No more failing on a success

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
3
down vote

favorite












I'm playing with the idea of adding a new house-rule to my sandbox-style game.



The rule is as follows:



If you succeed on a saving throw against an effect, that effect cannot make you drop below 1 hp.



I am hoping this will eliminate situations where an injured player rolls a 20 against a Dragon's breath and then just goes down anyway because the half damage eliminates them. In more extreme situations, it makes it so you don't instantly die with no chance if you anger a creature too powerful to defeat because the half damage might instantly kill you.



I also hope it encourages tactics both for monsters and players when dealing with a group of weaker enemies. According to the design principals, a large group of weaker creatures should remain a credible threat, but when a Lightning Bolt 100% takes out a whole line of them, regardless of their rolls or their cover (which is supposed to protect you from just that spell) that just isn't true anymore. With this rule, Goblins behind cover or having Advantage on the roll actually have a chance of surviving (with 1 hp, but at least they'll remain a threat). It will make these spells potent but not certain death.



However, I'd like to hear if anyone has tried this rule before, or sees any situations where this would be exploitable, broken, or "not fun".










share|improve this question























  • Is it worth noting that cover doesn't protect against Fireball? Wasn't that covered in a different question somewhere?
    – Dan O'Shea
    22 mins ago










  • @DanO'Shea Hm. Maybe I should use a different example.
    – Erik
    17 mins ago
















up vote
3
down vote

favorite












I'm playing with the idea of adding a new house-rule to my sandbox-style game.



The rule is as follows:



If you succeed on a saving throw against an effect, that effect cannot make you drop below 1 hp.



I am hoping this will eliminate situations where an injured player rolls a 20 against a Dragon's breath and then just goes down anyway because the half damage eliminates them. In more extreme situations, it makes it so you don't instantly die with no chance if you anger a creature too powerful to defeat because the half damage might instantly kill you.



I also hope it encourages tactics both for monsters and players when dealing with a group of weaker enemies. According to the design principals, a large group of weaker creatures should remain a credible threat, but when a Lightning Bolt 100% takes out a whole line of them, regardless of their rolls or their cover (which is supposed to protect you from just that spell) that just isn't true anymore. With this rule, Goblins behind cover or having Advantage on the roll actually have a chance of surviving (with 1 hp, but at least they'll remain a threat). It will make these spells potent but not certain death.



However, I'd like to hear if anyone has tried this rule before, or sees any situations where this would be exploitable, broken, or "not fun".










share|improve this question























  • Is it worth noting that cover doesn't protect against Fireball? Wasn't that covered in a different question somewhere?
    – Dan O'Shea
    22 mins ago










  • @DanO'Shea Hm. Maybe I should use a different example.
    – Erik
    17 mins ago












up vote
3
down vote

favorite









up vote
3
down vote

favorite











I'm playing with the idea of adding a new house-rule to my sandbox-style game.



The rule is as follows:



If you succeed on a saving throw against an effect, that effect cannot make you drop below 1 hp.



I am hoping this will eliminate situations where an injured player rolls a 20 against a Dragon's breath and then just goes down anyway because the half damage eliminates them. In more extreme situations, it makes it so you don't instantly die with no chance if you anger a creature too powerful to defeat because the half damage might instantly kill you.



I also hope it encourages tactics both for monsters and players when dealing with a group of weaker enemies. According to the design principals, a large group of weaker creatures should remain a credible threat, but when a Lightning Bolt 100% takes out a whole line of them, regardless of their rolls or their cover (which is supposed to protect you from just that spell) that just isn't true anymore. With this rule, Goblins behind cover or having Advantage on the roll actually have a chance of surviving (with 1 hp, but at least they'll remain a threat). It will make these spells potent but not certain death.



However, I'd like to hear if anyone has tried this rule before, or sees any situations where this would be exploitable, broken, or "not fun".










share|improve this question















I'm playing with the idea of adding a new house-rule to my sandbox-style game.



The rule is as follows:



If you succeed on a saving throw against an effect, that effect cannot make you drop below 1 hp.



I am hoping this will eliminate situations where an injured player rolls a 20 against a Dragon's breath and then just goes down anyway because the half damage eliminates them. In more extreme situations, it makes it so you don't instantly die with no chance if you anger a creature too powerful to defeat because the half damage might instantly kill you.



