Welcome to the Dungeon Zoo!

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











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An entry in Fortnightly Topic Challenge #39: Deep Down in the Dungeon 1.




The next room you enter is surprisingly well-lit and empty. There are two exits from it (need I say that the door through which you entered is an entrance and is not going to double as an exit?): a normal-sized locked door and a waist-level square hole with only a shutter closing it. Unfortunately, the tunnel it leads to is too small to serve as an escape route; the only member of your party who can squeeze through it is the halfling.



After a brief but heated discussion you send the halfling into the hole. He returns briefly after, visibly shaken, and reports that after several turns the tunnel opens into a room somewhat larger than the one you're in, inhibited by some kind of monster or several - when he tried to enter the room he was attacked from several directions and barely managed to escape back into the safety of the tunnel.



While you try to figure out how can you defeat those monsters if the only person who can get to them is a thief, the halfling distracts himself from the recent ordeal by exploring the corners of the room. He finds a leaflet titled "Welcome to the Dungeon Zoo!" with the following scheme on it:



enter image description here



Under the scheme there is a helpful legend:



1 creature 1 2 creature 2 3 creature 3



4 creature 4 5 creature 5



6 creature 6 7 creature 7 8 creature 8



9 creature 9 10 creature 10



11 creature 11 12 creature 12 13 creature 13



"This certainly looks like a zoo..." muses the fighter.



"Yeah, and I sure as hell don't want to meet the zookeeper, though I'm sure he'll be happy to have us around during feeding time!" quips the halfling.



The mage, who was busy trying various spells on the other door, sighs and says: "I know this lock spell, but it can not be broken; only the right word will open the door".



Between all the members of your party you know an awful lot of words to shout at the door; will you be able to find the right one before the zookeeper shows up?










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  • Just pointing it out, the $6$th monster looks like the ones in this puzzle. Are all these famous monsters? :D
    – user477343
    6 hours ago











  • Looks like dungeons&dragons which is based on various mythologies, #6 is a hydra and #9 is a beholder
    – Jay
    5 hours ago














up vote
6
down vote

favorite
2












An entry in Fortnightly Topic Challenge #39: Deep Down in the Dungeon 1.




The next room you enter is surprisingly well-lit and empty. There are two exits from it (need I say that the door through which you entered is an entrance and is not going to double as an exit?): a normal-sized locked door and a waist-level square hole with only a shutter closing it. Unfortunately, the tunnel it leads to is too small to serve as an escape route; the only member of your party who can squeeze through it is the halfling.



After a brief but heated discussion you send the halfling into the hole. He returns briefly after, visibly shaken, and reports that after several turns the tunnel opens into a room somewhat larger than the one you're in, inhibited by some kind of monster or several - when he tried to enter the room he was attacked from several directions and barely managed to escape back into the safety of the tunnel.



While you try to figure out how can you defeat those monsters if the only person who can get to them is a thief, the halfling distracts himself from the recent ordeal by exploring the corners of the room. He finds a leaflet titled "Welcome to the Dungeon Zoo!" with the following scheme on it:



enter image description here



Under the scheme there is a helpful legend:



1 creature 1 2 creature 2 3 creature 3



4 creature 4 5 creature 5



6 creature 6 7 creature 7 8 creature 8



9 creature 9 10 creature 10



11 creature 11 12 creature 12 13 creature 13



"This certainly looks like a zoo..." muses the fighter.



"Yeah, and I sure as hell don't want to meet the zookeeper, though I'm sure he'll be happy to have us around during feeding time!" quips the halfling.



The mage, who was busy trying various spells on the other door, sighs and says: "I know this lock spell, but it can not be broken; only the right word will open the door".



Between all the members of your party you know an awful lot of words to shout at the door; will you be able to find the right one before the zookeeper shows up?










share|improve this question





















  • Just pointing it out, the $6$th monster looks like the ones in this puzzle. Are all these famous monsters? :D
    – user477343
    6 hours ago











  • Looks like dungeons&dragons which is based on various mythologies, #6 is a hydra and #9 is a beholder
    – Jay
    5 hours ago












up vote
6
down vote

favorite
2









up vote
6
down vote

favorite
2






2





An entry in Fortnightly Topic Challenge #39: Deep Down in the Dungeon 1.




