What can an adventuring group do to protect their items/money while questing?

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I'm starting a new adventuring group with my friends. I live in a fantasy world with predictable levels of danger in certain areas. We're part of an adventuring guild. Everyone in our group has a different "role", and each person in the group is theoretically replaceable. We're splitting the profits as evenly as we can.



We can accept quests from any town, but most quests, we've found, are located a day's travel or further away from one. We don't have horses, for monetary reasons, hence our long travel time and being forced to carry our belongings on us.



The problem is when we're about to enter a dangerous situation, where one or more of us could be left behind. Ideally, we only want to bring the items that are necessary with us into these situations, but we don't have a good place to store the items and money. We could split them between ourselves, but then if someone gets left behind, then as a group we lose that portion of our loot as well.



Why not use a bank of some kind? Or create a home base? Well, because the quest locations are spread so far out, if we were to store things in one place it's likely we would often need them in another. A day's travel or more just to get the items we need is a PITA.



With all of that in mind, what can we do with our valuables before entering a dangerous situation? Can you help my adventuring party solve this logistical nightmare?




Note: Obviously, storing our valuables needs to be in a way that someone else can't just come along and find them and take them for themselves. We trust each other, but quests are public information, so leaving our stuff lying around is just asking to have it be stolen.



Note: Magic exists in our world. In fact, we currently have two mages in our group (a damage dealer and a healer). However, our spells are simplistic and tend to be solely in those two categories. Enchanted items are also very uncommon and tend to be expensive (usually out of our price range). We would prefer answers without magic, if possible.



Note: Tag help is appreciated.










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    I'm starting a new adventuring group with my friends. I live in a fantasy world with predictable levels of danger in certain areas. We're part of an adventuring guild. Everyone in our group has a different "role", and each person in the group is theoretically replaceable. We're splitting the profits as evenly as we can.



    We can accept quests from any town, but most quests, we've found, are located a day's travel or further away from one. We don't have horses, for monetary reasons, hence our long travel time and being forced to carry our belongings on us.



    The problem is when we're about to enter a dangerous situation, where one or more of us could be left behind. Ideally, we only want to bring the items that are necessary with us into these situations, but we don't have a good place to store the items and money. We could split them between ourselves, but then if someone gets left behind, then as a group we lose that portion of our loot as well.



    Why not use a bank of some kind? Or create a home base? Well, because the quest locations are spread so far out, if we were to store things in one place it's likely we would often need them in another. A day's travel or more just to get the items we need is a PITA.



    With all of that in mind, what can we do with our valuables before entering a dangerous situation? Can you help my adventuring party solve this logistical nightmare?




    Note: Obviously, storing our valuables needs to be in a way that someone else can't just come along and find them and take them for themselves. We trust each other, but quests are public information, so leaving our stuff lying around is just asking to have it be stolen.



    Note: Magic exists in our world. In fact, we currently have two mages in our group (a damage dealer and a healer). However, our spells are simplistic and tend to be solely in those two categories. Enchanted items are also very uncommon and tend to be expensive (usually out of our price range). We would prefer answers without magic, if possible.



    Note: Tag help is appreciated.










    share|improve this question







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      up vote
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      up vote
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      down vote

      favorite











      I'm starting a new adventuring group with my friends. I live in a fantasy world with predictable levels of danger in certain areas. We're part of an adventuring guild. Everyone in our group has a different "role", and each person in the group is theoretically replaceable. We're splitting the profits as evenly as we can.



      We can accept quests from any town, but most quests, we've found, are located a day's travel or further away from one. We don't have horses, for monetary reasons, hence our long travel time and being forced to carry our belongings on us.



      The problem is when we're about to enter a dangerous situation, where one or more of us could be left behind. Ideally, we only want to bring the items that are necessary with us into these situations, but we don't have a good place to store the items and money. We could split them between ourselves, but then if someone gets left behind, then as a group we lose that portion of our loot as well.



      Why not use a bank of some kind? Or create a home base? Well, because the quest locations are spread so far out, if we were to store things in one place it's likely we would often need them in another. A day's travel or more just to get the items we need is a PITA.



      With all of that in mind, what can we do with our valuables before entering a dangerous situation? Can you help my adventuring party solve this logistical nightmare?




      Note: Obviously, storing our valuables needs to be in a way that someone else can't just come along and find them and take them for themselves. We trust each other, but quests are public information, so leaving our stuff lying around is just asking to have it be stolen.



