Is it possible to repeatedly give someone else the Help Action for an eventual Initiative roll?

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Let's say Bob really wants Fred to act quickly for an eventual fight which they feel will come soon.



Can Bob repeatedly give Fred the Help Action for his eventual Initiative roll ("Stay focused ! Stay focused ! Stay focused !") in order to give Fred Initiative advantage when the encounter begins ?










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  • 1




    I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
    – Gael L
    1 hour ago






  • 4




    Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
    – NathanS
    1 hour ago











  • What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
    – enkryptor
    15 mins ago






  • 1




    @enkryptor Every micromanaging boss?
    – NautArch
    6 mins ago














up vote
3
down vote

favorite












Let's say Bob really wants Fred to act quickly for an eventual fight which they feel will come soon.



Can Bob repeatedly give Fred the Help Action for his eventual Initiative roll ("Stay focused ! Stay focused ! Stay focused !") in order to give Fred Initiative advantage when the encounter begins ?










share|improve this question

















  • 1




    I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
    – Gael L
    1 hour ago






  • 4




    Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
    – NathanS
    1 hour ago











  • What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
    – enkryptor
    15 mins ago






  • 1




    @enkryptor Every micromanaging boss?
    – NautArch
    6 mins ago












up vote
3
down vote

favorite









up vote
3
down vote

favorite











Let's say Bob really wants Fred to act quickly for an eventual fight which they feel will come soon.



Can Bob repeatedly give Fred the Help Action for his eventual Initiative roll ("Stay focused ! Stay focused ! Stay focused !") in order to give Fred Initiative advantage when the encounter begins ?










share|improve this question













Let's say Bob really wants Fred to act quickly for an eventual fight which they feel will come soon.



Can Bob repeatedly give Fred the Help Action for his eventual Initiative roll ("Stay focused ! Stay focused ! Stay focused !") in order to give Fred Initiative advantage when the encounter begins ?







dnd-5e initiative helping






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asked 2 hours ago









Gael L

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7,404127131







  • 1




    I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
    – Gael L
    1 hour ago






  • 4




    Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
    – NathanS
    1 hour ago











  • What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
    – enkryptor
    15 mins ago






  • 1




    @enkryptor Every micromanaging boss?
    – NautArch
    6 mins ago












  • 1




    I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
    – Gael L
    1 hour ago






  • 4




    Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
    – NathanS
    1 hour ago











  • What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
    – enkryptor
    15 mins ago






  • 1




    @enkryptor Every micromanaging boss?
    – NautArch
    6 mins ago







1




1




I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
– Gael L
1 hour ago




I know it's possible to Help outside of combat, I'm asking if it's possible to help for an eventual Initiative. I don't think this should be marked as a dupplicate.
– Gael L
1 hour ago




4




4




Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
– NathanS
1 hour ago





Not sure this is a dupe, since this question is specifically about initiative, which I think is a unique enough case that it isn't covered by the more general answer of the dupe. [EDIT: What Gael L just said as I was writing my comment :P]
– NathanS
1 hour ago













What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
– enkryptor
15 mins ago




What makes Bob think that yelling "Stay focused! Stay focused! Stay focused!" actually helps his friend to stay focused?
– enkryptor
15 mins ago




1




1




@enkryptor Every micromanaging boss?
– NautArch
6 mins ago




@enkryptor Every micromanaging boss?
– NautArch
6 mins ago










3 Answers
3






active

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up vote
6
down vote













It's unlikely



What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.



Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.



Surprise



This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)



Repeated Help



Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.



When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:




A character can only provide help if the task is one that he or she could attempt alone.



Moreover, a character can help only when two or more individuals working together would actually be productive.







share|improve this answer






















  • +1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
    – nitsua60♦
    1 hour ago






  • 3




    The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
    – Mark Wells
    51 mins ago






  • 3




    You could add a quote from the PHB — "a character can help only when two or more individuals working together would actually be productive".
    – enkryptor
    15 mins ago






  • 1




    @NathanS Thanks, fixed.
    – NautArch
    15 mins ago










  • @enkryptor Good idea - added.
    – NautArch
    6 mins ago

















up vote
1
down vote













The requirement for using the Help action are twofold:




You can lend your aid to another creature in the completion of a task.
When you take the Help action, the creature you aid gains advantage on
the next ability check it makes to perform the task you are helping
with
, provided that it makes the check before the start of your next
turn.




