Can a paralyzed creature targeted by an Evocation Wizard's Sculpt Spell feature actually succeed a DEX save?
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Friendly barbarian is currently Paralyzed:
Paralyzed
The creature automatically fails Strength and Dexterity Saving Throws.
Its friend, the Evocation Wizard, casts a Fireball in the room, using its Sculpt Spell feature to protect the Barbarian.
Sculpt Spells
The chosen creatures automatically succeed on their Saving Throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Fireball being a DEX save, you can easily see the conundrum.
Does the Barbarian fail its save?
Also interested in other weird interactions with Sculpt Spells.
dnd-5e spells wizard
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up vote
4
down vote
favorite
Friendly barbarian is currently Paralyzed:
Paralyzed
The creature automatically fails Strength and Dexterity Saving Throws.
Its friend, the Evocation Wizard, casts a Fireball in the room, using its Sculpt Spell feature to protect the Barbarian.
Sculpt Spells
The chosen creatures automatically succeed on their Saving Throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Fireball being a DEX save, you can easily see the conundrum.
Does the Barbarian fail its save?
Also interested in other weird interactions with Sculpt Spells.
dnd-5e spells wizard
add a comment |Â
up vote
4
down vote
favorite
up vote
4
down vote
favorite
Friendly barbarian is currently Paralyzed:
Paralyzed
The creature automatically fails Strength and Dexterity Saving Throws.
Its friend, the Evocation Wizard, casts a Fireball in the room, using its Sculpt Spell feature to protect the Barbarian.
Sculpt Spells
The chosen creatures automatically succeed on their Saving Throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Fireball being a DEX save, you can easily see the conundrum.
Does the Barbarian fail its save?
Also interested in other weird interactions with Sculpt Spells.
dnd-5e spells wizard
Friendly barbarian is currently Paralyzed:
Paralyzed
The creature automatically fails Strength and Dexterity Saving Throws.
Its friend, the Evocation Wizard, casts a Fireball in the room, using its Sculpt Spell feature to protect the Barbarian.
Sculpt Spells
The chosen creatures automatically succeed on their Saving Throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Fireball being a DEX save, you can easily see the conundrum.
Does the Barbarian fail its save?
Also interested in other weird interactions with Sculpt Spells.
dnd-5e spells wizard
dnd-5e spells wizard
asked 33 mins ago
Alex Millette
1,655825
1,655825
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2 Answers
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up vote
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While this is two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
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up vote
4
down vote
The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intend is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
5
down vote
While this is two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
add a comment |Â
up vote
5
down vote
While this is two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
add a comment |Â
up vote
5
down vote
up vote
5
down vote
While this is two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
While this is two contrary rules exceptions, and therefore ambiguous, from a story perspective, Sculpt Spell is intended to represent the evoker guiding their damaging spell to avoid the target, so it doesn't matter if they actively dodge the attack or not; it just doesn't hit them (or at least has the minimum possible effect). So I would say Sculpt Spell overrides the condition -- the paralyzed character takes no damage, because the fireball just isn't intruding into their space.
The argument could also be made that these are 'simultaneous effects' as discussed on page 77 of Xanathar's Guide to Everything, in which case the character whose turn it is -- the caster -- chooses which effect happens first, so the 'sculpt spell' effect can be the last one, overriding all previous effects.
But I think the conceptual storytelling aspect should be enough to make a decision in this case.
answered 25 mins ago
Darth Pseudonym
8,1891747
8,1891747
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add a comment |Â
up vote
4
down vote
The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intend is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
add a comment |Â
up vote
4
down vote
The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intend is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
add a comment |Â
up vote
4
down vote
up vote
4
down vote
The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intend is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
The barbarian is fine
While it will be difficult to argue if the wizard feature or the paralyzed feature are more 'specific', the intend is obviously that the wizard is sculpting the spell in such a way that the damage goes around the target.
It doesn't matter how bad the target is at dodging, they will always dodge it, so why would it matter if they're physically restrained? The spell isn't trying to hit them, it's sculpted around them.
The reason that the sculpt spell feature says characters automatically succeed on the save, instead of stating that creatures are simply unaffected, is because this might cause other weird interactions.
answered 24 mins ago


Theik
10.6k4462
10.6k4462
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add a comment |Â
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