      Note: Magic exists in our world. In fact, we currently have two mages in our group (a damage dealer and a healer). However, our spells are simplistic and tend to be solely in those two categories. Enchanted items are also very uncommon and tend to be expensive (usually out of our price range). We would prefer answers without magic, if possible.



      Note: Tag help is appreciated.










      share|improve this question







      New contributor




      Mackenzie McClane is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I'm starting a new adventuring group with my friends. I live in a fantasy world with predictable levels of danger in certain areas. We're part of an adventuring guild. Everyone in our group has a different "role", and each person in the group is theoretically replaceable. We're splitting the profits as evenly as we can.



      We can accept quests from any town, but most quests, we've found, are located a day's travel or further away from one. We don't have horses, for monetary reasons, hence our long travel time and being forced to carry our belongings on us.



      The problem is when we're about to enter a dangerous situation, where one or more of us could be left behind. Ideally, we only want to bring the items that are necessary with us into these situations, but we don't have a good place to store the items and money. We could split them between ourselves, but then if someone gets left behind, then as a group we lose that portion of our loot as well.



      Why not use a bank of some kind? Or create a home base? Well, because the quest locations are spread so far out, if we were to store things in one place it's likely we would often need them in another. A day's travel or more just to get the items we need is a PITA.



      With all of that in mind, what can we do with our valuables before entering a dangerous situation? Can you help my adventuring party solve this logistical nightmare?




      Note: Obviously, storing our valuables needs to be in a way that someone else can't just come along and find them and take them for themselves. We trust each other, but quests are public information, so leaving our stuff lying around is just asking to have it be stolen.



      Note: Magic exists in our world. In fact, we currently have two mages in our group (a damage dealer and a healer). However, our spells are simplistic and tend to be solely in those two categories. Enchanted items are also very uncommon and tend to be expensive (usually out of our price range). We would prefer answers without magic, if possible.



      Note: Tag help is appreciated.







      magic medieval






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      asked 5 hours ago









      Mackenzie McClane

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          4 Answers
          4






          active

          oldest

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          up vote
          2
          down vote













          The usual trick is to hide it. Stick it in the bushes, in a backpack up a tree or just bury it.



          Unless you're being spied up at the exact time, chances are nobody would ever find it.



          If you bring magic into it, you then can make it invisible, use portable secure shelters or extra dimensional spaces and even magical guard creatures.






          share|improve this answer




















          • I just figured I should note somewhere that we've done this before and lost some items... We're a bit forgetful. A comment is better for this because it's kind of embarrassing...
            – Mackenzie McClane
            2 hours ago

















          up vote
          1
          down vote













          Delegate the task of logistics and safeguarding items for the group to an outside individual or individuals that are not expected to enter dangerous situations.



          They would travel with the group, and would be in charge of things outside of simply carrying stuff, such as cooking, setting up camp at night, stuff like that. However they would stay in a safe location outside of the confrontation area in dangerous situations. This doesn't mean that they are unskilled in combat though. If someone attacks your stuff while your main group is away, someone needs to protect and/or move your stuff.



          As for why they would do all these menial tasks for you, they would recieve their share of the reward as any other member of the group would upon completion of the task.






          share|improve this answer








          New contributor




          AmbientCyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.













          • 2




            An adventuring guild does imply a certain level of structure, with "apprentice", "journeymen", and "master" adventurers. This sounds like the perfect job for apprentices: important enough to pay someone to do, relatively safe, and plenty of opportunities to train with the senior members during downtime.
            – Cadence
            4 hours ago

















          up vote
          0
          down vote













          Dig a hole



          If you have a shovel, it doesn't take too long. If you have a nice burlap sack, your stuff won't get dirty in a day or two. As long as there is nothing that smells good to badgers in the hole, no one will disturb it.



          Leave someone outside



          Do you have someone who couldn't make the raid? Then he/she is hanging out, right outside the instance, with all your loot.



          Hire a lackey



          Honestly, if you have that much stuff to truck around, hire a man to do the job for you. This (honest?) fellow can be left in the nearest settlement while you enter the Dungeon of Earnest Regret.



          Hire (buy) a donkey



          Much like hiring a lackey, except it is acceptable to tie the lackey/donkey to a tree to ensure he/it doesn't go anywhere.






          share|improve this answer



























            up vote
            0
            down vote













            • Buy a manor and appoint a steward. After all, real estate is the only real worth. If they are not yet that rich (you mentioned the inability to afford horses), start small and buy a peasant hut. Then buy another.

            • Ask mum and dad to safeguard it. For that matter, a dutiful child would give a large percentage of their loot to their family.