The next room you enter is surprisingly well-lit and empty. There are two exits from it (need I say that the door through which you entered is an entrance and is not going to double as an exit?): a normal-sized locked door and a waist-level square hole with only a shutter closing it. Unfortunately, the tunnel it leads to is too small to serve as an escape route; the only member of your party who can squeeze through it is the halfling.



After a brief but heated discussion you send the halfling into the hole. He returns briefly after, visibly shaken, and reports that after several turns the tunnel opens into a room somewhat larger than the one you're in, inhibited by some kind of monster or several - when he tried to enter the room he was attacked from several directions and barely managed to escape back into the safety of the tunnel.



While you try to figure out how can you defeat those monsters if the only person who can get to them is a thief, the halfling distracts himself from the recent ordeal by exploring the corners of the room. He finds a leaflet titled "Welcome to the Dungeon Zoo!" with the following scheme on it:



enter image description here



Under the scheme there is a helpful legend:



1 creature 1 2 creature 2 3 creature 3



4 creature 4 5 creature 5



6 creature 6 7 creature 7 8 creature 8



9 creature 9 10 creature 10



11 creature 11 12 creature 12 13 creature 13



"This certainly looks like a zoo..." muses the fighter.



"Yeah, and I sure as hell don't want to meet the zookeeper, though I'm sure he'll be happy to have us around during feeding time!" quips the halfling.



The mage, who was busy trying various spells on the other door, sighs and says: "I know this lock spell, but it can not be broken; only the right word will open the door".



Between all the members of your party you know an awful lot of words to shout at the door; will you be able to find the right one before the zookeeper shows up?










share|improve this question













An entry in Fortnightly Topic Challenge #39: Deep Down in the Dungeon 1.




The next room you enter is surprisingly well-lit and empty. There are two exits from it (need I say that the door through which you entered is an entrance and is not going to double as an exit?): a normal-sized locked door and a waist-level square hole with only a shutter closing it. Unfortunately, the tunnel it leads to is too small to serve as an escape route; the only member of your party who can squeeze through it is the halfling.



After a brief but heated discussion you send the halfling into the hole. He returns briefly after, visibly shaken, and reports that after several turns the tunnel opens into a room somewhat larger than the one you're in, inhibited by some kind of monster or several - when he tried to enter the room he was attacked from several directions and barely managed to escape back into the safety of the tunnel.



While you try to figure out how can you defeat those monsters if the only person who can get to them is a thief, the halfling distracts himself from the recent ordeal by exploring the corners of the room. He finds a leaflet titled "Welcome to the Dungeon Zoo!" with the following scheme on it:



enter image description here



Under the scheme there is a helpful legend:



1 creature 1 2 creature 2 3 creature 3



4 creature 4 5 creature 5



6 creature 6 7 creature 7 8 creature 8



9 creature 9 10 creature 10



11 creature 11 12 creature 12 13 creature 13



"This certainly looks like a zoo..." muses the fighter.



"Yeah, and I sure as hell don't want to meet the zookeeper, though I'm sure he'll be happy to have us around during feeding time!" quips the halfling.



The mage, who was busy trying various spells on the other door, sighs and says: "I know this lock spell, but it can not be broken; only the right word will open the door".



Between all the members of your party you know an awful lot of words to shout at the door; will you be able to find the right one before the zookeeper shows up?







enigmatic-puzzle mazes






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asked 6 hours ago









Mariia Mykhailova

953217




953217











  • Just pointing it out, the $6$th monster looks like the ones in this puzzle. Are all these famous monsters? :D
    – user477343
    6 hours ago











  • Looks like dungeons&dragons which is based on various mythologies, #6 is a hydra and #9 is a beholder
    – Jay
    5 hours ago
















  • Just pointing it out, the $6$th monster looks like the ones in this puzzle. Are all these famous monsters? :D
    – user477343
    6 hours ago











