Is there a way to add or remove a weapon property from an existing weapon?
Clash Royale CLAN TAG#URR8PPP
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Can a weapon's properties be modified in any way? For example, a Maul is "Heavy" and "Two-Handed". Are there any rules which govern the adding a property (Such as "Reach") or removing a property (like "Two-Handed"). Specifically regarding non-magic weapons off of the base weapon table.
dnd-5e weapons
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up vote
3
down vote
favorite
Can a weapon's properties be modified in any way? For example, a Maul is "Heavy" and "Two-Handed". Are there any rules which govern the adding a property (Such as "Reach") or removing a property (like "Two-Handed"). Specifically regarding non-magic weapons off of the base weapon table.
dnd-5e weapons
Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
â V2Blast
50 mins ago
I am asking as a DM who wants strictly RAW methods
â Sir Cinnamon
47 mins ago
1
The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
â Xirema
43 mins ago
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
Can a weapon's properties be modified in any way? For example, a Maul is "Heavy" and "Two-Handed". Are there any rules which govern the adding a property (Such as "Reach") or removing a property (like "Two-Handed"). Specifically regarding non-magic weapons off of the base weapon table.
dnd-5e weapons
Can a weapon's properties be modified in any way? For example, a Maul is "Heavy" and "Two-Handed". Are there any rules which govern the adding a property (Such as "Reach") or removing a property (like "Two-Handed"). Specifically regarding non-magic weapons off of the base weapon table.
dnd-5e weapons
dnd-5e weapons
asked 1 hour ago
Sir Cinnamon
4,2291238
4,2291238
Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
â V2Blast
50 mins ago
I am asking as a DM who wants strictly RAW methods
â Sir Cinnamon
47 mins ago
1
The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
â Xirema
43 mins ago
add a comment |Â
Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
â V2Blast
50 mins ago
I am asking as a DM who wants strictly RAW methods
â Sir Cinnamon
47 mins ago
1
The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
â Xirema
43 mins ago
Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
â V2Blast
50 mins ago
Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
â V2Blast
50 mins ago
I am asking as a DM who wants strictly RAW methods
â Sir Cinnamon
47 mins ago
I am asking as a DM who wants strictly RAW methods
â Sir Cinnamon
47 mins ago
1
1
The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
â Xirema
43 mins ago
The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
â Xirema
43 mins ago
add a comment |Â
2 Answers
2
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oldest
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up vote
5
down vote
No, there exist no such rules
As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.
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up vote
2
down vote
There is one known way to ignore a weapon trait
And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
5
down vote
No, there exist no such rules
As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.
add a comment |Â
up vote
5
down vote
No, there exist no such rules
As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.
add a comment |Â
up vote
5
down vote
up vote
5
down vote
No, there exist no such rules
As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.
No, there exist no such rules
As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.
answered 1 hour ago
Sir Cinnamon
4,2291238
4,2291238
add a comment |Â
add a comment |Â
up vote
2
down vote
There is one known way to ignore a weapon trait
And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.
add a comment |Â
up vote
2
down vote
There is one known way to ignore a weapon trait
And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
There is one known way to ignore a weapon trait
And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.
There is one known way to ignore a weapon trait
And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.
answered 20 mins ago
Daniel Zastoupil
4,7171053
4,7171053
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Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
â V2Blast
50 mins ago
I am asking as a DM who wants strictly RAW methods
â Sir Cinnamon
47 mins ago
1
The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
â Xirema
43 mins ago