This can't be right? 61 damage in one blow as a 3rd-level paladin?

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I'm running a Curse of Strahd campaign and one of my players just hit level 3.
He told me he could do a blow causing 61 damage.



That just didn't feel right.



This is how you could do it assuming his blow would hit.
Using a longsword: 1d10 (longsword) + 2d8 (divine smite) + 2d10+3 (poison strike - Oath of Treachery) + 2d6 (thundrous smite)










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  • 1




    Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
    – Zeiss Ikon
    44 mins ago






  • 2




    "could" and "will" are two very different things
    – lucasvw
    44 mins ago










  • @ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
    – KRyan
    43 mins ago











  • @lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
    – Zeiss Ikon
    42 mins ago














up vote
2
down vote

favorite












I'm running a Curse of Strahd campaign and one of my players just hit level 3.
He told me he could do a blow causing 61 damage.



That just didn't feel right.



This is how you could do it assuming his blow would hit.
Using a longsword: 1d10 (longsword) + 2d8 (divine smite) + 2d10+3 (poison strike - Oath of Treachery) + 2d6 (thundrous smite)










share|improve this question









New contributor




Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 1




    Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
    – Zeiss Ikon
    44 mins ago






  • 2




    "could" and "will" are two very different things
    – lucasvw
    44 mins ago










  • @ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
    – KRyan
    43 mins ago











  • @lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
    – Zeiss Ikon
    42 mins ago












up vote
2
down vote

favorite









up vote
2
down vote

favorite











I'm running a Curse of Strahd campaign and one of my players just hit level 3.
He told me he could do a blow causing 61 damage.



That just didn't feel right.



This is how you could do it assuming his blow would hit.
Using a longsword: 1d10 (longsword) + 2d8 (divine smite) + 2d10+3 (poison strike - Oath of Treachery) + 2d6 (thundrous smite)










share|improve this question









New contributor




Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I'm running a Curse of Strahd campaign and one of my players just hit level 3.
He told me he could do a blow causing 61 damage.



That just didn't feel right.



This is how you could do it assuming his blow would hit.
Using a longsword: 1d10 (longsword) + 2d8 (divine smite) + 2d10+3 (poison strike - Oath of Treachery) + 2d6 (thundrous smite)







dnd-5e damage paladin






share|improve this question









New contributor




Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









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Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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edited 47 mins ago









KRyan

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212k26528916






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asked 53 mins ago









Quentin Delporte

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Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Check out our Code of Conduct.







  • 1




    Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
    – Zeiss Ikon
    44 mins ago






  • 2




    "could" and "will" are two very different things
    – lucasvw
    44 mins ago










  • @ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
    – KRyan
    43 mins ago











  • @lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
    – Zeiss Ikon
    42 mins ago












  • 1




    Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
    – Zeiss Ikon
    44 mins ago






  • 2




    "could" and "will" are two very different things
    – lucasvw
    44 mins ago










  • @ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
    – KRyan
    43 mins ago











  • @lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
    – Zeiss Ikon
    42 mins ago







1




1




Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
– Zeiss Ikon
44 mins ago




Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
– Zeiss Ikon
44 mins ago




2




2




"could" and "will" are two very different things
– lucasvw
44 mins ago




"could" and "will" are two very different things
– lucasvw
44 mins ago












@ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
– KRyan
43 mins ago





@ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
– KRyan
43 mins ago













@lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
– Zeiss Ikon
42 mins ago




@lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
– Zeiss Ikon
42 mins ago










4 Answers
4






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up vote
5
down vote













Sure, once per day, if they roll max on everything



This works. But there are some caveats:



  • They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.

  • They need to set up, because they can't apply poison strike and thundrous smite in the same round.

  • You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"

If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.



D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.






share|improve this answer






















  • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
    – nitsua60♦
    3 mins ago

















up vote
2
down vote













While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.



His damage is more likely to be around the average which is 35 points damage.






share|improve this answer




















  • And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
    – Zeiss Ikon
    6 mins ago










  • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
    – nitsua60♦
    3 mins ago

















up vote
1
down vote













Technically true, but--



  1. That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.

  2. A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.

  3. This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.

So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.



Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)





share




















  • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
    – nitsua60♦
    4 mins ago


















up vote
0
down vote













Yes it is possible but at great cost



To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.



This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.



Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).



On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.



In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).





