Can Watery Sphere drown a restrained creature?
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The watery sphere spell description says:
You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...]
Any creature in the sphereâÂÂs space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creatureâÂÂs choice outside the sphere. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. [...]
Does that mean the creature starts to suffocate?
The water created seems to have the properties of normal water:
When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet.
I know that "spells only do what they say they do", but since it can be derived by physics that fire spells emit heat, then watery sphere should also prevent breathing. Using similar reasoning, there's no effect that allows the creature to breathe inside the water.
I'm a little concerned when I think that the watery sphere and hold person combo can kill a single powerful creature with ease; it doesn't seem right.
dnd-5e spells
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The watery sphere spell description says:
You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...]
Any creature in the sphereâÂÂs space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creatureâÂÂs choice outside the sphere. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. [...]
Does that mean the creature starts to suffocate?
The water created seems to have the properties of normal water:
When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet.
I know that "spells only do what they say they do", but since it can be derived by physics that fire spells emit heat, then watery sphere should also prevent breathing. Using similar reasoning, there's no effect that allows the creature to breathe inside the water.
I'm a little concerned when I think that the watery sphere and hold person combo can kill a single powerful creature with ease; it doesn't seem right.
dnd-5e spells
Note that the wording in the spell description doesn't match your quote. Here's the actual description of watery sphere: "You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...] Any creature in the sphereâÂÂs space must make a Strength saving throw. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw, ending the effect on itself on a success."
â V2Blast
3 hours ago
What if it lasts the whole duration? It's use is VERY limited, but by RAW, its feasible.
â XAQT78
2 hours ago
@V2Blast thank you. I think I pasted from an outdated source. I didn't see the "is engulfed by water" part. As of other part, I don't think it's relevant so I left them out.
â Vylix
2 hours ago
@Vylix: I don't think it was outdated, just copy/pasted from a certain wiki that rewords stuff in the futile hope that it'll keep WotC from taking them down for hosting non-SRD content (though this spell is in the SRD). Feel free to trim down the version of the official description that I edited in as needed.
â V2Blast
2 hours ago
Still doesnâÂÂt change anything. Spell doesnâÂÂt state you can breath, just like catnap doesnâÂÂt state magical slumber. RAW
â XAQT78
2 hours ago
add a comment |Â
up vote
1
down vote
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up vote
1
down vote
favorite
The watery sphere spell description says:
You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...]
Any creature in the sphereâÂÂs space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creatureâÂÂs choice outside the sphere. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. [...]
Does that mean the creature starts to suffocate?
The water created seems to have the properties of normal water:
When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet.
I know that "spells only do what they say they do", but since it can be derived by physics that fire spells emit heat, then watery sphere should also prevent breathing. Using similar reasoning, there's no effect that allows the creature to breathe inside the water.
I'm a little concerned when I think that the watery sphere and hold person combo can kill a single powerful creature with ease; it doesn't seem right.
dnd-5e spells
The watery sphere spell description says:
You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...]
Any creature in the sphereâÂÂs space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creatureâÂÂs choice outside the sphere. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. [...]
Does that mean the creature starts to suffocate?
The water created seems to have the properties of normal water:
When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet.
I know that "spells only do what they say they do", but since it can be derived by physics that fire spells emit heat, then watery sphere should also prevent breathing. Using similar reasoning, there's no effect that allows the creature to breathe inside the water.
I'm a little concerned when I think that the watery sphere and hold person combo can kill a single powerful creature with ease; it doesn't seem right.
dnd-5e spells
dnd-5e spells
edited 2 hours ago
asked 4 hours ago
Vylix
7,02512495
7,02512495
Note that the wording in the spell description doesn't match your quote. Here's the actual description of watery sphere: "You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...] Any creature in the sphereâÂÂs space must make a Strength saving throw. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw, ending the effect on itself on a success."
â V2Blast
3 hours ago
What if it lasts the whole duration? It's use is VERY limited, but by RAW, its feasible.
â XAQT78
2 hours ago
@V2Blast thank you. I think I pasted from an outdated source. I didn't see the "is engulfed by water" part. As of other part, I don't think it's relevant so I left them out.
â Vylix
2 hours ago
@Vylix: I don't think it was outdated, just copy/pasted from a certain wiki that rewords stuff in the futile hope that it'll keep WotC from taking them down for hosting non-SRD content (though this spell is in the SRD). Feel free to trim down the version of the official description that I edited in as needed.
â V2Blast
2 hours ago
Still doesnâÂÂt change anything. Spell doesnâÂÂt state you can breath, just like catnap doesnâÂÂt state magical slumber. RAW
â XAQT78
2 hours ago
add a comment |Â
Note that the wording in the spell description doesn't match your quote. Here's the actual description of watery sphere: "You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...] Any creature in the sphereâÂÂs space must make a Strength saving throw. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw, ending the effect on itself on a success."
â V2Blast
3 hours ago
What if it lasts the whole duration? It's use is VERY limited, but by RAW, its feasible.
â XAQT78
2 hours ago
@V2Blast thank you. I think I pasted from an outdated source. I didn't see the "is engulfed by water" part. As of other part, I don't think it's relevant so I left them out.
â Vylix
2 hours ago
@Vylix: I don't think it was outdated, just copy/pasted from a certain wiki that rewords stuff in the futile hope that it'll keep WotC from taking them down for hosting non-SRD content (though this spell is in the SRD). Feel free to trim down the version of the official description that I edited in as needed.
