Why an object looks darker after Applying Scale and how to fix it?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
2
down vote

favorite












I was trying to create a symmetric wall by doing:



  1. Shift + D to duplicate the wall on the right side and move it to the left.
    enter image description here


  2. Change the Scale of Y of the duplicated object to -1.
    enter image description here


  3. Ctrl + A to apply scale.
    enter image description here


And the color of the object changed.
enter image description here
How can I change it back?










share|improve this question







New contributor




John John is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 2




    go in Edit mode, select all the vertices and ctrl N?
    – moonboots
    1 hour ago

















up vote
2
down vote

favorite












I was trying to create a symmetric wall by doing:



  1. Shift + D to duplicate the wall on the right side and move it to the left.
    enter image description here


  2. Change the Scale of Y of the duplicated object to -1.
    enter image description here


  3. Ctrl + A to apply scale.
    enter image description here


And the color of the object changed.
enter image description here
How can I change it back?










share|improve this question







New contributor




John John is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 2




    go in Edit mode, select all the vertices and ctrl N?
    – moonboots
    1 hour ago













up vote
2
down vote

favorite









up vote
2
down vote

favorite











I was trying to create a symmetric wall by doing:



  1. Shift + D to duplicate the wall on the right side and move it to the left.
    enter image description here


  2. Change the Scale of Y of the duplicated object to -1.
    enter image description here


  3. Ctrl + A to apply scale.
    enter image description here


And the color of the object changed.
enter image description here
How can I change it back?










share|improve this question







New contributor




John John is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I was trying to create a symmetric wall by doing:



  1. Shift + D to duplicate the wall on the right side and move it to the left.
    enter image description here


  2. Change the Scale of Y of the duplicated object to -1.
    enter image description here


  3. Ctrl + A to apply scale.
    enter image description here


And the color of the object changed.
enter image description here
How can I change it back?







modeling objects 3d-view






share|improve this question







New contributor




John John is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




John John is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




John John is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 1 hour ago









John John

111




111




New contributor




John John is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





John John is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






John John is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 2




    go in Edit mode, select all the vertices and ctrl N?
    – moonboots
    1 hour ago













  • 2




    go in Edit mode, select all the vertices and ctrl N?
    – moonboots
    1 hour ago








2




2




go in Edit mode, select all the vertices and ctrl N?
– moonboots
1 hour ago





go in Edit mode, select all the vertices and ctrl N?
– moonboots
1 hour ago











1 Answer
1






active

oldest

votes

















up vote
4
down vote













Blender does not fix surface normals(vectors defining surface direction) automatically when you invert the geometry so they are pointing the wrong way - to the inside of the object. The best thing to do would be to flip the normals:



enter image description here



Note that you need to be in edit mode and have the geometry selected. You can also reach this function from Faces menu that can be called with ctrl+f, you can just hit f once the menu is called - that's a very quick way to reach the function.



You could also use Recalculate Outside(ctrl+n) or Recalculate Inside(ctrl+shift+n) functions, however this might lead to undesired result if you have a mesh that has normals already set up in some particular way or if you are working with geometry that the automatic algorithm may not be suitable for (for example simple planes might confuse it since it cannot determine where the outside should be and if you have a few disconnected planes in one object that might be a problem). Most people will advise to recalculate normals in this situation, however it is a lot more logical to just flip them instead if you know that the problem is caused by inverting the geometry(scaling with a negative value).






share|improve this answer






















    Your Answer




    StackExchange.ifUsing("editor", function ()
    return StackExchange.using("mathjaxEditing", function ()
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    );
    );
    , "mathjax-editing");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "502"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    convertImagesToLinks: false,
    noModals: false,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );






    John John is a new contributor. Be nice, and check out our Code of Conduct.









     

    draft saved


    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f118553%2fwhy-an-object-looks-darker-after-applying-scale-and-how-to-fix-it%23new-answer', 'question_page');

    );

    Post as a guest






























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    4
    down vote













    Blender does not fix surface normals(vectors defining surface direction) automatically when you invert the geometry so they are pointing the wrong way - to the inside of the object. The best thing to do would be to flip the normals:



    enter image description here



    Note that you need to be in edit mode and have the geometry selected. You can also reach this function from Faces menu that can be called with ctrl+f, you can just hit f once the menu is called - that's a very quick way to reach the function.



