Can you force your opponent to cast one of your own spells, using only the cards in your library?
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Is there an effect that would allow you to force an opponent to cast a spell you own, without relying on cards from their library? A similar effect exists with Word of Command which forces them to cast a spell they own.
One way I can think of is using Sorin Markov's ultimate and make them Spelljack one of your spells, but it requires the use of one of your opponent's cards.
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Is there an effect that would allow you to force an opponent to cast a spell you own, without relying on cards from their library? A similar effect exists with Word of Command which forces them to cast a spell they own.
One way I can think of is using Sorin Markov's ultimate and make them Spelljack one of your spells, but it requires the use of one of your opponent's cards.
magic-the-gathering
What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
– Hackworth
2 hours ago
@Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
– chiliNUT
2 hours ago
@Hackworth I hope my edit makes the question clearer.
– chiliNUT
2 hours ago
I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
– Hackworth
2 hours ago
@Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
– chiliNUT
2 hours ago
 |Â
show 4 more comments
up vote
1
down vote
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up vote
1
down vote
favorite
Is there an effect that would allow you to force an opponent to cast a spell you own, without relying on cards from their library? A similar effect exists with Word of Command which forces them to cast a spell they own.
One way I can think of is using Sorin Markov's ultimate and make them Spelljack one of your spells, but it requires the use of one of your opponent's cards.
magic-the-gathering
Is there an effect that would allow you to force an opponent to cast a spell you own, without relying on cards from their library? A similar effect exists with Word of Command which forces them to cast a spell they own.
One way I can think of is using Sorin Markov's ultimate and make them Spelljack one of your spells, but it requires the use of one of your opponent's cards.
magic-the-gathering
magic-the-gathering
edited 2 hours ago
asked 2 hours ago


chiliNUT
422316
422316
What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
– Hackworth
2 hours ago
@Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
– chiliNUT
2 hours ago
@Hackworth I hope my edit makes the question clearer.
– chiliNUT
2 hours ago
I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
– Hackworth
2 hours ago
@Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
– chiliNUT
2 hours ago
 |Â
show 4 more comments
What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
– Hackworth
2 hours ago
@Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
– chiliNUT
2 hours ago
@Hackworth I hope my edit makes the question clearer.
– chiliNUT
2 hours ago
I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
– Hackworth
2 hours ago
@Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
– chiliNUT
2 hours ago
What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
– Hackworth
2 hours ago
What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
– Hackworth
2 hours ago
@Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
– chiliNUT
2 hours ago
@Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
– chiliNUT
2 hours ago
@Hackworth I hope my edit makes the question clearer.
– chiliNUT
2 hours ago
@Hackworth I hope my edit makes the question clearer.
– chiliNUT
2 hours ago
I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
– Hackworth
2 hours ago
I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
– Hackworth
2 hours ago
@Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
– chiliNUT
2 hours ago
@Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
– chiliNUT
2 hours ago
 |Â
show 4 more comments
2 Answers
2
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oldest
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up vote
1
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There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.
Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.
In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.
donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
– chiliNUT
1 hour ago
1
@chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
– Arcanist Lupus
33 mins ago
@ArcanistLupus ah yeah I stand corrected
– chiliNUT
25 mins ago
add a comment |Â
up vote
1
down vote
The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.
There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.
Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
– chiliNUT
18 mins ago
1
From the Final Fortune Gathere rulings:" If multiple “extra turn†effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
– Arcanist Lupus
13 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
accepted
There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.
Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.
In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.
donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
– chiliNUT
1 hour ago
1
@chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
– Arcanist Lupus
33 mins ago
@ArcanistLupus ah yeah I stand corrected
– chiliNUT
25 mins ago
add a comment |Â
up vote
1
down vote
accepted
There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.
Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.
In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.
donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
– chiliNUT
1 hour ago
1
@chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
– Arcanist Lupus
33 mins ago
@ArcanistLupus ah yeah I stand corrected
– chiliNUT
25 mins ago
add a comment |Â
up vote
1
down vote
accepted
up vote
1
down vote
accepted
There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.
Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.
In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.
There are a few ways to force an opponent to cast a spell you own. There are a number of permanent cards that allow you to cast cards from an opponent's library, including Chaos Wand, Daxos of Meletis, and Gonti, Lord of Luxury. If you have a permanent like that, you can give it to your opponent with something like Donate or Zedruu the Greathearted, then take control of them with Mindslaver or Sorin Markov's ultimate and force them to use that ability. If you have some kind of deck manipulation too, you can choose which card they cast.