â V2Blast
2 hours ago
Still doesnâÂÂt change anything. Spell doesnâÂÂt state you can breath, just like catnap doesnâÂÂt state magical slumber. RAW
â XAQT78
2 hours ago
Note that the wording in the spell description doesn't match your quote. Here's the actual description of watery sphere: "You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...] Any creature in the sphereâÂÂs space must make a Strength saving throw. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw, ending the effect on itself on a success."
â V2Blast
3 hours ago
Note that the wording in the spell description doesn't match your quote. Here's the actual description of watery sphere: "You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...] Any creature in the sphereâÂÂs space must make a Strength saving throw. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw, ending the effect on itself on a success."
â V2Blast
3 hours ago
What if it lasts the whole duration? It's use is VERY limited, but by RAW, its feasible.
â XAQT78
2 hours ago
What if it lasts the whole duration? It's use is VERY limited, but by RAW, its feasible.
â XAQT78
2 hours ago
@V2Blast thank you. I think I pasted from an outdated source. I didn't see the "is engulfed by water" part. As of other part, I don't think it's relevant so I left them out.
â Vylix
2 hours ago
@V2Blast thank you. I think I pasted from an outdated source. I didn't see the "is engulfed by water" part. As of other part, I don't think it's relevant so I left them out.
â Vylix
2 hours ago
@Vylix: I don't think it was outdated, just copy/pasted from a certain wiki that rewords stuff in the futile hope that it'll keep WotC from taking them down for hosting non-SRD content (though this spell is in the SRD). Feel free to trim down the version of the official description that I edited in as needed.
â V2Blast
2 hours ago
@Vylix: I don't think it was outdated, just copy/pasted from a certain wiki that rewords stuff in the futile hope that it'll keep WotC from taking them down for hosting non-SRD content (though this spell is in the SRD). Feel free to trim down the version of the official description that I edited in as needed.
â V2Blast
2 hours ago
Still doesnâÂÂt change anything. Spell doesnâÂÂt state you can breath, just like catnap doesnâÂÂt state magical slumber. RAW
â XAQT78
2 hours ago
Still doesnâÂÂt change anything. Spell doesnâÂÂt state you can breath, just like catnap doesnâÂÂt state magical slumber. RAW
â XAQT78
2 hours ago
add a comment |Â
3 Answers
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Theoretically Yes, but only works for negative con mod
Though it doesn't explicitly state it I would consider "engulfed by water" to be equivalent to being underwater. Thus triggering the suffocating rules.
Suffocating:
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
However for most creatures the duration of watery sphere won't be enough to cause them to drown, even if they fail every saving through. Due to the duration of the spell.
Watery Sphere: Duration: 1 minute
Constitution below 10
Even for a creature with a negative constitution they would have to fail a minimum of 6 consecutive rolls before drowning. Assuming they have the worst stats in the world they will still succeed at least 30% of the time. (Probability of a Natural 20 from 6 attempts). Technically a natural 20 is not an auto-success on saving-throws but most tables I have played at accept it as a house-rule. So if you have a high saved DC (>20) or the target has a negative modifier in strength you may have a chance to succeed.
Constitution of 10 or above
Any creature with a constitution of 10 or above will never suffocate as they can hold their breath for longer than the spells duration. Though forcing them to hold their breathe can prevent them from casting spells or communicating which is fun.
Interaction with Hold Person
You mention that the combination of Hold Person and watery sphere could be quite strong. This would come from the effect of hold person.
Hold Person: ... The target must succeed on a Wisdom saving throw or be paralyzed for the duration. ...
The paralysed condition states
Paralyzed: The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.
This would mean casting Watery Sphere on a target already held by Hold Person would automatically succeed. The extra save does increase your chances of the target reaching 7 rounds without saving. However, the chance of a creature having negative modifiers for Strength, Constitution and Wisdom is extremely low and it is likely that they will easily succeed at least one of these saves.
Is this like a stat war? Now your trying to compete with the same info just a different approach?
â XAQT78
1 hour ago
@XAQT78 you don't have sole rights on the information you used in your answer. And honestly, linksassin's answer is clearer and presents itself better, hence it is a positive contribution to this Q&A.
â Ruse
1 hour ago
1
@XAQT78 I wrote this before you had edited your post. However there are more differences then merely the base information. I felt I could present the information in a clearer way that would benefit the OP. For the record I have removed my downvote since your edit. See this question on meta regarding duplicate answers for the sites policy.
â linksassin
1 hour ago
2
@XAQT78 seriously mate, I think you need to step back a moment, calm down, and stop attacking/being so aggressive toward users. This isn't a popularity contest, and a lot of the time the same information can and is presented in different ways on a lot of questions. That's just how things work and it can be helpful to see things from different perspectives sometimes. As Ruse stated, you don't have sole rights to the information so just take a chill pill. Being rude and aggressive could also be a big reason as to why you're getting downvoted.
â Purple Monkey
1 hour ago
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up vote
2
down vote
The creature does not suffocate, unless it has a negative CON bonus.
Suffocate:
Holding your breath is 1 min + con modifier (minimum 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again. dndbeyond
Watery Sphere:
Duration: 1 minute. dndbeyond
Thus, unless the creature has a negative Con bonus (Con lower than 10), it can hold it's breath longer than the sphere lasts.
