Can I make tubular hole at the edge of the face without bool operations?

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1
down vote

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I wonder if this process could be done some other way.



Lets say I want to get this result, but without boolean.
Made with bool-difference



I could think of only one way and it is beveling. I make loopcut, then push one edge inside the cube and bevel it, also I used 2 more loopcuts to limit the beveling, but it does not look circular. Do you have any trick for that?
enter image description here










share|improve this question























  • I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
    – Valentin Walter
    6 hours ago










  • From scratch. eg make ngon from square and circle and extrude?
    – batFINGER
    6 hours ago
















up vote
1
down vote

favorite












I wonder if this process could be done some other way.



Lets say I want to get this result, but without boolean.
Made with bool-difference



I could think of only one way and it is beveling. I make loopcut, then push one edge inside the cube and bevel it, also I used 2 more loopcuts to limit the beveling, but it does not look circular. Do you have any trick for that?
enter image description here










share|improve this question























  • I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
    – Valentin Walter
    6 hours ago










  • From scratch. eg make ngon from square and circle and extrude?
    – batFINGER
    6 hours ago












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I wonder if this process could be done some other way.



Lets say I want to get this result, but without boolean.
Made with bool-difference



I could think of only one way and it is beveling. I make loopcut, then push one edge inside the cube and bevel it, also I used 2 more loopcuts to limit the beveling, but it does not look circular. Do you have any trick for that?
enter image description here










share|improve this question















I wonder if this process could be done some other way.



Lets say I want to get this result, but without boolean.
Made with bool-difference



I could think of only one way and it is beveling. I make loopcut, then push one edge inside the cube and bevel it, also I used 2 more loopcuts to limit the beveling, but it does not look circular. Do you have any trick for that?
enter image description here







modeling bevel






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 20 mins ago









Nicola Sap

3,239936




3,239936










asked 7 hours ago









ligazetom

165




165











  • I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
    – Valentin Walter
    6 hours ago










  • From scratch. eg make ngon from square and circle and extrude?
    – batFINGER
    6 hours ago
















  • I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
    – Valentin Walter
    6 hours ago










  • From scratch. eg make ngon from square and circle and extrude?
    – batFINGER
    6 hours ago















I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
– Valentin Walter
6 hours ago




I don't fully understand why you would not want to use the Boolean modifier, when it gives you the desired result. If you need to have the geometry editable, then just apply the modifier and delete the subtracting object.
– Valentin Walter
6 hours ago












From scratch. eg make ngon from square and circle and extrude?
– batFINGER
6 hours ago




From scratch. eg make ngon from square and circle and extrude?
– batFINGER
6 hours ago










2 Answers
2






active

oldest

votes

















up vote
4
down vote













enter image description here



Front row:



  • Subdivided Plane

  • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

  • Delete appropriate faces

Back row:



  • Extrude

  • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

  • Subdivision Modifier

enter image description here



(Close-up of bevel result)






share|improve this answer





























    up vote
    2
    down vote













    If you want to keep it in quads you could do something like this.



    You need to activate the loop tools add-on and use the circle function.
    Sorry for the poor quality gif. I hope it is clear what I did there.



    Here is a brief summary.



    I made a plane and scaled it x 2 so I can cut it in half later.



    Added some edge loops in both directions and scaled them down in X or Y direction.



    Selected a square of vertices and clicked the circle button in loop tools.



    Cut out the circle, cut off half of the plane and then extruded it up.



    enter image description here






    share|improve this answer






















    • Could you please write down most important steps to not to relay only on overly long gif?
      – cgslav
      5 hours ago










    • @cgslav yes, you are right. I edited my post.
      – Coffeehouse
      5 hours ago










    Your Answer




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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    4
    down vote













    enter image description here



    Front row:



    • Subdivided Plane

    • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

    • Delete appropriate faces

    Back row:



    • Extrude

    • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

    • Subdivision Modifier

    enter image description here



    (Close-up of bevel result)






    share|improve this answer


























      up vote
      4
      down vote













      enter image description here



      Front row:



      • Subdivided Plane

      • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

      • Delete appropriate faces

      Back row:



