Is it possible to repeatedly give someone else the Help Action for an eventual Initiative roll?
Clash Royale CLAN TAG#URR8PPP
up vote
3
down vote
favorite
Let's say Bob really wants Fred to act quickly for an eventual fight which they feel will come soon.
Can Bob repeatedly give Fred the Help Action for his eventual Initiative roll ("Stay focused ! Stay focused ! Stay focused !") in order to give Fred Initiative advantage when the encounter begins ?
dnd-5e initiative helping
add a comment |Â
up vote
3
down vote
favorite
Let's say Bob really wants Fred to act quickly for an eventual fight which they feel will come soon.
Can Bob repeatedly give Fred the Help Action for his eventual Initiative roll ("Stay focused ! Stay focused ! Stay focused !") in order to give Fred Initiative advantage when the encounter begins ?
dnd-5e initiative helping
1
I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
â Gael L
1 hour ago
4
Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
â NathanS
1 hour ago
What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
â enkryptor
15 mins ago
1
@enkryptor Every micromanaging boss?
â NautArch
6 mins ago
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
Let's say Bob really wants Fred to act quickly for an eventual fight which they feel will come soon.
Can Bob repeatedly give Fred the Help Action for his eventual Initiative roll ("Stay focused ! Stay focused ! Stay focused !") in order to give Fred Initiative advantage when the encounter begins ?
dnd-5e initiative helping
Let's say Bob really wants Fred to act quickly for an eventual fight which they feel will come soon.
Can Bob repeatedly give Fred the Help Action for his eventual Initiative roll ("Stay focused ! Stay focused ! Stay focused !") in order to give Fred Initiative advantage when the encounter begins ?
dnd-5e initiative helping
dnd-5e initiative helping
asked 2 hours ago
Gael L
7,404127131
7,404127131
1
I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
â Gael L
1 hour ago
4
Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
â NathanS
1 hour ago
What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
â enkryptor
15 mins ago
1
@enkryptor Every micromanaging boss?
â NautArch
6 mins ago
add a comment |Â
1
I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
â Gael L
1 hour ago
4
Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
â NathanS
1 hour ago
What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
â enkryptor
15 mins ago
1
@enkryptor Every micromanaging boss?
â NautArch
6 mins ago
1
1
I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
â Gael L
1 hour ago
I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
â Gael L
1 hour ago
4
4
Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
â NathanS
1 hour ago
Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
â NathanS
1 hour ago
What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
â enkryptor
15 mins ago
What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
â enkryptor
15 mins ago
1
1
@enkryptor Every micromanaging boss?
â NautArch
6 mins ago
@enkryptor Every micromanaging boss?
â NautArch
6 mins ago
add a comment |Â
3 Answers
3
active
oldest
votes
up vote
6
down vote
It's unlikely
What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.
Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.
Surprise
This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)
Repeated Help
Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.
When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:
A character can only provide help if the task is one that he or she could attempt alone.
Moreover, a character can help only when two or more individuals working together would actually be productive.
+1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
â nitsua60â¦
1 hour ago
3
The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
â Mark Wells
51 mins ago
3
You could add a quote from the PHB â "a character can help only when two or more individuals working together would actually be productive".
â enkryptor
15 mins ago
1
@NathanS Thanks, fixed.
â NautArch
15 mins ago
@enkryptor Good idea - added.
â NautArch
6 mins ago
add a comment |Â
up vote
1
down vote
The requirement for using the Help action are twofold:
You can lend your aid to another creature in the completion of a task.
When you take the Help action, the creature you aid gains advantage on
the next ability check it makes to perform the task you are helping
with, provided that it makes the check before the start of your next
turn.
- The thing you're helping with must be an ability check, and
- You must actually be helping with it.
As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by
making a Dexterity check. Initiative determines the order of
creatures' turns in combat, as described in chapter 9.
Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.
I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.
add a comment |Â
up vote
-2
down vote
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.
INITIATIVE (PHB pg. 189)
Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.
HELP (PHB pg. 192)
You can lend your aid to another creature in the completion of a task. When you take the Help action,
the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
your next turn.