I also hope it encourages tactics both for monsters and players when dealing with a group of weaker enemies. According to the design principals, a large group of weaker creatures should remain a credible threat, but when a Lightning Bolt 100% takes out a whole line of them, regardless of their rolls or their cover (which is supposed to protect you from just that spell) that just isn't true anymore. With this rule, Goblins behind cover or having Advantage on the roll actually have a chance of surviving (with 1 hp, but at least they'll remain a threat). It will make these spells potent but not certain death.



However, I'd like to hear if anyone has tried this rule before, or sees any situations where this would be exploitable, broken, or "not fun".







dnd-5e homebrew saving-throw






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 16 mins ago

























asked 28 mins ago









Erik

41k11140211




41k11140211











  • Is it worth noting that cover doesn't protect against Fireball? Wasn't that covered in a different question somewhere?
    – Dan O'Shea
    22 mins ago










  • @DanO'Shea Hm. Maybe I should use a different example.
    – Erik
    17 mins ago
















  • Is it worth noting that cover doesn't protect against Fireball? Wasn't that covered in a different question somewhere?
    – Dan O'Shea
    22 mins ago










  • @DanO'Shea Hm. Maybe I should use a different example.
    – Erik
    17 mins ago















Is it worth noting that cover doesn't protect against Fireball? Wasn't that covered in a different question somewhere?
– Dan O'Shea
22 mins ago




Is it worth noting that cover doesn't protect against Fireball? Wasn't that covered in a different question somewhere?
– Dan O'Shea
22 mins ago












@DanO'Shea Hm. Maybe I should use a different example.
– Erik
17 mins ago




@DanO'Shea Hm. Maybe I should use a different example.
– Erik
17 mins ago










2 Answers
2






active

oldest

votes

















up vote
3
down vote













It'll significantly weaken save-targeting spells



The difference between zero hit points and one hit point is huge, far greater than the difference between one and two hit points. For every monster that survives with one hit point, your PCs need to hit it with a normal attack (or gamble again with a save-able spell) to kill it, and before one of your PCs succeeds, the enemies will fight back with full-powered attacks. You'll be facing longer combats, especially when fighting monsters who have poor HP but high AC (at low levels, hobgoblins are a typical example).



It's noteworthy that this change introduces new weirdness of its own: characters weakened to 1 hp not dying to a repeated casting of a powerful area spell is, in my opinion, worse than cover or Advantage not mattering.






share|improve this answer



























    up vote
    1
    down vote













    This would make blasters even weaker on higher levels



    A 11th level Fighter with Great Weapon Master can reliably do more damage than Finger of Death, a spell that is only available from 13th level.

    On those levels Magic Resistance, Legendary saves, and resistances to damage types are quite common, so the difference is actually bigger than the numbers show at first glance.



    What blasters have left is being effective against larger groups of weaker monsters, and your house rule would take even that away from them.





    share




















      Your Answer




      StackExchange.ifUsing("editor", function ()
      return StackExchange.using("mathjaxEditing", function ()
      StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
      StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
      );
      );
      , "mathjax-editing");

      StackExchange.ready(function()
      var channelOptions =
      tags: "".split(" "),
      id: "122"
      ;
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function()
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled)
      StackExchange.using("snippets", function()
      createEditor();
      );

      else
      createEditor();

      );

      function createEditor()
      StackExchange.prepareEditor(
      heartbeatType: 'answer',
      convertImagesToLinks: false,
      noModals: false,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: null,
      bindNavPrevention: true,
      postfix: "",
      noCode: true, onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      );



      );













       

      draft saved


      draft discarded


















      StackExchange.ready(
      function ()
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f132084%2fno-more-failing-on-a-success%23new-answer', 'question_page');

      );

      Post as a guest






























      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      3
      down vote













      It'll significantly weaken save-targeting spells



      The difference between zero hit points and one hit point is huge, far greater than the difference between one and two hit points. For every monster that survives with one hit point, your PCs need to hit it with a normal attack (or gamble again with a save-able spell) to kill it, and before one of your PCs succeeds, the enemies will fight back with full-powered attacks. You'll be facing longer combats, especially when fighting monsters who have poor HP but high AC (at low levels, hobgoblins are a typical example).



