Are casters aware of spell slots?

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Players use spell slots as a meta concept to manage a character. For instance, Liz the Wizard gets so many spell slots at this level, and so many spell slots at that level. It says so right there in the book.



But does Liz the Wizard know about spell slots? After all, she is not aware of the Player's Handbook. Spell slots are meta, right?



So, are casters aware of spell slots?



(Related question: What is a spell slot in-lore, and how does it justify the limits on casting spells?)










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    Players use spell slots as a meta concept to manage a character. For instance, Liz the Wizard gets so many spell slots at this level, and so many spell slots at that level. It says so right there in the book.



    But does Liz the Wizard know about spell slots? After all, she is not aware of the Player's Handbook. Spell slots are meta, right?



    So, are casters aware of spell slots?



    (Related question: What is a spell slot in-lore, and how does it justify the limits on casting spells?)










    share|improve this question























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      Players use spell slots as a meta concept to manage a character. For instance, Liz the Wizard gets so many spell slots at this level, and so many spell slots at that level. It says so right there in the book.



      But does Liz the Wizard know about spell slots? After all, she is not aware of the Player's Handbook. Spell slots are meta, right?



      So, are casters aware of spell slots?



      (Related question: What is a spell slot in-lore, and how does it justify the limits on casting spells?)










      share|improve this question













      Players use spell slots as a meta concept to manage a character. For instance, Liz the Wizard gets so many spell slots at this level, and so many spell slots at that level. It says so right there in the book.



      But does Liz the Wizard know about spell slots? After all, she is not aware of the Player's Handbook. Spell slots are meta, right?



      So, are casters aware of spell slots?



      (Related question: What is a spell slot in-lore, and how does it justify the limits on casting spells?)







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      asked 2 hours ago









      Jack

      7,89822873




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          Yes, Casters know about spell slots.




          TL;DR: Casters have all the information necessary in-game to figure out that spell slots are a real thing, something which can be counted, and something that affects their day-to-day lives.




          Here's how.



          In Liz's case, "after years of apprenticeship and countless hours of study" she has learned to cast spells!



          She knows three cantrips which she can cast at will. She has a spellbook which contains six spells. She can spend time each morning memorizing some of her spells. However many she can memorize, it's the same, one day to the next.



          She can cast one or more of those memorized spells two times in a day.



          (Her players writes a 1 in the box next to level.)



          Life is good!



          Time passes. Liz has some adventures, gains some experience.



          One day, perhaps after additional study, she finds she can memorize one more spell and not only that, she can cast three spells a day! And, she's been able to add to the spells in her book. The magic is strong with this one!



          (And, of course, her player crosses out the 1 next to Level and writes 2. Yay!)



          Again time passes. Liz has some adventures, gains some experience.



          Again one day, she can memorize one more spell and not only that, she can cast a whooping six spells in a day! Plus she's been able to add more spells to her book. Truly she is a force to be reckoned with!



          (And, of course, her player crosses out the 2 next to Level and writes 3. Whoopee!)



          Now Liz notices something interesting. She can cast Magic Missle six times in a day. Or she can cast magic missile four times and darkness twice. Or, and this blows her mind, she can cast mm twice but she can add some oomph to it and get four missiles. But when she does that, each time she does a four-missile magic missle, she gets once less cast of darkness that day.



          Now, Liz is pretty smart. She certainly has the smarts to figure this out. And she's motivated. After all, how many magic missles in a day can be literally a life-and-death question. But maybe she isn't all that detail-oriented, and she doesn't put it all together. But it is all there. Spell slots are real things to her which are discoverable and countable.



          Maybe she doesn't call them slots. Maybe she calls them points, or pips, or meters, or quizzles. But it's entirely reasonable that she says, "Hey, Rogue, I only got two quizzles left! I can cast some darkness, and that uses them both, or I can hit 'em once with a magic missle and still have a quizzle left. What do you want to do?!"



          Caveat



          Of course, no table has to play this way. You could assume that somehow how many spells Liz can cast in a day is not invariant, and that The Wizard Table is just an average or an abstraction.



          But if at your table it makes sense for Liz to know she's got slots, you can go ahead and let her know that, without fear of meta or OOC.



          Addendum



          Liz thinks to herself, hmmm, obviously some spells are more powerful than others, some take one quizzle, some take two. It's almost like I could group spells together into . . . levels. No, tiers is better. Spell tiers. Interesting. Wow, if I could only learn a spell of the third tier. Perhaps some day I'll reach another level, hmm no that's not a good word, plateau is better, yes plateau of power. Yes, maybe some day I will reach another plateau of power and learn a new tier of spells. There's that fireball thing I've been working on . . . .






          share|improve this answer




















          • That last reminded me of how we rationalize spell levels from years ago in game. The nine levels are broken into 3 circles each with 3 tiers... so a level 5 spell was 2nd tier; 2nd circle... Pretty sure we got that out of a Dragon or some such or a variation anyway.
            – Slagmoth
            1 hour ago










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          up vote
          6
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          Yes, Casters know about spell slots.




