This can't be right? 61 damage in one blow as a 3rd-level paladin?
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I'm running a Curse of Strahd campaign and one of my players just hit level 3.
He told me he could do a blow causing 61 damage.
That just didn't feel right.
This is how you could do it assuming his blow would hit.
Using a longsword: 1d10 (longsword) + 2d8 (divine smite) + 2d10+3 (poison strike - Oath of Treachery) + 2d6 (thundrous smite)
dnd-5e damage paladin
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Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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add a comment |Â
up vote
2
down vote
favorite
I'm running a Curse of Strahd campaign and one of my players just hit level 3.
He told me he could do a blow causing 61 damage.
That just didn't feel right.
This is how you could do it assuming his blow would hit.
Using a longsword: 1d10 (longsword) + 2d8 (divine smite) + 2d10+3 (poison strike - Oath of Treachery) + 2d6 (thundrous smite)
dnd-5e damage paladin
New contributor
Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
– Zeiss Ikon
44 mins ago
2
"could" and "will" are two very different things
– lucasvw
44 mins ago
@ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
– KRyan
43 mins ago
@lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
– Zeiss Ikon
42 mins ago
add a comment |Â
up vote
2
down vote
favorite
up vote
2
down vote
favorite
I'm running a Curse of Strahd campaign and one of my players just hit level 3.
He told me he could do a blow causing 61 damage.
That just didn't feel right.
This is how you could do it assuming his blow would hit.
Using a longsword: 1d10 (longsword) + 2d8 (divine smite) + 2d10+3 (poison strike - Oath of Treachery) + 2d6 (thundrous smite)
dnd-5e damage paladin
New contributor
Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I'm running a Curse of Strahd campaign and one of my players just hit level 3.
He told me he could do a blow causing 61 damage.
That just didn't feel right.
This is how you could do it assuming his blow would hit.
Using a longsword: 1d10 (longsword) + 2d8 (divine smite) + 2d10+3 (poison strike - Oath of Treachery) + 2d6 (thundrous smite)
dnd-5e damage paladin
dnd-5e damage paladin
New contributor
Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 47 mins ago


KRyan
212k26528916
212k26528916
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Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 53 mins ago
Quentin Delporte
141
141
New contributor
Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Quentin Delporte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
– Zeiss Ikon
44 mins ago
2
"could" and "will" are two very different things
– lucasvw
44 mins ago
@ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
– KRyan
43 mins ago
@lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
– Zeiss Ikon
42 mins ago
add a comment |Â
1
Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
– Zeiss Ikon
44 mins ago
2
"could" and "will" are two very different things
– lucasvw
44 mins ago
@ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
– KRyan
43 mins ago
@lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
– Zeiss Ikon
42 mins ago
1
1
Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
– Zeiss Ikon
44 mins ago
Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
– Zeiss Ikon
44 mins ago
2
2
"could" and "will" are two very different things
– lucasvw
44 mins ago
"could" and "will" are two very different things
– lucasvw
44 mins ago
@ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
– KRyan
43 mins ago
@ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
– KRyan
43 mins ago
@lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
– Zeiss Ikon
42 mins ago
@lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
– Zeiss Ikon
42 mins ago
add a comment |Â
4 Answers
4
active
oldest
votes
up vote
5
down vote
Sure, once per day, if they roll max on everything
This works. But there are some caveats:
- They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.
- They need to set up, because they can't apply poison strike and thundrous smite in the same round.
- You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"
If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.
D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
up vote
2
down vote
While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.
His damage is more likely to be around the average which is 35 points damage.
And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
– Zeiss Ikon
6 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
up vote
1
down vote
Technically true, but--
- That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.
- A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.
- This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.
So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.
Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
– nitsua60♦
4 mins ago
add a comment |Â
up vote
0
down vote
Yes it is possible but at great cost
To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.
This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.
Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).
On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.
In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).
add a comment |Â
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
5
down vote
Sure, once per day, if they roll max on everything
This works. But there are some caveats:
- They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.
- They need to set up, because they can't apply poison strike and thundrous smite in the same round.
- You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"
If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.
D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
up vote
5
down vote
Sure, once per day, if they roll max on everything
This works. But there are some caveats:
- They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.
- They need to set up, because they can't apply poison strike and thundrous smite in the same round.
- You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"
If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.
D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
up vote
5
down vote
up vote
5
down vote
Sure, once per day, if they roll max on everything
This works. But there are some caveats:
- They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.
- They need to set up, because they can't apply poison strike and thundrous smite in the same round.
- You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"
If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.
D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.
Sure, once per day, if they roll max on everything
This works. But there are some caveats:
- They can only do this once per day at level 3, because they do not have enough spellslots to do the combo more than once.
- They need to set up, because they can't apply poison strike and thundrous smite in the same round.
- You are unlikely to roll the maximum on all your dice. This theoretical approach of 'if I roll max damage and hit x targets' could lead to a question along the lines of "My level 5 wizard says he can do 1000+ damage with a single fireball, this can't be right?"
If your adventuring day consists of exactly one enemy, this is a great idea. If it does not, they had better hope that the rest of the enemies they face are having an off-day because they've just blown basically everything they had on a single strike.
D&D 5e allows for a lot of crazy broken stuff if you allow your characters to rest after every encounter, because it allows certain classes to just blow their entire load of spells and abilities on a single encounter and then rest. But the adventuring day should have more encounters than just one, or the balance system breaks down, the DM manual does a pretty good job at explaining this principle.
edited 24 mins ago


