Effects of Adamantine armour and natural 20 roll always being a hit

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My Fighter (Battlemaster) Warlock (Hexblade) build character has just acquired a suit of +1 adamantine plate armour.
From the DMG rules:




This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.




So my question is on a critical hit roll of 20: is this still automatically a hit, despite the critical becoming a "normal hit" because of the armour? Or would the attacker need to exceed my AC in order to score the "normal hit" if in any instance I say cast shield or use the evasive footwork maneuver to boost AC?



My AC is 20, so with shield cast it becomes 25, so would say a goblin with a +4 attack modifier score a hit on a roll of 20 against me?
24 is not sufficient to "hit" under normal rules but does the "20 is always a hit" mechanism override this despite the critical being cancelled by the adamantine armour?










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up vote
7
down vote

favorite












My Fighter (Battlemaster) Warlock (Hexblade) build character has just acquired a suit of +1 adamantine plate armour.
From the DMG rules:




This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.




So my question is on a critical hit roll of 20: is this still automatically a hit, despite the critical becoming a "normal hit" because of the armour? Or would the attacker need to exceed my AC in order to score the "normal hit" if in any instance I say cast shield or use the evasive footwork maneuver to boost AC?



My AC is 20, so with shield cast it becomes 25, so would say a goblin with a +4 attack modifier score a hit on a roll of 20 against me?
24 is not sufficient to "hit" under normal rules but does the "20 is always a hit" mechanism override this despite the critical being cancelled by the adamantine armour?










share|improve this question









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Vnmrtn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • Hello and welcome! You can take the tour for a quick site intro (and a badge!). This looks like an interesting question to me. Thank you for participating!
    – Sdjz
    48 mins ago












up vote
7
down vote

favorite









up vote
7
down vote

favorite











My Fighter (Battlemaster) Warlock (Hexblade) build character has just acquired a suit of +1 adamantine plate armour.
From the DMG rules:




This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.




So my question is on a critical hit roll of 20: is this still automatically a hit, despite the critical becoming a "normal hit" because of the armour? Or would the attacker need to exceed my AC in order to score the "normal hit" if in any instance I say cast shield or use the evasive footwork maneuver to boost AC?



My AC is 20, so with shield cast it becomes 25, so would say a goblin with a +4 attack modifier score a hit on a roll of 20 against me?
24 is not sufficient to "hit" under normal rules but does the "20 is always a hit" mechanism override this despite the critical being cancelled by the adamantine armour?










share|improve this question









New contributor




Vnmrtn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











My Fighter (Battlemaster) Warlock (Hexblade) build character has just acquired a suit of +1 adamantine plate armour.
From the DMG rules:




This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.




So my question is on a critical hit roll of 20: is this still automatically a hit, despite the critical becoming a "normal hit" because of the armour? Or would the attacker need to exceed my AC in order to score the "normal hit" if in any instance I say cast shield or use the evasive footwork maneuver to boost AC?



My AC is 20, so with shield cast it becomes 25, so would say a goblin with a +4 attack modifier score a hit on a roll of 20 against me?
24 is not sufficient to "hit" under normal rules but does the "20 is always a hit" mechanism override this despite the critical being cancelled by the adamantine armour?







dnd-5e critical-hit special-materials






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edited 38 mins ago









Adam

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  • Hello and welcome! You can take the tour for a quick site intro (and a badge!). This looks like an interesting question to me. Thank you for participating!
    – Sdjz
    48 mins ago
















  • Hello and welcome! You can take the tour for a quick site intro (and a badge!). This looks like an interesting question to me. Thank you for participating!
    – Sdjz
    48 mins ago















Hello and welcome! You can take the tour for a quick site intro (and a badge!). This looks like an interesting question to me. Thank you for participating!
– Sdjz
48 mins ago




Hello and welcome! You can take the tour for a quick site intro (and a badge!). This looks like an interesting question to me. Thank you for participating!
– Sdjz
48 mins ago










3 Answers
3






active

oldest

votes

















up vote
8
down vote













Yes, the natural 20 is still an automatic hit



Jeremy Crawford, the 5e lead rules designer, made an official ruling over twitter saying as much:




Q: Does the nat 20 still auto hit against adamantine armor?



