Spell Mastery and Misty step

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So, one of my players has recently asked me if they could use misty step with spell mastery to effectively increase their travel speed by 30ft/6 secconds. Effectively doubling default travel pace.
Spell Mastery At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.
and Misty step
Misty Step 2nd-level conjuration,
Casting Time: 1 bonus action,
Range: Self,
Components: V,
Duration: Instantaneous,
You teleport up to 30 feet to an unoccupied space that you can see.
I am not asking if the spell can be used mid combat to increase movement, only for long distance travel. As far as I could find there are no rules anywhere saying that he could not, but it just feels wrong so I was not sure.
dnd-5e spells travel
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So, one of my players has recently asked me if they could use misty step with spell mastery to effectively increase their travel speed by 30ft/6 secconds. Effectively doubling default travel pace.
Spell Mastery At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.
and Misty step
Misty Step 2nd-level conjuration,
Casting Time: 1 bonus action,
Range: Self,
Components: V,
Duration: Instantaneous,
You teleport up to 30 feet to an unoccupied space that you can see.
I am not asking if the spell can be used mid combat to increase movement, only for long distance travel. As far as I could find there are no rules anywhere saying that he could not, but it just feels wrong so I was not sure.
dnd-5e spells travel
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So, one of my players has recently asked me if they could use misty step with spell mastery to effectively increase their travel speed by 30ft/6 secconds. Effectively doubling default travel pace.
Spell Mastery At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.
and Misty step
Misty Step 2nd-level conjuration,
Casting Time: 1 bonus action,
Range: Self,
Components: V,
Duration: Instantaneous,
You teleport up to 30 feet to an unoccupied space that you can see.
I am not asking if the spell can be used mid combat to increase movement, only for long distance travel. As far as I could find there are no rules anywhere saying that he could not, but it just feels wrong so I was not sure.
dnd-5e spells travel
New contributor
TheAussieSlime is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
So, one of my players has recently asked me if they could use misty step with spell mastery to effectively increase their travel speed by 30ft/6 secconds. Effectively doubling default travel pace.
Spell Mastery At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.
and Misty step
Misty Step 2nd-level conjuration,
Casting Time: 1 bonus action,
Range: Self,
Components: V,
Duration: Instantaneous,
You teleport up to 30 feet to an unoccupied space that you can see.
I am not asking if the spell can be used mid combat to increase movement, only for long distance travel. As far as I could find there are no rules anywhere saying that he could not, but it just feels wrong so I was not sure.
dnd-5e spells travel
dnd-5e spells travel
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asked 1 hour ago
TheAussieSlime
9613
9613
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2 Answers
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Yes, but...
...This seems like a bizarre way to increase long-term movement speed. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long-distance travel (though the Misty Step spell takes so little time to cast that maybe this isn't the case).
An arguably more sensible use of a low level spell (that, using spell mastery to negate spell slot "costs") to increase overland speed might be the 1st level spell Expeditious Retreat, which lasts for 10 minutes, and does the following (emphasis mine):
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
While this might lose some of the "Nightcrawler" flavour of teleporting in short hops to get a bit of extra speed, a "once every ten minutes" casting of a spell might be less of a burden.
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No, both rules as written and common sense says no. Long distance travel is based on the premise that you are not doing anything to constantly distract yourself. Constantly recasting a spell would require you to lose any of the long distance benefits you would gain. Essentially the effort, concentration, and exhaustion of endless recasts negates any benefits. Also, a 30 foot speed assumes your running in a crazed battle siutation, you don't sprint around like that
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9 meters / 6 seconds is very far from sprinting
â András
18 mins ago
Running is represented by the Dash action (at least) which is already twice as fast.
â Erik
15 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
5
down vote
Yes, but...
...This seems like a bizarre way to increase long-term movement speed. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long-distance travel (though the Misty Step spell takes so little time to cast that maybe this isn't the case).
An arguably more sensible use of a low level spell (that, using spell mastery to negate spell slot "costs") to increase overland speed might be the 1st level spell Expeditious Retreat, which lasts for 10 minutes, and does the following (emphasis mine):
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
While this might lose some of the "Nightcrawler" flavour of teleporting in short hops to get a bit of extra speed, a "once every ten minutes" casting of a spell might be less of a burden.
add a comment |Â
up vote
5
down vote
Yes, but...
...This seems like a bizarre way to increase long-term movement speed. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long-distance travel (though the Misty Step spell takes so little time to cast that maybe this isn't the case).
