lot of sense. When to apply it is going to be a decision you need to make, but don't do it lightly and consider all factors in play in terms of both characters and actions.
edited 2 hours ago
answered 3 hours ago
NautArch
44.2k6159304
44.2k6159304
add a comment |Â
add a comment |Â
up vote
1
down vote
The DMG has some guidance. Otherwise, go nuts!
Exposure
Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.
The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.
AC Penalty
Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!
Social Interaction
I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.
Other Considerations
To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!
add a comment |Â
up vote
1
down vote
The DMG has some guidance. Otherwise, go nuts!
Exposure
Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.
The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.
AC Penalty
Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!
Social Interaction
I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.
Other Considerations
To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!
add a comment |Â
up vote
1
down vote
up vote
1
down vote
The DMG has some guidance. Otherwise, go nuts!
Exposure
Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.
The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.
AC Penalty
Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!
Social Interaction
I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.
Other Considerations
To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!
The DMG has some guidance. Otherwise, go nuts!
Exposure
Page 110 of the DMG has some rules for "Extreme Heat" and "Extreme Cold". In short, the PCs must make constitution saving throws to avoid taking on exhaustion levels - but check out the actual text, because there's some nice nuance to the way the rules are written.
The effects of these temperature extremes can be mitigated or worsened depending on the player's attire. This might be a good place to start for implementing exposure rules for your characters. What might otherwise be normal, temperate weather might feel like "extreme cold" if you're buck naked.
Seeing as constitution would be the primary state for avoiding the effects of being naked, I think it would be a bad idea to also lower constitution as a consequence of being naked. It seems sort of like double taxation to me. In general, 5e seems to discourage effects that reduce ability scores in favor of applying advantage/disadvantage.
AC Penalty
Homebrewing a -1 AC penalty seems like a good idea to me. My only note would be to exclude barbarians and any race with natural armor from this penalty!
Social Interaction
I don't think there's any need to impose any kind of formalized penalty. When you RP conversation with your players, there is always a need to adjust DC in accordance with how they describe their own conduct. For example, there is no need for a formal rule stating that a player who throws open the doors of the throne room and demands a favor from a king must subtract -10 from their persuasion DC; these kinds of things are typically done on the fly. Similarly, you should probably just go by ear for how certain social interactions will go with your naked PCs. They might even have an easier time in some circumstances, for example if they are begging.
Other Considerations
To me, this sounds like a great opportunity to get real strict about spell material components. Typically, for spells with material components that are not consumed and do not have a listed cost, it is assumed a spellcaster either uses a spellcasting focus or has all the necessary components in their spellcasting fanny pack. It sounds like your players don't have anything at all to start with, however, which is an exciting puzzle opportunity!
answered 58 mins ago
Pink Sweetener
1,4831618
1,4831618
add a comment |Â
add a comment |Â
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f131872%2fare-there-mechanical-consequences-for-nakedness%23new-answer', 'question_page');
);
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Even with the explanation, I am not clear on why you want there to be a penalty. What is the purpose of the penalty? What classes are your characters playing?
â KorvinStarmast
1 hour ago
1
@KorvinStarmast IâÂÂm writing a campaign without specific characters in mind. I want there to be a penalty because I want the players to feel a sense of urgency to acquire clothes, even if itâÂÂs just commonerâÂÂs clothes. The island theyâÂÂll be washing up on is inhabited, but the villagers there are enslaved and are very poor. They canâÂÂt offer much, but I want the players to feel that the little the villagers have to offer is useful and generous.
â KSchank
53 mins ago