How to stop players from recreating the exact same character
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I'm a fairly new DM playing the 5e Starter Set with a completely new group of 3 players.
After the last session Thundertree seems like an ever more likely next destination for the party, which means they will likely run into Venonfang. My group has shown they do not try to win every encounter by fighting and even avoided fights altogether because they seemed intimidating (avoiding the 3 bugbears in the Redbrand hideout because they remembered Clarg being strong), but I feel like I should prepare for them to end up in a fight with the young green dragon and be wiped out anyway.
I know the players well and like most players they're attached to their characters and I feel like they might want to recreate those exact same characters if they die. Since I don't have the time to create my own adventures I thought of simply going for Hoard of the Dragon Queen after this. I heard that has some new background options so I thought about making someone who has to create a new character choose from only the background options that adventure provides.
But regardless, my basic question is whether to allow people to recreate their beloved characters. I feel like recreating characters over and over again might make it less fun for both the players and DM, but I also don't want to limit players by thinking of random character creation rules at my own discretion. Should I discuss it with them (I should probably do this either way), have them find out playing the exact same character from level 1 again isn't very fun for themselves, or enforce rules on recreating characters?
dnd-5e character-creation new-players
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up vote
2
down vote
favorite
I'm a fairly new DM playing the 5e Starter Set with a completely new group of 3 players.
After the last session Thundertree seems like an ever more likely next destination for the party, which means they will likely run into Venonfang. My group has shown they do not try to win every encounter by fighting and even avoided fights altogether because they seemed intimidating (avoiding the 3 bugbears in the Redbrand hideout because they remembered Clarg being strong), but I feel like I should prepare for them to end up in a fight with the young green dragon and be wiped out anyway.
I know the players well and like most players they're attached to their characters and I feel like they might want to recreate those exact same characters if they die. Since I don't have the time to create my own adventures I thought of simply going for Hoard of the Dragon Queen after this. I heard that has some new background options so I thought about making someone who has to create a new character choose from only the background options that adventure provides.
But regardless, my basic question is whether to allow people to recreate their beloved characters. I feel like recreating characters over and over again might make it less fun for both the players and DM, but I also don't want to limit players by thinking of random character creation rules at my own discretion. Should I discuss it with them (I should probably do this either way), have them find out playing the exact same character from level 1 again isn't very fun for themselves, or enforce rules on recreating characters?
dnd-5e character-creation new-players
New contributor
I generally like this question, but I' pretty sure this will barely ever become a problem.
â Silverclaw
1 hour ago
Are the players new players or experienced players?
â KorvinStarmast
21 mins ago
add a comment |Â
up vote
2
down vote
favorite
up vote
2
down vote
favorite
I'm a fairly new DM playing the 5e Starter Set with a completely new group of 3 players.
After the last session Thundertree seems like an ever more likely next destination for the party, which means they will likely run into Venonfang. My group has shown they do not try to win every encounter by fighting and even avoided fights altogether because they seemed intimidating (avoiding the 3 bugbears in the Redbrand hideout because they remembered Clarg being strong), but I feel like I should prepare for them to end up in a fight with the young green dragon and be wiped out anyway.
I know the players well and like most players they're attached to their characters and I feel like they might want to recreate those exact same characters if they die. Since I don't have the time to create my own adventures I thought of simply going for Hoard of the Dragon Queen after this. I heard that has some new background options so I thought about making someone who has to create a new character choose from only the background options that adventure provides.
But regardless, my basic question is whether to allow people to recreate their beloved characters. I feel like recreating characters over and over again might make it less fun for both the players and DM, but I also don't want to limit players by thinking of random character creation rules at my own discretion. Should I discuss it with them (I should probably do this either way), have them find out playing the exact same character from level 1 again isn't very fun for themselves, or enforce rules on recreating characters?
dnd-5e character-creation new-players
New contributor
I'm a fairly new DM playing the 5e Starter Set with a completely new group of 3 players.
After the last session Thundertree seems like an ever more likely next destination for the party, which means they will likely run into Venonfang. My group has shown they do not try to win every encounter by fighting and even avoided fights altogether because they seemed intimidating (avoiding the 3 bugbears in the Redbrand hideout because they remembered Clarg being strong), but I feel like I should prepare for them to end up in a fight with the young green dragon and be wiped out anyway.
I know the players well and like most players they're attached to their characters and I feel like they might want to recreate those exact same characters if they die. Since I don't have the time to create my own adventures I thought of simply going for Hoard of the Dragon Queen after this. I heard that has some new background options so I thought about making someone who has to create a new character choose from only the background options that adventure provides.
