What is the impact of video games on philosophy?
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Video games are a quite recent invention and they became popular far after being invented, maybe by 90s. However, I think video games somehow affected my worldview and produced some ideas. I will give a few examples of mine, which might or might not be new. Which I might believe in right now or might not.
The reality is a game. Being similar to or containing within a simulation hypothesis, it also involves the notion of players. Latter might have connotations with gods, guardian angels, etc. but player might not be necessarily tied to any character (human, animal, etc.).
Everyone else is an NPC (non-player character). Reminds of solipsism.
We can't change our past decisions in the video games where save/load feature is limited. Especially in MMORPGs (massively multiplayer online role playing game). Why would not the same hold for the reality? Why would presentism be false?
These were only a few examples, there are quite many ideas. What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
reference-request contemporary-philosophy
add a comment |Â
up vote
3
down vote
favorite
Video games are a quite recent invention and they became popular far after being invented, maybe by 90s. However, I think video games somehow affected my worldview and produced some ideas. I will give a few examples of mine, which might or might not be new. Which I might believe in right now or might not.
The reality is a game. Being similar to or containing within a simulation hypothesis, it also involves the notion of players. Latter might have connotations with gods, guardian angels, etc. but player might not be necessarily tied to any character (human, animal, etc.).
Everyone else is an NPC (non-player character). Reminds of solipsism.
We can't change our past decisions in the video games where save/load feature is limited. Especially in MMORPGs (massively multiplayer online role playing game). Why would not the same hold for the reality? Why would presentism be false?
These were only a few examples, there are quite many ideas. What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
reference-request contemporary-philosophy
What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
â Frank Hubeny
3 hours ago
@FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
â rus9384
3 hours ago
@rus9384...have you seen-irishtimes.com/culture/â¦; just I was looking up...
â drvrm
3 hours ago
How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
â Yechiam Weiss
2 hours ago
In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
â Yechiam Weiss
2 hours ago
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
Video games are a quite recent invention and they became popular far after being invented, maybe by 90s. However, I think video games somehow affected my worldview and produced some ideas. I will give a few examples of mine, which might or might not be new. Which I might believe in right now or might not.
The reality is a game. Being similar to or containing within a simulation hypothesis, it also involves the notion of players. Latter might have connotations with gods, guardian angels, etc. but player might not be necessarily tied to any character (human, animal, etc.).
Everyone else is an NPC (non-player character). Reminds of solipsism.
We can't change our past decisions in the video games where save/load feature is limited. Especially in MMORPGs (massively multiplayer online role playing game). Why would not the same hold for the reality? Why would presentism be false?
These were only a few examples, there are quite many ideas. What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
reference-request contemporary-philosophy
Video games are a quite recent invention and they became popular far after being invented, maybe by 90s. However, I think video games somehow affected my worldview and produced some ideas. I will give a few examples of mine, which might or might not be new. Which I might believe in right now or might not.
The reality is a game. Being similar to or containing within a simulation hypothesis, it also involves the notion of players. Latter might have connotations with gods, guardian angels, etc. but player might not be necessarily tied to any character (human, animal, etc.).
Everyone else is an NPC (non-player character). Reminds of solipsism.
We can't change our past decisions in the video games where save/load feature is limited. Especially in MMORPGs (massively multiplayer online role playing game). Why would not the same hold for the reality? Why would presentism be false?
These were only a few examples, there are quite many ideas. What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
reference-request contemporary-philosophy
reference-request contemporary-philosophy
edited 3 hours ago
asked 4 hours ago
rus9384
1,1162622
1,1162622
What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
â Frank Hubeny
3 hours ago
@FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
â rus9384
3 hours ago
@rus9384...have you seen-irishtimes.com/culture/â¦; just I was looking up...
â drvrm
3 hours ago
How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
â Yechiam Weiss
2 hours ago
In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
â Yechiam Weiss
2 hours ago
add a comment |Â
What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
â Frank Hubeny
3 hours ago
@FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
â rus9384
3 hours ago
@rus9384...have you seen-irishtimes.com/culture/â¦; just I was looking up...
