Is there a way to add or remove a weapon property from an existing weapon?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
3
down vote

favorite












Can a weapon's properties be modified in any way? For example, a Maul is "Heavy" and "Two-Handed". Are there any rules which govern the adding a property (Such as "Reach") or removing a property (like "Two-Handed"). Specifically regarding non-magic weapons off of the base weapon table.










share|improve this question





















  • Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
    – V2Blast
    50 mins ago










  • I am asking as a DM who wants strictly RAW methods
    – Sir Cinnamon
    47 mins ago






  • 1




    The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
    – Xirema
    43 mins ago
















up vote
3
down vote

favorite












Can a weapon's properties be modified in any way? For example, a Maul is "Heavy" and "Two-Handed". Are there any rules which govern the adding a property (Such as "Reach") or removing a property (like "Two-Handed"). Specifically regarding non-magic weapons off of the base weapon table.










share|improve this question





















  • Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
    – V2Blast
    50 mins ago










  • I am asking as a DM who wants strictly RAW methods
    – Sir Cinnamon
    47 mins ago






  • 1




    The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
    – Xirema
    43 mins ago












up vote
3
down vote

favorite









up vote
3
down vote

favorite











Can a weapon's properties be modified in any way? For example, a Maul is "Heavy" and "Two-Handed". Are there any rules which govern the adding a property (Such as "Reach") or removing a property (like "Two-Handed"). Specifically regarding non-magic weapons off of the base weapon table.










share|improve this question













Can a weapon's properties be modified in any way? For example, a Maul is "Heavy" and "Two-Handed". Are there any rules which govern the adding a property (Such as "Reach") or removing a property (like "Two-Handed"). Specifically regarding non-magic weapons off of the base weapon table.







dnd-5e weapons






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 1 hour ago









Sir Cinnamon

4,2291238




4,2291238











  • Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
    – V2Blast
    50 mins ago










  • I am asking as a DM who wants strictly RAW methods
    – Sir Cinnamon
    47 mins ago






  • 1




    The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
    – Xirema
    43 mins ago
















  • Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
    – V2Blast
    50 mins ago










  • I am asking as a DM who wants strictly RAW methods
    – Sir Cinnamon
    47 mins ago






  • 1




    The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
    – Xirema
    43 mins ago















Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
– V2Blast
50 mins ago




Are you the DM, or a player? I assume you're asking as a player, attempting to do so in-game.
– V2Blast
50 mins ago












I am asking as a DM who wants strictly RAW methods
– Sir Cinnamon
47 mins ago




I am asking as a DM who wants strictly RAW methods
– Sir Cinnamon
47 mins ago




1




1




The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
– Xirema
43 mins ago




The implication of this question, to me, is that the hypothetical question you're addressing is something like "If I give the Light property to a Longsword, does its damage automatically change to 1d6(1d8) in response? Are there rules that mechanically alter a weapon based on properties added or removed from it?". It might be good to make that point more explicit, so that your answer, pointing out there are no such rules, feels more direct and to the point.
– Xirema
43 mins ago










2 Answers
2






active

oldest

votes

















up vote
5
down vote













No, there exist no such rules



As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.






share|improve this answer



























    up vote
    2
    down vote













    There is one known way to ignore a weapon trait



    And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.






    share|improve this answer




















      Your Answer




      StackExchange.ifUsing("editor", function ()
      return StackExchange.using("mathjaxEditing", function ()
      StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
      StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
      );
      );
      , "mathjax-editing");

      StackExchange.ready(function()
      var channelOptions =
      tags: "".split(" "),
      id: "122"
      ;
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function()
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled)
      StackExchange.using("snippets", function()
      createEditor();
      );

      else
      createEditor();

      );

      function createEditor()
      StackExchange.prepareEditor(
      heartbeatType: 'answer',
      convertImagesToLinks: false,
      noModals: false,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: null,
      bindNavPrevention: true,
      postfix: "",
      noCode: true, onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      );



      );













       

      draft saved


      draft discarded


















      StackExchange.ready(
      function ()
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f131718%2fis-there-a-way-to-add-or-remove-a-weapon-property-from-an-existing-weapon%23new-answer', 'question_page');

      );

      Post as a guest






























      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      5
      down vote













      No, there exist no such rules



      As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.






      share|improve this answer
























        up vote
        5
        down vote













        No, there exist no such rules



        As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.






        share|improve this answer






















          up vote
          5
          down vote










          up vote
          5
          down vote









          No, there exist no such rules



          As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.






          share|improve this answer












          No, there exist no such rules



          As written, the combinations of properties, cost, damage dice, weight and weapon category (Simple vs Martial) are all in fixed combination. Any modification to these would technically be a homebrew weapon and may not be balanced. No rules exist referring to changing a property in exchange for another nor in exchange for swapping damage dice.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 1 hour ago









          Sir Cinnamon

          4,2291238




          4,2291238






















              up vote
              2
              down vote













              There is one known way to ignore a weapon trait



              And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.






              share|improve this answer
























                up vote
                2
                down vote













                There is one known way to ignore a weapon trait



                And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.






                share|improve this answer






















                  up vote
                  2
                  down vote










                  up vote
                  2
                  down vote









                  There is one known way to ignore a weapon trait



                  And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.






                  share|improve this answer












                  There is one known way to ignore a weapon trait



                  And that is with the Crossbow Expert feat, which allows you to ignore the Loading quality of crossbows. This means you can reload a crossbow more than once per turn. Otherwise, there is no known way of ignoring or removing traits in published books so far.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 20 mins ago









                  Daniel Zastoupil

                  4,7171053




                  4,7171053



























                       

                      draft saved


                      draft discarded















































                       


                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function ()
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f131718%2fis-there-a-way-to-add-or-remove-a-weapon-property-from-an-existing-weapon%23new-answer', 'question_page');

                      );

                      Post as a guest













































































                      Comments

                      Popular posts from this blog

                      Long meetings (6-7 hours a day): Being “babysat” by supervisor

                      Is the Concept of Multiple Fantasy Races Scientifically Flawed? [closed]

                      Confectionery