But regardless, my basic question is whether to allow people to recreate their beloved characters. I feel like recreating characters over and over again might make it less fun for both the players and DM, but I also don't want to limit players by thinking of random character creation rules at my own discretion. Should I discuss it with them (I should probably do this either way), have them find out playing the exact same character from level 1 again isn't very fun for themselves, or enforce rules on recreating characters?
dnd-5e character-creation new-players
dnd-5e character-creation new-players
New contributor
New contributor
edited 1 hour ago
SevenSidedDieâ¦
201k26639920
201k26639920
New contributor
asked 1 hour ago
Nickienator
112
112
New contributor
New contributor
I generally like this question, but I' pretty sure this will barely ever become a problem.
â Silverclaw
1 hour ago
Are the players new players or experienced players?
â KorvinStarmast
21 mins ago
add a comment |Â
I generally like this question, but I' pretty sure this will barely ever become a problem.
â Silverclaw
1 hour ago
Are the players new players or experienced players?
â KorvinStarmast
21 mins ago
I generally like this question, but I' pretty sure this will barely ever become a problem.
â Silverclaw
1 hour ago
I generally like this question, but I' pretty sure this will barely ever become a problem.
â Silverclaw
1 hour ago
Are the players new players or experienced players?
â KorvinStarmast
21 mins ago
Are the players new players or experienced players?
â KorvinStarmast
21 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
4
down vote
I feel like recreating characters over and over again might make it less fun for both the players and DM
What do they feel?
Ultimately they are not your characters, your feelings donâÂÂt matter.
Some people like to try different character concepts and personalities and some people are always the gruff dwarves fighter with a heart of gold.
Who are you to tell them theyâÂÂre right or wrong?
That said, itâÂÂs your campaign and if you were to decide that there are no dwarfs in your world youâÂÂre free to do so. Your players are free to tell you to stick that idea where the sun donâÂÂt shine - a dwarf mine near Waterdeep I think. Ultimately you have to agree on the parameters if you want to play together.
+1 But The Place Where the Sun Doesn't Shine is in Slice.
â Sarriesfan
1 hour ago
add a comment |Â
up vote
0
down vote
sure, it's not a problem
But regardless, my basic question is whether to allow people to
recreate their beloved characters.
If that's what's fun for them, then don't get in their way. I've been playing D&D with the same crazy mugs from high school, off and on, since about 1975. One of them has, in our 5e campaigns, created the same dwarf five or six times, and even named him the same most of those times. That's what he loves: dwarves. The rest of us have a variety of favorite characters, to include one who has made the same Totem of the Bear Barbarian four games in a row. None of us, as fellow players or DM's, object to that. We roll with it.
Go to where the fun is.
The TPK is not inevitable.
There are a variety of ways for you to signal to those three that they can't take down this dragon, up to and including them falling in combat and waking up, in chains, as the dragon's prisoner. You have a lot of latitude as DM to shape the adventure. YOu have the ability to shape and craft the information that the players receive that allows them to make decisions In Character. (Look up the Three Clue Rule, Alexandrian, for an idea on how this tool works).
Don't let the published adventure railroad you as a DM. You are in charge.
It's OK to role play the encounter with the dragon as a horrifying prospect of "you all shall die unless you agree to serve me" or "unless you agree to do this one thing for me." (Pick a quest, or problem, in the published adventure, or make one up.)
You can also have various monsters or NPC's alert the characters of the lethal threat awaiting them. Dragons leave traces of their existence.
But even with any hints or clues, a failure/TPK can happen.
No worries, have them create new characters, and then Do Not Interfere with that process. Let it grow organically from the players.
You are the DM. You run and own the whole world. What you don't run, and what you don't own, are the player characters. So let them be what is fun for them.
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
4
down vote
I feel like recreating characters over and over again might make it less fun for both the players and DM
What do they feel?
Ultimately they are not your characters, your feelings donâÂÂt matter.
Some people like to try different character concepts and personalities and some people are always the gruff dwarves fighter with a heart of gold.
Who are you to tell them theyâÂÂre right or wrong?
That said, itâÂÂs your campaign and if you were to decide that there are no dwarfs in your world youâÂÂre free to do so. Your players are free to tell you to stick that idea where the sun donâÂÂt shine - a dwarf mine near Waterdeep I think. Ultimately you have to agree on the parameters if you want to play together.
+1 But The Place Where the Sun Doesn't Shine is in Slice.
â Sarriesfan
1 hour ago
add a comment |Â
up vote
4
down vote
I feel like recreating characters over and over again might make it less fun for both the players and DM
What do they feel?
Ultimately they are not your characters, your feelings donâÂÂt matter.