A: Yes.




The language of the item also supports this ruling. As you quoted, the armor states:




While you're wearing it, any critical hit against you becomes a normal hit.




A critical hit is, by definition, an automatic hit. The item doesn't say that the attack is a miss unless it exceeds your armor class even with a natural twenty. It says that critical hits against you become normal hits.



So, that suggests the following sequence of events:



  1. Attack roll is made against you

  2. The roll is a natural 20, which means it's an automatic hit

  3. The effect of the armor kicks in, the critical hit becomes a regular hit.

By the time the item interferes, we've already established the attack as a hit and the armor doesn't undo that hit; it reduces the severity of the hit.






share|improve this answer



























    up vote
    0
    down vote













    Natural 20 (always hits) versus adamantine armor, but makes it a normal hit in regards to rolling damage dice.



    Improved Critical with a roll of 19, still requires modifiers and is compared to targets AC. If this hits, it would be treated like above, as a normal hit in regards to rolling damage dice.






    share|improve this answer



























      up vote
      -1
      down vote













      Indeterminate, and it opens another can of worms...



      There is some legitimate dispute on this one. The Basic Rules have the following passage:




      Rolling 1 or 20. [...]If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in this section.




      Later on in the Damage Rolls section, it describes the damage effects of a critical hit. It all seems clear at this point - a natural 20 being automatic hit and a critical hit are the same thing.



      However, when we look at the champion fighter's Improved Critical ability, we have:




      Improved Critical. Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.




      "Rolling 1 or 20" indicates that the die roll automatically hits, and calls it a critical hit. Champion fighter also calls a 19 or 20 a critical hit. Does that mean a 19 is also an automatic hit just like a 20?



      Options



      As much as I am loathe to say it, this is a DM discretion call. While there are some designer-intent posts on Twitter, they have not made it into an officially published errata. Considering the number of times those seemingly official posts have made a call then reverted it, they should all be considered suspect.



      There are two logically consistent choices:




      1. The "automatic hit" and the dice-doubling "critical hit" are separate things: Adamantine stops the damage, but not the hit. Champion fighters auto-hit on 20s, but not 19s.


      2. The "automatic hit" and the dice-doubling "critical hit" are the same thing: Adamantine stops the automatic hit (compare the total attack roll to the AC) and stops the dice-doubling. Champion fighters auto-hit on 19s (and eventually 18s).





      share|improve this answer




















      • @XAQT78 In your opinion, sure. I've specifically avoided sharing my opinion, and instead presented the two possible and logically-consistent interpretations. My point is that the published rules don't provide sufficient clarity to make an iron-clad determination either way.
        – T.J.L.
        11 mins ago











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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      8
      down vote













      Yes, the natural 20 is still an automatic hit



      Jeremy Crawford, the 5e lead rules designer, made an official ruling over twitter saying as much:




      Q: Does the nat 20 still auto hit against adamantine armor?



      A: Yes.




      The language of the item also supports this ruling. As you quoted, the armor states:




      While you're wearing it, any critical hit against you becomes a normal hit.




      A critical hit is, by definition, an automatic hit. The item doesn't say that the attack is a miss unless it exceeds your armor class even with a natural twenty. It says that critical hits against you become normal hits.



      So, that suggests the following sequence of events:



      1. Attack roll is made against you

      2. The roll is a natural 20, which means it's an automatic hit

      3. The effect of the armor kicks in, the critical hit becomes a regular hit.

      By the time the item interferes, we've already established the attack as a hit and the armor doesn't undo that hit; it reduces the severity of the hit.






      share|improve this answer
























        up vote
        8
        down vote













        Yes, the natural 20 is still an automatic hit



        Jeremy Crawford, the 5e lead rules designer, made an official ruling over twitter saying as much:




        Q: Does the nat 20 still auto hit against adamantine armor?



