Setup blender cycles so that it shows svg images as they would normally look
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I have created an svg image in inkscape. In blender (cycles) I've imported the svg image but the colors are not ok:
How do you setup blender cycles so that it renders the imported svg the same as in inkscape or any other svg viewer?
(reason for svg: to animate the separate objects/layers)
- I tried to remove the lamp --> dark, nothing visible
- I tried changing lamp type --> almost no difference
- setting the World surface color to white gives me the correct white background already
- Scene > uncheck Shadows in Light paths, does not really do much.
What should be enabled/disabled to correctly display the svg images?
light color svg
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up vote
2
down vote
favorite
I have created an svg image in inkscape. In blender (cycles) I've imported the svg image but the colors are not ok:
How do you setup blender cycles so that it renders the imported svg the same as in inkscape or any other svg viewer?
(reason for svg: to animate the separate objects/layers)
- I tried to remove the lamp --> dark, nothing visible
- I tried changing lamp type --> almost no difference
- setting the World surface color to white gives me the correct white background already
- Scene > uncheck Shadows in Light paths, does not really do much.
What should be enabled/disabled to correctly display the svg images?
light color svg
add a comment |Â
up vote
2
down vote
favorite
up vote
2
down vote
favorite
I have created an svg image in inkscape. In blender (cycles) I've imported the svg image but the colors are not ok:
How do you setup blender cycles so that it renders the imported svg the same as in inkscape or any other svg viewer?
(reason for svg: to animate the separate objects/layers)
- I tried to remove the lamp --> dark, nothing visible
- I tried changing lamp type --> almost no difference
- setting the World surface color to white gives me the correct white background already
- Scene > uncheck Shadows in Light paths, does not really do much.
What should be enabled/disabled to correctly display the svg images?
light color svg
I have created an svg image in inkscape. In blender (cycles) I've imported the svg image but the colors are not ok:
How do you setup blender cycles so that it renders the imported svg the same as in inkscape or any other svg viewer?
(reason for svg: to animate the separate objects/layers)
- I tried to remove the lamp --> dark, nothing visible
- I tried changing lamp type --> almost no difference
- setting the World surface color to white gives me the correct white background already
- Scene > uncheck Shadows in Light paths, does not really do much.
What should be enabled/disabled to correctly display the svg images?
light color svg
light color svg
asked 2 hours ago
juFo
4401816
4401816
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1 Answer
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As you describe it, you just want to import into blender for animation purposes.
I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon
Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
As you describe it, you just want to import into blender for animation purposes.
I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon
Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.
add a comment |Â
up vote
3
down vote
As you describe it, you just want to import into blender for animation purposes.
I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon
Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.
add a comment |Â
up vote
3
down vote
up vote
3
down vote
As you describe it, you just want to import into blender for animation purposes.
I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon
Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.
As you describe it, you just want to import into blender for animation purposes.
I might be wrong, but I think blender only looks at the shapes of the svgs and (based on your image) approximates the color gradients as single colors. I suggest exporting all svgs as png with alpha and use the "import image as plane add-on" in blender. addon
Set the materials on the planes to an emission shader with strength 1 (this way they are "not shaded" and somewhat independent of external lighting, giving a 2d look) and the background to white.
edited 1 hour ago
answered 1 hour ago
miceterminator
1,63821124
1,63821124
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