Can you force your opponent to cast one of your own spells, using only the cards in your library?

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Is there an effect that would allow you to force an opponent to cast a spell you own, without relying on cards from their library? A similar effect exists with Word of Command which forces them to cast a spell they own.



One way I can think of is using Sorin Markov's ultimate and make them Spelljack one of your spells, but it requires the use of one of your opponent's cards.










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  • What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
    – Hackworth
    2 hours ago










  • @Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
    – chiliNUT
    2 hours ago











  • @Hackworth I hope my edit makes the question clearer.
    – chiliNUT
    2 hours ago










  • I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
    – Hackworth
    2 hours ago










  • @Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
    – chiliNUT
    2 hours ago















up vote
1
down vote

favorite












Is there an effect that would allow you to force an opponent to cast a spell you own, without relying on cards from their library? A similar effect exists with Word of Command which forces them to cast a spell they own.



One way I can think of is using Sorin Markov's ultimate and make them Spelljack one of your spells, but it requires the use of one of your opponent's cards.










share|improve this question























  • What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
    – Hackworth
    2 hours ago










  • @Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
    – chiliNUT
    2 hours ago











  • @Hackworth I hope my edit makes the question clearer.
    – chiliNUT
    2 hours ago










  • I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
    – Hackworth
    2 hours ago










  • @Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
    – chiliNUT
    2 hours ago













up vote
1
down vote

favorite









up vote
1
down vote

favorite











Is there an effect that would allow you to force an opponent to cast a spell you own, without relying on cards from their library? A similar effect exists with Word of Command which forces them to cast a spell they own.



One way I can think of is using Sorin Markov's ultimate and make them Spelljack one of your spells, but it requires the use of one of your opponent's cards.










share|improve this question















Is there an effect that would allow you to force an opponent to cast a spell you own, without relying on cards from their library? A similar effect exists with Word of Command which forces them to cast a spell they own.



One way I can think of is using Sorin Markov's ultimate and make them Spelljack one of your spells, but it requires the use of one of your opponent's cards.







magic-the-gathering






share|improve this question















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edited 2 hours ago

























asked 2 hours ago









chiliNUT

422316




422316











  • What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
    – Hackworth
    2 hours ago










  • @Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
    – chiliNUT
    2 hours ago











  • @Hackworth I hope my edit makes the question clearer.
    – chiliNUT
    2 hours ago










  • I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
    – Hackworth
    2 hours ago










  • @Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
    – chiliNUT
    2 hours ago

















  • What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
    – Hackworth
    2 hours ago










  • @Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
    – chiliNUT
    2 hours ago











  • @Hackworth I hope my edit makes the question clearer.
    – chiliNUT
    2 hours ago










  • I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
    – Hackworth
    2 hours ago










  • @Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
    – chiliNUT
    2 hours ago
















What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
– Hackworth
2 hours ago




What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
– Hackworth
2 hours ago












@Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
– chiliNUT
2 hours ago





@Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
– chiliNUT
2 hours ago













@Hackworth I hope my edit makes the question clearer.
– chiliNUT
2 hours ago




@Hackworth I hope my edit makes the question clearer.
– chiliNUT
2 hours ago












I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
– Hackworth
2 hours ago




I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
– Hackworth
2 hours ago












@Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
– chiliNUT
2 hours ago





@Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
– chiliNUT
2 hours ago











2 Answers
2






active

oldest

votes

















up vote
1
down vote



accepted










There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.



Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.



In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.






share|improve this answer




















  • donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
    – chiliNUT
    1 hour ago






  • 1




    @chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
    – Arcanist Lupus
    33 mins ago











  • @ArcanistLupus ah yeah I stand corrected
    – chiliNUT
    25 mins ago

















up vote
1
down vote













The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads




Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.




They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.



There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.






share|improve this answer




















  • Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
    – chiliNUT
    18 mins ago






  • 1




    From the Final Fortune Gathere rulings:" If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
    – Arcanist Lupus
    13 mins ago










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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
1
down vote



accepted










There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.



Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.



In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.






share|improve this answer




















  • donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
    – chiliNUT
    1 hour ago






  • 1




    @chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
    – Arcanist Lupus
    33 mins ago











  • @ArcanistLupus ah yeah I stand corrected
    – chiliNUT
    25 mins ago














up vote
1
down vote



accepted










There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.



Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.



In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.






share|improve this answer




















  • donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
    – chiliNUT
    1 hour ago






  • 1




    @chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
    – Arcanist Lupus
    33 mins ago











  • @ArcanistLupus ah yeah I stand corrected
    – chiliNUT
    25 mins ago












up vote
1
down vote



accepted







up vote
1
down vote



accepted






There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.



Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.



In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.






share|improve this answer












There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.



Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.



In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.







share|improve this answer












share|improve this answer



share|improve this answer










answered 1 hour ago









murgatroid99♦

44.1k7106184




44.1k7106184











  • donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
    – chiliNUT
    1 hour ago






  • 1




    @chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
    – Arcanist Lupus
    33 mins ago











  • @ArcanistLupus ah yeah I stand corrected
    – chiliNUT
    25 mins ago
















  • donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
    – chiliNUT
    1 hour ago






  • 1




    @chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
    – Arcanist Lupus
    33 mins ago











  • @ArcanistLupus ah yeah I stand corrected
    – chiliNUT
    25 mins ago















donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
– chiliNUT
1 hour ago




donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
– chiliNUT
1 hour ago




1




1




@chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
– Arcanist Lupus
33 mins ago





@chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
– Arcanist Lupus
33 mins ago













@ArcanistLupus ah yeah I stand corrected
– chiliNUT
25 mins ago




@ArcanistLupus ah yeah I stand corrected
– chiliNUT
25 mins ago










up vote
1
down vote













The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads




Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.




They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.



There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.






share|improve this answer




















  • Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
    – chiliNUT
    18 mins ago






  • 1




    From the Final Fortune Gathere rulings:" If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
    – Arcanist Lupus
    13 mins ago














up vote
1
down vote













The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads




Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.




They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.



There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.






share|improve this answer




















  • Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
    – chiliNUT
    18 mins ago






  • 1




    From the Final Fortune Gathere rulings:" If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
    – Arcanist Lupus
    13 mins ago












up vote
1
down vote










up vote
1
down vote









The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads




Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.




They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.



There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.






share|improve this answer












The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads




Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.




They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.



There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.







share|improve this answer












share|improve this answer



share|improve this answer










answered 34 mins ago









Arcanist Lupus

2,699720




2,699720











  • Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
    – chiliNUT
    18 mins ago






  • 1




    From the Final Fortune Gathere rulings:" If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
    – Arcanist Lupus
    13 mins ago
















  • Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
    – chiliNUT
    18 mins ago






  • 1




    From the Final Fortune Gathere rulings:" If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
    – Arcanist Lupus
    13 mins ago















Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
– chiliNUT
18 mins ago




Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
– chiliNUT
18 mins ago




1




1




From the Final Fortune Gathere rulings:" If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
– Arcanist Lupus
13 mins ago




From the Final Fortune Gathere rulings:" If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
– Arcanist Lupus
13 mins ago

















 

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