Is there a way to make Cycles render slower to use less GPU resources

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
2
down vote

favorite












Is there a way to make rendering in Cycles use less GPU resources? Like some console parameters for rendering engine or settings within Blender? I tried render scene with the console (no UI), following Blender wiki example, but it still eats all the GPU and makes it really hot to 70' Celsius. I don't mind if such settings increase render time from minutes to hours, that's kinda exactly what I need to put rendering task do the job over night and keep GPU usage around 50-60% and prevent overheating.



I'm using Linux.










share|improve this question





























    up vote
    2
    down vote

    favorite












    Is there a way to make rendering in Cycles use less GPU resources? Like some console parameters for rendering engine or settings within Blender? I tried render scene with the console (no UI), following Blender wiki example, but it still eats all the GPU and makes it really hot to 70' Celsius. I don't mind if such settings increase render time from minutes to hours, that's kinda exactly what I need to put rendering task do the job over night and keep GPU usage around 50-60% and prevent overheating.



    I'm using Linux.










    share|improve this question

























      up vote
      2
      down vote

      favorite









      up vote
      2
      down vote

      favorite











      Is there a way to make rendering in Cycles use less GPU resources? Like some console parameters for rendering engine or settings within Blender? I tried render scene with the console (no UI), following Blender wiki example, but it still eats all the GPU and makes it really hot to 70' Celsius. I don't mind if such settings increase render time from minutes to hours, that's kinda exactly what I need to put rendering task do the job over night and keep GPU usage around 50-60% and prevent overheating.



      I'm using Linux.










      share|improve this question















      Is there a way to make rendering in Cycles use less GPU resources? Like some console parameters for rendering engine or settings within Blender? I tried render scene with the console (no UI), following Blender wiki example, but it still eats all the GPU and makes it really hot to 70' Celsius. I don't mind if such settings increase render time from minutes to hours, that's kinda exactly what I need to put rendering task do the job over night and keep GPU usage around 50-60% and prevent overheating.



      I'm using Linux.







      cycles rendering gpu performance






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 1 hour ago









      David♦

      34.8k1588209




      34.8k1588209










      asked 2 hours ago









      Anna

      163




      163




















          1 Answer
          1






          active

          oldest

          votes

















          up vote
          2
          down vote













          70 degrees is not too hot and it's completely normal for a working GPU. Something beyond 85 degrees would start getting concerning. Anyways, you may set the tile size to a low value (16 x 16 for instance) to get what you want.



          However, from a more environmental perspective ( :) ) I don't recommend you doing this since you will have to leave your computer on for a much longer time to get the final rendering. In the meanwhile, your computer is using way more electricity than it would if you use the GPU efficiently by setting the tile size to a higher number (e.g. 224 x 224). Normally, a mid-range GPU uses around 200 watts or less working with the highest load. When idle, it uses around 30-50 watts. The rest of the hardware for your computer also use at least around 70-100 watts in idle and maybe around 200-300 watts when they are under descent load. Assuming that you don't do anything else overnight (8 hours) and just leave your computer on for rendering your computer will be using something around 8 x 200 = 1600 watts. The number 200 represents 100 watts for your [almost] idle computer and 100 watts for your GPU which is not under heavy load due to small tile size. However, if you set the tile size to a higher number and the rendering takes 2 hours your computer would use something around 2 x 300 = 600 watts. 300=100(everything except GPU) + 200 (the GPU under heavy load).



          Note that all of these numbers are just a rough approximation and could widely vary depending on your hardware but one thing that won't change is that leaving your computer on for longer will potentially use more watts than finishing your rendering faster and turning your machine off :)






          share|improve this answer






















            Your Answer





            StackExchange.ifUsing("editor", function ()
            return StackExchange.using("mathjaxEditing", function ()
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
            );
            );
            , "mathjax-editing");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "502"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













             

            draft saved


            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f121985%2fis-there-a-way-to-make-cycles-render-slower-to-use-less-gpu-resources%23new-answer', 'question_page');

            );

            Post as a guest






























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            2
            down vote













            70 degrees is not too hot and it's completely normal for a working GPU. Something beyond 85 degrees would start getting concerning. Anyways, you may set the tile size to a low value (16 x 16 for instance) to get what you want.



            However, from a more environmental perspective ( :) ) I don't recommend you doing this since you will have to leave your computer on for a much longer time to get the final rendering. In the meanwhile, your computer is using way more electricity than it would if you use the GPU efficiently by setting the tile size to a higher number (e.g. 224 x 224). Normally, a mid-range GPU uses around 200 watts or less working with the highest load. When idle, it uses around 30-50 watts. The rest of the hardware for your computer also use at least around 70-100 watts in idle and maybe around 200-300 watts when they are under descent load. Assuming that you don't do anything else overnight (8 hours) and just leave your computer on for rendering your computer will be using something around 8 x 200 = 1600 watts. The number 200 represents 100 watts for your [almost] idle computer and 100 watts for your GPU which is not under heavy load due to small tile size. However, if you set the tile size to a higher number and the rendering takes 2 hours your computer would use something around 2 x 300 = 600 watts. 300=100(everything except GPU) + 200 (the GPU under heavy load).