  • Looks like dungeons&dragons which is based on various mythologies, #6 is a hydra and #9 is a beholder
    – Jay
    5 hours ago















Just pointing it out, the $6$th monster looks like the ones in this puzzle. Are all these famous monsters? :D
– user477343
6 hours ago





Just pointing it out, the $6$th monster looks like the ones in this puzzle. Are all these famous monsters? :D
– user477343
6 hours ago













Looks like dungeons&dragons which is based on various mythologies, #6 is a hydra and #9 is a beholder
– Jay
5 hours ago




Looks like dungeons&dragons which is based on various mythologies, #6 is a hydra and #9 is a beholder
– Jay
5 hours ago










1 Answer
1






active

oldest

votes

















up vote
2
down vote













I am not very familiar with these monsters, but after some research I would name them like this:




1: zombie

2: cyclops

3: lizardman

4: medusa

5: cerberus

6: hydra

7: salamander

8: skeleton

9: beholder

10: hippogriff

11: phoenix

12: dragon

13: harpy




If I combine the path through the maze with the names of the creatures living in the rooms I get




the path goes through the rooms 6, 4, 7, 13, 9, 1, 2, 5.
Now taking the i-th letter of each creature:
hydra, medusa, salamander, harpy, beholder, zombie, cyclops, cerberus




So the word is




helpless







share|improve this answer




















    Your Answer




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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    2
    down vote













    I am not very familiar with these monsters, but after some research I would name them like this:




    1: zombie

    2: cyclops

    3: lizardman

    4: medusa

    5: cerberus

    6: hydra

    7: salamander

    8: skeleton

    9: beholder

    10: hippogriff

    11: phoenix

    12: dragon

    13: harpy




    If I combine the path through the maze with the names of the creatures living in the rooms I get




    the path goes through the rooms 6, 4, 7, 13, 9, 1, 2, 5.
    Now taking the i-th letter of each creature:
    hydra, medusa, salamander, harpy, beholder, zombie, cyclops, cerberus




    So the word is




    helpless







    share|improve this answer
























      up vote
      2
      down vote













      I am not very familiar with these monsters, but after some research I would name them like this:




      1: zombie

      2: cyclops

      3: lizardman

      4: medusa

      5: cerberus

      6: hydra

      7: salamander

      8: skeleton

      9: beholder

      10: hippogriff

      11: phoenix

      12: dragon

      13: harpy




      If I combine the path through the maze with the names of the creatures living in the rooms I get




      the path goes through the rooms 6, 4, 7, 13, 9, 1, 2, 5.
      Now taking the i-th letter of each creature:
      hydra, medusa, salamander, harpy, beholder, zombie, cyclops, cerberus




      So the word is




      helpless







      share|improve this answer






















        up vote
        2
        down vote










        up vote
        2
        down vote









        I am not very familiar with these monsters, but after some research I would name them like this:




        1: zombie

        2: cyclops

        3: lizardman

        4: medusa

        5: cerberus

        6: hydra

        7: salamander

        8: skeleton

        9: beholder

        10: hippogriff

        11: phoenix

        12: dragon

        13: harpy




        If I combine the path through the maze with the names of the creatures living in the rooms I get




        the path goes through the rooms 6, 4, 7, 13, 9, 1, 2, 5.
        Now taking the i-th letter of each creature:
        hydra, medusa, salamander, harpy, beholder, zombie, cyclops, cerberus




        So the word is




        helpless







        share|improve this answer












        I am not very familiar with these monsters, but after some research I would name them like this:




        1: zombie

        2: cyclops

        3: lizardman

        4: medusa

        5: cerberus

        6: hydra

        7: salamander

        8: skeleton

        9: beholder

        10: hippogriff

        11: phoenix

        12: dragon

        13: harpy




        If I combine the path through the maze with the names of the creatures living in the rooms I get




        the path goes through the rooms 6, 4, 7, 13, 9, 1, 2, 5.
        Now taking the i-th letter of each creature:
        hydra, medusa, salamander, harpy, beholder, zombie, cyclops, cerberus




        So the word is




        helpless








        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 41 mins ago









        formica

        1764




        1764



























             

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