How do I give the complete faces a different Material?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
1
down vote

favorite












When I give the faces in the inside a differerent material than the rest, the new color does not fill out the whole face as I would like (Possibly because of the subsurf Modifier?). How can I make the whole faces be blue?
enter image description here









share







New contributor




Naomi Brot is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • It might be helpful to show the entire screen for blender to see your current modifiers and any other creases you have. The face mode. Your materials panel.
    – atomicbezierslinger
    1 hour ago











  • I see many face marks. Perhaps too many. Blender has an edge crease tool for use with the Subdivision modifier. Another option is to make face of tiny width in x or y, or extra edge loops, which some people feel is inferior. So do you have extra edge loops creating narrow faces?
    – atomicbezierslinger
    1 hour ago











  • Yes, most likely that is the result of Subsurf modifier. If you want to make material to end on the border of the inner part then you will have to find a way of preventing Subsurf from smoothing mesh too much there. It can be either supporting (proximity) edge loops or creasing existing loops like in the answers below. Another (more complex) way would be unwrapping mesh and painting on it a mask of where you want which material to be (black-n-white image). Note that mesh on the screenshot very likely has doubles, select all and press W > Remove Doubles
    – Mr Zak
    53 mins ago











  • Consider creating a new model from zero. The new model may have zero problems, because you may be more skilled on the second attempt. You may have mistakes in the old model, and you many not need to know what they are.
    – atomicbezierslinger
    39 mins ago
















up vote
1
down vote

favorite












When I give the faces in the inside a differerent material than the rest, the new color does not fill out the whole face as I would like (Possibly because of the subsurf Modifier?). How can I make the whole faces be blue?
enter image description here









share







New contributor




Naomi Brot is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • It might be helpful to show the entire screen for blender to see your current modifiers and any other creases you have. The face mode. Your materials panel.
    – atomicbezierslinger
    1 hour ago











  • I see many face marks. Perhaps too many. Blender has an edge crease tool for use with the Subdivision modifier. Another option is to make face of tiny width in x or y, or extra edge loops, which some people feel is inferior. So do you have extra edge loops creating narrow faces?
    – atomicbezierslinger
    1 hour ago











  • Yes, most likely that is the result of Subsurf modifier. If you want to make material to end on the border of the inner part then you will have to find a way of preventing Subsurf from smoothing mesh too much there. It can be either supporting (proximity) edge loops or creasing existing loops like in the answers below. Another (more complex) way would be unwrapping mesh and painting on it a mask of where you want which material to be (black-n-white image). Note that mesh on the screenshot very likely has doubles, select all and press W > Remove Doubles
    – Mr Zak
    53 mins ago











  • Consider creating a new model from zero. The new model may have zero problems, because you may be more skilled on the second attempt. You may have mistakes in the old model, and you many not need to know what they are.
    – atomicbezierslinger
    39 mins ago












up vote
1
down vote

favorite









up vote
1
down vote

favorite











When I give the faces in the inside a differerent material than the rest, the new color does not fill out the whole face as I would like (Possibly because of the subsurf Modifier?). How can I make the whole faces be blue?
enter image description here









share







New contributor




Naomi Brot is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











When I give the faces in the inside a differerent material than the rest, the new color does not fill out the whole face as I would like (Possibly because of the subsurf Modifier?). How can I make the whole faces be blue?
enter image description here







materials





share







New contributor




Naomi Brot is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share







New contributor




Naomi Brot is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share



share






New contributor




Naomi Brot is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 2 hours ago









Naomi Brot

61




61




New contributor




Naomi Brot is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Naomi Brot is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Naomi Brot is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • It might be helpful to show the entire screen for blender to see your current modifiers and any other creases you have. The face mode. Your materials panel.
    – atomicbezierslinger
    1 hour ago











  • I see many face marks. Perhaps too many. Blender has an edge crease tool for use with the Subdivision modifier. Another option is to make face of tiny width in x or y, or extra edge loops, which some people feel is inferior. So do you have extra edge loops creating narrow faces?
    – atomicbezierslinger
    1 hour ago