RAW
- Dexterity is an ability check âÂÂï¸Â
- Dexterity check for Initiative âÂÂï¸Â
- Advantage on ability check âÂÂï¸Â
Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.
In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.
It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.
There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"
1
This isn't answering the question.
â NautArch
21 mins ago
add a comment |Â
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
6
down vote
It's unlikely
What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.
Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.
Surprise
This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)
Repeated Help
Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.
When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:
A character can only provide help if the task is one that he or she could attempt alone.
Moreover, a character can help only when two or more individuals working together would actually be productive.
+1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
â nitsua60â¦
1 hour ago
3
The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
â Mark Wells
51 mins ago
3
You could add a quote from the PHB â "a character can help only when two or more individuals working together would actually be productive".
â enkryptor
15 mins ago
1
@NathanS Thanks, fixed.
â NautArch
15 mins ago
@enkryptor Good idea - added.
â NautArch
6 mins ago
add a comment |Â
up vote
6
down vote
It's unlikely
What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.
Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.
Surprise
This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)
Repeated Help
Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.
When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:
A character can only provide help if the task is one that he or she could attempt alone.
Moreover, a character can help only when two or more individuals working together would actually be productive.
+1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
â nitsua60â¦
1 hour ago
3
The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
â Mark Wells
51 mins ago
3
You could add a quote from the PHB â "a character can help only when two or more individuals working together would actually be productive".
â enkryptor
15 mins ago
1
@NathanS Thanks, fixed.
â NautArch
15 mins ago
@enkryptor Good idea - added.
â NautArch
6 mins ago
add a comment |Â
up vote
6
down vote
up vote
6
down vote
It's unlikely
What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.
Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.
Surprise
This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)
Repeated Help
Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.
When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:
A character can only provide help if the task is one that he or she could attempt alone.
Moreover, a character can help only when two or more individuals working together would actually be productive.
It's unlikely
What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.
Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.
Surprise
This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)
Repeated Help
Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.
When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:
A character can only provide help if the task is one that he or she could attempt alone.
Moreover, a character can help only when two or more individuals working together would actually be productive.
edited 11 mins ago
answered 1 hour ago
NautArch
47k6167320
47k6167320
+1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
â nitsua60â¦
1 hour ago
3
The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
â Mark Wells
51 mins ago
3
You could add a quote from the PHB â "a character can help only when two or more individuals working together would actually be productive".
â enkryptor
15 mins ago
1
@NathanS Thanks, fixed.
â NautArch
15 mins ago
@enkryptor Good idea - added.
â NautArch
6 mins ago
add a comment |Â
+1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
â nitsua60â¦
1 hour ago
3
The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
â Mark Wells
51 mins ago
3
You could add a quote from the PHB â "a character can help only when two or more individuals working together would actually be productive".
â enkryptor
15 mins ago
1
@NathanS Thanks, fixed.
â NautArch
15 mins ago
@enkryptor Good idea - added.
â NautArch
6 mins ago
+1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
â nitsua60â¦
1 hour ago
+1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
â nitsua60â¦
1 hour ago
3
3
The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
â Mark Wells
51 mins ago
The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
â Mark Wells
51 mins ago
3
3
You could add a quote from the PHB â "a character can help only when two or more individuals working together would actually be productive".
â enkryptor
15 mins ago
You could add a quote from the PHB â "a character can help only when two or more individuals working together would actually be productive".
â enkryptor
15 mins ago
1
1
@NathanS Thanks, fixed.
â NautArch
15 mins ago
@NathanS Thanks, fixed.
â NautArch
15 mins ago
@enkryptor Good idea - added.
â NautArch
6 mins ago
@enkryptor Good idea - added.
â NautArch
6 mins ago
add a comment |Â
up vote
1
down vote
The requirement for using the Help action are twofold:
You can lend your aid to another creature in the completion of a task.
When you take the Help action, the creature you aid gains advantage on
the next ability check it makes to perform the task you are helping
with, provided that it makes the check before the start of your next
turn.
- The thing you're helping with must be an ability check, and
- You must actually be helping with it.
As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by
making a Dexterity check. Initiative determines the order of
creatures' turns in combat, as described in chapter 9.
Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.
