Fill a hole with a new vertex and then triangulate

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Hi have a mesh where each internal vertex has 6 neighbours. However there's a hole in the mesh I'd like to fill by creating a new vertex and then join the 6 closest neighbours, see picture below. Any suggestion how I can do that?



Basically I want to pass from a situation where I have the stuff in the red circle to a connectivity like the one highlighted in green.



enter image description here










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    down vote

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    Hi have a mesh where each internal vertex has 6 neighbours. However there's a hole in the mesh I'd like to fill by creating a new vertex and then join the 6 closest neighbours, see picture below. Any suggestion how I can do that?



    Basically I want to pass from a situation where I have the stuff in the red circle to a connectivity like the one highlighted in green.



    enter image description here










    share|improve this question







    New contributor




    user8469759 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      Hi have a mesh where each internal vertex has 6 neighbours. However there's a hole in the mesh I'd like to fill by creating a new vertex and then join the 6 closest neighbours, see picture below. Any suggestion how I can do that?



      Basically I want to pass from a situation where I have the stuff in the red circle to a connectivity like the one highlighted in green.



      enter image description here










      share|improve this question







      New contributor




      user8469759 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      Hi have a mesh where each internal vertex has 6 neighbours. However there's a hole in the mesh I'd like to fill by creating a new vertex and then join the 6 closest neighbours, see picture below. Any suggestion how I can do that?



      Basically I want to pass from a situation where I have the stuff in the red circle to a connectivity like the one highlighted in green.



      enter image description here







      mesh






      share|improve this question







      New contributor




      user8469759 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




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      asked 1 hour ago









      user8469759

      1112




      1112




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          2 Answers
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          Fill and Poke



          enter image description here



          • Select the perimeter vertices (or edges) of the hole.


          • Fill with an ngon F



          • Poke the ngon ⎇ Alt P





          share|improve this answer



























            up vote
            0
            down vote













            To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".



            enter image description here



            Next you should select a similar set of triangles that will fill the hole:



            enter image description here



            Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:



            enter image description here



            enter image description here



            Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".



            Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".



            enter image description here



            If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.



            enter image description here






            share|improve this answer








            New contributor




            kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.













            • 1




              Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
              – batFINGER
              1 hour ago











            • True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
              – kanuki
              1 hour ago










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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            3
            down vote













            Fill and Poke



            enter image description here



            • Select the perimeter vertices (or edges) of the hole.


            • Fill with an ngon F



            • Poke the ngon ⎇ Alt P





            share|improve this answer
























              up vote
              3
              down vote













              Fill and Poke



              enter image description here



              • Select the perimeter vertices (or edges) of the hole.


              • Fill with an ngon F



              • Poke the ngon ⎇ Alt P





              share|improve this answer






















                up vote
                3
                down vote










                up vote
                3
                down vote









                Fill and Poke



                enter image description here



                • Select the perimeter vertices (or edges) of the hole.


                • Fill with an ngon F



                • Poke the ngon ⎇ Alt P





                share|improve this answer












                Fill and Poke



                enter image description here



                • Select the perimeter vertices (or edges) of the hole.


                • Fill with an ngon F



                • Poke the ngon ⎇ Alt P






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 43 mins ago









                batFINGER

                19.8k31960




                19.8k31960






















                    up vote
                    0
                    down vote













                    To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".



                    enter image description here



                    Next you should select a similar set of triangles that will fill the hole:



                    enter image description here



                    Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:



                    enter image description here



                    enter image description here



                    Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".



                    Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".



                    enter image description here



                    If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.



                    enter image description here






                    share|improve this answer








                    New contributor




                    kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.













                    • 1




                      Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
                      – batFINGER
                      1 hour ago











                    • True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
                      – kanuki
                      1 hour ago














                    up vote
                    0
                    down vote













                    To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".



                    enter image description here



                    Next you should select a similar set of triangles that will fill the hole:



                    enter image description here



                    Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:



                    enter image description here



                    enter image description here



                    Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".



                    Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".



                    enter image description here



                    If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.



                    enter image description here






                    share|improve this answer








                    New contributor




                    kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.













                    • 1




                      Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
                      – batFINGER
                      1 hour ago











                    • True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
                      – kanuki
                      1 hour ago












                    up vote
                    0
                    down vote










                    up vote
                    0
                    down vote









                    To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".



                    enter image description here



                    Next you should select a similar set of triangles that will fill the hole:



                    enter image description here



                    Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:



                    enter image description here



                    enter image description here



                    Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".



                    Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".



                    enter image description here



                    If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.



                    enter image description here






                    share|improve this answer








                    New contributor




                    kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.









                    To start off, select the perimeter of your hole with the edge select tool and move your cursor to it by pressing Shift+S and selecting "Cursor to Active".



                    enter image description here



                    Next you should select a similar set of triangles that will fill the hole:



                    enter image description here



                    Next press Shift+D to duplicate the faces and move them somewhere so you don't have overlapping vertices:



                    enter image description here



                    enter image description here



                    Next, while you have your replacement faces selected, and your 3D cursor in where it should be, Press Shift+S again and select "Selection to cursor (Offset)".



                    Finally, after you have everything in place, select the whole mesh with A and then press W to bring up the Specials menu and "Remove doubles".



                    enter image description here



                    If it doesn't remove any vertices, try turning up the "Merge Distance" value a little bit.



                    enter image description here







                    share|improve this answer








                    New contributor




                    kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.









                    share|improve this answer



                    share|improve this answer






                    New contributor




                    kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.









                    answered 1 hour ago









                    kanuki

                    196




                    196




                    New contributor




                    kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                    New contributor





                    kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.






                    kanuki is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.







                    • 1




                      Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
                      – batFINGER
                      1 hour ago











                    • True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
                      – kanuki
                      1 hour ago












                    • 1




                      Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
                      – batFINGER
                      1 hour ago











                    • True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
                      – kanuki
                      1 hour ago







                    1




                    1




                    Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
                    – batFINGER
                    1 hour ago





                    Alternatively: After you select the edges fill (F) will make an ngon face which can be poked
                    – batFINGER
                    1 hour ago













                    True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
                    – kanuki
                    1 hour ago




                    True, there are faster ways, but this method can be really easily scaled and has methods that can be used in other situations.
                    – kanuki
                    1 hour ago










                    user8469759 is a new contributor. Be nice, and check out our Code of Conduct.









                     

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