Some people like to try different character concepts and personalities and some people are always the gruff dwarves fighter with a heart of gold.
Who are you to tell them theyâÂÂre right or wrong?
That said, itâÂÂs your campaign and if you were to decide that there are no dwarfs in your world youâÂÂre free to do so. Your players are free to tell you to stick that idea where the sun donâÂÂt shine - a dwarf mine near Waterdeep I think. Ultimately you have to agree on the parameters if you want to play together.
+1 But The Place Where the Sun Doesn't Shine is in Slice.
â Sarriesfan
1 hour ago
add a comment |Â
up vote
4
down vote
up vote
4
down vote
I feel like recreating characters over and over again might make it less fun for both the players and DM
What do they feel?
Ultimately they are not your characters, your feelings donâÂÂt matter.
Some people like to try different character concepts and personalities and some people are always the gruff dwarves fighter with a heart of gold.
Who are you to tell them theyâÂÂre right or wrong?
That said, itâÂÂs your campaign and if you were to decide that there are no dwarfs in your world youâÂÂre free to do so. Your players are free to tell you to stick that idea where the sun donâÂÂt shine - a dwarf mine near Waterdeep I think. Ultimately you have to agree on the parameters if you want to play together.
I feel like recreating characters over and over again might make it less fun for both the players and DM
What do they feel?
Ultimately they are not your characters, your feelings donâÂÂt matter.
Some people like to try different character concepts and personalities and some people are always the gruff dwarves fighter with a heart of gold.
Who are you to tell them theyâÂÂre right or wrong?
That said, itâÂÂs your campaign and if you were to decide that there are no dwarfs in your world youâÂÂre free to do so. Your players are free to tell you to stick that idea where the sun donâÂÂt shine - a dwarf mine near Waterdeep I think. Ultimately you have to agree on the parameters if you want to play together.
answered 1 hour ago
Dale M
97.2k19250440
97.2k19250440
+1 But The Place Where the Sun Doesn't Shine is in Slice.
â Sarriesfan
1 hour ago
add a comment |Â
+1 But The Place Where the Sun Doesn't Shine is in Slice.
â Sarriesfan
1 hour ago
+1 But The Place Where the Sun Doesn't Shine is in Slice.
â Sarriesfan
1 hour ago
+1 But The Place Where the Sun Doesn't Shine is in Slice.
â Sarriesfan
1 hour ago
add a comment |Â
up vote
0
down vote
sure, it's not a problem
But regardless, my basic question is whether to allow people to
recreate their beloved characters.
If that's what's fun for them, then don't get in their way. I've been playing D&D with the same crazy mugs from high school, off and on, since about 1975. One of them has, in our 5e campaigns, created the same dwarf five or six times, and even named him the same most of those times. That's what he loves: dwarves. The rest of us have a variety of favorite characters, to include one who has made the same Totem of the Bear Barbarian four games in a row. None of us, as fellow players or DM's, object to that. We roll with it.
Go to where the fun is.
The TPK is not inevitable.
There are a variety of ways for you to signal to those three that they can't take down this dragon, up to and including them falling in combat and waking up, in chains, as the dragon's prisoner. You have a lot of latitude as DM to shape the adventure. YOu have the ability to shape and craft the information that the players receive that allows them to make decisions In Character. (Look up the Three Clue Rule, Alexandrian, for an idea on how this tool works).
Don't let the published adventure railroad you as a DM. You are in charge.
It's OK to role play the encounter with the dragon as a horrifying prospect of "you all shall die unless you agree to serve me" or "unless you agree to do this one thing for me." (Pick a quest, or problem, in the published adventure, or make one up.)
You can also have various monsters or NPC's alert the characters of the lethal threat awaiting them. Dragons leave traces of their existence.
But even with any hints or clues, a failure/TPK can happen.
No worries, have them create new characters, and then Do Not Interfere with that process. Let it grow organically from the players.
You are the DM. You run and own the whole world. What you don't run, and what you don't own, are the player characters. So let them be what is fun for them.
add a comment |Â
up vote
0
down vote
sure, it's not a problem
But regardless, my basic question is whether to allow people to
recreate their beloved characters.
If that's what's fun for them, then don't get in their way. I've been playing D&D with the same crazy mugs from high school, off and on, since about 1975. One of them has, in our 5e campaigns, created the same dwarf five or six times, and even named him the same most of those times. That's what he loves: dwarves. The rest of us have a variety of favorite characters, to include one who has made the same Totem of the Bear Barbarian four games in a row. None of us, as fellow players or DM's, object to that. We roll with it.