  1. The thing you're helping with must be an ability check, and

  2. You must actually be helping with it.

As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:




DEXTERITY (PHB pg. 177)



Initiative - At the beginning of every combat, you roll initiative by
making a Dexterity check. Initiative determines the order of
creatures' turns in combat, as described in chapter 9.




Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.



I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.






share|improve this answer



























    up vote
    -2
    down vote














    DEXTERITY (PHB pg. 177)



    Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.



    INITIATIVE (PHB pg. 189)



    Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.



    HELP (PHB pg. 192)



    You can lend your aid to another creature in the completion of a task. When you take the Help action,
    the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
    your next turn.



    RAW



    • Dexterity is an ability check ✔️

    • Dexterity check for Initiative ✔️

    • Advantage on ability check ✔️



    Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.



    In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.



    It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.



    There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"






    share|improve this answer
















    • 1




      This isn't answering the question.
      – NautArch
      21 mins ago










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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    6
    down vote













    It's unlikely



    What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.



    Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.



    Surprise



    This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)



    Repeated Help



    Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.



    When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:




    A character can only provide help if the task is one that he or she could attempt alone.



    Moreover, a character can help only when two or more individuals working together would actually be productive.







    share|improve this answer






















    • +1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
      – nitsua60♦
      1 hour ago






    • 3




      The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
      – Mark Wells
      51 mins ago






    • 3




      You could add a quote from the PHB — "a character can help only when two or more individuals working together would actually be productive".
      – enkryptor
      15 mins ago






    • 1




      @NathanS Thanks, fixed.
      – NautArch
      15 mins ago










    • @enkryptor Good idea - added.
      – NautArch
      6 mins ago














    up vote
    6
    down vote













    It's unlikely



    What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.



    Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.



    Surprise



    This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)



    Repeated Help



    Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.



    When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:




    A character can only provide help if the task is one that he or she could attempt alone.



    Moreover, a character can help only when two or more individuals working together would actually be productive.







    share|improve this answer






















    • +1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
      – nitsua60♦
      1 hour ago






    • 3




      The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
      – Mark Wells
      51 mins ago






    • 3




      You could add a quote from the PHB — "a character can help only when two or more individuals working together would actually be productive".
      – enkryptor
      15 mins ago






    • 1




      @NathanS Thanks, fixed.
      – NautArch
      15 mins ago










    • @enkryptor Good idea - added.
      – NautArch
      6 mins ago












    up vote
    6
    down vote










    up vote
    6
    down vote









    It's unlikely



    What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.



    Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.



    Surprise



    This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)



    Repeated Help



    Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.



    When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:




    A character can only provide help if the task is one that he or she could attempt alone.



    Moreover, a character can help only when two or more individuals working together would actually be productive.







    share|improve this answer














    It's unlikely



    What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.



    Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.



    Surprise



    This is really the only in-combat method for getting an opportunity to act before it really begins. However, in most combat situations this mechanic is unlikely going to get a chance to be used (and it's also after initiative is rolled.)



    Repeated Help



    Saying you go around every 6 seconds providing "help" to something just isn't realistic. You don't exactly know what you're helping someone to do. How are you helping them get a faster initiative? What are you specifically doing in the specific case of that combat? It's just not a normal way of acting and there isn't a way to constantly "help" someone in this manner.



    When trying to figure out a way to work, do note that requirements for using Helping, or Working Together, on ability checks:




    A character can only provide help if the task is one that he or she could attempt alone.



    Moreover, a character can help only when two or more individuals working together would actually be productive.








