How to generate fake Normal map from an image texture inside Blender Cycles?

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Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same thing in Cycles.Any help? Thanks!










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    Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same thing in Cycles.Any help? Thanks!










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      Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same thing in Cycles.Any help? Thanks!










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      Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same thing in Cycles.Any help? Thanks!







      cycles texturing image normal-map






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          2 Answers
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          Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1



          I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.






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            I think the bump node is what you want?



            Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?






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              2 Answers
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              active

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              2 Answers
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              up vote
              1
              down vote













              Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1



              I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.






              share|improve this answer
























                up vote
                1
                down vote













                Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1



                I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.






                share|improve this answer






















                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1



                  I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.






                  share|improve this answer












                  Although perhaps not exactly what you're looking for, there are third party apps such as these: https://www.slant.co/topics/4757/~programs-for-making-height-maps-normal-maps-and-or-other-maps#1



                  I have personally used CrazyBump, and although it seems sketchy, I can confirm that it works. If you use one of these, you have to load in your color (albedo) texture, and it will generate a normal map. You can then load the normal map into blender, and use a normal map node to control its intensity. A bit of a hassle, but this gets the best results that I know of.







                  share|improve this answer












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                  answered 2 hours ago









                  user3055043

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                      up vote
                      1
                      down vote













                      I think the bump node is what you want?



                      Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?






                      share|improve this answer
























                        up vote
                        1
                        down vote













                        I think the bump node is what you want?



                        Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?






                        share|improve this answer






















                          up vote
                          1
                          down vote










                          up vote
                          1
                          down vote









                          I think the bump node is what you want?



                          Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?






                          share|improve this answer












                          I think the bump node is what you want?



                          Plug the BW output of the image into the hight input of the bump node. Then, feed the bump node's normal output into the normal input(s) of your shader. You can also plug raw BW images into the displacement input of the Material Output. For more reading on the bump node, check this out: How to create normal texture with node setup?







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 1 hour ago









                          Leo

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