            Note that all of these numbers are just a rough approximation and could widely vary depending on your hardware but one thing that won't change is that leaving your computer on for longer will potentially use more watts than finishing your rendering faster and turning your machine off :)






            share|improve this answer


























              up vote
              2
              down vote













              70 degrees is not too hot and it's completely normal for a working GPU. Something beyond 85 degrees would start getting concerning. Anyways, you may set the tile size to a low value (16 x 16 for instance) to get what you want.



              However, from a more environmental perspective ( :) ) I don't recommend you doing this since you will have to leave your computer on for a much longer time to get the final rendering. In the meanwhile, your computer is using way more electricity than it would if you use the GPU efficiently by setting the tile size to a higher number (e.g. 224 x 224). Normally, a mid-range GPU uses around 200 watts or less working with the highest load. When idle, it uses around 30-50 watts. The rest of the hardware for your computer also use at least around 70-100 watts in idle and maybe around 200-300 watts when they are under descent load. Assuming that you don't do anything else overnight (8 hours) and just leave your computer on for rendering your computer will be using something around 8 x 200 = 1600 watts. The number 200 represents 100 watts for your [almost] idle computer and 100 watts for your GPU which is not under heavy load due to small tile size. However, if you set the tile size to a higher number and the rendering takes 2 hours your computer would use something around 2 x 300 = 600 watts. 300=100(everything except GPU) + 200 (the GPU under heavy load).



              Note that all of these numbers are just a rough approximation and could widely vary depending on your hardware but one thing that won't change is that leaving your computer on for longer will potentially use more watts than finishing your rendering faster and turning your machine off :)






              share|improve this answer
























                up vote
                2
                down vote










                up vote
                2
                down vote









                70 degrees is not too hot and it's completely normal for a working GPU. Something beyond 85 degrees would start getting concerning. Anyways, you may set the tile size to a low value (16 x 16 for instance) to get what you want.



                However, from a more environmental perspective ( :) ) I don't recommend you doing this since you will have to leave your computer on for a much longer time to get the final rendering. In the meanwhile, your computer is using way more electricity than it would if you use the GPU efficiently by setting the tile size to a higher number (e.g. 224 x 224). Normally, a mid-range GPU uses around 200 watts or less working with the highest load. When idle, it uses around 30-50 watts. The rest of the hardware for your computer also use at least around 70-100 watts in idle and maybe around 200-300 watts when they are under descent load. Assuming that you don't do anything else overnight (8 hours) and just leave your computer on for rendering your computer will be using something around 8 x 200 = 1600 watts. The number 200 represents 100 watts for your [almost] idle computer and 100 watts for your GPU which is not under heavy load due to small tile size. However, if you set the tile size to a higher number and the rendering takes 2 hours your computer would use something around 2 x 300 = 600 watts. 300=100(everything except GPU) + 200 (the GPU under heavy load).



                Note that all of these numbers are just a rough approximation and could widely vary depending on your hardware but one thing that won't change is that leaving your computer on for longer will potentially use more watts than finishing your rendering faster and turning your machine off :)






                share|improve this answer














                70 degrees is not too hot and it's completely normal for a working GPU. Something beyond 85 degrees would start getting concerning. Anyways, you may set the tile size to a low value (16 x 16 for instance) to get what you want.



                However, from a more environmental perspective ( :) ) I don't recommend you doing this since you will have to leave your computer on for a much longer time to get the final rendering. In the meanwhile, your computer is using way more electricity than it would if you use the GPU efficiently by setting the tile size to a higher number (e.g. 224 x 224). Normally, a mid-range GPU uses around 200 watts or less working with the highest load. When idle, it uses around 30-50 watts. The rest of the hardware for your computer also use at least around 70-100 watts in idle and maybe around 200-300 watts when they are under descent load. Assuming that you don't do anything else overnight (8 hours) and just leave your computer on for rendering your computer will be using something around 8 x 200 = 1600 watts. The number 200 represents 100 watts for your [almost] idle computer and 100 watts for your GPU which is not under heavy load due to small tile size. However, if you set the tile size to a higher number and the rendering takes 2 hours your computer would use something around 2 x 300 = 600 watts. 300=100(everything except GPU) + 200 (the GPU under heavy load).



                Note that all of these numbers are just a rough approximation and could widely vary depending on your hardware but one thing that won't change is that leaving your computer on for longer will potentially use more watts than finishing your rendering faster and turning your machine off :)







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 1 hour ago

























                answered 2 hours ago









                Amir

                1,6391625




                1,6391625



























                     

                    draft saved


                    draft discarded















































                     


                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f121985%2fis-there-a-way-to-make-cycles-render-slower-to-use-less-gpu-resources%23new-answer', 'question_page');

                    );

                    Post as a guest













































































                    Comments

                    Popular posts from this blog

                    Long meetings (6-7 hours a day): Being “babysat” by supervisor

                    Is the Concept of Multiple Fantasy Races Scientifically Flawed? [closed]

                    Confectionery