Setup blender cycles so that it shows svg images as they would normally look

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I have created an svg image in inkscape. In blender (cycles) I've imported the svg image but the colors are not ok:



enter image description here



How do you setup blender cycles so that it renders the imported svg the same as in inkscape or any other svg viewer?



(reason for svg: to animate the separate objects/layers)



  • I tried to remove the lamp --> dark, nothing visible

  • I tried changing lamp type --> almost no difference

  • setting the World surface color to white gives me the correct white background already

  • Scene > uncheck Shadows in Light paths, does not really do much.

What should be enabled/disabled to correctly display the svg images?










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    up vote
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    down vote

    favorite












    I have created an svg image in inkscape. In blender (cycles) I've imported the svg image but the colors are not ok:



    enter image description here



    How do you setup blender cycles so that it renders the imported svg the same as in inkscape or any other svg viewer?



    (reason for svg: to animate the separate objects/layers)



    • I tried to remove the lamp --> dark, nothing visible

    • I tried changing lamp type --> almost no difference

    • setting the World surface color to white gives me the correct white background already

    • Scene > uncheck Shadows in Light paths, does not really do much.

    What should be enabled/disabled to correctly display the svg images?










    share|improve this question























      up vote
      2
      down vote

      favorite









      up vote
      2
      down vote

      favorite











      I have created an svg image in inkscape. In blender (cycles) I've imported the svg image but the colors are not ok:



      enter image description here



      How do you setup blender cycles so that it renders the imported svg the same as in inkscape or any other svg viewer?



      (reason for svg: to animate the separate objects/layers)



      • I tried to remove the lamp --> dark, nothing visible

      • I tried changing lamp type --> almost no difference

      • setting the World surface color to white gives me the correct white background already

      • Scene > uncheck Shadows in Light paths, does not really do much.

      What should be enabled/disabled to correctly display the svg images?










      share|improve this question













      I have created an svg image in inkscape. In blender (cycles) I've imported the svg image but the colors are not ok:



      enter image description here



      How do you setup blender cycles so that it renders the imported svg the same as in inkscape or any other svg viewer?



      (reason for svg: to animate the separate objects/layers)



      • I tried to remove the lamp --> dark, nothing visible

      • I tried changing lamp type --> almost no difference

      • setting the World surface color to white gives me the correct white background already

      • Scene > uncheck Shadows in Light paths, does not really do much.

      What should be enabled/disabled to correctly display the svg images?







      light color svg






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      share|improve this question










      asked 2 hours ago









      juFo

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          As you describe it, you just want to import into blender for animation purposes.



          I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon



          Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.



          enter image description here



          enter image description here






          share|improve this answer






















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            1 Answer
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            1 Answer
            1






            active

            oldest

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            oldest

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            active

            oldest

            votes








            up vote
            3
            down vote













            As you describe it, you just want to import into blender for animation purposes.



            I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon



            Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.



            enter image description here



            enter image description here






            share|improve this answer


























              up vote
              3
              down vote













              As you describe it, you just want to import into blender for animation purposes.



              I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon



              Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.



              enter image description here



              enter image description here






              share|improve this answer
























                up vote
                3
                down vote










                up vote
                3
                down vote









                As you describe it, you just want to import into blender for animation purposes.



                I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon



                Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.



                enter image description here



                enter image description here






                share|improve this answer














                As you describe it, you just want to import into blender for animation purposes.



                I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon



                Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.



                enter image description here



                enter image description here







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 1 hour ago

























                answered 1 hour ago









                miceterminator

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