        A: Yes.




        The language of the item also supports this ruling. As you quoted, the armor states:




        While you're wearing it, any critical hit against you becomes a normal hit.




        A critical hit is, by definition, an automatic hit. The item doesn't say that the attack is a miss unless it exceeds your armor class even with a natural twenty. It says that critical hits against you become normal hits.



        So, that suggests the following sequence of events:



        1. Attack roll is made against you

        2. The roll is a natural 20, which means it's an automatic hit

        3. The effect of the armor kicks in, the critical hit becomes a regular hit.

        By the time the item interferes, we've already established the attack as a hit and the armor doesn't undo that hit; it reduces the severity of the hit.






        share|improve this answer






















          up vote
          8
          down vote










          up vote
          8
          down vote









          Yes, the natural 20 is still an automatic hit



          Jeremy Crawford, the 5e lead rules designer, made an official ruling over twitter saying as much:




          Q: Does the nat 20 still auto hit against adamantine armor?



          A: Yes.




          The language of the item also supports this ruling. As you quoted, the armor states:




          While you're wearing it, any critical hit against you becomes a normal hit.




          A critical hit is, by definition, an automatic hit. The item doesn't say that the attack is a miss unless it exceeds your armor class even with a natural twenty. It says that critical hits against you become normal hits.



          So, that suggests the following sequence of events:



          1. Attack roll is made against you

          2. The roll is a natural 20, which means it's an automatic hit

          3. The effect of the armor kicks in, the critical hit becomes a regular hit.

          By the time the item interferes, we've already established the attack as a hit and the armor doesn't undo that hit; it reduces the severity of the hit.






          share|improve this answer












          Yes, the natural 20 is still an automatic hit



          Jeremy Crawford, the 5e lead rules designer, made an official ruling over twitter saying as much:




          Q: Does the nat 20 still auto hit against adamantine armor?



          A: Yes.




          The language of the item also supports this ruling. As you quoted, the armor states:




          While you're wearing it, any critical hit against you becomes a normal hit.




          A critical hit is, by definition, an automatic hit. The item doesn't say that the attack is a miss unless it exceeds your armor class even with a natural twenty. It says that critical hits against you become normal hits.



          So, that suggests the following sequence of events:



          1. Attack roll is made against you

          2. The roll is a natural 20, which means it's an automatic hit

          3. The effect of the armor kicks in, the critical hit becomes a regular hit.

          By the time the item interferes, we've already established the attack as a hit and the armor doesn't undo that hit; it reduces the severity of the hit.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 42 mins ago









          Adam

          18.6k474125




          18.6k474125






















              up vote
              0
              down vote













              Natural 20 (always hits) versus adamantine armor, but makes it a normal hit in regards to rolling damage dice.



              Improved Critical with a roll of 19, still requires modifiers and is compared to targets AC. If this hits, it would be treated like above, as a normal hit in regards to rolling damage dice.






              share|improve this answer
























                up vote
                0
                down vote













                Natural 20 (always hits) versus adamantine armor, but makes it a normal hit in regards to rolling damage dice.



                Improved Critical with a roll of 19, still requires modifiers and is compared to targets AC. If this hits, it would be treated like above, as a normal hit in regards to rolling damage dice.






                share|improve this answer






















                  up vote
                  0
                  down vote










                  up vote
                  0
                  down vote









                  Natural 20 (always hits) versus adamantine armor, but makes it a normal hit in regards to rolling damage dice.



                  Improved Critical with a roll of 19, still requires modifiers and is compared to targets AC. If this hits, it would be treated like above, as a normal hit in regards to rolling damage dice.






                  share|improve this answer












                  Natural 20 (always hits) versus adamantine armor, but makes it a normal hit in regards to rolling damage dice.