  • Yes, most likely that is the result of Subsurf modifier. If you want to make material to end on the border of the inner part then you will have to find a way of preventing Subsurf from smoothing mesh too much there. It can be either supporting (proximity) edge loops or creasing existing loops like in the answers below. Another (more complex) way would be unwrapping mesh and painting on it a mask of where you want which material to be (black-n-white image). Note that mesh on the screenshot very likely has doubles, select all and press W > Remove Doubles
    – Mr Zak
    53 mins ago











  • Consider creating a new model from zero. The new model may have zero problems, because you may be more skilled on the second attempt. You may have mistakes in the old model, and you many not need to know what they are.
    – atomicbezierslinger
    39 mins ago
















  • It might be helpful to show the entire screen for blender to see your current modifiers and any other creases you have. The face mode. Your materials panel.
    – atomicbezierslinger
    1 hour ago











  • I see many face marks. Perhaps too many. Blender has an edge crease tool for use with the Subdivision modifier. Another option is to make face of tiny width in x or y, or extra edge loops, which some people feel is inferior. So do you have extra edge loops creating narrow faces?
    – atomicbezierslinger
    1 hour ago











  • Yes, most likely that is the result of Subsurf modifier. If you want to make material to end on the border of the inner part then you will have to find a way of preventing Subsurf from smoothing mesh too much there. It can be either supporting (proximity) edge loops or creasing existing loops like in the answers below. Another (more complex) way would be unwrapping mesh and painting on it a mask of where you want which material to be (black-n-white image). Note that mesh on the screenshot very likely has doubles, select all and press W > Remove Doubles
    – Mr Zak
    53 mins ago











  • Consider creating a new model from zero. The new model may have zero problems, because you may be more skilled on the second attempt. You may have mistakes in the old model, and you many not need to know what they are.
    – atomicbezierslinger
    39 mins ago















It might be helpful to show the entire screen for blender to see your current modifiers and any other creases you have. The face mode. Your materials panel.
– atomicbezierslinger
1 hour ago





It might be helpful to show the entire screen for blender to see your current modifiers and any other creases you have. The face mode. Your materials panel.
– atomicbezierslinger
1 hour ago













I see many face marks. Perhaps too many. Blender has an edge crease tool for use with the Subdivision modifier. Another option is to make face of tiny width in x or y, or extra edge loops, which some people feel is inferior. So do you have extra edge loops creating narrow faces?
– atomicbezierslinger
1 hour ago





I see many face marks. Perhaps too many. Blender has an edge crease tool for use with the Subdivision modifier. Another option is to make face of tiny width in x or y, or extra edge loops, which some people feel is inferior. So do you have extra edge loops creating narrow faces?
– atomicbezierslinger
1 hour ago













Yes, most likely that is the result of Subsurf modifier. If you want to make material to end on the border of the inner part then you will have to find a way of preventing Subsurf from smoothing mesh too much there. It can be either supporting (proximity) edge loops or creasing existing loops like in the answers below. Another (more complex) way would be unwrapping mesh and painting on it a mask of where you want which material to be (black-n-white image). Note that mesh on the screenshot very likely has doubles, select all and press W > Remove Doubles
– Mr Zak
53 mins ago





Yes, most likely that is the result of Subsurf modifier. If you want to make material to end on the border of the inner part then you will have to find a way of preventing Subsurf from smoothing mesh too much there. It can be either supporting (proximity) edge loops or creasing existing loops like in the answers below. Another (more complex) way would be unwrapping mesh and painting on it a mask of where you want which material to be (black-n-white image). Note that mesh on the screenshot very likely has doubles, select all and press W > Remove Doubles
– Mr Zak
53 mins ago













Consider creating a new model from zero. The new model may have zero problems, because you may be more skilled on the second attempt. You may have mistakes in the old model, and you many not need to know what they are.
– atomicbezierslinger
39 mins ago




Consider creating a new model from zero. The new model may have zero problems, because you may be more skilled on the second attempt. You may have mistakes in the old model, and you many not need to know what they are.
– atomicbezierslinger
39 mins ago










3 Answers
3






active

oldest

votes

















up vote
2
down vote













You have a bevel between the rim and the interior of your object with one segment. You have given that segment the material of the rim. Because of the rules of Catmull-Clark subdivision, the bevel's face loop will be subdivided, each edge weighted towards pre-existing adjacent edges. Each subdivision receives the material of the original face loop. But the adjacent edges are further away down the length of the interior,so the material is drawn down into it.