doppelgreener♦
31.4k11134224
31.4k11134224
answered 36 mins ago


Theik
10.1k3959
10.1k3959
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
up vote
2
down vote
While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.
His damage is more likely to be around the average which is 35 points damage.
And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
– Zeiss Ikon
6 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
up vote
2
down vote
While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.
His damage is more likely to be around the average which is 35 points damage.
And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
– Zeiss Ikon
6 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
up vote
2
down vote
up vote
2
down vote
While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.
His damage is more likely to be around the average which is 35 points damage.
While it is possible to get 61 points damage, it is unlikely since he'd have to roll max on 7 dice simultaneously.
His damage is more likely to be around the average which is 35 points damage.
answered 38 mins ago
ravery
6,2811948
6,2811948
And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
– Zeiss Ikon
6 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
– Zeiss Ikon
6 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
– Zeiss Ikon
6 mins ago
And, as noted in the other answer, he's shot his entire wad for the day in so doing. Sure hope he's got good armor and some understanding party members.
– Zeiss Ikon
6 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage.
– nitsua60♦
3 mins ago
add a comment |Â
up vote
1
down vote
Technically true, but--
- That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.
- A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.
- This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.
So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.
Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
– nitsua60♦
4 mins ago
add a comment |Â
up vote
1
down vote
Technically true, but--
- That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.
- A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.
- This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.
So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.
Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
– nitsua60♦
4 mins ago
add a comment |Â
up vote
1
down vote
up vote
1
down vote
Technically true, but--
- That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.
- A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.
- This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.
So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.
Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)
Technically true, but--
- That's a maximum damage calculation, which actually has something like a 0.00004% chance of happening, or about 4 in a hundred million. I know from the UA article that the poison damage automatically deals maximum damage if you had advantage on the attack, which boosts those chances to a mere 4 in a million.
- A 3rd level Paladin has three daily spell slots, and this trick expends two of them. It also burns his once-per-short-rest channel divinity.
- This requires the Oath of Treachery, which is Unearthed Arcana playtest material, which makes it highly suspect in terms of balance. The Oath of Conquest, which was presented in that same article, got an official release in Xanathar's Guide to Everything, but the Tyranny oath hasn't (yet) been printed officially.
So yes, this is something a paladin could do in theory, if they didn't mind blowing 2 of their 3 daily spell slots in one massive hit, if they can use potentially unbalanced UA material, if they make a damage roll with lottery-esque chances.
Paladins have more options than most classes for stacking up guaranteed "on a hit" damage boosts, so it shouldn't really matter if they're all stacked on one hit or spread out across several rounds. (Massive damage only matters if you drop the target to 0 HP, and if the target would make death saves, which monsters generally don't.)
answered 6 mins ago
Darth Pseudonym
7,7791645
7,7791645
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
– nitsua60♦
4 mins ago
add a comment |Â
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
– nitsua60♦
4 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
– nitsua60♦
4 mins ago
I feel like it's worth noting: being that it's the max-damage calculation, it's also pretty close to the average crit-damage. In any case, +1 for pointing out the truth of 5e classes: Paladin is the nova striker.
– nitsua60♦
4 mins ago
add a comment |Â
up vote
0
down vote
Yes it is possible but at great cost
To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.
This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.
Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).
On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.
In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).
add a comment |Â
up vote
0
down vote
Yes it is possible but at great cost
To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.
This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.
Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).
On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.
In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).
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Yes it is possible but at great cost
To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.
This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.
Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).
On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.
In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).
Yes it is possible but at great cost
To do this you have to expend 2 (out of 3 per long rest) level 1 spell slots and 1 use of the channel divinity (once per long rest. it will also cost the use of 2 bonus actions to set up (1 for both thundrous strike and one for poison strike.
This means that he spends almost all his limited resources in one attack. So either he has to save all those resources for the chance to use them or he is out of options early on in the combat/day.
Also of note is that the max damage is 61 (or more if he has a STR mod that adds to the hit) the average is 35,5 = 5,5 (1d10) + 9 (2d8) + 14 (2d10+3) + 7 (2d6). This will be significantly higher if attacks with advantage as then the damage of poison strike changes into 20 + Paladin level. Resulting in an average of 44,5 = 5,5 (1d10) + 9 (2d8) + 23 + 7 (2d6).
On a related note is that he can lose the Thunderous Smite if he is attacked between the casting and his next hitting attack that uses it as it is an concentration spell. In opposition is that poison strike does not require you to hit but actually does damage to your attack target after you attack it hit or miss.
In conclusion yes he can have a high peak output but it is costly in terms of recourses and takes 1,5 turns (attack action + 2 bonus actions).
answered 3 mins ago


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1
Wow, have paladins changed? In my day, no paladin would be caught (dead or undead) using poison.
– Zeiss Ikon
44 mins ago
2
"could" and "will" are two very different things
– lucasvw
44 mins ago
@ZeissIkon Oath of Treachery is from 5e’s blackguard analogue. It’s just written up as a paladin variant since it uses the same sorts of abilities, just evil-ified.
– KRyan
43 mins ago
@lucasvw Agreed -- but on average, that's 35 -- still a bunch for a 3rd level paladin.
– Zeiss Ikon
42 mins ago