What is the impact of video games on philosophy?

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Video games are a quite recent invention and they became popular far after being invented, maybe by 90s. However, I think video games somehow affected my worldview and produced some ideas. I will give a few examples of mine, which might or might not be new. Which I might believe in right now or might not.



  1. The reality is a game. Being similar to or containing within a simulation hypothesis, it also involves the notion of players. Latter might have connotations with gods, guardian angels, etc. but player might not be necessarily tied to any character (human, animal, etc.).


  2. Everyone else is an NPC (non-player character). Reminds of solipsism.


  3. We can't change our past decisions in the video games where save/load feature is limited. Especially in MMORPGs (massively multiplayer online role playing game). Why would not the same hold for the reality? Why would presentism be false?


These were only a few examples, there are quite many ideas. What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?










share|improve this question























  • What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
    – Frank Hubeny
    3 hours ago











  • @FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
    – rus9384
    3 hours ago










  • @rus9384...have you seen-irishtimes.com/culture/…; just I was looking up...
    – drvrm
    3 hours ago











  • How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
    – Yechiam Weiss
    2 hours ago











  • In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
    – Yechiam Weiss
    2 hours ago














up vote
3
down vote

favorite
2












Video games are a quite recent invention and they became popular far after being invented, maybe by 90s. However, I think video games somehow affected my worldview and produced some ideas. I will give a few examples of mine, which might or might not be new. Which I might believe in right now or might not.



  1. The reality is a game. Being similar to or containing within a simulation hypothesis, it also involves the notion of players. Latter might have connotations with gods, guardian angels, etc. but player might not be necessarily tied to any character (human, animal, etc.).


  2. Everyone else is an NPC (non-player character). Reminds of solipsism.


  3. We can't change our past decisions in the video games where save/load feature is limited. Especially in MMORPGs (massively multiplayer online role playing game). Why would not the same hold for the reality? Why would presentism be false?


These were only a few examples, there are quite many ideas. What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?










share|improve this question























  • What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
    – Frank Hubeny
    3 hours ago











  • @FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
    – rus9384
    3 hours ago










  • @rus9384...have you seen-irishtimes.com/culture/…; just I was looking up...
    – drvrm
    3 hours ago











  • How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
    – Yechiam Weiss
    2 hours ago











  • In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
    – Yechiam Weiss
    2 hours ago












up vote
3
down vote

favorite
2









up vote
3
down vote

favorite
2






2





Video games are a quite recent invention and they became popular far after being invented, maybe by 90s. However, I think video games somehow affected my worldview and produced some ideas. I will give a few examples of mine, which might or might not be new. Which I might believe in right now or might not.



  1. The reality is a game. Being similar to or containing within a simulation hypothesis, it also involves the notion of players. Latter might have connotations with gods, guardian angels, etc. but player might not be necessarily tied to any character (human, animal, etc.).


  2. Everyone else is an NPC (non-player character). Reminds of solipsism.


  3. We can't change our past decisions in the video games where save/load feature is limited. Especially in MMORPGs (massively multiplayer online role playing game). Why would not the same hold for the reality? Why would presentism be false?


These were only a few examples, there are quite many ideas. What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?










share|improve this question















Video games are a quite recent invention and they became popular far after being invented, maybe by 90s. However, I think video games somehow affected my worldview and produced some ideas. I will give a few examples of mine, which might or might not be new. Which I might believe in right now or might not.



  1. The reality is a game. Being similar to or containing within a simulation hypothesis, it also involves the notion of players. Latter might have connotations with gods, guardian angels, etc. but player might not be necessarily tied to any character (human, animal, etc.).


  2. Everyone else is an NPC (non-player character). Reminds of solipsism.


  3. We can't change our past decisions in the video games where save/load feature is limited. Especially in MMORPGs (massively multiplayer online role playing game). Why would not the same hold for the reality? Why would presentism be false?


These were only a few examples, there are quite many ideas. What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?







reference-request contemporary-philosophy






share|improve this question















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edited 3 hours ago

























asked 4 hours ago









rus9384

1,1162622




1,1162622











  • What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
    – Frank Hubeny
    3 hours ago











  • @FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
    – rus9384
    3 hours ago










  • @rus9384...have you seen-irishtimes.com/culture/…; just I was looking up...
    – drvrm
    3 hours ago











  • How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
    – Yechiam Weiss
    2 hours ago











  • In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
    – Yechiam Weiss
    2 hours ago
















  • What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
    – Frank Hubeny
    3 hours ago











  • @FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
    – rus9384
    3 hours ago










  • @rus9384...have you seen-irishtimes.com/culture/…; just I was looking up...
    – drvrm
    3 hours ago











  • How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
    – Yechiam Weiss
    2 hours ago











  • In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
    – Yechiam Weiss
    2 hours ago















What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
– Frank Hubeny
3 hours ago





What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind.
– Frank Hubeny
3 hours ago













@FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
– rus9384
3 hours ago




@FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all).
– rus9384
3 hours ago












@rus9384...have you seen-irishtimes.com/culture/…; just I was looking up...
– drvrm
3 hours ago





@rus9384...have you seen-irishtimes.com/culture/…; just I was looking up...
– drvrm
3 hours ago













How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
– Yechiam Weiss
2 hours ago





How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions).
– Yechiam Weiss
2 hours ago













In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
– Yechiam Weiss
2 hours ago




In a way, video games can impact the way we philosophize. Video games (more generally, computers) enable us to have different perspectives on subjects. Video games can raise moral issues, which we then can study the results of players playing the game. Video games can give us "metaphysical" abilities (such as pause time, looks at ourselves from a 3rd person perspective, revive beloved ones, etc) which can offer us insights on new human interactions with new and exciting experiences.
– Yechiam Weiss
2 hours ago










2 Answers
2






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votes

















up vote
1
down vote













  1. Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?