I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.
add a comment |Â
up vote
1
down vote
The requirement for using the Help action are twofold:
You can lend your aid to another creature in the completion of a task.
When you take the Help action, the creature you aid gains advantage on
the next ability check it makes to perform the task you are helping
with, provided that it makes the check before the start of your next
turn.
- The thing you're helping with must be an ability check, and
- You must actually be helping with it.
As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by
making a Dexterity check. Initiative determines the order of
creatures' turns in combat, as described in chapter 9.
Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.
I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.
add a comment |Â
up vote
1
down vote
up vote
1
down vote
The requirement for using the Help action are twofold:
You can lend your aid to another creature in the completion of a task.
When you take the Help action, the creature you aid gains advantage on
the next ability check it makes to perform the task you are helping
with, provided that it makes the check before the start of your next
turn.
- The thing you're helping with must be an ability check, and
- You must actually be helping with it.
As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by
making a Dexterity check. Initiative determines the order of
creatures' turns in combat, as described in chapter 9.
Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.
I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.
The requirement for using the Help action are twofold:
You can lend your aid to another creature in the completion of a task.
When you take the Help action, the creature you aid gains advantage on
the next ability check it makes to perform the task you are helping
with, provided that it makes the check before the start of your next
turn.
- The thing you're helping with must be an ability check, and
- You must actually be helping with it.
As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by
making a Dexterity check. Initiative determines the order of
creatures' turns in combat, as described in chapter 9.
Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.
I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.
answered 12 mins ago
divibisan
888211
888211
add a comment |Â
add a comment |Â
up vote
-2
down vote
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.
INITIATIVE (PHB pg. 189)
Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.
HELP (PHB pg. 192)
You can lend your aid to another creature in the completion of a task. When you take the Help action,
the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
your next turn.
RAW
- Dexterity is an ability check âÂÂï¸Â
- Dexterity check for Initiative âÂÂï¸Â
- Advantage on ability check âÂÂï¸Â
Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.
In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.
It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.
There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"
1
This isn't answering the question.
â NautArch
21 mins ago
add a comment |Â
up vote
-2
down vote
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.
INITIATIVE (PHB pg. 189)
Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.
HELP (PHB pg. 192)
You can lend your aid to another creature in the completion of a task. When you take the Help action,
the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
your next turn.
RAW
- Dexterity is an ability check âÂÂï¸Â
- Dexterity check for Initiative âÂÂï¸Â
- Advantage on ability check âÂÂï¸Â
Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.
In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.
It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.
There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"
1
This isn't answering the question.
â NautArch
21 mins ago
add a comment |Â
up vote
-2
down vote
up vote
-2
down vote
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.
INITIATIVE (PHB pg. 189)
Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.
HELP (PHB pg. 192)
You can lend your aid to another creature in the completion of a task. When you take the Help action,
the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
your next turn.
RAW
- Dexterity is an ability check âÂÂï¸Â
- Dexterity check for Initiative âÂÂï¸Â
- Advantage on ability check âÂÂï¸Â
Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.
In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.
It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.
There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"
DEXTERITY (PHB pg. 177)
Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.
INITIATIVE (PHB pg. 189)
Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.
HELP (PHB pg. 192)
You can lend your aid to another creature in the completion of a task. When you take the Help action,
the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
your next turn.
RAW
- Dexterity is an ability check âÂÂï¸Â
- Dexterity check for Initiative âÂÂï¸Â
- Advantage on ability check âÂÂï¸Â
Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.
In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.
It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.
There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"
answered 23 mins ago
XAQT78
364110
364110
1
This isn't answering the question.
â NautArch
21 mins ago
add a comment |Â
1
This isn't answering the question.
â NautArch
21 mins ago
1
1
This isn't answering the question.
â NautArch
21 mins ago
This isn't answering the question.
â NautArch
21 mins ago
add a comment |Â
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f133996%2fis-it-possible-to-repeatedly-give-someone-else-the-help-action-for-an-eventual-i%23new-answer', 'question_page');
);
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
1
I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
â Gael L
1 hour ago
4
Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
â NathanS
1 hour ago
What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
â enkryptor
15 mins ago
1
@enkryptor Every micromanaging boss?
â NautArch
6 mins ago