Can I make tubular hole at the edge of the face without bool operatios?

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1
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I wonder if this process could be done some other way.



Lets say I want to get this result, but without boolean.
Made with bool-difference



I could think of only one way and it is beveling. I make loopcut, then push one edge inside the cube and bevel it, also I used 2 more loopcuts to limit the beveling, but it does not look circular. Do you have any trick for that?
enter image description here









share





















  • I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
    – Valentin Walter
    3 hours ago










  • From scratch. eg make ngon from square and circle and extrude?
    – batFINGER
    2 hours ago
















up vote
1
down vote

favorite












I wonder if this process could be done some other way.



Lets say I want to get this result, but without boolean.
Made with bool-difference



I could think of only one way and it is beveling. I make loopcut, then push one edge inside the cube and bevel it, also I used 2 more loopcuts to limit the beveling, but it does not look circular. Do you have any trick for that?
enter image description here









share





















  • I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
    – Valentin Walter
    3 hours ago










  • From scratch. eg make ngon from square and circle and extrude?
    – batFINGER
    2 hours ago












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I wonder if this process could be done some other way.



Lets say I want to get this result, but without boolean.
Made with bool-difference



I could think of only one way and it is beveling. I make loopcut, then push one edge inside the cube and bevel it, also I used 2 more loopcuts to limit the beveling, but it does not look circular. Do you have any trick for that?
enter image description here









share













I wonder if this process could be done some other way.



Lets say I want to get this result, but without boolean.
Made with bool-difference



I could think of only one way and it is beveling. I make loopcut, then push one edge inside the cube and bevel it, also I used 2 more loopcuts to limit the beveling, but it does not look circular. Do you have any trick for that?
enter image description here







bevel





share












share










share



share










asked 3 hours ago









ligazetom

165




165











  • I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
    – Valentin Walter
    3 hours ago










  • From scratch. eg make ngon from square and circle and extrude?
    – batFINGER
    2 hours ago
















  • I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
    – Valentin Walter
    3 hours ago










  • From scratch. eg make ngon from square and circle and extrude?
    – batFINGER
    2 hours ago















I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
– Valentin Walter
3 hours ago




I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
– Valentin Walter
3 hours ago












From scratch. eg make ngon from square and circle and extrude?
– batFINGER
2 hours ago




From scratch. eg make ngon from square and circle and extrude?
– batFINGER
2 hours ago










2 Answers
2






active

oldest

votes

















up vote
2
down vote













If you want to keep it in quads you could do something like this.



You need to activate the loop tools add-on and use the circle function.
Sorry for the poor quality gif. I hope it is clear what I did there.



Here is a brief summary.



I made a plane and scaled it x 2 so I can cut it in half later.



Added some edge loops in both directions and scaled them down in X or Y direction.



Selected a square of vertices and clicked the circle button in loop tools.



Cut out the circle, cut off half of the plane and then extruded it up.



enter image description here






share|improve this answer






















  • Could you please write down most important steps to not to relay only on overly long gif?
    – cgslav
    1 hour ago










  • @cgslav yes, you are right. I edited my post.
    – Coffeehouse
    1 hour ago

















up vote
2
down vote













enter image description here



Front row:



  • Subdivided Plane

  • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

  • Delete appropriate faces

Back row:



  • Extrude

  • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

  • Subdivision Modifier

enter image description here



(Close-up of bevel result)






share|improve this answer






















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    2 Answers
    2






    active

    oldest

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    2
    down vote













    If you want to keep it in quads you could do something like this.



    You need to activate the loop tools add-on and use the circle function.
    Sorry for the poor quality gif. I hope it is clear what I did there.



    Here is a brief summary.



    I made a plane and scaled it x 2 so I can cut it in half later.



    Added some edge loops in both directions and scaled them down in X or Y direction.



    Selected a square of vertices and clicked the circle button in loop tools.