  2. Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.


  3. There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.


To an extent all this is already happening but enormous possibilities remain to be explored.






share|improve this answer



























    up vote
    0
    down vote














    What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?




    I am simply posting some materials which may be useful.



    Playing with Good and Evil: Video games and Moral Philosophy
    by Peter E. Rauch

    ABSTRACT;




    Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
    Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.




    Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.




    To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.




    Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
    Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies



    The Influence of Video Games on Social, Cognitive, and Affective Information Processing



    Kira Bailey, Robert West, and Craig A. Anderson




    The Oxford Handbook of Social Neuroscience
    This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.




    It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.




    A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.




    Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.



    ref.-




    http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066







    share|improve this answer




















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      2 Answers
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      active

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      2 Answers
      2






      active

      oldest

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      active

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      up vote
      1
      down vote













      1. Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?


      2. Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.


      3. There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.


      To an extent all this is already happening but enormous possibilities remain to be explored.






      share|improve this answer
























        up vote
        1
        down vote













        1. Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?


        2. Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.


        3. There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.


        To an extent all this is already happening but enormous possibilities remain to be explored.






        share|improve this answer






















          up vote
          1
          down vote










          up vote
          1
          down vote









          1. Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?


          2. Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.


          3. There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.


          To an extent all this is already happening but enormous possibilities remain to be explored.






          share|improve this answer












          1. Video games present one philosophical problem or at least question : what is the metaphysical status of the fictional entities they involve ?


          2. Thought-experiments are generally taken to be of value in philosophy. Video games can, or could be programmed to, enable us to envisage (by pictorial representation) counterfactual scenarios and possible consequences of actions, events, states of affairs, in greater detail and of wider variety than the unaided imagination is likely to be able to manage.


          3. There is moral value, potentially at least, in the make-believe and simulation that video games so readily enable. They can provide practice for roles one may someday occupy in real life, they can help one see situations from others' points of view. They can also help one learn about one's preferences, fears, anxieties, satisfactions and so on in simulated situations - help one, in the old phrase, to 'know oneself'.


          To an extent all this is already happening but enormous possibilities remain to be explored.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 3 hours ago









          Geoffrey Thomas

          18.9k21475




          18.9k21475




















              up vote
              0
              down vote














              What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?




              I am simply posting some materials which may be useful.



              Playing with Good and Evil: Video games and Moral Philosophy
              by Peter E. Rauch

              ABSTRACT;




              Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
              Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.




              Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.




              To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.




              Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
              Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies



              The Influence of Video Games on Social, Cognitive, and Affective Information Processing



              Kira Bailey, Robert West, and Craig A. Anderson




              The Oxford Handbook of Social Neuroscience
              This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.




              It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.




              A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.




              Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.



              ref.-




              http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066







              share|improve this answer
























                up vote
                0
                down vote














                What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?




                I am simply posting some materials which may be useful.



                Playing with Good and Evil: Video games and Moral Philosophy
                by Peter E. Rauch

                ABSTRACT;




                Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
                Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.




                Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.




                To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.




                Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
                Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies



                The Influence of Video Games on Social, Cognitive, and Affective Information Processing



                Kira Bailey, Robert West, and Craig A. Anderson




                The Oxford Handbook of Social Neuroscience
                This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.




                It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.




                A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.




                Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.



                ref.-




                http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066







                share|improve this answer






















                  up vote
                  0
                  down vote










                  up vote
                  0
                  down vote










                  What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?




                  I am simply posting some materials which may be useful.



                  Playing with Good and Evil: Video games and Moral Philosophy
                  by Peter E. Rauch

                  ABSTRACT;




                  Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
                  Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.




                  Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.




                  To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.




                  Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
                  Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies



                  The Influence of Video Games on Social, Cognitive, and Affective Information Processing



                  Kira Bailey, Robert West, and Craig A. Anderson




                  The Oxford Handbook of Social Neuroscience
                  This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.




                  It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.




                  A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.




                  Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.



                  ref.-




                  http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066







                  share|improve this answer













                  What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?




                  I am simply posting some materials which may be useful.



                  Playing with Good and Evil: Video games and Moral Philosophy
                  by Peter E. Rauch

                  ABSTRACT;




                  Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
                  Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.




                  Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.




                  To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.




                  Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
                  Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies



                  The Influence of Video Games on Social, Cognitive, and Affective Information Processing



                  Kira Bailey, Robert West, and Craig A. Anderson




                  The Oxford Handbook of Social Neuroscience
                  This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.




                  It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.




                  A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.




                  Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.



                  ref.-




                  http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195342161.001.0001/oxfordhb-9780195342161-e-066








                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 18 mins ago









                  drvrm

                  56014




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