Note: It is up to DM discretion if "restrained and engulfed" includes covering the head.
In other word, the creature will suffocate if it has negative CON bonus?
â Vylix
1 hour ago
if it has a negative CON bonus, then it has 6 rounds to break free or fall to 0 HP. Whether or not that is instant death is up to your DM.
â ravery
1 hour ago
Your joking, right? Is it that I donâÂÂt answer the question first? Lack of format? Is it that I State what is or isnâÂÂt said in the description?
â XAQT78
1 hour ago
@XAQT78 -- your edited answer is better than your original post. Perhaps you'll get some up votes now.
â ravery
1 hour ago
add a comment |Â
up vote
-1
down vote
Spell doesn't describe the environment in the sphere, a creature holding breath is in minutes per con modifier.
It also doesn't state "drown" or "suffocate".
Does state engulf, but does not include a hollow or complete liquid sphere description.
Doesn't state "can breath there" like Otulike's Resilient Sphere
Can repeat saving throw and cancel the effect.
Suffocating
Holding your breath is 1 min + con modifier (minimum 30 seconds)
Spell only lasts up to 1 minute.
Albeit limited or low chance of success, this is what casting watery sphere would look like if the target failed their saving throws and had at least a 9 or low in Constitution for a negative ability modifier.
- Round 1 to 5 - Hold breath
- Round 6 - Starts to suffocate on 6th round
- Round 7 - Drops to 0 hp and is dying
At least this site gives me great ideas.
Users aren't required to give a reason for downvotes for exactly that reason; debates and arguments aren't welcome in comments. Also, calling people idiots violates our Be Nice policy and isn't going to get you anywhere. Please refrain from such behaviour in the future.
â Purple Monkey
2 hours ago
People vote as they please and a vote, either up or down, can mean any number of things. Just because you "stated facts" doesn't prevent someone from simply disagreeing with you and voting down or voting down for what seems like no reason. Basically you just have to "toughen up, princess" and if you can't take the bad with the good and can't handle a few downvotes then, well, we can't help you with that. I would suggest you search Role-playing Games Meta for more info on how this (not a forum btw) site works and if you have an issue, take it there.
â Purple Monkey
2 hours ago
3
I down-voted as I disagreed with the premise that you can extrapolate it as a hollow sphere. In fact I would assume sphere spells such as watery sphere and flaming sphere to be full. Though quoting the suffocating/drowning rules goes a long way to answering this question I feel this answer need improvement to be considered a good answer
â linksassin
2 hours ago
Comment to vote - informing the poster why, for the exact reasons they state in their voting system! Thank you linksassin!
â XAQT78
2 hours ago
add a comment |Â
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
Theoretically Yes, but only works for negative con mod
Though it doesn't explicitly state it I would consider "engulfed by water" to be equivalent to being underwater. Thus triggering the suffocating rules.
Suffocating:
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
However for most creatures the duration of watery sphere won't be enough to cause them to drown, even if they fail every saving through. Due to the duration of the spell.
Watery Sphere: Duration: 1 minute
Constitution below 10
Even for a creature with a negative constitution they would have to fail a minimum of 6 consecutive rolls before drowning. Assuming they have the worst stats in the world they will still succeed at least 30% of the time. (Probability of a Natural 20 from 6 attempts). Technically a natural 20 is not an auto-success on saving-throws but most tables I have played at accept it as a house-rule. So if you have a high saved DC (>20) or the target has a negative modifier in strength you may have a chance to succeed.
Constitution of 10 or above
Any creature with a constitution of 10 or above will never suffocate as they can hold their breath for longer than the spells duration. Though forcing them to hold their breathe can prevent them from casting spells or communicating which is fun.
Interaction with Hold Person
You mention that the combination of Hold Person and watery sphere could be quite strong. This would come from the effect of hold person.
Hold Person: ... The target must succeed on a Wisdom saving throw or be paralyzed for the duration. ...
The paralysed condition states
Paralyzed: The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.
This would mean casting Watery Sphere on a target already held by Hold Person would automatically succeed. The extra save does increase your chances of the target reaching 7 rounds without saving. However, the chance of a creature having negative modifiers for Strength, Constitution and Wisdom is extremely low and it is likely that they will easily succeed at least one of these saves.
Is this like a stat war? Now your trying to compete with the same info just a different approach?
â XAQT78
1 hour ago
@XAQT78 you don't have sole rights on the information you used in your answer. And honestly, linksassin's answer is clearer and presents itself better, hence it is a positive contribution to this Q&A.
â Ruse
1 hour ago
1
@XAQT78 I wrote this before you had edited your post. However there are more differences then merely the base information. I felt I could present the information in a clearer way that would benefit the OP. For the record I have removed my downvote since your edit. See this question on meta regarding duplicate answers for the sites policy.
â linksassin
1 hour ago
2
@XAQT78 seriously mate, I think you need to step back a moment, calm down, and stop attacking/being so aggressive toward users. This isn't a popularity contest, and a lot of the time the same information can and is presented in different ways on a lot of questions. That's just how things work and it can be helpful to see things from different perspectives sometimes. As Ruse stated, you don't have sole rights to the information so just take a chill pill. Being rude and aggressive could also be a big reason as to why you're getting downvoted.
â Purple Monkey
1 hour ago
add a comment |Â
up vote
3
down vote
Theoretically Yes, but only works for negative con mod
Though it doesn't explicitly state it I would consider "engulfed by water" to be equivalent to being underwater. Thus triggering the suffocating rules.