    You could also use Recalculate Outside(ctrl+n) or Recalculate Inside(ctrl+shift+n) functions, however this might lead to undesired result if you have a mesh that has normals already set up in some particular way or if you are working with geometry that the automatic algorithm may not be suitable for (for example simple planes might confuse it since it cannot determine where the outside should be and if you have a few disconnected planes in one object that might be a problem). Most people will advise to recalculate normals in this situation, however it is a lot more logical to just flip them instead if you know that the problem is caused by inverting the geometry(scaling with a negative value).






    share|improve this answer


























      up vote
      4
      down vote













      Blender does not fix surface normals(vectors defining surface direction) automatically when you invert the geometry so they are pointing the wrong way - to the inside of the object. The best thing to do would be to flip the normals:



      enter image description here



      Note that you need to be in edit mode and have the geometry selected. You can also reach this function from Faces menu that can be called with ctrl+f, you can just hit f once the menu is called - that's a very quick way to reach the function.



      You could also use Recalculate Outside(ctrl+n) or Recalculate Inside(ctrl+shift+n) functions, however this might lead to undesired result if you have a mesh that has normals already set up in some particular way or if you are working with geometry that the automatic algorithm may not be suitable for (for example simple planes might confuse it since it cannot determine where the outside should be and if you have a few disconnected planes in one object that might be a problem). Most people will advise to recalculate normals in this situation, however it is a lot more logical to just flip them instead if you know that the problem is caused by inverting the geometry(scaling with a negative value).






      share|improve this answer
























        up vote
        4
        down vote










        up vote
        4
        down vote









        Blender does not fix surface normals(vectors defining surface direction) automatically when you invert the geometry so they are pointing the wrong way - to the inside of the object. The best thing to do would be to flip the normals:



        enter image description here



        Note that you need to be in edit mode and have the geometry selected. You can also reach this function from Faces menu that can be called with ctrl+f, you can just hit f once the menu is called - that's a very quick way to reach the function.



        You could also use Recalculate Outside(ctrl+n) or Recalculate Inside(ctrl+shift+n) functions, however this might lead to undesired result if you have a mesh that has normals already set up in some particular way or if you are working with geometry that the automatic algorithm may not be suitable for (for example simple planes might confuse it since it cannot determine where the outside should be and if you have a few disconnected planes in one object that might be a problem). Most people will advise to recalculate normals in this situation, however it is a lot more logical to just flip them instead if you know that the problem is caused by inverting the geometry(scaling with a negative value).






        share|improve this answer














        Blender does not fix surface normals(vectors defining surface direction) automatically when you invert the geometry so they are pointing the wrong way - to the inside of the object. The best thing to do would be to flip the normals:



        enter image description here



        Note that you need to be in edit mode and have the geometry selected. You can also reach this function from Faces menu that can be called with ctrl+f, you can just hit f once the menu is called - that's a very quick way to reach the function.



        You could also use Recalculate Outside(ctrl+n) or Recalculate Inside(ctrl+shift+n) functions, however this might lead to undesired result if you have a mesh that has normals already set up in some particular way or if you are working with geometry that the automatic algorithm may not be suitable for (for example simple planes might confuse it since it cannot determine where the outside should be and if you have a few disconnected planes in one object that might be a problem). Most people will advise to recalculate normals in this situation, however it is a lot more logical to just flip them instead if you know that the problem is caused by inverting the geometry(scaling with a negative value).







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 40 mins ago

























        answered 1 hour ago









        Martin Z

        1,265111




        1,265111




















            John John is a new contributor. Be nice, and check out our Code of Conduct.









             

            draft saved


            draft discarded


















            John John is a new contributor. Be nice, and check out our Code of Conduct.












            John John is a new contributor. Be nice, and check out our Code of Conduct.











            John John is a new contributor. Be nice, and check out our Code of Conduct.













             


            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f118553%2fwhy-an-object-looks-darker-after-applying-scale-and-how-to-fix-it%23new-answer', 'question_page');

            );

            Post as a guest













































































            Comments

            Popular posts from this blog

            What does second last employer means? [closed]

            List of Gilmore Girls characters

            One-line joke