â drvrm
3 hours ago
How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
â Yechiam Weiss
2 hours ago
In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
â Yechiam Weiss
2 hours ago
What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
â Frank Hubeny
3 hours ago
What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
â Frank Hubeny
3 hours ago
@FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
â rus9384
3 hours ago
@FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
â rus9384
3 hours ago
@rus9384...have you seen-irishtimes.com/culture/â¦; just I was looking up...
â drvrm
3 hours ago
@rus9384...have you seen-irishtimes.com/culture/â¦; just I was looking up...
â drvrm
3 hours ago
How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
â Yechiam Weiss
2 hours ago
How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
â Yechiam Weiss
2 hours ago
In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
â Yechiam Weiss
2 hours ago
In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
â Yechiam Weiss
2 hours ago
add a comment |Â
2 Answers
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active
oldest
votes
up vote
1
down vote
Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?
Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.
There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.
To an extent all this is already happening but enormous possibilities remain to be explored.
add a comment |Â
up vote
0
down vote
What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
I am simply posting some materials which may be useful.
Playing with Good and Evil: Video games and Moral Philosophy
by Peter E. Rauch
ABSTRACT;
Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.
Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.
To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.
Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies
The Influence of Video Games on Social, Cognitive, and Affective Information Processing
Kira Bailey, Robert West, and Craig A. Anderson
The Oxford Handbook of Social Neuroscience
This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.
It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.
A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.
Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.
ref.-
http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?
Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.
There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.
To an extent all this is already happening but enormous possibilities remain to be explored.
add a comment |Â
up vote
1
down vote
Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?
Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.
There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.
To an extent all this is already happening but enormous possibilities remain to be explored.
add a comment |Â
up vote
1
down vote
up vote
1
down vote
Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?
Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.
There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.
To an extent all this is already happening but enormous possibilities remain to be explored.
Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?
Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.
There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.
To an extent all this is already happening but enormous possibilities remain to be explored.
answered 3 hours ago
Geoffrey Thomas
18.9k21475
18.9k21475
add a comment |Â
add a comment |Â
up vote
0
down vote
What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
I am simply posting some materials which may be useful.
Playing with Good and Evil: Video games and Moral Philosophy
by Peter E. Rauch
ABSTRACT;
Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.
Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.
To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.
Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies
The Influence of Video Games on Social, Cognitive, and Affective Information Processing
Kira Bailey, Robert West, and Craig A. Anderson
The Oxford Handbook of Social Neuroscience
This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.
It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.
A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.
Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.
ref.-
http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066
add a comment |Â
up vote
0
down vote
What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
I am simply posting some materials which may be useful.
Playing with Good and Evil: Video games and Moral Philosophy
by Peter E. Rauch
ABSTRACT;
Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.
Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.
To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.
Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies
The Influence of Video Games on Social, Cognitive, and Affective Information Processing
Kira Bailey, Robert West, and Craig A. Anderson
The Oxford Handbook of Social Neuroscience
This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.
It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.
A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.
Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.
ref.-
http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066
add a comment |Â
up vote
0
down vote
up vote
0
down vote
What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
I am simply posting some materials which may be useful.
Playing with Good and Evil: Video games and Moral Philosophy
by Peter E. Rauch
ABSTRACT;
Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.
Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.
To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.
Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies
The Influence of Video Games on Social, Cognitive, and Affective Information Processing
Kira Bailey, Robert West, and Craig A. Anderson
The Oxford Handbook of Social Neuroscience
This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.
It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.
A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.
Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.
ref.-
http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066
What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
I am simply posting some materials which may be useful.
Playing with Good and Evil: Video games and Moral Philosophy
by Peter E. Rauch
ABSTRACT;
Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.
Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.
To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.
Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies
The Influence of Video Games on Social, Cognitive, and Affective Information Processing
Kira Bailey, Robert West, and Craig A. Anderson
The Oxford Handbook of Social Neuroscience
This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.
It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.
A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.
Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.
ref.-
http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066
answered 18 mins ago
drvrm
56014
56014
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What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
â Frank Hubeny
3 hours ago
@FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
â rus9384
3 hours ago
@rus9384...have you seen-irishtimes.com/culture/â¦; just I was looking up...
â drvrm
3 hours ago
How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
â Yechiam Weiss
2 hours ago
In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
â Yechiam Weiss
2 hours ago