How to generate fake Normal map from an image texture inside Blender Cycles?
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Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same thing in Cycles.Any help? Thanks!
cycles texturing image normal-map
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Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same thing in Cycles.Any help? Thanks!
cycles texturing image normal-map
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up vote
1
down vote
favorite
up vote
1
down vote
favorite
Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same thing in Cycles.Any help? Thanks!
cycles texturing image normal-map
New contributor
Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same thing in Cycles.Any help? Thanks!
cycles texturing image normal-map
cycles texturing image normal-map
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edited 3 hours ago
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asked 5 hours ago
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2 Answers
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Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1
I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.
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I think the bump node is what you want?
Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1
I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.
add a comment |Â
up vote
1
down vote
Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1
I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.
add a comment |Â
up vote
1
down vote
up vote
1
down vote
Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1
I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.
Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1
I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.
answered 2 hours ago
user3055043
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up vote
1
down vote
I think the bump node is what you want?
Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?
add a comment |Â
up vote
1
down vote
I think the bump node is what you want?
Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?
add a comment |Â
up vote
1
down vote
up vote
1
down vote
I think the bump node is what you want?
Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?
I think the bump node is what you want?
Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?
answered 1 hour ago
Leo
292216
292216
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