Fill a hole with a new vertex and then triangulate
Clash Royale CLAN TAG#URR8PPP
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Hi have a mesh where each internal vertex has 6 neighbours. However there's a hole in the mesh I'd like to fill by creating a new vertex and then join the 6 closest neighbours, see picture below. Any suggestion how I can do that?
Basically I want to pass from a situation where I have the stuff in the red circle to a connectivity like the one highlighted in green.
mesh
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Hi have a mesh where each internal vertex has 6 neighbours. However there's a hole in the mesh I'd like to fill by creating a new vertex and then join the 6 closest neighbours, see picture below. Any suggestion how I can do that?
Basically I want to pass from a situation where I have the stuff in the red circle to a connectivity like the one highlighted in green.
mesh
New contributor
user8469759 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
Hi have a mesh where each internal vertex has 6 neighbours. However there's a hole in the mesh I'd like to fill by creating a new vertex and then join the 6 closest neighbours, see picture below. Any suggestion how I can do that?
Basically I want to pass from a situation where I have the stuff in the red circle to a connectivity like the one highlighted in green.
mesh
New contributor
user8469759 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Hi have a mesh where each internal vertex has 6 neighbours. However there's a hole in the mesh I'd like to fill by creating a new vertex and then join the 6 closest neighbours, see picture below. Any suggestion how I can do that?
Basically I want to pass from a situation where I have the stuff in the red circle to a connectivity like the one highlighted in green.
mesh
mesh
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user8469759 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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user8469759 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 1 hour ago
user8469759
1112
1112
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2 Answers
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3
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Fill and Poke
Select the perimeter vertices (or edges) of the hole.
Fill with an ngon F
Poke the ngon ⎇ Alt P
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To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".
Next you should select a similar set of triangles that will fill the hole:
Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:
Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".
Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".
If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.
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1
Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
– batFINGER
1 hour ago
True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
– kanuki
1 hour ago
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
Fill and Poke
Select the perimeter vertices (or edges) of the hole.
Fill with an ngon F
Poke the ngon ⎇ Alt P
add a comment |Â
up vote
3
down vote
Fill and Poke
Select the perimeter vertices (or edges) of the hole.
Fill with an ngon F
Poke the ngon ⎇ Alt P
add a comment |Â
up vote
3
down vote
up vote
3
down vote
Fill and Poke
Select the perimeter vertices (or edges) of the hole.
Fill with an ngon F
Poke the ngon ⎇ Alt P
Fill and Poke
Select the perimeter vertices (or edges) of the hole.
Fill with an ngon F
Poke the ngon ⎇ Alt P
answered 43 mins ago
batFINGER
19.8k31960
19.8k31960
add a comment |Â
add a comment |Â
up vote
0
down vote
To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".
Next you should select a similar set of triangles that will fill the hole:
Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:
Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".
Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".
If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.
New contributor
kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
– batFINGER
1 hour ago
True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
– kanuki
1 hour ago
add a comment |Â
up vote
0
down vote
To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".
Next you should select a similar set of triangles that will fill the hole:
Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:
Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".
Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".
If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.
New contributor
kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
– batFINGER
1 hour ago
True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
– kanuki
1 hour ago
add a comment |Â
up vote
0
down vote
up vote
0
down vote
To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".
Next you should select a similar set of triangles that will fill the hole:
Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:
Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".
Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".
If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.
New contributor
kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".
Next you should select a similar set of triangles that will fill the hole:
Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:
Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".
Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".
If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.
New contributor
kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 1 hour ago
kanuki
196
196
New contributor
kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
– batFINGER
1 hour ago
True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
– kanuki
1 hour ago
add a comment |Â
1
Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
– batFINGER
1 hour ago
True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
– kanuki
1 hour ago
1
1
Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
– batFINGER
1 hour ago
Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
– batFINGER
1 hour ago
True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
– kanuki
1 hour ago
True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
– kanuki
1 hour ago
add a comment |Â
user8469759 is a new contributor. Be nice, and check out our Code of Conduct.
user8469759 is a new contributor. Be nice, and check out our Code of Conduct.
user8469759 is a new contributor. Be nice, and check out our Code of Conduct.
user8469759 is a new contributor. Be nice, and check out our Code of Conduct.
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