                  Improved Critical with a roll of 19, still requires modifiers and is compared to targets AC. If this hits, it would be treated like above, as a normal hit in regards to rolling damage dice.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 19 mins ago









                  XAQT78

                  384110




                  384110




















                      up vote
                      -1
                      down vote













                      Indeterminate, and it opens another can of worms...



                      There is some legitimate dispute on this one. The Basic Rules have the following passage:




                      Rolling 1 or 20. [...]If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in this section.




                      Later on in the Damage Rolls section, it describes the damage effects of a critical hit. It all seems clear at this point - a natural 20 being automatic hit and a critical hit are the same thing.



                      However, when we look at the champion fighter's Improved Critical ability, we have:




                      Improved Critical. Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.




                      "Rolling 1 or 20" indicates that the die roll automatically hits, and calls it a critical hit. Champion fighter also calls a 19 or 20 a critical hit. Does that mean a 19 is also an automatic hit just like a 20?



                      Options



                      As much as I am loathe to say it, this is a DM discretion call. While there are some designer-intent posts on Twitter, they have not made it into an officially published errata. Considering the number of times those seemingly official posts have made a call then reverted it, they should all be considered suspect.



                      There are two logically consistent choices:




                      1. The "automatic hit" and the dice-doubling "critical hit" are separate things: Adamantine stops the damage, but not the hit. Champion fighters auto-hit on 20s, but not 19s.


                      2. The "automatic hit" and the dice-doubling "critical hit" are the same thing: Adamantine stops the automatic hit (compare the total attack roll to the AC) and stops the dice-doubling. Champion fighters auto-hit on 19s (and eventually 18s).





                      share|improve this answer




















                      • @XAQT78 In your opinion, sure. I've specifically avoided sharing my opinion, and instead presented the two possible and logically-consistent interpretations. My point is that the published rules don't provide sufficient clarity to make an iron-clad determination either way.
                        – T.J.L.
                        11 mins ago















                      up vote
                      -1
                      down vote













                      Indeterminate, and it opens another can of worms...



                      There is some legitimate dispute on this one. The Basic Rules have the following passage:




                      Rolling 1 or 20. [...]If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in this section.




                      Later on in the Damage Rolls section, it describes the damage effects of a critical hit. It all seems clear at this point - a natural 20 being automatic hit and a critical hit are the same thing.



                      However, when we look at the champion fighter's Improved Critical ability, we have:




                      Improved Critical. Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.




                      "Rolling 1 or 20" indicates that the die roll automatically hits, and calls it a critical hit. Champion fighter also calls a 19 or 20 a critical hit. Does that mean a 19 is also an automatic hit just like a 20?



                      Options



                      As much as I am loathe to say it, this is a DM discretion call. While there are some designer-intent posts on Twitter, they have not made it into an officially published errata. Considering the number of times those seemingly official posts have made a call then reverted it, they should all be considered suspect.



                      There are two logically consistent choices:




                      1. The "automatic hit" and the dice-doubling "critical hit" are separate things: Adamantine stops the damage, but not the hit. Champion fighters auto-hit on 20s, but not 19s.


                      2. The "automatic hit" and the dice-doubling "critical hit" are the same thing: Adamantine stops the automatic hit (compare the total attack roll to the AC) and stops the dice-doubling. Champion fighters auto-hit on 19s (and eventually 18s).





                      share|improve this answer




















                      • @XAQT78 In your opinion, sure. I've specifically avoided sharing my opinion, and instead presented the two possible and logically-consistent interpretations. My point is that the published rules don't provide sufficient clarity to make an iron-clad determination either way.
                        – T.J.L.
                        11 mins ago













                      up vote
                      -1
                      down vote










                      up vote
                      -1
                      down vote









                      Indeterminate, and it opens another can of worms...



                      There is some legitimate dispute on this one. The Basic Rules have the following passage:




                      Rolling 1 or 20. [...]If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in this section.