            • Breaking the fourth wall, it is difficult to get all the players together for each session. So turn that into an advantage. The guy/gal who has to study for an exam or babysit younger relatives is always "guarding the baggage." It is a genre convention that these "zombie player characters" will not be attacked by NPCs while they keep out of the action. Everybody wins.




            share




















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              4 Answers
              4






              active

              oldest

              votes








              4 Answers
              4






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              2
              down vote













              The usual trick is to hide it. Stick it in the bushes, in a backpack up a tree or just bury it.



              Unless you're being spied up at the exact time, chances are nobody would ever find it.



              If you bring magic into it, you then can make it invisible, use portable secure shelters or extra dimensional spaces and even magical guard creatures.






              share|improve this answer




















              • I just figured I should note somewhere that we've done this before and lost some items... We're a bit forgetful. A comment is better for this because it's kind of embarrassing...
                – Mackenzie McClane
                2 hours ago














              up vote
              2
              down vote













              The usual trick is to hide it. Stick it in the bushes, in a backpack up a tree or just bury it.



              Unless you're being spied up at the exact time, chances are nobody would ever find it.



              If you bring magic into it, you then can make it invisible, use portable secure shelters or extra dimensional spaces and even magical guard creatures.






              share|improve this answer




















              • I just figured I should note somewhere that we've done this before and lost some items... We're a bit forgetful. A comment is better for this because it's kind of embarrassing...
                – Mackenzie McClane
                2 hours ago












              up vote
              2
              down vote










              up vote
              2
              down vote









              The usual trick is to hide it. Stick it in the bushes, in a backpack up a tree or just bury it.



              Unless you're being spied up at the exact time, chances are nobody would ever find it.



              If you bring magic into it, you then can make it invisible, use portable secure shelters or extra dimensional spaces and even magical guard creatures.






              share|improve this answer












              The usual trick is to hide it. Stick it in the bushes, in a backpack up a tree or just bury it.



              Unless you're being spied up at the exact time, chances are nobody would ever find it.



              If you bring magic into it, you then can make it invisible, use portable secure shelters or extra dimensional spaces and even magical guard creatures.







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered 4 hours ago









              Thorne

              13.4k42039




              13.4k42039











              • I just figured I should note somewhere that we've done this before and lost some items... We're a bit forgetful. A comment is better for this because it's kind of embarrassing...
                – Mackenzie McClane
                2 hours ago
















              • I just figured I should note somewhere that we've done this before and lost some items... We're a bit forgetful. A comment is better for this because it's kind of embarrassing...
                – Mackenzie McClane
                2 hours ago















              I just figured I should note somewhere that we've done this before and lost some items... We're a bit forgetful. A comment is better for this because it's kind of embarrassing...
              – Mackenzie McClane
              2 hours ago




              I just figured I should note somewhere that we've done this before and lost some items... We're a bit forgetful. A comment is better for this because it's kind of embarrassing...
              – Mackenzie McClane
              2 hours ago










              up vote
              1
              down vote













              Delegate the task of logistics and safeguarding items for the group to an outside individual or individuals that are not expected to enter dangerous situations.



              They would travel with the group, and would be in charge of things outside of simply carrying stuff, such as cooking, setting up camp at night, stuff like that. However they would stay in a safe location outside of the confrontation area in dangerous situations. This doesn't mean that they are unskilled in combat though. If someone attacks your stuff while your main group is away, someone needs to protect and/or move your stuff.



              As for why they would do all these menial tasks for you, they would recieve their share of the reward as any other member of the group would upon completion of the task.






              share|improve this answer








              New contributor




              AmbientCyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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              • 2




                An adventuring guild does imply a certain level of structure, with "apprentice", "journeymen", and "master" adventurers. This sounds like the perfect job for apprentices: important enough to pay someone to do, relatively safe, and plenty of opportunities to train with the senior members during downtime.
                – Cadence
                4 hours ago














              up vote
              1
              down vote













              Delegate the task of logistics and safeguarding items for the group to an outside individual or individuals that are not expected to enter dangerous situations.



              They would travel with the group, and would be in charge of things outside of simply carrying stuff, such as cooking, setting up camp at night, stuff like that. However they would stay in a safe location outside of the confrontation area in dangerous situations. This doesn't mean that they are unskilled in combat though. If someone attacks your stuff while your main group is away, someone needs to protect and/or move your stuff.



              As for why they would do all these menial tasks for you, they would recieve their share of the reward as any other member of the group would upon completion of the task.






              share|improve this answer








              New contributor




              AmbientCyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.