Suffocating:
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
However for most creatures the duration of watery sphere won't be enough to cause them to drown, even if they fail every saving through. Due to the duration of the spell.
Watery Sphere: Duration: 1 minute
Constitution below 10
Even for a creature with a negative constitution they would have to fail a minimum of 6 consecutive rolls before drowning. Assuming they have the worst stats in the world they will still succeed at least 30% of the time. (Probability of a Natural 20 from 6 attempts). Technically a natural 20 is not an auto-success on saving-throws but most tables I have played at accept it as a house-rule. So if you have a high saved DC (>20) or the target has a negative modifier in strength you may have a chance to succeed.
Constitution of 10 or above
Any creature with a constitution of 10 or above will never suffocate as they can hold their breath for longer than the spells duration. Though forcing them to hold their breathe can prevent them from casting spells or communicating which is fun.
Interaction with Hold Person
You mention that the combination of Hold Person and watery sphere could be quite strong. This would come from the effect of hold person.
Hold Person: ... The target must succeed on a Wisdom saving throw or be paralyzed for the duration. ...
The paralysed condition states
Paralyzed: The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.
This would mean casting Watery Sphere on a target already held by Hold Person would automatically succeed. The extra save does increase your chances of the target reaching 7 rounds without saving. However, the chance of a creature having negative modifiers for Strength, Constitution and Wisdom is extremely low and it is likely that they will easily succeed at least one of these saves.
Is this like a stat war? Now your trying to compete with the same info just a different approach?
â XAQT78
1 hour ago
@XAQT78 you don't have sole rights on the information you used in your answer. And honestly, linksassin's answer is clearer and presents itself better, hence it is a positive contribution to this Q&A.
â Ruse
1 hour ago
1
@XAQT78 I wrote this before you had edited your post. However there are more differences then merely the base information. I felt I could present the information in a clearer way that would benefit the OP. For the record I have removed my downvote since your edit. See this question on meta regarding duplicate answers for the sites policy.
â linksassin
1 hour ago
2
@XAQT78 seriously mate, I think you need to step back a moment, calm down, and stop attacking/being so aggressive toward users. This isn't a popularity contest, and a lot of the time the same information can and is presented in different ways on a lot of questions. That's just how things work and it can be helpful to see things from different perspectives sometimes. As Ruse stated, you don't have sole rights to the information so just take a chill pill. Being rude and aggressive could also be a big reason as to why you're getting downvoted.
â Purple Monkey
1 hour ago
add a comment |Â
up vote
3
down vote
up vote
3
down vote
Theoretically Yes, but only works for negative con mod
Though it doesn't explicitly state it I would consider "engulfed by water" to be equivalent to being underwater. Thus triggering the suffocating rules.
Suffocating:
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
However for most creatures the duration of watery sphere won't be enough to cause them to drown, even if they fail every saving through. Due to the duration of the spell.
Watery Sphere: Duration: 1 minute
Constitution below 10
Even for a creature with a negative constitution they would have to fail a minimum of 6 consecutive rolls before drowning. Assuming they have the worst stats in the world they will still succeed at least 30% of the time. (Probability of a Natural 20 from 6 attempts). Technically a natural 20 is not an auto-success on saving-throws but most tables I have played at accept it as a house-rule. So if you have a high saved DC (>20) or the target has a negative modifier in strength you may have a chance to succeed.
Constitution of 10 or above
Any creature with a constitution of 10 or above will never suffocate as they can hold their breath for longer than the spells duration. Though forcing them to hold their breathe can prevent them from casting spells or communicating which is fun.
Interaction with Hold Person
You mention that the combination of Hold Person and watery sphere could be quite strong. This would come from the effect of hold person.
Hold Person: ... The target must succeed on a Wisdom saving throw or be paralyzed for the duration. ...
The paralysed condition states
Paralyzed: The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.
This would mean casting Watery Sphere on a target already held by Hold Person would automatically succeed. The extra save does increase your chances of the target reaching 7 rounds without saving. However, the chance of a creature having negative modifiers for Strength, Constitution and Wisdom is extremely low and it is likely that they will easily succeed at least one of these saves.
Theoretically Yes, but only works for negative con mod
Though it doesn't explicitly state it I would consider "engulfed by water" to be equivalent to being underwater. Thus triggering the suffocating rules.
Suffocating:
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
However for most creatures the duration of watery sphere won't be enough to cause them to drown, even if they fail every saving through. Due to the duration of the spell.
Watery Sphere: Duration: 1 minute
Constitution below 10
Even for a creature with a negative constitution they would have to fail a minimum of 6 consecutive rolls before drowning. Assuming they have the worst stats in the world they will still succeed at least 30% of the time. (Probability of a Natural 20 from 6 attempts). Technically a natural 20 is not an auto-success on saving-throws but most tables I have played at accept it as a house-rule. So if you have a high saved DC (>20) or the target has a negative modifier in strength you may have a chance to succeed.
Constitution of 10 or above
Any creature with a constitution of 10 or above will never suffocate as they can hold their breath for longer than the spells duration. Though forcing them to hold their breathe can prevent them from casting spells or communicating which is fun.
Interaction with Hold Person
You mention that the combination of Hold Person and watery sphere could be quite strong. This would come from the effect of hold person.
