What variant rules are there on “overstacking†base saves for multiclass characters
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I am planning a character with a lot of different character classes mixed in mostly to have a lot of useful, flavory low level feats and a broad selection of skills. What bothers me is that the base saves would go beyond the usual +12 or +6 base bonus respectively. In the end my character would end up with Fort +16 Ref +13 and Will +7 by level 20. Other GMs have laughed and told me about their players who even go way beyond those stats, but it bothers me personally.
Are there any variant rules by which base saves don't go beyond +12 or +6 respectively? Houserules on base saves or stat calculations in general are also welcome to me.
dnd-3.5e character-creation saving-throw
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up vote
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favorite
I am planning a character with a lot of different character classes mixed in mostly to have a lot of useful, flavory low level feats and a broad selection of skills. What bothers me is that the base saves would go beyond the usual +12 or +6 base bonus respectively. In the end my character would end up with Fort +16 Ref +13 and Will +7 by level 20. Other GMs have laughed and told me about their players who even go way beyond those stats, but it bothers me personally.
Are there any variant rules by which base saves don't go beyond +12 or +6 respectively? Houserules on base saves or stat calculations in general are also welcome to me.
dnd-3.5e character-creation saving-throw
Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
– Hey I Can Chan
35 mins ago
add a comment |Â
up vote
4
down vote
favorite
up vote
4
down vote
favorite
I am planning a character with a lot of different character classes mixed in mostly to have a lot of useful, flavory low level feats and a broad selection of skills. What bothers me is that the base saves would go beyond the usual +12 or +6 base bonus respectively. In the end my character would end up with Fort +16 Ref +13 and Will +7 by level 20. Other GMs have laughed and told me about their players who even go way beyond those stats, but it bothers me personally.
Are there any variant rules by which base saves don't go beyond +12 or +6 respectively? Houserules on base saves or stat calculations in general are also welcome to me.
dnd-3.5e character-creation saving-throw
I am planning a character with a lot of different character classes mixed in mostly to have a lot of useful, flavory low level feats and a broad selection of skills. What bothers me is that the base saves would go beyond the usual +12 or +6 base bonus respectively. In the end my character would end up with Fort +16 Ref +13 and Will +7 by level 20. Other GMs have laughed and told me about their players who even go way beyond those stats, but it bothers me personally.
Are there any variant rules by which base saves don't go beyond +12 or +6 respectively? Houserules on base saves or stat calculations in general are also welcome to me.
dnd-3.5e character-creation saving-throw
dnd-3.5e character-creation saving-throw
asked 4 hours ago
TheQ
559111
559111
Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
– Hey I Can Chan
35 mins ago
add a comment |Â
Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
– Hey I Can Chan
35 mins ago
Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
– Hey I Can Chan
35 mins ago
Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
– Hey I Can Chan
35 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
3
down vote
What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.
Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.
And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.
As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments†for not doing so, which is the opposite of how the incentive structure should work.
The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
– Hey I Can Chan
32 mins ago
1
@HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
– KRyan
31 mins ago
add a comment |Â
up vote
2
down vote
Here's a solution I've cooked up in the meantime.
I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.
Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.
Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.
And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.
As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments†for not doing so, which is the opposite of how the incentive structure should work.
The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
– Hey I Can Chan
32 mins ago
1
@HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
– KRyan
31 mins ago
add a comment |Â
up vote
3
down vote
What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.
Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.
And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.
As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments†for not doing so, which is the opposite of how the incentive structure should work.
The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
– Hey I Can Chan
32 mins ago
1
@HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
– KRyan
31 mins ago
add a comment |Â
up vote
3
down vote
up vote
3
down vote
What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.
Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.
And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.
As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments†for not doing so, which is the opposite of how the incentive structure should work.
What I’ve started doing is have classes with good saves give you Great Fortitude, Iron Will, and/or Lightning Reflexes as bonus feats at 1st, instead of starting at a +2 base saving throw. That way, they don't stack when multiclassing, plus you avoid some of the stupidest feat taxes in the game.
Many other DMs just have the base +2 not stack, so you can only get it once per save. I think using the feats is better, though.
And in all cases, fractional BAB and saving throws are used, because not doing so is nonsense.
As for allowing the +2 only from your 1st-level class, that I don’t like at all—every time something depends on the order in which you took your classes, you significantly complicate the game. It also leads to incentives to metagame, or “punishments†for not doing so, which is the opposite of how the incentive structure should work.
answered 49 mins ago


KRyan
210k25526911
210k25526911
The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
– Hey I Can Chan
32 mins ago
1
@HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
– KRyan
31 mins ago
add a comment |Â
The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
– Hey I Can Chan
32 mins ago
1
@HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
– KRyan
31 mins ago
The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
– Hey I Can Chan
32 mins ago
The free feat thing is interesting, but then implying that everybody who doesn't do it the way that's suggested is doing it wrong (by saying "not doing so is nonsense") means I can't upvote this.
– Hey I Can Chan
32 mins ago
1
1
@HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
– KRyan
31 mins ago
@HeyICanChan With respect to fractional saves/BAB? Yes, they are. I’ll stand by that.
– KRyan
31 mins ago
add a comment |Â
up vote
2
down vote
Here's a solution I've cooked up in the meantime.
I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.
Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.
add a comment |Â
up vote
2
down vote
Here's a solution I've cooked up in the meantime.
I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.
Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
Here's a solution I've cooked up in the meantime.
I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.
Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.
Here's a solution I've cooked up in the meantime.
I'll use the fractional base bonuses rule from Unearthed Arcana p.73 with one alteration. Instead of adding a +2.5 bonus to at least one base saves for every new class I pick, the bonus is only +0.5 as if the class had already been taken once. Only the class you pick on level 1 will add a +2.5 bonus for the good saves.
Calculating like that will give the same character the following base saves: Fort 9 ; Refl 8 ; Will 9 which is quite a nice average between the classes I picked.
answered 1 hour ago
TheQ
559111
559111
add a comment |Â
add a comment |Â
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Not very much interacts with base saves, and a PC's gonna end up with a whole bunch of bonuses to saves anyway. Can you explain why this bothers you?
– Hey I Can Chan
35 mins ago