              • 2




                An adventuring guild does imply a certain level of structure, with "apprentice", "journeymen", and "master" adventurers. This sounds like the perfect job for apprentices: important enough to pay someone to do, relatively safe, and plenty of opportunities to train with the senior members during downtime.
                – Cadence
                4 hours ago












              up vote
              1
              down vote










              up vote
              1
              down vote









              Delegate the task of logistics and safeguarding items for the group to an outside individual or individuals that are not expected to enter dangerous situations.



              They would travel with the group, and would be in charge of things outside of simply carrying stuff, such as cooking, setting up camp at night, stuff like that. However they would stay in a safe location outside of the confrontation area in dangerous situations. This doesn't mean that they are unskilled in combat though. If someone attacks your stuff while your main group is away, someone needs to protect and/or move your stuff.



              As for why they would do all these menial tasks for you, they would recieve their share of the reward as any other member of the group would upon completion of the task.






              share|improve this answer








              New contributor




              AmbientCyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.









              Delegate the task of logistics and safeguarding items for the group to an outside individual or individuals that are not expected to enter dangerous situations.



              They would travel with the group, and would be in charge of things outside of simply carrying stuff, such as cooking, setting up camp at night, stuff like that. However they would stay in a safe location outside of the confrontation area in dangerous situations. This doesn't mean that they are unskilled in combat though. If someone attacks your stuff while your main group is away, someone needs to protect and/or move your stuff.



              As for why they would do all these menial tasks for you, they would recieve their share of the reward as any other member of the group would upon completion of the task.







              share|improve this answer








              New contributor




              AmbientCyan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.









              share|improve this answer



              share|improve this answer






              New contributor




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              answered 4 hours ago









              AmbientCyan

              391124




              391124




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              • 2




                An adventuring guild does imply a certain level of structure, with "apprentice", "journeymen", and "master" adventurers. This sounds like the perfect job for apprentices: important enough to pay someone to do, relatively safe, and plenty of opportunities to train with the senior members during downtime.
                – Cadence
                4 hours ago












              • 2




                An adventuring guild does imply a certain level of structure, with "apprentice", "journeymen", and "master" adventurers. This sounds like the perfect job for apprentices: important enough to pay someone to do, relatively safe, and plenty of opportunities to train with the senior members during downtime.
                – Cadence
                4 hours ago







              2




              2




              An adventuring guild does imply a certain level of structure, with "apprentice", "journeymen", and "master" adventurers. This sounds like the perfect job for apprentices: important enough to pay someone to do, relatively safe, and plenty of opportunities to train with the senior members during downtime.
              – Cadence
              4 hours ago




              An adventuring guild does imply a certain level of structure, with "apprentice", "journeymen", and "master" adventurers. This sounds like the perfect job for apprentices: important enough to pay someone to do, relatively safe, and plenty of opportunities to train with the senior members during downtime.
              – Cadence
              4 hours ago










              up vote
              0
              down vote













              Dig a hole



              If you have a shovel, it doesn't take too long. If you have a nice burlap sack, your stuff won't get dirty in a day or two. As long as there is nothing that smells good to badgers in the hole, no one will disturb it.



              Leave someone outside



              Do you have someone who couldn't make the raid? Then he/she is hanging out, right outside the instance, with all your loot.



              Hire a lackey



              Honestly, if you have that much stuff to truck around, hire a man to do the job for you. This (honest?) fellow can be left in the nearest settlement while you enter the Dungeon of Earnest Regret.



              Hire (buy) a donkey



              Much like hiring a lackey, except it is acceptable to tie the lackey/donkey to a tree to ensure he/it doesn't go anywhere.






              share|improve this answer
























                up vote
                0
                down vote













                Dig a hole



                If you have a shovel, it doesn't take too long. If you have a nice burlap sack, your stuff won't get dirty in a day or two. As long as there is nothing that smells good to badgers in the hole, no one will disturb it.



                Leave someone outside



                Do you have someone who couldn't make the raid? Then he/she is hanging out, right outside the instance, with all your loot.



                Hire a lackey



                Honestly, if you have that much stuff to truck around, hire a man to do the job for you. This (honest?) fellow can be left in the nearest settlement while you enter the Dungeon of Earnest Regret.