          TL;DR: Casters have all the information necessary in-game to figure out that spell slots are a real thing, something which can be counted, and something that affects their day-to-day lives.




          Here's how.



          In Liz's case, "after years of apprenticeship and countless hours of study" she has learned to cast spells!



          She knows three cantrips which she can cast at will. She has a spellbook which contains six spells. She can spend time each morning memorizing some of her spells. However many she can memorize, it's the same, one day to the next.



          She can cast one or more of those memorized spells two times in a day.



          (Her players writes a 1 in the box next to level.)



          Life is good!



          Time passes. Liz has some adventures, gains some experience.



          One day, perhaps after additional study, she finds she can memorize one more spell and not only that, she can cast three spells a day! And, she's been able to add to the spells in her book. The magic is strong with this one!



          (And, of course, her player crosses out the 1 next to Level and writes 2. Yay!)



          Again time passes. Liz has some adventures, gains some experience.



          Again one day, she can memorize one more spell and not only that, she can cast a whooping six spells in a day! Plus she's been able to add more spells to her book. Truly she is a force to be reckoned with!



          (And, of course, her player crosses out the 2 next to Level and writes 3. Whoopee!)



          Now Liz notices something interesting. She can cast Magic Missle six times in a day. Or she can cast magic missile four times and darkness twice. Or, and this blows her mind, she can cast mm twice but she can add some oomph to it and get four missiles. But when she does that, each time she does a four-missile magic missle, she gets once less cast of darkness that day.



          Now, Liz is pretty smart. She certainly has the smarts to figure this out. And she's motivated. After all, how many magic missles in a day can be literally a life-and-death question. But maybe she isn't all that detail-oriented, and she doesn't put it all together. But it is all there. Spell slots are real things to her which are discoverable and countable.



          Maybe she doesn't call them slots. Maybe she calls them points, or pips, or meters, or quizzles. But it's entirely reasonable that she says, "Hey, Rogue, I only got two quizzles left! I can cast some darkness, and that uses them both, or I can hit 'em once with a magic missle and still have a quizzle left. What do you want to do?!"



          Caveat



          Of course, no table has to play this way. You could assume that somehow how many spells Liz can cast in a day is not invariant, and that The Wizard Table is just an average or an abstraction.



          But if at your table it makes sense for Liz to know she's got slots, you can go ahead and let her know that, without fear of meta or OOC.



          Addendum



          Liz thinks to herself, hmmm, obviously some spells are more powerful than others, some take one quizzle, some take two. It's almost like I could group spells together into . . . levels. No, tiers is better. Spell tiers. Interesting. Wow, if I could only learn a spell of the third tier. Perhaps some day I'll reach another level, hmm no that's not a good word, plateau is better, yes plateau of power. Yes, maybe some day I will reach another plateau of power and learn a new tier of spells. There's that fireball thing I've been working on . . . .






          share|improve this answer




















          • That last reminded me of how we rationalize spell levels from years ago in game. The nine levels are broken into 3 circles each with 3 tiers... so a level 5 spell was 2nd tier; 2nd circle... Pretty sure we got that out of a Dragon or some such or a variation anyway.
            – Slagmoth
            1 hour ago














          up vote
          6
          down vote













          Yes, Casters know about spell slots.




          TL;DR: Casters have all the information necessary in-game to figure out that spell slots are a real thing, something which can be counted, and something that affects their day-to-day lives.




          Here's how.



          In Liz's case, "after years of apprenticeship and countless hours of study" she has learned to cast spells!



          She knows three cantrips which she can cast at will. She has a spellbook which contains six spells. She can spend time each morning memorizing some of her spells. However many she can memorize, it's the same, one day to the next.



          She can cast one or more of those memorized spells two times in a day.



          (Her players writes a 1 in the box next to level.)



          Life is good!



          Time passes. Liz has some adventures, gains some experience.



          One day, perhaps after additional study, she finds she can memorize one more spell and not only that, she can cast three spells a day! And, she's been able to add to the spells in her book. The magic is strong with this one!



          (And, of course, her player crosses out the 1 next to Level and writes 2. Yay!)



          Again time passes. Liz has some adventures, gains some experience.