      It's noteworthy that this change introduces new weirdness of its own: characters weakened to 1 hp not dying to a repeated casting of a powerful area spell is, in my opinion, worse than cover or Advantage not mattering.






      share|improve this answer
























        up vote
        3
        down vote













        It'll significantly weaken save-targeting spells



        The difference between zero hit points and one hit point is huge, far greater than the difference between one and two hit points. For every monster that survives with one hit point, your PCs need to hit it with a normal attack (or gamble again with a save-able spell) to kill it, and before one of your PCs succeeds, the enemies will fight back with full-powered attacks. You'll be facing longer combats, especially when fighting monsters who have poor HP but high AC (at low levels, hobgoblins are a typical example).



        It's noteworthy that this change introduces new weirdness of its own: characters weakened to 1 hp not dying to a repeated casting of a powerful area spell is, in my opinion, worse than cover or Advantage not mattering.






        share|improve this answer






















          up vote
          3
          down vote










          up vote
          3
          down vote









          It'll significantly weaken save-targeting spells



          The difference between zero hit points and one hit point is huge, far greater than the difference between one and two hit points. For every monster that survives with one hit point, your PCs need to hit it with a normal attack (or gamble again with a save-able spell) to kill it, and before one of your PCs succeeds, the enemies will fight back with full-powered attacks. You'll be facing longer combats, especially when fighting monsters who have poor HP but high AC (at low levels, hobgoblins are a typical example).



          It's noteworthy that this change introduces new weirdness of its own: characters weakened to 1 hp not dying to a repeated casting of a powerful area spell is, in my opinion, worse than cover or Advantage not mattering.






          share|improve this answer












          It'll significantly weaken save-targeting spells



          The difference between zero hit points and one hit point is huge, far greater than the difference between one and two hit points. For every monster that survives with one hit point, your PCs need to hit it with a normal attack (or gamble again with a save-able spell) to kill it, and before one of your PCs succeeds, the enemies will fight back with full-powered attacks. You'll be facing longer combats, especially when fighting monsters who have poor HP but high AC (at low levels, hobgoblins are a typical example).



          It's noteworthy that this change introduces new weirdness of its own: characters weakened to 1 hp not dying to a repeated casting of a powerful area spell is, in my opinion, worse than cover or Advantage not mattering.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 10 mins ago









          kviiri

          28.6k6107173




          28.6k6107173






















              up vote
              1
              down vote













              This would make blasters even weaker on higher levels



              A 11th level Fighter with Great Weapon Master can reliably do more damage than Finger of Death, a spell that is only available from 13th level.

              On those levels Magic Resistance, Legendary saves, and resistances to damage types are quite common, so the difference is actually bigger than the numbers show at first glance.



              What blasters have left is being effective against larger groups of weaker monsters, and your house rule would take even that away from them.





              share
























                up vote
                1
                down vote













                This would make blasters even weaker on higher levels



                A 11th level Fighter with Great Weapon Master can reliably do more damage than Finger of Death, a spell that is only available from 13th level.

                On those levels Magic Resistance, Legendary saves, and resistances to damage types are quite common, so the difference is actually bigger than the numbers show at first glance.



                What blasters have left is being effective against larger groups of weaker monsters, and your house rule would take even that away from them.





                share






















                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  This would make blasters even weaker on higher levels



                  A 11th level Fighter with Great Weapon Master can reliably do more damage than Finger of Death, a spell that is only available from 13th level.

                  On those levels Magic Resistance, Legendary saves, and resistances to damage types are quite common, so the difference is actually bigger than the numbers show at first glance.



                  What blasters have left is being effective against larger groups of weaker monsters, and your house rule would take even that away from them.





                  share












                  This would make blasters even weaker on higher levels



                  A 11th level Fighter with Great Weapon Master can reliably do more damage than Finger of Death, a spell that is only available from 13th level.

                  On those levels Magic Resistance, Legendary saves, and resistances to damage types are quite common, so the difference is actually bigger than the numbers show at first glance.



                  What blasters have left is being effective against larger groups of weaker monsters, and your house rule would take even that away from them.






                  share











                  share


                  share










                  answered 4 mins ago









                  András

                  22.7k882170




                  22.7k882170



























                       

                      draft saved


                      draft discarded















































                       


                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function ()
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f132084%2fno-more-failing-on-a-success%23new-answer', 'question_page');

                      );

                      Post as a guest













































































                      Comments

                      Popular posts from this blog

                      What does second last employer means? [closed]

                      List of Gilmore Girls characters

                      Confectionery