An arguably more sensible use of a low level spell (that, using spell mastery to negate spell slot "costs") to increase overland speed might be the 1st level spell Expeditious Retreat, which lasts for 10 minutes, and does the following (emphasis mine):
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
While this might lose some of the "Nightcrawler" flavour of teleporting in short hops to get a bit of extra speed, a "once every ten minutes" casting of a spell might be less of a burden.
add a comment |Â
up vote
5
down vote
up vote
5
down vote
Yes, but...
...This seems like a bizarre way to increase long-term movement speed. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long-distance travel (though the Misty Step spell takes so little time to cast that maybe this isn't the case).
An arguably more sensible use of a low level spell (that, using spell mastery to negate spell slot "costs") to increase overland speed might be the 1st level spell Expeditious Retreat, which lasts for 10 minutes, and does the following (emphasis mine):
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
While this might lose some of the "Nightcrawler" flavour of teleporting in short hops to get a bit of extra speed, a "once every ten minutes" casting of a spell might be less of a burden.
Yes, but...
...This seems like a bizarre way to increase long-term movement speed. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long-distance travel (though the Misty Step spell takes so little time to cast that maybe this isn't the case).
An arguably more sensible use of a low level spell (that, using spell mastery to negate spell slot "costs") to increase overland speed might be the 1st level spell Expeditious Retreat, which lasts for 10 minutes, and does the following (emphasis mine):
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
While this might lose some of the "Nightcrawler" flavour of teleporting in short hops to get a bit of extra speed, a "once every ten minutes" casting of a spell might be less of a burden.
answered 42 mins ago
Dan O'Shea
1956
1956
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up vote
1
down vote
No, both rules as written and common sense says no. Long distance travel is based on the premise that you are not doing anything to constantly distract yourself. Constantly recasting a spell would require you to lose any of the long distance benefits you would gain. Essentially the effort, concentration, and exhaustion of endless recasts negates any benefits. Also, a 30 foot speed assumes your running in a crazed battle siutation, you don't sprint around like that
New contributor
Azeranth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
9 meters / 6 seconds is very far from sprinting
â András
18 mins ago
Running is represented by the Dash action (at least) which is already twice as fast.
â Erik
15 mins ago
add a comment |Â
up vote
1
down vote
No, both rules as written and common sense says no. Long distance travel is based on the premise that you are not doing anything to constantly distract yourself. Constantly recasting a spell would require you to lose any of the long distance benefits you would gain. Essentially the effort, concentration, and exhaustion of endless recasts negates any benefits. Also, a 30 foot speed assumes your running in a crazed battle siutation, you don't sprint around like that
New contributor
Azeranth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
9 meters / 6 seconds is very far from sprinting
â András
18 mins ago
Running is represented by the Dash action (at least) which is already twice as fast.
â Erik
15 mins ago
add a comment |Â
up vote
1
down vote
up vote
1
down vote
No, both rules as written and common sense says no. Long distance travel is based on the premise that you are not doing anything to constantly distract yourself. Constantly recasting a spell would require you to lose any of the long distance benefits you would gain. Essentially the effort, concentration, and exhaustion of endless recasts negates any benefits. Also, a 30 foot speed assumes your running in a crazed battle siutation, you don't sprint around like that
New contributor
Azeranth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
No, both rules as written and common sense says no. Long distance travel is based on the premise that you are not doing anything to constantly distract yourself. Constantly recasting a spell would require you to lose any of the long distance benefits you would gain. Essentially the effort, concentration, and exhaustion of endless recasts negates any benefits. Also, a 30 foot speed assumes your running in a crazed battle siutation, you don't sprint around like that
New contributor
Azeranth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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answered 59 mins ago
Azeranth
191
191
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9 meters / 6 seconds is very far from sprinting
â András
18 mins ago
Running is represented by the Dash action (at least) which is already twice as fast.
â Erik
15 mins ago
add a comment |Â
9 meters / 6 seconds is very far from sprinting
â András
18 mins ago
Running is represented by the Dash action (at least) which is already twice as fast.
â Erik
15 mins ago
9 meters / 6 seconds is very far from sprinting
â András
18 mins ago
9 meters / 6 seconds is very far from sprinting
â András
18 mins ago
Running is represented by the Dash action (at least) which is already twice as fast.
â Erik
15 mins ago
Running is represented by the Dash action (at least) which is already twice as fast.
â Erik
15 mins ago
add a comment |Â
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