          Again one day, she can memorize one more spell and not only that, she can cast a whooping six spells in a day! Plus she's been able to add more spells to her book. Truly she is a force to be reckoned with!



          (And, of course, her player crosses out the 2 next to Level and writes 3. Whoopee!)



          Now Liz notices something interesting. She can cast Magic Missle six times in a day. Or she can cast magic missile four times and darkness twice. Or, and this blows her mind, she can cast mm twice but she can add some oomph to it and get four missiles. But when she does that, each time she does a four-missile magic missle, she gets once less cast of darkness that day.



          Now, Liz is pretty smart. She certainly has the smarts to figure this out. And she's motivated. After all, how many magic missles in a day can be literally a life-and-death question. But maybe she isn't all that detail-oriented, and she doesn't put it all together. But it is all there. Spell slots are real things to her which are discoverable and countable.



          Maybe she doesn't call them slots. Maybe she calls them points, or pips, or meters, or quizzles. But it's entirely reasonable that she says, "Hey, Rogue, I only got two quizzles left! I can cast some darkness, and that uses them both, or I can hit 'em once with a magic missle and still have a quizzle left. What do you want to do?!"



          Caveat



          Of course, no table has to play this way. You could assume that somehow how many spells Liz can cast in a day is not invariant, and that The Wizard Table is just an average or an abstraction.



          But if at your table it makes sense for Liz to know she's got slots, you can go ahead and let her know that, without fear of meta or OOC.



          Addendum



          Liz thinks to herself, hmmm, obviously some spells are more powerful than others, some take one quizzle, some take two. It's almost like I could group spells together into . . . levels. No, tiers is better. Spell tiers. Interesting. Wow, if I could only learn a spell of the third tier. Perhaps some day I'll reach another level, hmm no that's not a good word, plateau is better, yes plateau of power. Yes, maybe some day I will reach another plateau of power and learn a new tier of spells. There's that fireball thing I've been working on . . . .






          share|improve this answer




















          • That last reminded me of how we rationalize spell levels from years ago in game. The nine levels are broken into 3 circles each with 3 tiers... so a level 5 spell was 2nd tier; 2nd circle... Pretty sure we got that out of a Dragon or some such or a variation anyway.
            – Slagmoth
            1 hour ago












          up vote
          6
          down vote










          up vote
          6
          down vote









          Yes, Casters know about spell slots.




          TL;DR: Casters have all the information necessary in-game to figure out that spell slots are a real thing, something which can be counted, and something that affects their day-to-day lives.




          Here's how.



          In Liz's case, "after years of apprenticeship and countless hours of study" she has learned to cast spells!



          She knows three cantrips which she can cast at will. She has a spellbook which contains six spells. She can spend time each morning memorizing some of her spells. However many she can memorize, it's the same, one day to the next.



          She can cast one or more of those memorized spells two times in a day.



          (Her players writes a 1 in the box next to level.)



          Life is good!



          Time passes. Liz has some adventures, gains some experience.



          One day, perhaps after additional study, she finds she can memorize one more spell and not only that, she can cast three spells a day! And, she's been able to add to the spells in her book. The magic is strong with this one!



          (And, of course, her player crosses out the 1 next to Level and writes 2. Yay!)



          Again time passes. Liz has some adventures, gains some experience.



          Again one day, she can memorize one more spell and not only that, she can cast a whooping six spells in a day! Plus she's been able to add more spells to her book. Truly she is a force to be reckoned with!



          (And, of course, her player crosses out the 2 next to Level and writes 3. Whoopee!)



          Now Liz notices something interesting. She can cast Magic Missle six times in a day. Or she can cast magic missile four times and darkness twice. Or, and this blows her mind, she can cast mm twice but she can add some oomph to it and get four missiles. But when she does that, each time she does a four-missile magic missle, she gets once less cast of darkness that day.



          Now, Liz is pretty smart. She certainly has the smarts to figure this out. And she's motivated. After all, how many magic missles in a day can be literally a life-and-death question. But maybe she isn't all that detail-oriented, and she doesn't put it all together. But it is all there. Spell slots are real things to her which are discoverable and countable.



          Maybe she doesn't call them slots. Maybe she calls them points, or pips, or meters, or quizzles. But it's entirely reasonable that she says, "Hey, Rogue, I only got two quizzles left! I can cast some darkness, and that uses them both, or I can hit 'em once with a magic missle and still have a quizzle left. What do you want to do?!"



          Caveat



          Of course, no table has to play this way. You could assume that somehow how many spells Liz can cast in a day is not invariant, and that The Wizard Table is just an average or an abstraction.



          But if at your table it makes sense for Liz to know she's got slots, you can go ahead and let her know that, without fear of meta or OOC.



