Why do old platformers typically scroll to the right?
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Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left.
I'm interested was it just a game design choice or it's due to some limitations back then.
I have a lot of possible reasons in my head, but I'm interested in actual one, so please consider reply with citation.
Not sure I'm in correct community with this question, sorry in advance.
game-design platformer side-scroller
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up vote
3
down vote
favorite
Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left.
I'm interested was it just a game design choice or it's due to some limitations back then.
I have a lot of possible reasons in my head, but I'm interested in actual one, so please consider reply with citation.
Not sure I'm in correct community with this question, sorry in advance.
game-design platformer side-scroller
New contributor
mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
You are in the right place :)
– user3797758
47 mins ago
You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
– Dukeling
13 mins ago
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left.
I'm interested was it just a game design choice or it's due to some limitations back then.
I have a lot of possible reasons in my head, but I'm interested in actual one, so please consider reply with citation.
Not sure I'm in correct community with this question, sorry in advance.
game-design platformer side-scroller
New contributor
mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left.
I'm interested was it just a game design choice or it's due to some limitations back then.
I have a lot of possible reasons in my head, but I'm interested in actual one, so please consider reply with citation.
Not sure I'm in correct community with this question, sorry in advance.
game-design platformer side-scroller
game-design platformer side-scroller
New contributor
mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 47 mins ago


user3797758
2,52711035
2,52711035
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asked 6 hours ago


mingaleg
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1162
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New contributor
mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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You are in the right place :)
– user3797758
47 mins ago
You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
– Dukeling
13 mins ago
add a comment |Â
You are in the right place :)
– user3797758
47 mins ago
You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
– Dukeling
13 mins ago
You are in the right place :)
– user3797758
47 mins ago
You are in the right place :)
– user3797758
47 mins ago
You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
– Dukeling
13 mins ago
You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
– Dukeling
13 mins ago
add a comment |Â
1 Answer
1
active
oldest
votes
up vote
2
down vote
The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.
Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.
There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.
Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
– mingaleg
3 hours ago
If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
– mingaleg
2 hours ago
So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
– mingaleg
2 hours ago
I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
– mingaleg
2 hours ago
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.
Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.
There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.
Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
– mingaleg
3 hours ago
If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
– mingaleg
2 hours ago
So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
– mingaleg
2 hours ago
I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
– mingaleg
2 hours ago
add a comment |Â
up vote
2
down vote
The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.
Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.
There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.
Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
– mingaleg
3 hours ago
If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
– mingaleg
2 hours ago
So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
– mingaleg
2 hours ago
I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
– mingaleg
2 hours ago
add a comment |Â
up vote
2
down vote
up vote
2
down vote
The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.
Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.
There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.
The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.
Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.
There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.
edited 4 hours ago
answered 4 hours ago
ROGRat
215
215
Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
– mingaleg
3 hours ago
If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
– mingaleg
2 hours ago
So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
– mingaleg
2 hours ago
I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
– mingaleg
2 hours ago
add a comment |Â
Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
– mingaleg
3 hours ago
If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
– mingaleg
2 hours ago
So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
– mingaleg
2 hours ago
I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
– mingaleg
2 hours ago
Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
– mingaleg
3 hours ago
Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
– mingaleg
3 hours ago
If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
– mingaleg
2 hours ago
If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
– mingaleg
2 hours ago
So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
– mingaleg
2 hours ago
So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
– mingaleg
2 hours ago
I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
– mingaleg
2 hours ago
I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
– mingaleg
2 hours ago
add a comment |Â
mingaleg is a new contributor. Be nice, and check out our Code of Conduct.
mingaleg is a new contributor. Be nice, and check out our Code of Conduct.
mingaleg is a new contributor. Be nice, and check out our Code of Conduct.
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You are in the right place :)
– user3797758
47 mins ago
You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
– Dukeling
13 mins ago