    Cut out the circle, cut off half of the plane and then extruded it up.



    enter image description here






    share|improve this answer






















    • Could you please write down most important steps to not to relay only on overly long gif?
      – cgslav
      1 hour ago










    • @cgslav yes, you are right. I edited my post.
      – Coffeehouse
      1 hour ago














    up vote
    2
    down vote













    If you want to keep it in quads you could do something like this.



    You need to activate the loop tools add-on and use the circle function.
    Sorry for the poor quality gif. I hope it is clear what I did there.



    Here is a brief summary.



    I made a plane and scaled it x 2 so I can cut it in half later.



    Added some edge loops in both directions and scaled them down in X or Y direction.



    Selected a square of vertices and clicked the circle button in loop tools.



    Cut out the circle, cut off half of the plane and then extruded it up.



    enter image description here






    share|improve this answer






















    • Could you please write down most important steps to not to relay only on overly long gif?
      – cgslav
      1 hour ago










    • @cgslav yes, you are right. I edited my post.
      – Coffeehouse
      1 hour ago












    up vote
    2
    down vote










    up vote
    2
    down vote









    If you want to keep it in quads you could do something like this.



    You need to activate the loop tools add-on and use the circle function.
    Sorry for the poor quality gif. I hope it is clear what I did there.



    Here is a brief summary.



    I made a plane and scaled it x 2 so I can cut it in half later.



    Added some edge loops in both directions and scaled them down in X or Y direction.



    Selected a square of vertices and clicked the circle button in loop tools.



    Cut out the circle, cut off half of the plane and then extruded it up.



    enter image description here






    share|improve this answer














    If you want to keep it in quads you could do something like this.



    You need to activate the loop tools add-on and use the circle function.
    Sorry for the poor quality gif. I hope it is clear what I did there.



    Here is a brief summary.



    I made a plane and scaled it x 2 so I can cut it in half later.



    Added some edge loops in both directions and scaled them down in X or Y direction.



    Selected a square of vertices and clicked the circle button in loop tools.



    Cut out the circle, cut off half of the plane and then extruded it up.



    enter image description here







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 1 hour ago

























    answered 2 hours ago









    Coffeehouse

    751110




    751110











    • Could you please write down most important steps to not to relay only on overly long gif?
      – cgslav
      1 hour ago










    • @cgslav yes, you are right. I edited my post.
      – Coffeehouse
      1 hour ago
















    • Could you please write down most important steps to not to relay only on overly long gif?
      – cgslav
      1 hour ago










    • @cgslav yes, you are right. I edited my post.
      – Coffeehouse
      1 hour ago















    Could you please write down most important steps to not to relay only on overly long gif?
    – cgslav
    1 hour ago




    Could you please write down most important steps to not to relay only on overly long gif?
    – cgslav
    1 hour ago












    @cgslav yes, you are right. I edited my post.
    – Coffeehouse
    1 hour ago




    @cgslav yes, you are right. I edited my post.
    – Coffeehouse
    1 hour ago












    up vote
    2
    down vote













    enter image description here



    Front row:



    • Subdivided Plane

    • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

    • Delete appropriate faces

    Back row:



    • Extrude

    • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

    • Subdivision Modifier

    enter image description here



    (Close-up of bevel result)






    share|improve this answer


























      up vote
      2
      down vote













      enter image description here



      Front row:



      • Subdivided Plane

      • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

      • Delete appropriate faces

      Back row:



      • Extrude

      • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

      • Subdivision Modifier

      enter image description here



      (Close-up of bevel result)






      share|improve this answer
























        up vote
        2
        down vote










        up vote
        2
        down vote









        enter image description here



        Front row:



        • Subdivided Plane

        • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

        • Delete appropriate faces

        Back row:



        • Extrude

        • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

        • Subdivision Modifier

        enter image description here



        (Close-up of bevel result)






        share|improve this answer














        enter image description here



        Front row:



        • Subdivided Plane

        • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

        • Delete appropriate faces

        Back row:



        • Extrude

        • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

        • Subdivision Modifier

        enter image description here



        (Close-up of bevel result)







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 13 mins ago

























        answered 50 mins ago









        Robin Betts

        4,1131624




        4,1131624



























             

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