Go to where the fun is.
The TPK is not inevitable.
There are a variety of ways for you to signal to those three that they can't take down this dragon, up to and including them falling in combat and waking up, in chains, as the dragon's prisoner. You have a lot of latitude as DM to shape the adventure. YOu have the ability to shape and craft the information that the players receive that allows them to make decisions In Character. (Look up the Three Clue Rule, Alexandrian, for an idea on how this tool works).
Don't let the published adventure railroad you as a DM. You are in charge.
It's OK to role play the encounter with the dragon as a horrifying prospect of "you all shall die unless you agree to serve me" or "unless you agree to do this one thing for me." (Pick a quest, or problem, in the published adventure, or make one up.)
You can also have various monsters or NPC's alert the characters of the lethal threat awaiting them. Dragons leave traces of their existence.
But even with any hints or clues, a failure/TPK can happen.
No worries, have them create new characters, and then Do Not Interfere with that process. Let it grow organically from the players.
You are the DM. You run and own the whole world. What you don't run, and what you don't own, are the player characters. So let them be what is fun for them.
add a comment |Â
up vote
0
down vote
up vote
0
down vote
sure, it's not a problem
But regardless, my basic question is whether to allow people to
recreate their beloved characters.
If that's what's fun for them, then don't get in their way. I've been playing D&D with the same crazy mugs from high school, off and on, since about 1975. One of them has, in our 5e campaigns, created the same dwarf five or six times, and even named him the same most of those times. That's what he loves: dwarves. The rest of us have a variety of favorite characters, to include one who has made the same Totem of the Bear Barbarian four games in a row. None of us, as fellow players or DM's, object to that. We roll with it.
Go to where the fun is.
The TPK is not inevitable.
There are a variety of ways for you to signal to those three that they can't take down this dragon, up to and including them falling in combat and waking up, in chains, as the dragon's prisoner. You have a lot of latitude as DM to shape the adventure. YOu have the ability to shape and craft the information that the players receive that allows them to make decisions In Character. (Look up the Three Clue Rule, Alexandrian, for an idea on how this tool works).
Don't let the published adventure railroad you as a DM. You are in charge.
It's OK to role play the encounter with the dragon as a horrifying prospect of "you all shall die unless you agree to serve me" or "unless you agree to do this one thing for me." (Pick a quest, or problem, in the published adventure, or make one up.)
You can also have various monsters or NPC's alert the characters of the lethal threat awaiting them. Dragons leave traces of their existence.
But even with any hints or clues, a failure/TPK can happen.
No worries, have them create new characters, and then Do Not Interfere with that process. Let it grow organically from the players.
You are the DM. You run and own the whole world. What you don't run, and what you don't own, are the player characters. So let them be what is fun for them.
sure, it's not a problem
But regardless, my basic question is whether to allow people to
recreate their beloved characters.
If that's what's fun for them, then don't get in their way. I've been playing D&D with the same crazy mugs from high school, off and on, since about 1975. One of them has, in our 5e campaigns, created the same dwarf five or six times, and even named him the same most of those times. That's what he loves: dwarves. The rest of us have a variety of favorite characters, to include one who has made the same Totem of the Bear Barbarian four games in a row. None of us, as fellow players or DM's, object to that. We roll with it.
Go to where the fun is.
The TPK is not inevitable.
There are a variety of ways for you to signal to those three that they can't take down this dragon, up to and including them falling in combat and waking up, in chains, as the dragon's prisoner. You have a lot of latitude as DM to shape the adventure. YOu have the ability to shape and craft the information that the players receive that allows them to make decisions In Character. (Look up the Three Clue Rule, Alexandrian, for an idea on how this tool works).
Don't let the published adventure railroad you as a DM. You are in charge.
It's OK to role play the encounter with the dragon as a horrifying prospect of "you all shall die unless you agree to serve me" or "unless you agree to do this one thing for me." (Pick a quest, or problem, in the published adventure, or make one up.)
You can also have various monsters or NPC's alert the characters of the lethal threat awaiting them. Dragons leave traces of their existence.
But even with any hints or clues, a failure/TPK can happen.
No worries, have them create new characters, and then Do Not Interfere with that process. Let it grow organically from the players.
You are the DM. You run and own the whole world. What you don't run, and what you don't own, are the player characters. So let them be what is fun for them.
answered 11 mins ago
KorvinStarmast
69.6k16217385
69.6k16217385
add a comment |Â
add a comment |Â
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I generally like this question, but I' pretty sure this will barely ever become a problem.
â Silverclaw
1 hour ago
Are the players new players or experienced players?
â KorvinStarmast
21 mins ago