                      Later on in the Damage Rolls section, it describes the damage effects of a critical hit. It all seems clear at this point - a natural 20 being automatic hit and a critical hit are the same thing.



                      However, when we look at the champion fighter's Improved Critical ability, we have:




                      Improved Critical. Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.




                      "Rolling 1 or 20" indicates that the die roll automatically hits, and calls it a critical hit. Champion fighter also calls a 19 or 20 a critical hit. Does that mean a 19 is also an automatic hit just like a 20?



                      Options



                      As much as I am loathe to say it, this is a DM discretion call. While there are some designer-intent posts on Twitter, they have not made it into an officially published errata. Considering the number of times those seemingly official posts have made a call then reverted it, they should all be considered suspect.



                      There are two logically consistent choices:




                      1. The "automatic hit" and the dice-doubling "critical hit" are separate things: Adamantine stops the damage, but not the hit. Champion fighters auto-hit on 20s, but not 19s.


                      2. The "automatic hit" and the dice-doubling "critical hit" are the same thing: Adamantine stops the automatic hit (compare the total attack roll to the AC) and stops the dice-doubling. Champion fighters auto-hit on 19s (and eventually 18s).





                      share|improve this answer












                      Indeterminate, and it opens another can of worms...



                      There is some legitimate dispute on this one. The Basic Rules have the following passage:




                      Rolling 1 or 20. [...]If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in this section.




                      Later on in the Damage Rolls section, it describes the damage effects of a critical hit. It all seems clear at this point - a natural 20 being automatic hit and a critical hit are the same thing.



                      However, when we look at the champion fighter's Improved Critical ability, we have:




                      Improved Critical. Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.




                      "Rolling 1 or 20" indicates that the die roll automatically hits, and calls it a critical hit. Champion fighter also calls a 19 or 20 a critical hit. Does that mean a 19 is also an automatic hit just like a 20?



                      Options



                      As much as I am loathe to say it, this is a DM discretion call. While there are some designer-intent posts on Twitter, they have not made it into an officially published errata. Considering the number of times those seemingly official posts have made a call then reverted it, they should all be considered suspect.



                      There are two logically consistent choices:




                      1. The "automatic hit" and the dice-doubling "critical hit" are separate things: Adamantine stops the damage, but not the hit. Champion fighters auto-hit on 20s, but not 19s.


                      2. The "automatic hit" and the dice-doubling "critical hit" are the same thing: Adamantine stops the automatic hit (compare the total attack roll to the AC) and stops the dice-doubling. Champion fighters auto-hit on 19s (and eventually 18s).






                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered 31 mins ago









                      T.J.L.

                      26.3k381141




                      26.3k381141











                      • @XAQT78 In your opinion, sure. I've specifically avoided sharing my opinion, and instead presented the two possible and logically-consistent interpretations. My point is that the published rules don't provide sufficient clarity to make an iron-clad determination either way.
                        – T.J.L.
                        11 mins ago

















                      • @XAQT78 In your opinion, sure. I've specifically avoided sharing my opinion, and instead presented the two possible and logically-consistent interpretations. My point is that the published rules don't provide sufficient clarity to make an iron-clad determination either way.
                        – T.J.L.
                        11 mins ago
















                      @XAQT78 In your opinion, sure. I've specifically avoided sharing my opinion, and instead presented the two possible and logically-consistent interpretations. My point is that the published rules don't provide sufficient clarity to make an iron-clad determination either way.
                      – T.J.L.
                      11 mins ago





                      @XAQT78 In your opinion, sure. I've specifically avoided sharing my opinion, and instead presented the two possible and logically-consistent interpretations. My point is that the published rules don't provide sufficient clarity to make an iron-clad determination either way.
                      – T.J.L.
                      11 mins ago











                      Vnmrtn is a new contributor. Be nice, and check out our Code of Conduct.









                       

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