Alternatively you can cast the spell yourself, then transfer control of it to your opponent. To do this, you would use a Perplexing Chimera. As before, you can donate the Chimera to them, or just use the Chimera's own ability when they cast a spell, then control their turn and cast the chosen spell, and force them to gain control of the spell in exchange for the Chimera.
In most situations, these two options are practically the same: the player who controls the spell is the one who follows the instructions, and "you" on the spell refers to the controller. The primary difference is on-cast triggers. If a player has an effect that says "whenever you cast a spell" (like cards with Prowess) or the spell itself has "when you cast this spell" (like on Emrakul, the Aeons Torn), the triggered ability will be controlled by the player who cast the spell, not the player who controls the spell as it resolves.
answered 1 hour ago
murgatroid99♦
44.1k7106184
44.1k7106184
donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
– chiliNUT
1 hour ago
1
@chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
– Arcanist Lupus
33 mins ago
@ArcanistLupus ah yeah I stand corrected
– chiliNUT
25 mins ago
add a comment |Â
donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
– chiliNUT
1 hour ago
1
@chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
– Arcanist Lupus
33 mins ago
@ArcanistLupus ah yeah I stand corrected
– chiliNUT
25 mins ago
donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
– chiliNUT
1 hour ago
donating a perplexing chimera, or mindslavering with chaos wand both look like viable options. thanks for the clarification about casting
– chiliNUT
1 hour ago
1
1
@chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
– Arcanist Lupus
33 mins ago
@chiliNUT Note that Perplexing Chimera has a "may" ability, so you still need to Mindslaver them to force them to take control of the spell.
– Arcanist Lupus
33 mins ago
@ArcanistLupus ah yeah I stand corrected
– chiliNUT
25 mins ago
@ArcanistLupus ah yeah I stand corrected
– chiliNUT
25 mins ago
add a comment |Â
up vote
1
down vote
The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.
There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.
Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
– chiliNUT
18 mins ago
1
From the Final Fortune Gathere rulings:" If multiple “extra turn†effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
– Arcanist Lupus
13 mins ago
add a comment |Â
up vote
1
down vote
The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.
There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.
Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
– chiliNUT
18 mins ago
1
From the Final Fortune Gathere rulings:" If multiple “extra turn†effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
– Arcanist Lupus
13 mins ago
add a comment |Â
up vote
1
down vote
up vote
1
down vote
The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.
There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.
The only way I know to force an opponent to cast one of your spells without controlling their turn is Hive Mind, which reads
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
They don't technically cast your spell, but they cast a copy of it (and they don't get an option - while they can control the targets, they can't choose to not play it like they could with Eye of the Storm.
There's even a combo deck based around playing Eye of the Storm and then playing Pacts that your opponents aren't able to pay for, forcing them to lose the game.
answered 34 mins ago
Arcanist Lupus
2,699720
2,699720
Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
– chiliNUT
18 mins ago
1
From the Final Fortune Gathere rulings:" If multiple “extra turn†effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
– Arcanist Lupus
13 mins ago
add a comment |Â
Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
– chiliNUT
18 mins ago
1
From the Final Fortune Gathere rulings:" If multiple “extra turn†effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
– Arcanist Lupus
13 mins ago
Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
– chiliNUT
18 mins ago
Hive mind is really cool. If you play a Final Fortune, who gets the next turn?
– chiliNUT
18 mins ago
1
1
From the Final Fortune Gathere rulings:" If multiple “extra turn†effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
– Arcanist Lupus
13 mins ago
From the Final Fortune Gathere rulings:" If multiple “extra turn†effects resolve in the same turn, take them in the reverse of the order that the effects resolved." Your Final Fortune will resolve last, which means that your extra turn will happen first. But there are a couple of different ways to skip your turn or keep yourself from losing, so that's not insurmountable.
– Arcanist Lupus
13 mins ago
add a comment |Â
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What exactly is your question? Are you unclear on how Word of Command or Sorin's ultimate works?
– Hackworth
2 hours ago
@Hackworth I am not unclear, I am using them as an example to segway into asking if a similar effect, forcing them cast a spell you own as opposed to a spell they own is achievable
– chiliNUT
2 hours ago
@Hackworth I hope my edit makes the question clearer.
– chiliNUT
2 hours ago
I mean, you already gave Spelljack as an example of how a player could play an opponent's card, what makes you think the combo wouldn't work?
– Hackworth
2 hours ago
@Hackworth it would work fine, but it requires them to have a Spelljack. I want to know if its possible using only the cards in your library, since I can't plan on them owning a Spelljack
– chiliNUT
2 hours ago