What variant rules are there on “overstacking” base saves for multiclass characters

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I am planning a character with a lot of different character classes mixed in mostly to have a lot of useful, flavory low level feats and a broad selection of skills. What bothers me is that the base saves would go beyond the usual +12 or +6 base bonus respectively. In the end my character would end up with Fort +16 Ref +13 and Will +7 by level 20. Other GMs have laughed and told me about their players who even go way beyond those stats, but it bothers me personally.



Are there any variant rules by which base saves don't go beyond +12 or +6 respectively? Houserules on base saves or stat calculations in general are also welcome to me.










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  • Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
    – Hey I Can Chan
    35 mins ago














up vote
4
down vote

favorite












I am planning a character with a lot of different character classes mixed in mostly to have a lot of useful, flavory low level feats and a broad selection of skills. What bothers me is that the base saves would go beyond the usual +12 or +6 base bonus respectively. In the end my character would end up with Fort +16 Ref +13 and Will +7 by level 20. Other GMs have laughed and told me about their players who even go way beyond those stats, but it bothers me personally.



Are there any variant rules by which base saves don't go beyond +12 or +6 respectively? Houserules on base saves or stat calculations in general are also welcome to me.










share|improve this question





















  • Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
    – Hey I Can Chan
    35 mins ago












up vote
4
down vote

favorite









up vote
4
down vote

favorite











I am planning a character with a lot of different character classes mixed in mostly to have a lot of useful, flavory low level feats and a broad selection of skills. What bothers me is that the base saves would go beyond the usual +12 or +6 base bonus respectively. In the end my character would end up with Fort +16 Ref +13 and Will +7 by level 20. Other GMs have laughed and told me about their players who even go way beyond those stats, but it bothers me personally.



Are there any variant rules by which base saves don't go beyond +12 or +6 respectively? Houserules on base saves or stat calculations in general are also welcome to me.










share|improve this question













I am planning a character with a lot of different character classes mixed in mostly to have a lot of useful, flavory low level feats and a broad selection of skills. What bothers me is that the base saves would go beyond the usual +12 or +6 base bonus respectively. In the end my character would end up with Fort +16 Ref +13 and Will +7 by level 20. Other GMs have laughed and told me about their players who even go way beyond those stats, but it bothers me personally.



Are there any variant rules by which base saves don't go beyond +12 or +6 respectively? Houserules on base saves or stat calculations in general are also welcome to me.







dnd-3.5e character-creation saving-throw






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asked 4 hours ago









TheQ

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  • Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
    – Hey I Can Chan
    35 mins ago
















  • Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
    – Hey I Can Chan
    35 mins ago















Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
– Hey I Can Chan
35 mins ago




Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
– Hey I Can Chan
35 mins ago










2 Answers
2






active

oldest

votes

















up vote
3
down vote













What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.



Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.



And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.



As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments” for not doing so, which is the opposite of how the incentive structure should work.






share|improve this answer




















  • The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
    – Hey I Can Chan
    32 mins ago






  • 1




    @HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
    – KRyan
    31 mins ago

















up vote
2
down vote













Here's a solution I've cooked up in the meantime.



I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.



Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.






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    2 Answers
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    active

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    3
    down vote













    What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.



    Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.



    And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.



    As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments” for not doing so, which is the opposite of how the incentive structure should work.






    share|improve this answer




















    • The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
      – Hey I Can Chan
      32 mins ago






    • 1




      @HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
      – KRyan
      31 mins ago














    up vote
    3
    down vote













    What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.



    Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.



    And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.



    As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments” for not doing so, which is the opposite of how the incentive structure should work.






    share|improve this answer




















    • The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
      – Hey I Can Chan
      32 mins ago






    • 1




      @HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
      – KRyan
      31 mins ago












    up vote
    3
    down vote










    up vote
    3
    down vote









    What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.



    Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.



    And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.



    As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments” for not doing so, which is the opposite of how the incentive structure should work.






    share|improve this answer












    What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.



    Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.



    And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.



    As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments” for not doing so, which is the opposite of how the incentive structure should work.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 49 mins ago









    KRyan

    210k25526911




    210k25526911











    • The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
      – Hey I Can Chan
      32 mins ago






    • 1




      @HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
      – KRyan
      31 mins ago
















    • The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
      – Hey I Can Chan
      32 mins ago






    • 1




      @HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
      – KRyan
      31 mins ago















    The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
    – Hey I Can Chan
    32 mins ago




    The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
    – Hey I Can Chan
    32 mins ago




    1




    1




    @HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
    – KRyan
    31 mins ago




    @HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
    – KRyan
    31 mins ago












    up vote
    2
    down vote













    Here's a solution I've cooked up in the meantime.



    I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.



    Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.






    share|improve this answer
























      up vote
      2
      down vote













      Here's a solution I've cooked up in the meantime.



      I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.



      Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.






      share|improve this answer






















        up vote
        2
        down vote










        up vote
        2
        down vote









        Here's a solution I've cooked up in the meantime.



        I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.



        Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.






        share|improve this answer












        Here's a solution I've cooked up in the meantime.



        I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.



        Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 1 hour ago









        TheQ

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