      • Extrude

      • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

      • Subdivision Modifier

      enter image description here



      (Close-up of bevel result)






      share|improve this answer
























        up vote
        4
        down vote










        up vote
        4
        down vote









        enter image description here



        Front row:



        • Subdivided Plane

        • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

        • Delete appropriate faces

        Back row:



        • Extrude

        • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

        • Subdivision Modifier

        enter image description here



        (Close-up of bevel result)






        share|improve this answer














        enter image description here



        Front row:



        • Subdivided Plane

        • Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )

        • Delete appropriate faces

        Back row:



        • Extrude

        • Bevel Modifier, angle-based, (not catching curve), Segments:2 Profile:1

        • Subdivision Modifier

        enter image description here



        (Close-up of bevel result)







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 3 hours ago

























        answered 4 hours ago









        Robin Betts

        4,1331624




        4,1331624






















            up vote
            2
            down vote













            If you want to keep it in quads you could do something like this.



            You need to activate the loop tools add-on and use the circle function.
            Sorry for the poor quality gif. I hope it is clear what I did there.



            Here is a brief summary.



            I made a plane and scaled it x 2 so I can cut it in half later.



            Added some edge loops in both directions and scaled them down in X or Y direction.



            Selected a square of vertices and clicked the circle button in loop tools.



            Cut out the circle, cut off half of the plane and then extruded it up.



            enter image description here






            share|improve this answer






















            • Could you please write down most important steps to not to relay only on overly long gif?
              – cgslav
              5 hours ago










            • @cgslav yes, you are right. I edited my post.
              – Coffeehouse
              5 hours ago














            up vote
            2
            down vote













            If you want to keep it in quads you could do something like this.



            You need to activate the loop tools add-on and use the circle function.
            Sorry for the poor quality gif. I hope it is clear what I did there.



            Here is a brief summary.



            I made a plane and scaled it x 2 so I can cut it in half later.



            Added some edge loops in both directions and scaled them down in X or Y direction.



            Selected a square of vertices and clicked the circle button in loop tools.



            Cut out the circle, cut off half of the plane and then extruded it up.



            enter image description here






            share|improve this answer






















            • Could you please write down most important steps to not to relay only on overly long gif?
              – cgslav
              5 hours ago










            • @cgslav yes, you are right. I edited my post.
              – Coffeehouse
              5 hours ago












            up vote
            2
            down vote










            up vote
            2
            down vote









            If you want to keep it in quads you could do something like this.



            You need to activate the loop tools add-on and use the circle function.
            Sorry for the poor quality gif. I hope it is clear what I did there.



            Here is a brief summary.



            I made a plane and scaled it x 2 so I can cut it in half later.



            Added some edge loops in both directions and scaled them down in X or Y direction.



            Selected a square of vertices and clicked the circle button in loop tools.



            Cut out the circle, cut off half of the plane and then extruded it up.



            enter image description here






            share|improve this answer














            If you want to keep it in quads you could do something like this.



            You need to activate the loop tools add-on and use the circle function.
            Sorry for the poor quality gif. I hope it is clear what I did there.



            Here is a brief summary.



            I made a plane and scaled it x 2 so I can cut it in half later.



            Added some edge loops in both directions and scaled them down in X or Y direction.



            Selected a square of vertices and clicked the circle button in loop tools.



            Cut out the circle, cut off half of the plane and then extruded it up.



            enter image description here







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 5 hours ago

























            answered 5 hours ago









            Coffeehouse

            751110




            751110











            • Could you please write down most important steps to not to relay only on overly long gif?
              – cgslav
              5 hours ago










            • @cgslav yes, you are right. I edited my post.
              – Coffeehouse
              5 hours ago
















            • Could you please write down most important steps to not to relay only on overly long gif?
              – cgslav
              5 hours ago










            • @cgslav yes, you are right. I edited my post.
              – Coffeehouse
              5 hours ago















            Could you please write down most important steps to not to relay only on overly long gif?
            – cgslav
            5 hours ago




            Could you please write down most important steps to not to relay only on overly long gif?
            – cgslav
            5 hours ago












            @cgslav yes, you are right. I edited my post.
            – Coffeehouse
            5 hours ago




            @cgslav yes, you are right. I edited my post.
            – Coffeehouse
            5 hours ago

















             

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