Hold Person: ... The target must succeed on a Wisdom saving throw or be paralyzed for the duration. ...
The paralysed condition states
Paralyzed: The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.
This would mean casting Watery Sphere on a target already held by Hold Person would automatically succeed. The extra save does increase your chances of the target reaching 7 rounds without saving. However, the chance of a creature having negative modifiers for Strength, Constitution and Wisdom is extremely low and it is likely that they will easily succeed at least one of these saves.
edited 23 mins ago
answered 1 hour ago
linksassin
797218
797218
Is this like a stat war? Now your trying to compete with the same info just a different approach?
â XAQT78
1 hour ago
@XAQT78 you don't have sole rights on the information you used in your answer. And honestly, linksassin's answer is clearer and presents itself better, hence it is a positive contribution to this Q&A.
â Ruse
1 hour ago
1
@XAQT78 I wrote this before you had edited your post. However there are more differences then merely the base information. I felt I could present the information in a clearer way that would benefit the OP. For the record I have removed my downvote since your edit. See this question on meta regarding duplicate answers for the sites policy.
â linksassin
1 hour ago
2
@XAQT78 seriously mate, I think you need to step back a moment, calm down, and stop attacking/being so aggressive toward users. This isn't a popularity contest, and a lot of the time the same information can and is presented in different ways on a lot of questions. That's just how things work and it can be helpful to see things from different perspectives sometimes. As Ruse stated, you don't have sole rights to the information so just take a chill pill. Being rude and aggressive could also be a big reason as to why you're getting downvoted.
â Purple Monkey
1 hour ago
add a comment |Â
Is this like a stat war? Now your trying to compete with the same info just a different approach?
â XAQT78
1 hour ago
@XAQT78 you don't have sole rights on the information you used in your answer. And honestly, linksassin's answer is clearer and presents itself better, hence it is a positive contribution to this Q&A.
â Ruse
1 hour ago
1
@XAQT78 I wrote this before you had edited your post. However there are more differences then merely the base information. I felt I could present the information in a clearer way that would benefit the OP. For the record I have removed my downvote since your edit. See this question on meta regarding duplicate answers for the sites policy.
â linksassin
1 hour ago
2
@XAQT78 seriously mate, I think you need to step back a moment, calm down, and stop attacking/being so aggressive toward users. This isn't a popularity contest, and a lot of the time the same information can and is presented in different ways on a lot of questions. That's just how things work and it can be helpful to see things from different perspectives sometimes. As Ruse stated, you don't have sole rights to the information so just take a chill pill. Being rude and aggressive could also be a big reason as to why you're getting downvoted.
â Purple Monkey
1 hour ago
Is this like a stat war? Now your trying to compete with the same info just a different approach?
â XAQT78
1 hour ago
Is this like a stat war? Now your trying to compete with the same info just a different approach?
â XAQT78
1 hour ago
@XAQT78 you don't have sole rights on the information you used in your answer. And honestly, linksassin's answer is clearer and presents itself better, hence it is a positive contribution to this Q&A.
â Ruse
1 hour ago
@XAQT78 you don't have sole rights on the information you used in your answer. And honestly, linksassin's answer is clearer and presents itself better, hence it is a positive contribution to this Q&A.
â Ruse
1 hour ago
1
1
@XAQT78 I wrote this before you had edited your post. However there are more differences then merely the base information. I felt I could present the information in a clearer way that would benefit the OP. For the record I have removed my downvote since your edit. See this question on meta regarding duplicate answers for the sites policy.
â linksassin
1 hour ago
@XAQT78 I wrote this before you had edited your post. However there are more differences then merely the base information. I felt I could present the information in a clearer way that would benefit the OP. For the record I have removed my downvote since your edit. See this question on meta regarding duplicate answers for the sites policy.
â linksassin
1 hour ago
2
2
@XAQT78 seriously mate, I think you need to step back a moment, calm down, and stop attacking/being so aggressive toward users. This isn't a popularity contest, and a lot of the time the same information can and is presented in different ways on a lot of questions. That's just how things work and it can be helpful to see things from different perspectives sometimes. As Ruse stated, you don't have sole rights to the information so just take a chill pill. Being rude and aggressive could also be a big reason as to why you're getting downvoted.
â Purple Monkey
1 hour ago
@XAQT78 seriously mate, I think you need to step back a moment, calm down, and stop attacking/being so aggressive toward users. This isn't a popularity contest, and a lot of the time the same information can and is presented in different ways on a lot of questions. That's just how things work and it can be helpful to see things from different perspectives sometimes. As Ruse stated, you don't have sole rights to the information so just take a chill pill. Being rude and aggressive could also be a big reason as to why you're getting downvoted.
â Purple Monkey
1 hour ago
add a comment |Â
up vote
2
down vote
The creature does not suffocate, unless it has a negative CON bonus.
Suffocate:
Holding your breath is 1 min + con modifier (minimum 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again. dndbeyond
Watery Sphere:
Duration: 1 minute. dndbeyond
Thus, unless the creature has a negative Con bonus (Con lower than 10), it can hold it's breath longer than the sphere lasts.
Note: It is up to DM discretion if "restrained and engulfed" includes covering the head.
In other word, the creature will suffocate if it has negative CON bonus?
â Vylix
1 hour ago
if it has a negative CON bonus, then it has 6 rounds to break free or fall to 0 HP. Whether or not that is instant death is up to your DM.