If, instead, you have two segments in the bevel, and assign the inner one the internal material, and the outer one the rim material, the subdivisions will stretch the right way.



enter image description here



The top row has a bevel with one segment, the bottom row with two.






share|improve this answer



























    up vote
    2
    down vote













    Create additional edge loops and it will stick to the edge



    enter image description here






    share|improve this answer





























      up vote
      1
      down vote













      Consider creating a second model made with creases.



      Consider applying the Subsurf modifier and setting materials for the faces that suit your needs.



      enter image description here



      In the image above the right faint line is a crease.



      enter image description here



      The menu location of crease in the image above.



      Famous video websites can well demonstrate edge crease use.






      share|improve this answer






















        Your Answer




        StackExchange.ifUsing("editor", function ()
        return StackExchange.using("mathjaxEditing", function ()
        StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
        StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
        );
        );
        , "mathjax-editing");

        StackExchange.ready(function()
        var channelOptions =
        tags: "".split(" "),
        id: "502"
        ;
        initTagRenderer("".split(" "), "".split(" "), channelOptions);

        StackExchange.using("externalEditor", function()
        // Have to fire editor after snippets, if snippets enabled
        if (StackExchange.settings.snippets.snippetsEnabled)
        StackExchange.using("snippets", function()
        createEditor();
        );

        else
        createEditor();

        );

        function createEditor()
        StackExchange.prepareEditor(
        heartbeatType: 'answer',
        convertImagesToLinks: false,
        noModals: false,
        showLowRepImageUploadWarning: true,
        reputationToPostImages: null,
        bindNavPrevention: true,
        postfix: "",
        onDemand: true,
        discardSelector: ".discard-answer"
        ,immediatelyShowMarkdownHelp:true
        );



        );






        Naomi Brot is a new contributor. Be nice, and check out our Code of Conduct.









         

        draft saved


        draft discarded


















        StackExchange.ready(
        function ()
        StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f121051%2fhow-do-i-give-the-complete-faces-a-different-material%23new-answer', 'question_page');

        );

        Post as a guest






























        3 Answers
        3






        active

        oldest

        votes








        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes








        up vote
        2
        down vote













        You have a bevel between the rim and the interior of your object with one segment. You have given that segment the material of the rim. Because of the rules of Catmull-Clark subdivision, the bevel's face loop will be subdivided, each edge weighted towards pre-existing adjacent edges. Each subdivision receives the material of the original face loop. But the adjacent edges are further away down the length of the interior,so the material is drawn down into it.



        If, instead, you have two segments in the bevel, and assign the inner one the internal material, and the outer one the rim material, the subdivisions will stretch the right way.



        enter image description here



        The top row has a bevel with one segment, the bottom row with two.






        share|improve this answer
























          up vote
          2
          down vote













          You have a bevel between the rim and the interior of your object with one segment. You have given that segment the material of the rim. Because of the rules of Catmull-Clark subdivision, the bevel's face loop will be subdivided, each edge weighted towards pre-existing adjacent edges. Each subdivision receives the material of the original face loop. But the adjacent edges are further away down the length of the interior,so the material is drawn down into it.



          If, instead, you have two segments in the bevel, and assign the inner one the internal material, and the outer one the rim material, the subdivisions will stretch the right way.



          enter image description here



          The top row has a bevel with one segment, the bottom row with two.






          share|improve this answer






















            up vote
            2
            down vote










            up vote
            2
            down vote









            You have a bevel between the rim and the interior of your object with one segment. You have given that segment the material of the rim. Because of the rules of Catmull-Clark subdivision, the bevel's face loop will be subdivided, each edge weighted towards pre-existing adjacent edges. Each subdivision receives the material of the original face loop. But the adjacent edges are further away down the length of the interior,so the material is drawn down into it.



