How to control a procedural texture with an empty?

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I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, etc..)



How can I manipulate a procedural texture using the position of an empty?
enter image description here



Thanks.










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  • 2




    try with the Object output of the Texture Coordinate, maybe you'll get what you want
    – moonboots
    1 hour ago
















up vote
1
down vote

favorite












I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, etc..)



How can I manipulate a procedural texture using the position of an empty?
enter image description here



Thanks.










share|improve this question

















  • 2




    try with the Object output of the Texture Coordinate, maybe you'll get what you want
    – moonboots
    1 hour ago












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, etc..)



How can I manipulate a procedural texture using the position of an empty?
enter image description here



Thanks.










share|improve this question













I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, etc..)



How can I manipulate a procedural texture using the position of an empty?
enter image description here



Thanks.







procedural texture-coordinates






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asked 1 hour ago









Pierre Schiller

1749




1749







  • 2




    try with the Object output of the Texture Coordinate, maybe you'll get what you want
    – moonboots
    1 hour ago












  • 2




    try with the Object output of the Texture Coordinate, maybe you'll get what you want
    – moonboots
    1 hour ago







2




2




try with the Object output of the Texture Coordinate, maybe you'll get what you want
– moonboots
1 hour ago




try with the Object output of the Texture Coordinate, maybe you'll get what you want
– moonboots
1 hour ago










2 Answers
2






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3
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As @moonboots has commented, you've already got it.. and just done a bit too much?
This setup puts the texture into the Empty's object space, so transforms on the Empty will transform the texture.



enter image description here






share|improve this answer



























    up vote
    1
    down vote













    It is often helpful to debug the procedural node coordinates with a setup like this



    As x,y,z get mapped into rgb. Here you can visualize the difference between all the different coordinate outputs, as well as check the correct transformation. As moonboots pointed out, the "Object" output works best for what you are trying to achieve.






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      2 Answers
      2






      active

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      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      3
      down vote













      As @moonboots has commented, you've already got it.. and just done a bit too much?
      This setup puts the texture into the Empty's object space, so transforms on the Empty will transform the texture.



      enter image description here






      share|improve this answer
























        up vote
        3
        down vote













        As @moonboots has commented, you've already got it.. and just done a bit too much?
        This setup puts the texture into the Empty's object space, so transforms on the Empty will transform the texture.



        enter image description here






        share|improve this answer






















          up vote
          3
          down vote










          up vote
          3
          down vote









          As @moonboots has commented, you've already got it.. and just done a bit too much?
          This setup puts the texture into the Empty's object space, so transforms on the Empty will transform the texture.



          enter image description here






          share|improve this answer












          As @moonboots has commented, you've already got it.. and just done a bit too much?
          This setup puts the texture into the Empty's object space, so transforms on the Empty will transform the texture.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 1 hour ago









          Robin Betts

          3,7831623




          3,7831623






















              up vote
              1
              down vote













              It is often helpful to debug the procedural node coordinates with a setup like this



              As x,y,z get mapped into rgb. Here you can visualize the difference between all the different coordinate outputs, as well as check the correct transformation. As moonboots pointed out, the "Object" output works best for what you are trying to achieve.






              share|improve this answer


























                up vote
                1
                down vote













                It is often helpful to debug the procedural node coordinates with a setup like this



                As x,y,z get mapped into rgb. Here you can visualize the difference between all the different coordinate outputs, as well as check the correct transformation. As moonboots pointed out, the "Object" output works best for what you are trying to achieve.






                share|improve this answer
























                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  It is often helpful to debug the procedural node coordinates with a setup like this



                  As x,y,z get mapped into rgb. Here you can visualize the difference between all the different coordinate outputs, as well as check the correct transformation. As moonboots pointed out, the "Object" output works best for what you are trying to achieve.






                  share|improve this answer














                  It is often helpful to debug the procedural node coordinates with a setup like this



                  As x,y,z get mapped into rgb. Here you can visualize the difference between all the different coordinate outputs, as well as check the correct transformation. As moonboots pointed out, the "Object" output works best for what you are trying to achieve.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 47 mins ago

























                  answered 1 hour ago









                  miceterminator

                  1,57321123




                  1,57321123



























                       

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