                Hire (buy) a donkey



                Much like hiring a lackey, except it is acceptable to tie the lackey/donkey to a tree to ensure he/it doesn't go anywhere.






                share|improve this answer






















                  up vote
                  0
                  down vote










                  up vote
                  0
                  down vote









                  Dig a hole



                  If you have a shovel, it doesn't take too long. If you have a nice burlap sack, your stuff won't get dirty in a day or two. As long as there is nothing that smells good to badgers in the hole, no one will disturb it.



                  Leave someone outside



                  Do you have someone who couldn't make the raid? Then he/she is hanging out, right outside the instance, with all your loot.



                  Hire a lackey



                  Honestly, if you have that much stuff to truck around, hire a man to do the job for you. This (honest?) fellow can be left in the nearest settlement while you enter the Dungeon of Earnest Regret.



                  Hire (buy) a donkey



                  Much like hiring a lackey, except it is acceptable to tie the lackey/donkey to a tree to ensure he/it doesn't go anywhere.






                  share|improve this answer












                  Dig a hole



                  If you have a shovel, it doesn't take too long. If you have a nice burlap sack, your stuff won't get dirty in a day or two. As long as there is nothing that smells good to badgers in the hole, no one will disturb it.



                  Leave someone outside



                  Do you have someone who couldn't make the raid? Then he/she is hanging out, right outside the instance, with all your loot.



                  Hire a lackey



                  Honestly, if you have that much stuff to truck around, hire a man to do the job for you. This (honest?) fellow can be left in the nearest settlement while you enter the Dungeon of Earnest Regret.



                  Hire (buy) a donkey



                  Much like hiring a lackey, except it is acceptable to tie the lackey/donkey to a tree to ensure he/it doesn't go anywhere.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 2 hours ago









                  kingledion

                  68k22224385




                  68k22224385




















                      up vote
                      0
                      down vote













                      • Buy a manor and appoint a steward. After all, real estate is the only real worth. If they are not yet that rich (you mentioned the inability to afford horses), start small and buy a peasant hut. Then buy another.

                      • Ask mum and dad to safeguard it. For that matter, a dutiful child would give a large percentage of their loot to their family.


                      • Breaking the fourth wall, it is difficult to get all the players together for each session. So turn that into an advantage. The guy/gal who has to study for an exam or babysit younger relatives is always "guarding the baggage." It is a genre convention that these "zombie player characters" will not be attacked by NPCs while they keep out of the action. Everybody wins.




                      share
























                        up vote
                        0
                        down vote













                        • Buy a manor and appoint a steward. After all, real estate is the only real worth. If they are not yet that rich (you mentioned the inability to afford horses), start small and buy a peasant hut. Then buy another.

                        • Ask mum and dad to safeguard it. For that matter, a dutiful child would give a large percentage of their loot to their family.


                        • Breaking the fourth wall, it is difficult to get all the players together for each session. So turn that into an advantage. The guy/gal who has to study for an exam or babysit younger relatives is always "guarding the baggage." It is a genre convention that these "zombie player characters" will not be attacked by NPCs while they keep out of the action. Everybody wins.




                        share






















                          up vote
                          0
                          down vote










                          up vote
                          0
                          down vote









                          • Buy a manor and appoint a steward. After all, real estate is the only real worth. If they are not yet that rich (you mentioned the inability to afford horses), start small and buy a peasant hut. Then buy another.

                          • Ask mum and dad to safeguard it. For that matter, a dutiful child would give a large percentage of their loot to their family.


                          • Breaking the fourth wall, it is difficult to get all the players together for each session. So turn that into an advantage. The guy/gal who has to study for an exam or babysit younger relatives is always "guarding the baggage." It is a genre convention that these "zombie player characters" will not be attacked by NPCs while they keep out of the action. Everybody wins.




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                          • Buy a manor and appoint a steward. After all, real estate is the only real worth. If they are not yet that rich (you mentioned the inability to afford horses), start small and buy a peasant hut. Then buy another.

                          • Ask mum and dad to safeguard it. For that matter, a dutiful child would give a large percentage of their loot to their family.


                          • Breaking the fourth wall, it is difficult to get all the players together for each session. So turn that into an advantage. The guy/gal who has to study for an exam or babysit younger relatives is always "guarding the baggage." It is a genre convention that these "zombie player characters" will not be attacked by NPCs while they keep out of the action. Everybody wins.





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                          answered 4 mins ago









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                              Mackenzie McClane is a new contributor. Be nice, and check out our Code of Conduct.









                               

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                              Mackenzie McClane is a new contributor. Be nice, and check out our Code of Conduct.












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                              Mackenzie McClane is a new contributor. Be nice, and check out our Code of Conduct.













                               


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