            If, instead, you have two segments in the bevel, and assign the inner one the internal material, and the outer one the rim material, the subdivisions will stretch the right way.



            enter image description here



            The top row has a bevel with one segment, the bottom row with two.






            share|improve this answer












            You have a bevel between the rim and the interior of your object with one segment. You have given that segment the material of the rim. Because of the rules of Catmull-Clark subdivision, the bevel's face loop will be subdivided, each edge weighted towards pre-existing adjacent edges. Each subdivision receives the material of the original face loop. But the adjacent edges are further away down the length of the interior,so the material is drawn down into it.



            If, instead, you have two segments in the bevel, and assign the inner one the internal material, and the outer one the rim material, the subdivisions will stretch the right way.



            enter image description here



            The top row has a bevel with one segment, the bottom row with two.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 54 mins ago









            Robin Betts

            4,2331624




            4,2331624






















                up vote
                2
                down vote













                Create additional edge loops and it will stick to the edge



                enter image description here






                share|improve this answer


























                  up vote
                  2
                  down vote













                  Create additional edge loops and it will stick to the edge



                  enter image description here






                  share|improve this answer
























                    up vote
                    2
                    down vote










                    up vote
                    2
                    down vote









                    Create additional edge loops and it will stick to the edge



                    enter image description here






                    share|improve this answer














                    Create additional edge loops and it will stick to the edge



                    enter image description here







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 48 mins ago

























                    answered 1 hour ago









                    moonboots

                    4,9202514




                    4,9202514




















                        up vote
                        1
                        down vote













                        Consider creating a second model made with creases.



                        Consider applying the Subsurf modifier and setting materials for the faces that suit your needs.



                        enter image description here



                        In the image above the right faint line is a crease.



                        enter image description here



                        The menu location of crease in the image above.



                        Famous video websites can well demonstrate edge crease use.






                        share|improve this answer


























                          up vote
                          1
                          down vote













                          Consider creating a second model made with creases.



                          Consider applying the Subsurf modifier and setting materials for the faces that suit your needs.



                          enter image description here



                          In the image above the right faint line is a crease.



                          enter image description here



                          The menu location of crease in the image above.



                          Famous video websites can well demonstrate edge crease use.






                          share|improve this answer
























                            up vote
                            1
                            down vote










                            up vote
                            1
                            down vote









                            Consider creating a second model made with creases.



                            Consider applying the Subsurf modifier and setting materials for the faces that suit your needs.



                            enter image description here



                            In the image above the right faint line is a crease.



                            enter image description here



                            The menu location of crease in the image above.



                            Famous video websites can well demonstrate edge crease use.






                            share|improve this answer














                            Consider creating a second model made with creases.



                            Consider applying the Subsurf modifier and setting materials for the faces that suit your needs.



                            enter image description here



                            In the image above the right faint line is a crease.



                            enter image description here



                            The menu location of crease in the image above.



                            Famous video websites can well demonstrate edge crease use.







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited 1 hour ago

























                            answered 1 hour ago









                            atomicbezierslinger

                            9,4811228




                            9,4811228




















                                Naomi Brot is a new contributor. Be nice, and check out our Code of Conduct.









                                 

                                draft saved


                                draft discarded


















                                Naomi Brot is a new contributor. Be nice, and check out our Code of Conduct.












                                Naomi Brot is a new contributor. Be nice, and check out our Code of Conduct.











                                Naomi Brot is a new contributor. Be nice, and check out our Code of Conduct.













                                 


                                draft saved


                                draft discarded














                                StackExchange.ready(
                                function ()
                                StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f121051%2fhow-do-i-give-the-complete-faces-a-different-material%23new-answer', 'question_page');

                                );

                                Post as a guest













































































                                Comments

                                Popular posts from this blog

                                What does second last employer means? [closed]

                                Installing NextGIS Connect into QGIS 3?

                                One-line joke