â ravery
1 hour ago
Your joking, right? Is it that I donâÂÂt answer the question first? Lack of format? Is it that I State what is or isnâÂÂt said in the description?
â XAQT78
1 hour ago
@XAQT78 -- your edited answer is better than your original post. Perhaps you'll get some up votes now.
â ravery
1 hour ago
add a comment |Â
up vote
2
down vote
The creature does not suffocate, unless it has a negative CON bonus.
Suffocate:
Holding your breath is 1 min + con modifier (minimum 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again. dndbeyond
Watery Sphere:
Duration: 1 minute. dndbeyond
Thus, unless the creature has a negative Con bonus (Con lower than 10), it can hold it's breath longer than the sphere lasts.
Note: It is up to DM discretion if "restrained and engulfed" includes covering the head.
In other word, the creature will suffocate if it has negative CON bonus?
â Vylix
1 hour ago
if it has a negative CON bonus, then it has 6 rounds to break free or fall to 0 HP. Whether or not that is instant death is up to your DM.
â ravery
1 hour ago
Your joking, right? Is it that I donâÂÂt answer the question first? Lack of format? Is it that I State what is or isnâÂÂt said in the description?
â XAQT78
1 hour ago
@XAQT78 -- your edited answer is better than your original post. Perhaps you'll get some up votes now.
â ravery
1 hour ago
add a comment |Â
up vote
2
down vote
up vote
2
down vote
The creature does not suffocate, unless it has a negative CON bonus.
Suffocate:
Holding your breath is 1 min + con modifier (minimum 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again. dndbeyond
Watery Sphere:
Duration: 1 minute. dndbeyond
Thus, unless the creature has a negative Con bonus (Con lower than 10), it can hold it's breath longer than the sphere lasts.
Note: It is up to DM discretion if "restrained and engulfed" includes covering the head.
The creature does not suffocate, unless it has a negative CON bonus.
Suffocate:
Holding your breath is 1 min + con modifier (minimum 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again. dndbeyond
Watery Sphere:
Duration: 1 minute. dndbeyond
Thus, unless the creature has a negative Con bonus (Con lower than 10), it can hold it's breath longer than the sphere lasts.
Note: It is up to DM discretion if "restrained and engulfed" includes covering the head.
edited 1 hour ago
answered 1 hour ago
ravery
5,6281843
5,6281843
In other word, the creature will suffocate if it has negative CON bonus?
â Vylix
1 hour ago
if it has a negative CON bonus, then it has 6 rounds to break free or fall to 0 HP. Whether or not that is instant death is up to your DM.
â ravery
1 hour ago
Your joking, right? Is it that I donâÂÂt answer the question first? Lack of format? Is it that I State what is or isnâÂÂt said in the description?
â XAQT78
1 hour ago
@XAQT78 -- your edited answer is better than your original post. Perhaps you'll get some up votes now.
â ravery
1 hour ago
add a comment |Â
In other word, the creature will suffocate if it has negative CON bonus?
â Vylix
1 hour ago
if it has a negative CON bonus, then it has 6 rounds to break free or fall to 0 HP. Whether or not that is instant death is up to your DM.
â ravery
1 hour ago
Your joking, right? Is it that I donâÂÂt answer the question first? Lack of format? Is it that I State what is or isnâÂÂt said in the description?
â XAQT78
1 hour ago
@XAQT78 -- your edited answer is better than your original post. Perhaps you'll get some up votes now.
â ravery
1 hour ago
In other word, the creature will suffocate if it has negative CON bonus?
â Vylix
1 hour ago
In other word, the creature will suffocate if it has negative CON bonus?
â Vylix
1 hour ago
if it has a negative CON bonus, then it has 6 rounds to break free or fall to 0 HP. Whether or not that is instant death is up to your DM.
â ravery
1 hour ago
if it has a negative CON bonus, then it has 6 rounds to break free or fall to 0 HP. Whether or not that is instant death is up to your DM.
â ravery
1 hour ago
Your joking, right? Is it that I donâÂÂt answer the question first? Lack of format? Is it that I State what is or isnâÂÂt said in the description?
â XAQT78
1 hour ago
Your joking, right? Is it that I donâÂÂt answer the question first? Lack of format? Is it that I State what is or isnâÂÂt said in the description?
â XAQT78
1 hour ago
@XAQT78 -- your edited answer is better than your original post. Perhaps you'll get some up votes now.
â ravery
1 hour ago
@XAQT78 -- your edited answer is better than your original post. Perhaps you'll get some up votes now.
â ravery
1 hour ago
add a comment |Â
up vote
-1
down vote
Spell doesn't describe the environment in the sphere, a creature holding breath is in minutes per con modifier.
It also doesn't state "drown" or "suffocate".
Does state engulf, but does not include a hollow or complete liquid sphere description.
Doesn't state "can breath there" like Otulike's Resilient Sphere
Can repeat saving throw and cancel the effect.
Suffocating
Holding your breath is 1 min + con modifier (minimum 30 seconds)
Spell only lasts up to 1 minute.
Albeit limited or low chance of success, this is what casting watery sphere would look like if the target failed their saving throws and had at least a 9 or low in Constitution for a negative ability modifier.
- Round 1 to 5 - Hold breath
- Round 6 - Starts to suffocate on 6th round
- Round 7 - Drops to 0 hp and is dying
At least this site gives me great ideas.
