Why do old platformers typically scroll to the right?

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Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left.



I'm interested was it just a game design choice or it's due to some limitations back then.



I have a lot of possible reasons in my head, but I'm interested in actual one, so please consider reply with citation.



Not sure I'm in correct community with this question, sorry in advance.










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  • You are in the right place :)
    – user3797758
    47 mins ago










  • You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
    – Dukeling
    13 mins ago
















up vote
3
down vote

favorite












Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left.



I'm interested was it just a game design choice or it's due to some limitations back then.



I have a lot of possible reasons in my head, but I'm interested in actual one, so please consider reply with citation.



Not sure I'm in correct community with this question, sorry in advance.










share|improve this question









New contributor




mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • You are in the right place :)
    – user3797758
    47 mins ago










  • You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
    – Dukeling
    13 mins ago












up vote
3
down vote

favorite









up vote
3
down vote

favorite











Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left.



I'm interested was it just a game design choice or it's due to some limitations back then.



I have a lot of possible reasons in my head, but I'm interested in actual one, so please consider reply with citation.



Not sure I'm in correct community with this question, sorry in advance.










share|improve this question









New contributor




mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left.



I'm interested was it just a game design choice or it's due to some limitations back then.



I have a lot of possible reasons in my head, but I'm interested in actual one, so please consider reply with citation.



Not sure I'm in correct community with this question, sorry in advance.







game-design platformer side-scroller






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mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









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Check out our Code of Conduct.









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edited 47 mins ago









user3797758

2,52711035




2,52711035






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asked 6 hours ago









mingaleg

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1162




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mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






mingaleg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • You are in the right place :)
    – user3797758
    47 mins ago










  • You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
    – Dukeling
    13 mins ago
















  • You are in the right place :)
    – user3797758
    47 mins ago










  • You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
    – Dukeling
    13 mins ago















You are in the right place :)
– user3797758
47 mins ago




You are in the right place :)
– user3797758
47 mins ago












You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
– Dukeling
13 mins ago




You might be in the wrong place if you're looking specifically for a citation or a verified reason, as opposed to a more speculative one.
– Dukeling
13 mins ago










1 Answer
1






active

oldest

votes

















up vote
2
down vote













The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.



Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.



There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.






share|improve this answer






















  • Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
    – mingaleg
    3 hours ago










  • If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
    – mingaleg
    2 hours ago










  • So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
    – mingaleg
    2 hours ago










  • I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
    – mingaleg
    2 hours ago










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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
2
down vote













The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.



Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.



There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.






share|improve this answer






















  • Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
    – mingaleg
    3 hours ago










  • If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
    – mingaleg
    2 hours ago










  • So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
    – mingaleg
    2 hours ago










  • I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
    – mingaleg
    2 hours ago














up vote
2
down vote













The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.



Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.



There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.






share|improve this answer






















  • Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
    – mingaleg
    3 hours ago










  • If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
    – mingaleg
    2 hours ago










  • So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
    – mingaleg
    2 hours ago










  • I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
    – mingaleg
    2 hours ago












up vote
2
down vote










up vote
2
down vote









The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.



Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.



There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.






share|improve this answer














The answer to this is a synergy of a number of factors. Most people are right handed. Most languages are written from left to right. When placing objects, people typically start to the left and work to the right.



Programmatically, if a game Map was represented using a two dimensional array, logical traversion of said map would require moving to the right.



There are a number of very old (late 70s, early 80s) games that permit both left and right exploration but depending on the title and it’s complexity, memory constraints might play a role.







share|improve this answer














share|improve this answer



share|improve this answer








edited 4 hours ago

























answered 4 hours ago









ROGRat

215




215











  • Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
    – mingaleg
    3 hours ago










  • If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
    – mingaleg
    2 hours ago










  • So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
    – mingaleg
    2 hours ago










  • I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
    – mingaleg
    2 hours ago
















  • Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
    – mingaleg
    3 hours ago










  • If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
    – mingaleg
    2 hours ago










  • So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
    – mingaleg
    2 hours ago










  • I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
    – mingaleg
    2 hours ago















Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
– mingaleg
3 hours ago




Hi, thank you for your interest. I suppose I didn't wrote my question clean enough.
– mingaleg
3 hours ago












If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
– mingaleg
2 hours ago




If you play for example Super Mario Bros, then you will see, what as far as you move forward, the "camera" (viewport) is traveling right to, but then you go left, you stuck in the border.
– mingaleg
2 hours ago












So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
– mingaleg
2 hours ago




So I'm looking for some citation which would clarify, was that a game design solution in first place or is that forced by computers limitations
– mingaleg
2 hours ago












I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
– mingaleg
2 hours ago




I could totally understand, why and how you can became forced to prohibit to go left then you have long level with lots of enemies, but I want some historical evidences
– mingaleg
2 hours ago










mingaleg is a new contributor. Be nice, and check out our Code of Conduct.









 

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