    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 11 mins ago

























    answered 1 hour ago









    NautArch

    47k6167320




    47k6167320











    • +1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
      – nitsua60♦
      1 hour ago






    • 3




      The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
      – Mark Wells
      51 mins ago






    • 3




      You could add a quote from the PHB — "a character can help only when two or more individuals working together would actually be productive".
      – enkryptor
      15 mins ago






    • 1




      @NathanS Thanks, fixed.
      – NautArch
      15 mins ago










    • @enkryptor Good idea - added.
      – NautArch
      6 mins ago
















    • +1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
      – nitsua60♦
      1 hour ago






    • 3




      The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
      – Mark Wells
      51 mins ago






    • 3




      You could add a quote from the PHB — "a character can help only when two or more individuals working together would actually be productive".
      – enkryptor
      15 mins ago






    • 1




      @NathanS Thanks, fixed.
      – NautArch
      15 mins ago










    • @enkryptor Good idea - added.
      – NautArch
      6 mins ago















    +1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
    – nitsua60♦
    1 hour ago




    +1 for your last paragraph: narrate a covincing way that you're helping someone else always be extra-alert and you might have me. But I'm skeptical that can be done. Without the target PC getting annoyed with all the alerts and the session devolving into PvP, that is =)
    – nitsua60♦
    1 hour ago




    3




    3




    The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
    – Mark Wells
    51 mins ago




    The last point is key, and probably can be generalized: If there's no conceivable way that you can help someone, then you can't take the Help action.
    – Mark Wells
    51 mins ago




    3




    3




    You could add a quote from the PHB — "a character can help only when two or more individuals working together would actually be productive".
    – enkryptor
    15 mins ago




    You could add a quote from the PHB — "a character can help only when two or more individuals working together would actually be productive".
    – enkryptor
    15 mins ago




    1




    1




    @NathanS Thanks, fixed.
    – NautArch
    15 mins ago




    @NathanS Thanks, fixed.
    – NautArch
    15 mins ago












    @enkryptor Good idea - added.
    – NautArch
    6 mins ago




    @enkryptor Good idea - added.
    – NautArch
    6 mins ago












    up vote
    1
    down vote













    The requirement for using the Help action are twofold:




    You can lend your aid to another creature in the completion of a task.
    When you take the Help action, the creature you aid gains advantage on
    the next ability check it makes to perform the task you are helping
    with
    , provided that it makes the check before the start of your next
    turn.




    1. The thing you're helping with must be an ability check, and

    2. You must actually be helping with it.

    As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:




    DEXTERITY (PHB pg. 177)



    Initiative - At the beginning of every combat, you roll initiative by
    making a Dexterity check. Initiative determines the order of
    creatures' turns in combat, as described in chapter 9.




    Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.



    I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.






    share|improve this answer
























      up vote
      1
      down vote













      The requirement for using the Help action are twofold:




      You can lend your aid to another creature in the completion of a task.
      When you take the Help action, the creature you aid gains advantage on
      the next ability check it makes to perform the task you are helping
      with
      , provided that it makes the check before the start of your next
      turn.




      1. The thing you're helping with must be an ability check, and

      2. You must actually be helping with it.

      As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:




      DEXTERITY (PHB pg. 177)



      Initiative - At the beginning of every combat, you roll initiative by
      making a Dexterity check. Initiative determines the order of
      creatures' turns in combat, as described in chapter 9.




      Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.



      I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.






      share|improve this answer






















        up vote
        1
        down vote










        up vote
        1
        down vote









        The requirement for using the Help action are twofold:




        You can lend your aid to another creature in the completion of a task.
        When you take the Help action, the creature you aid gains advantage on
        the next ability check it makes to perform the task you are helping
        with
        , provided that it makes the check before the start of your next
        turn.




        1. The thing you're helping with must be an ability check, and

        2. You must actually be helping with it.

        As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:




        DEXTERITY (PHB pg. 177)



        Initiative - At the beginning of every combat, you roll initiative by
        making a Dexterity check. Initiative determines the order of
        creatures' turns in combat, as described in chapter 9.




        Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.



        I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.






        share|improve this answer












        The requirement for using the Help action are twofold:




        You can lend your aid to another creature in the completion of a task.
        When you take the Help action, the creature you aid gains advantage on
        the next ability check it makes to perform the task you are helping
        with
        , provided that it makes the check before the start of your next
        turn.