Users aren't required to give a reason for downvotes for exactly that reason; debates and arguments aren't welcome in comments. Also, calling people idiots violates our Be Nice policy and isn't going to get you anywhere. Please refrain from such behaviour in the future.
â Purple Monkey
2 hours ago
People vote as they please and a vote, either up or down, can mean any number of things. Just because you "stated facts" doesn't prevent someone from simply disagreeing with you and voting down or voting down for what seems like no reason. Basically you just have to "toughen up, princess" and if you can't take the bad with the good and can't handle a few downvotes then, well, we can't help you with that. I would suggest you search Role-playing Games Meta for more info on how this (not a forum btw) site works and if you have an issue, take it there.
â Purple Monkey
2 hours ago
3
I down-voted as I disagreed with the premise that you can extrapolate it as a hollow sphere. In fact I would assume sphere spells such as watery sphere and flaming sphere to be full. Though quoting the suffocating/drowning rules goes a long way to answering this question I feel this answer need improvement to be considered a good answer
â linksassin
2 hours ago
Comment to vote - informing the poster why, for the exact reasons they state in their voting system! Thank you linksassin!
â XAQT78
2 hours ago
add a comment |Â
up vote
-1
down vote
Spell doesn't describe the environment in the sphere, a creature holding breath is in minutes per con modifier.
It also doesn't state "drown" or "suffocate".
Does state engulf, but does not include a hollow or complete liquid sphere description.
Doesn't state "can breath there" like Otulike's Resilient Sphere
Can repeat saving throw and cancel the effect.
Suffocating
Holding your breath is 1 min + con modifier (minimum 30 seconds)
Spell only lasts up to 1 minute.
Albeit limited or low chance of success, this is what casting watery sphere would look like if the target failed their saving throws and had at least a 9 or low in Constitution for a negative ability modifier.
- Round 1 to 5 - Hold breath
- Round 6 - Starts to suffocate on 6th round
- Round 7 - Drops to 0 hp and is dying
At least this site gives me great ideas.
Users aren't required to give a reason for downvotes for exactly that reason; debates and arguments aren't welcome in comments. Also, calling people idiots violates our Be Nice policy and isn't going to get you anywhere. Please refrain from such behaviour in the future.
â Purple Monkey
2 hours ago
People vote as they please and a vote, either up or down, can mean any number of things. Just because you "stated facts" doesn't prevent someone from simply disagreeing with you and voting down or voting down for what seems like no reason. Basically you just have to "toughen up, princess" and if you can't take the bad with the good and can't handle a few downvotes then, well, we can't help you with that. I would suggest you search Role-playing Games Meta for more info on how this (not a forum btw) site works and if you have an issue, take it there.
â Purple Monkey
2 hours ago
3
I down-voted as I disagreed with the premise that you can extrapolate it as a hollow sphere. In fact I would assume sphere spells such as watery sphere and flaming sphere to be full. Though quoting the suffocating/drowning rules goes a long way to answering this question I feel this answer need improvement to be considered a good answer
â linksassin
2 hours ago
Comment to vote - informing the poster why, for the exact reasons they state in their voting system! Thank you linksassin!
â XAQT78
2 hours ago
add a comment |Â
up vote
-1
down vote
up vote
-1
down vote
Spell doesn't describe the environment in the sphere, a creature holding breath is in minutes per con modifier.
It also doesn't state "drown" or "suffocate".
Does state engulf, but does not include a hollow or complete liquid sphere description.
Doesn't state "can breath there" like Otulike's Resilient Sphere
Can repeat saving throw and cancel the effect.
Suffocating
Holding your breath is 1 min + con modifier (minimum 30 seconds)
Spell only lasts up to 1 minute.
Albeit limited or low chance of success, this is what casting watery sphere would look like if the target failed their saving throws and had at least a 9 or low in Constitution for a negative ability modifier.
- Round 1 to 5 - Hold breath
- Round 6 - Starts to suffocate on 6th round
- Round 7 - Drops to 0 hp and is dying
At least this site gives me great ideas.
Spell doesn't describe the environment in the sphere, a creature holding breath is in minutes per con modifier.
It also doesn't state "drown" or "suffocate".
Does state engulf, but does not include a hollow or complete liquid sphere description.
Doesn't state "can breath there" like Otulike's Resilient Sphere
Can repeat saving throw and cancel the effect.
Suffocating
Holding your breath is 1 min + con modifier (minimum 30 seconds)
Spell only lasts up to 1 minute.
Albeit limited or low chance of success, this is what casting watery sphere would look like if the target failed their saving throws and had at least a 9 or low in Constitution for a negative ability modifier.
- Round 1 to 5 - Hold breath
- Round 6 - Starts to suffocate on 6th round
- Round 7 - Drops to 0 hp and is dying
At least this site gives me great ideas.
edited 1 hour ago
answered 3 hours ago
XAQT78
423110
423110
Users aren't required to give a reason for downvotes for exactly that reason; debates and arguments aren't welcome in comments. Also, calling people idiots violates our Be Nice policy and isn't going to get you anywhere. Please refrain from such behaviour in the future.
â Purple Monkey
2 hours ago
People vote as they please and a vote, either up or down, can mean any number of things. Just because you "stated facts" doesn't prevent someone from simply disagreeing with you and voting down or voting down for what seems like no reason. Basically you just have to "toughen up, princess" and if you can't take the bad with the good and can't handle a few downvotes then, well, we can't help you with that. I would suggest you search Role-playing Games Meta for more info on how this (not a forum btw) site works and if you have an issue, take it there.