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    4 Answers
    4






    active

    oldest

    votes








    4 Answers
    4






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    5
    down vote













    Sure, once per day, if they roll max on everything



    This works. But there are some caveats:



    • They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.

    • They need to set up, because they can't apply poison strike and thundrous smite in the same round.

    • You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"

    If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.



    D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.






    share|improve this answer






















    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
      – nitsua60♦
      3 mins ago














    up vote
    5
    down vote













    Sure, once per day, if they roll max on everything



    This works. But there are some caveats:



    • They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.

    • They need to set up, because they can't apply poison strike and thundrous smite in the same round.

    • You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"

    If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.



    D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.






    share|improve this answer






















    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
      – nitsua60♦
      3 mins ago












    up vote
    5
    down vote










    up vote
    5
    down vote









    Sure, once per day, if they roll max on everything



    This works. But there are some caveats:



    • They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.

    • They need to set up, because they can't apply poison strike and thundrous smite in the same round.

    • You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"

    If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.



    D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.






    share|improve this answer














    Sure, once per day, if they roll max on everything



    This works. But there are some caveats:



    • They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.

    • They need to set up, because they can't apply poison strike and thundrous smite in the same round.

    • You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"

    If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.



    D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 24 mins ago









    doppelgreener♦

    31.4k11134224




    31.4k11134224










    answered 36 mins ago









    Theik

    10.1k3959




    10.1k3959











    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
      – nitsua60♦
      3 mins ago
















    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
      – nitsua60♦
      3 mins ago















    I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
    – nitsua60♦
    3 mins ago




    I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
    – nitsua60♦
    3 mins ago












    up vote
    2
    down vote













    While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.



    His damage is more likely to be around the average which is 35 points damage.






    share|improve this answer




















    • And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
      – Zeiss Ikon
      6 mins ago










    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
      – nitsua60♦
      3 mins ago














    up vote
    2
    down vote













    While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.



    His damage is more likely to be around the average which is 35 points damage.






    share|improve this answer




















    • And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
      – Zeiss Ikon
      6 mins ago










    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
      – nitsua60♦
      3 mins ago












    up vote
    2
    down vote










    up vote
    2
    down vote









    While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.



    His damage is more likely to be around the average which is 35 points damage.






    share|improve this answer












    While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.



    His damage is more likely to be around the average which is 35 points damage.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 38 mins ago









    ravery

    6,2811948




    6,2811948











    • And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
      – Zeiss Ikon
      6 mins ago










    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
      – nitsua60♦
      3 mins ago
















    • And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
      – Zeiss Ikon
      6 mins ago










    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
      – nitsua60♦
      3 mins ago















    And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
    – Zeiss Ikon
    6 mins ago




    And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
    – Zeiss Ikon
    6 mins ago












    I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
    – nitsua60♦
    3 mins ago




    I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
    – nitsua60♦
    3 mins ago










    up vote
    1
    down vote













    Technically true, but--



    1. That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.

    2. A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.

    3. This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.

    So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.



    Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)





    share




















    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
      – nitsua60♦
      4 mins ago















    up vote
    1
    down vote













    Technically true, but--



    1. That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.

    2. A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.

    3. This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.

    So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.



    Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)





    share




















    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
      – nitsua60♦
      4 mins ago













    up vote
    1
    down vote










    up vote
    1
    down vote









    Technically true, but--



    1. That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.

    2. A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.

    3. This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.

    So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.



    Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)





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    Technically true, but--



    1. That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.

    2. A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.

    3. This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.

    So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.



    Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)






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    answered 6 mins ago









    Darth Pseudonym

    7,7791645




    7,7791645











    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
      – nitsua60♦
      4 mins ago

















    • I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
      – nitsua60♦
      4 mins ago
















    I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
    – nitsua60♦
    4 mins ago





    I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
    – nitsua60♦
    4 mins ago











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    Yes it is possible but at great cost



    To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.



    This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.



    Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).



    On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.



    In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).





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      up vote
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      down vote













      Yes it is possible but at great cost



      To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.



      This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.



      Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).



      On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.



      In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).





      share






















        up vote
        0
        down vote










        up vote
        0
        down vote









        Yes it is possible but at great cost



        To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.



        This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.



        Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).



        On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.



        In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).





        share












        Yes it is possible but at great cost



        To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.



        This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.



        Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).



        On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.



        In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).






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        answered 3 mins ago









        Dinomaster

        934212




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