        1. The thing you're helping with must be an ability check, and

        2. You must actually be helping with it.

        As @XAQT78 pointed out, Initiative is an ability check, so condition 1 is satisfied:




        DEXTERITY (PHB pg. 177)



        Initiative - At the beginning of every combat, you roll initiative by
        making a Dexterity check. Initiative determines the order of
        creatures' turns in combat, as described in chapter 9.




        Condition 2 is harder to meet. You'd need to come up with a realistic way in which you could help someone react faster than they would naturally. I would say this would be a very rare circumstance. Certainly the example in the question would not work, since repeatedly saying "Stay focused!" would be counterproductive to detecting and responding to threats.



        I can think of one circumstance where I might allow this, which might highlight the limits opportunities to do this trick. If the party was setting up an ambush, I might allow a character acting as a lookout to use Perception to Help the party's initiative rolls by coordinating the timing of the ambush.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 12 mins ago









        divibisan

        888211




        888211




















            up vote
            -2
            down vote














            DEXTERITY (PHB pg. 177)



            Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.



            INITIATIVE (PHB pg. 189)



            Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.



            HELP (PHB pg. 192)



            You can lend your aid to another creature in the completion of a task. When you take the Help action,
            the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
            your next turn.



            RAW



            • Dexterity is an ability check ✔️

            • Dexterity check for Initiative ✔️

            • Advantage on ability check ✔️



            Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.



            In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.



            It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.



            There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"






            share|improve this answer
















            • 1




              This isn't answering the question.
              – NautArch
              21 mins ago














            up vote
            -2
            down vote














            DEXTERITY (PHB pg. 177)



            Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.



            INITIATIVE (PHB pg. 189)



            Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.



            HELP (PHB pg. 192)



            You can lend your aid to another creature in the completion of a task. When you take the Help action,
            the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
            your next turn.



            RAW



            • Dexterity is an ability check ✔️

            • Dexterity check for Initiative ✔️

            • Advantage on ability check ✔️



            Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.



            In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.



            It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.



            There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"






            share|improve this answer
















            • 1




              This isn't answering the question.
              – NautArch
              21 mins ago












            up vote
            -2
            down vote










            up vote
            -2
            down vote










            DEXTERITY (PHB pg. 177)



            Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.



            INITIATIVE (PHB pg. 189)



            Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.



            HELP (PHB pg. 192)



            You can lend your aid to another creature in the completion of a task. When you take the Help action,
            the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
            your next turn.



            RAW



            • Dexterity is an ability check ✔️

            • Dexterity check for Initiative ✔️

            • Advantage on ability check ✔️



            Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.



            In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.



            It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.



            There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"






            share|improve this answer













            DEXTERITY (PHB pg. 177)



            Initiative - At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures' turns in combat, as described in chapter 9.



            INITIATIVE (PHB pg. 189)



            Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.



            HELP (PHB pg. 192)



            You can lend your aid to another creature in the completion of a task. When you take the Help action,
            the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of
            your next turn.



            RAW



            • Dexterity is an ability check ✔️

            • Dexterity check for Initiative ✔️

            • Advantage on ability check ✔️



            Initiative means combat is already started, so a PC would not gain surprise, only benefit off the top of my head is Assassin class feature Assassinate gain advantage on creature who haven't taken a turn in combat yet.



            In actuality, with you "Helping" the other player, you as a character are distracted from Perception (passive/roll) to notice surprise.



            It's like in the movies when someone yells "LOOK OUT!" when something is attacking a party member but they were unaware. It allows them to act, via order of combat, earlier than others.



            There would need to be some RP and not metagame talk of "I use Help action to give the Rogue advantage on Dexterity check for Initiative"







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 23 mins ago









            XAQT78

            364110




            364110







            • 1




              This isn't answering the question.
              – NautArch
              21 mins ago












            • 1




              This isn't answering the question.
              – NautArch
              21 mins ago







            1




            1




            This isn't answering the question.
            – NautArch
            21 mins ago




            This isn't answering the question.
            – NautArch
            21 mins ago

















             

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