â Purple Monkey
2 hours ago
3
I down-voted as I disagreed with the premise that you can extrapolate it as a hollow sphere. In fact I would assume sphere spells such as watery sphere and flaming sphere to be full. Though quoting the suffocating/drowning rules goes a long way to answering this question I feel this answer need improvement to be considered a good answer
â linksassin
2 hours ago
Comment to vote - informing the poster why, for the exact reasons they state in their voting system! Thank you linksassin!
â XAQT78
2 hours ago
add a comment |Â
Users aren't required to give a reason for downvotes for exactly that reason; debates and arguments aren't welcome in comments. Also, calling people idiots violates our Be Nice policy and isn't going to get you anywhere. Please refrain from such behaviour in the future.
â Purple Monkey
2 hours ago
People vote as they please and a vote, either up or down, can mean any number of things. Just because you "stated facts" doesn't prevent someone from simply disagreeing with you and voting down or voting down for what seems like no reason. Basically you just have to "toughen up, princess" and if you can't take the bad with the good and can't handle a few downvotes then, well, we can't help you with that. I would suggest you search Role-playing Games Meta for more info on how this (not a forum btw) site works and if you have an issue, take it there.
â Purple Monkey
2 hours ago
3
I down-voted as I disagreed with the premise that you can extrapolate it as a hollow sphere. In fact I would assume sphere spells such as watery sphere and flaming sphere to be full. Though quoting the suffocating/drowning rules goes a long way to answering this question I feel this answer need improvement to be considered a good answer
â linksassin
2 hours ago
Comment to vote - informing the poster why, for the exact reasons they state in their voting system! Thank you linksassin!
â XAQT78
2 hours ago
Users aren't required to give a reason for downvotes for exactly that reason; debates and arguments aren't welcome in comments. Also, calling people idiots violates our Be Nice policy and isn't going to get you anywhere. Please refrain from such behaviour in the future.
â Purple Monkey
2 hours ago
Users aren't required to give a reason for downvotes for exactly that reason; debates and arguments aren't welcome in comments. Also, calling people idiots violates our Be Nice policy and isn't going to get you anywhere. Please refrain from such behaviour in the future.
â Purple Monkey
2 hours ago
People vote as they please and a vote, either up or down, can mean any number of things. Just because you "stated facts" doesn't prevent someone from simply disagreeing with you and voting down or voting down for what seems like no reason. Basically you just have to "toughen up, princess" and if you can't take the bad with the good and can't handle a few downvotes then, well, we can't help you with that. I would suggest you search Role-playing Games Meta for more info on how this (not a forum btw) site works and if you have an issue, take it there.
â Purple Monkey
2 hours ago
People vote as they please and a vote, either up or down, can mean any number of things. Just because you "stated facts" doesn't prevent someone from simply disagreeing with you and voting down or voting down for what seems like no reason. Basically you just have to "toughen up, princess" and if you can't take the bad with the good and can't handle a few downvotes then, well, we can't help you with that. I would suggest you search Role-playing Games Meta for more info on how this (not a forum btw) site works and if you have an issue, take it there.
â Purple Monkey
2 hours ago
3
3
I down-voted as I disagreed with the premise that you can extrapolate it as a hollow sphere. In fact I would assume sphere spells such as watery sphere and flaming sphere to be full. Though quoting the suffocating/drowning rules goes a long way to answering this question I feel this answer need improvement to be considered a good answer
â linksassin
2 hours ago
I down-voted as I disagreed with the premise that you can extrapolate it as a hollow sphere. In fact I would assume sphere spells such as watery sphere and flaming sphere to be full. Though quoting the suffocating/drowning rules goes a long way to answering this question I feel this answer need improvement to be considered a good answer
â linksassin
2 hours ago
Comment to vote - informing the poster why, for the exact reasons they state in their voting system! Thank you linksassin!
â XAQT78
2 hours ago
Comment to vote - informing the poster why, for the exact reasons they state in their voting system! Thank you linksassin!
â XAQT78
2 hours ago
add a comment |Â
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Note that the wording in the spell description doesn't match your quote. Here's the actual description of watery sphere: "You conjure up a sphere of water with a 5-foot radius at a point you can see within range. [...] Any creature in the sphereâÂÂs space must make a Strength saving throw. [...] On a failed save, a creature is restrained by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw, ending the effect on itself on a success."
â V2Blast
3 hours ago
What if it lasts the whole duration? It's use is VERY limited, but by RAW, its feasible.
â XAQT78
2 hours ago
@V2Blast thank you. I think I pasted from an outdated source. I didn't see the "is engulfed by water" part. As of other part, I don't think it's relevant so I left them out.
â Vylix
2 hours ago
@Vylix: I don't think it was outdated, just copy/pasted from a certain wiki that rewords stuff in the futile hope that it'll keep WotC from taking them down for hosting non-SRD content (though this spell is in the SRD). Feel free to trim down the version of the official description that I edited in as needed.
â V2Blast
2 hours ago
Still doesnâÂÂt change anything. Spell doesnâÂÂt state you can breath, just like catnap doesnâÂÂt state magical slumber. RAW
â XAQT78
2 hours ago