          Addendum



          Liz thinks to herself, hmmm, obviously some spells are more powerful than others, some take one quizzle, some take two. It's almost like I could group spells together into . . . levels. No, tiers is better. Spell tiers. Interesting. Wow, if I could only learn a spell of the third tier. Perhaps some day I'll reach another level, hmm no that's not a good word, plateau is better, yes plateau of power. Yes, maybe some day I will reach another plateau of power and learn a new tier of spells. There's that fireball thing I've been working on . . . .






          share|improve this answer












          Yes, Casters know about spell slots.




          TL;DR: Casters have all the information necessary in-game to figure out that spell slots are a real thing, something which can be counted, and something that affects their day-to-day lives.




          Here's how.



          In Liz's case, "after years of apprenticeship and countless hours of study" she has learned to cast spells!



          She knows three cantrips which she can cast at will. She has a spellbook which contains six spells. She can spend time each morning memorizing some of her spells. However many she can memorize, it's the same, one day to the next.



          She can cast one or more of those memorized spells two times in a day.



          (Her players writes a 1 in the box next to level.)



          Life is good!



          Time passes. Liz has some adventures, gains some experience.



          One day, perhaps after additional study, she finds she can memorize one more spell and not only that, she can cast three spells a day! And, she's been able to add to the spells in her book. The magic is strong with this one!



          (And, of course, her player crosses out the 1 next to Level and writes 2. Yay!)



          Again time passes. Liz has some adventures, gains some experience.



          Again one day, she can memorize one more spell and not only that, she can cast a whooping six spells in a day! Plus she's been able to add more spells to her book. Truly she is a force to be reckoned with!



          (And, of course, her player crosses out the 2 next to Level and writes 3. Whoopee!)



          Now Liz notices something interesting. She can cast Magic Missle six times in a day. Or she can cast magic missile four times and darkness twice. Or, and this blows her mind, she can cast mm twice but she can add some oomph to it and get four missiles. But when she does that, each time she does a four-missile magic missle, she gets once less cast of darkness that day.



          Now, Liz is pretty smart. She certainly has the smarts to figure this out. And she's motivated. After all, how many magic missles in a day can be literally a life-and-death question. But maybe she isn't all that detail-oriented, and she doesn't put it all together. But it is all there. Spell slots are real things to her which are discoverable and countable.



          Maybe she doesn't call them slots. Maybe she calls them points, or pips, or meters, or quizzles. But it's entirely reasonable that she says, "Hey, Rogue, I only got two quizzles left! I can cast some darkness, and that uses them both, or I can hit 'em once with a magic missle and still have a quizzle left. What do you want to do?!"



          Caveat



          Of course, no table has to play this way. You could assume that somehow how many spells Liz can cast in a day is not invariant, and that The Wizard Table is just an average or an abstraction.



          But if at your table it makes sense for Liz to know she's got slots, you can go ahead and let her know that, without fear of meta or OOC.



          Addendum



          Liz thinks to herself, hmmm, obviously some spells are more powerful than others, some take one quizzle, some take two. It's almost like I could group spells together into . . . levels. No, tiers is better. Spell tiers. Interesting. Wow, if I could only learn a spell of the third tier. Perhaps some day I'll reach another level, hmm no that's not a good word, plateau is better, yes plateau of power. Yes, maybe some day I will reach another plateau of power and learn a new tier of spells. There's that fireball thing I've been working on . . . .







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 hours ago









          Jack

          7,89822873




          7,89822873











          • That last reminded me of how we rationalize spell levels from years ago in game. The nine levels are broken into 3 circles each with 3 tiers... so a level 5 spell was 2nd tier; 2nd circle... Pretty sure we got that out of a Dragon or some such or a variation anyway.
            – Slagmoth
            1 hour ago
















          • That last reminded me of how we rationalize spell levels from years ago in game. The nine levels are broken into 3 circles each with 3 tiers... so a level 5 spell was 2nd tier; 2nd circle... Pretty sure we got that out of a Dragon or some such or a variation anyway.
            – Slagmoth
            1 hour ago















          That last reminded me of how we rationalize spell levels from years ago in game. The nine levels are broken into 3 circles each with 3 tiers... so a level 5 spell was 2nd tier; 2nd circle... Pretty sure we got that out of a Dragon or some such or a variation anyway.
          – Slagmoth
          1 hour ago




          That last reminded me of how we rationalize spell levels from years ago in game. The nine levels are broken into 3 circles each with 3 tiers... so a level 5 spell was 2nd tier; 2nd circle... Pretty sure we got that out of a Dragon or some such or a variation anyway.
          – Slagmoth
          1 hour ago

















           

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